Until just recently the only existing `Path2D` polyfill didn't have support for Node.js and/or the `node-canvas` package. Given that this was just fixed, in the latest version, we can now finally remove our inline-checks at the relevant call-sites; please also see https://github.com/nilzona/path2d-polyfill#usage-with-node-canvas
This can't be a particularly common feature, since we've supported Optional Content for over two years and this is the very first TilingPattern-case we've seen.
- For text fields
* when printing, we generate a fake font which contains some widths computed thanks to
an OffscreenCanvas and its method measureText.
In order to avoid to have to layout the glyphs ourselves, we just render all of them
in one call in the showText method in using the system sans-serif/monospace fonts.
* when saving, we continue to create the appearance streams if the fonts contain the char
but when a char is missing, we just set, in the AcroForm dict, the flag /NeedAppearances
to true and remove the appearance stream. This way, we let the different readers handle
the rendering of the strings.
- For FreeText annotations
* when printing, we use the same trick as for text fields.
* there is no need to save an appearance since Acrobat is able to infer one from the
Content entry.
There's three notable exceptions here:
- The `saveDocument` one is converted into a permanent `warn`, since it still works when the `annotationStorage` is empty although it's (obviously) less efficient than `getData`.
- The `fallbackWorkerSrc` functionality (for browsers), since just removing it would risk too much third-party breakage.
- The SVG back-end, since a final decision is yet to be made. (It might be completely removed, or left as-is in an essentially "frozen" state.)
This functionality has never been used anywhere in the PDF.js library/viewer itself, since it was added in 2013.
Furthermore this functionality is, and has always been, *completely untested* and also unmaintained.
Finally, there's (at least) one old issue about `appendImage` not returning the correct position; see issue 4182.
All-in-all, it seems that keeping very old, untested, unmaintained, and partially broken code around probably isn't what we want here.
(On the off-chance that any future a11y-work requires getting access to image-positions, it'd likely be much better to re-implement the necessary functionality from scratch and also make sure that it's properly tested from the beginning.)
This old method, which is only used with the `imageLayer` functionality, is essentially just a re-implementation of the existing `Util.applyTransform` method.
According to MDN `Path2D` is available in all browsers that we currently support, see https://developer.mozilla.org/en-US/docs/Web/API/Path2D#browser_compatibility
Hence only Node.js is currently lagging behind here, and requires that we keep the old code as a fallback in the `compileType3Glyph` function. However, there's an open PR in the `node-canvas` repository for adding `Path2D` support.
As far as I'm concerned, there's two possible solutions here:
- We land this patch now, since it removes unnecessary code in e.g. the Firefox PDF Viewer, which means that compilation of Type3 glyphs will be disabled in Node.js until that PR is landed.[1]
If users report bugs about Type3 glyphs looking "inconsistent" in Node.js and/or being slow to render, we could perhaps encourage them to upvote and otherwise help out getting that PR landed?
- We wait for the mentioned PR to land *first*, before moving forward with this patch. Given that there's been no updates on that PR for almost two months, this alternative may possibly take a while.
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[1] Note that Type3 fonts are first of all not very common in PDF documents, and secondly that compilation only applies specifically to Type3 glyphs that contain /ImageMask-data (i.e. not all Type3 fonts are affected).
Note that these cases, which are all in older code, were found using the [`unicorn/no-for-loop`](https://github.com/sindresorhus/eslint-plugin-unicorn/blob/main/docs/rules/no-for-loop.md) ESLint plugin rule.
However, note that I've opted not to enable this rule by default since there's still *some* cases where I do think that it makes sense to allow "regular" for-loops.
- each annotation has its coordinates/dimensions expressed in percentage,
hence it's correctly positioned whatever the scale factor is;
- the font sizes are expressed in percentage too and the main font size
is scaled thanks a css var (--scale-factor);
- the rotation is now applied on the div annotationLayer;
- this patch improve the rendering of some strings where the glyph spacing
was not correct (it's a Firefox bug);
- it helps to simplify the code and it should slightly improve the update of
page (on zoom or rotation).
After the changes in PR 14998, these operators are now no-ops in the `src/display/canvas.js` code and should no longer be necessary.
Given that `beginAnnotations`/`endAnnotations` are not in the PDF specification, but are rather *custom* PDF.js operators, it seems reasonable to stop using them now that they've become no-ops.
- each annotation must be rendered independently of the others. So
after having rendered each annotation, the canvas states are reset
in order to have something clean to render the next one.
*This fixes a regression from PR 14754.*
We didn't lookup the image-data correctly, with the result that we tried to render some ImageMasks using a string rather than the intended TypedArray. To make matters worse, this code-path was apparently not *properly* covered by existing test-cases.
In the `src/display/canvas.js` code the `d1` operator will be used to set the clipping region, and it obviously cannot be empty since that prevents the Type3-glyph from rendering.
Also, the patch removes an outdated comment; refer to PR 12718.
If the computed background/foreground colors are identical, the `canvas` would be rendered mostly blank with only images visible. Hence it seems reasonable to also ignore the `pageColors`-option in this case.
Also, the patch tries to *briefly* outline the various cases in which we ignore the `pageColors`-option in a comment.
- Use Canvas & CanvasText color when they don't have their default value
as background and foreground colors.
- The colors used to draw (stroke/fill) in a pdf are replaced by the bg/fg
ones according to their luminance.
Given that the `compileType3Glyph` function *returns* a function, see `drawOutline`, we'll thus keep the surrounding scope alive. Hence it shouldn't hurt to *explicitly* mark the temporary `Uint8Array`s, used during parsing, as no longer needed. Given the current `MAX_SIZE_TO_COMPILE`-value these `Uint8Array`s may be approximately two mega-bytes large *for every* Type3-glyph.
This moves the `COMPILE_TYPE3_GLYPHS`/`MAX_SIZE_TO_COMPILE`-checks into the `compileType3Glyph` function itself, which allows for some simplification at the call-site.
These changes also mean that the `COMPILE_TYPE3_GLYPHS`-check is now done *once* per Type3-glyph, rather than everytime that the glyph is being rendered.
- it aims to fix https://bugzilla.mozilla.org/show_bug.cgi?id=1264608;
- it's only a partial fix for #3351;
- some tiled images have some spurious white lines between the tiles.
When the current transform is applyed the corners of an image can have
some non-integer coordinates leading to some extra transparency added
to handle that. So with this patch the current transform is applied on the
point and on the dimensions in order to have at the end only integer values.
- most of the time the current transform is a scaling one (modulo translation),
hence it's possible to avoid to apply the transform on each bbox and then apply
it a posteriori;
- compute the bbox when it's possible in the worker.
- it's the second part of the fix for https://bugzilla.mozilla.org/show_bug.cgi?id=857031;
- some image masks can be used several times but at different positions;
- an image need to be pre-process before to be rendered:
* rescale it;
* use the fill color/pattern.
- the two operations above are time consuming so we can cache the generated canvas;
- the cache key is based on the current transform matrix (without the translation part)
and the current fill color when it isn't a pattern.
- the rendering of the pdf in the above bug is really faster than without this patch.
This CSS variable is only used together with the `annotationCanvasMap`-functionality in the canvas-code, however its value can be *trivially* computed by using the older `--zoom-factor` CSS variable together with the `PixelsPerInch`-structure.
Rather than having *two different* CSS variables that are this closely linked, it seems better to simplify things by using just one CSS variable instead.
- it aims to partially fix performance issue reported: https://bugzilla.mozilla.org/show_bug.cgi?id=857031;
- the idea is too avoid to use byte arrays but use ImageBitmap which are a way faster to draw:
* an ImageBitmap is Transferable which means that it can be built in the worker instead of in the main thread:
- this is achieved in using an OffscreenCanvas when it's available, there is a bug to enable them
for pdf.js: https://bugzilla.mozilla.org/show_bug.cgi?id=1763330;
- or in using createImageBitmap: in Firefox a task is sent to the main thread to build the bitmap so
it's slightly slower than using an OffscreenCanvas.
* it's transfered from the worker to the main thread by "reference";
* the byte buffers used to create the image data have a very short lifetime and ergo the memory used is globally
less than before.
- Use the localImageCache for the mask;
- Fix the pdf issue4436r.pdf: it was expected to have a binary stream for the image;
- Move the singlePixel trick from operator_list to image: this way we can use this trick even if it isn't in a set
as defined in operator_list.
- it aims to fix:
- https://bugzilla.mozilla.org/show_bug.cgi?id=1753075;
- https://bugzilla.mozilla.org/show_bug.cgi?id=1743245;
- https://bugzilla.mozilla.org/show_bug.cgi?id=1710019;
- issue #13211;
- issue #14521.
- previously we were trying to adjust lineWidth to have something correct after the current transform is applied but this approach was not correct because finally the pixel is rescaled with the same factors in both directions.
And sometimes those factors must be different (see bug 1753075).
- So the idea of this patch is to apply a scale matrix to the current transform just before setting lineWidth and stroking. This scale matrix is computed in order to ensure that after transform, a pixel will have its two thickness greater than 1.
The call-sites are replaced by direct `typeof`-checks instead, which removes unnecessary function calls. Note that in the `src/`-folder we already had more `typeof`-cases than `isNum`-calls.
These changes were *mostly* done using regular expression search-and-replace, with two exceptions:
- In `Font._charToGlyph` we no longer unconditionally update the `width`, since that seems completely unnecessary.
- In `PDFDocument.documentInfo`, when parsing custom entries, we now do the `typeof`-check once.
Soft masks can be enabled/disabled at anytime and at different
points in the save/restore stack. This can lead to
the amount of save/restores becoming unbalanced across the
two canvases. Instead of save/restoring on the temporary canvas
change it so we only track state on the main (suspended canvas).
I was also getting an out balance stack from patterns, so I've also
fixed that and added a warning that will at least show up on chrome.
It would be nice to add this so Firefox at some point too.
Fixes#11328, #14297 and bug 1755507
This commit fixes Bug 1743245 (Grided PDF file lines rendered too thick) which was created by a fix for #12868 .
The lineWidth was set to round(1 * this._combinedScaleFactor) when the pixel is drawn as a parallelorgam with a height <1. This fix changes this to floor(1*this._combinedScaleFactor) .
This change shows a visual result comparable to Chrome and Acrobat.
Regarding the last PR 3 statements in canvas.js are affected and will change with this commit (stroke and paintChar).
renaming the reference files to naming comvention
- First step to fix https://bugzilla.mozilla.org/show_bug.cgi?id=1737260;
- several interactive pdfs use the possibility to hide/show buttons to show different icons;
- render pushbuttons on their own canvas and then insert it the annotation_layer;
- update test/driver.js in order to convert canvases for pushbuttons into images.
Previously, when we created a shading pattern canvas we created it
as the same size as the page. This was good for caching if the same
pattern was used over and over again, but when lots of different
shadings are created that caused us to create many full page
canvases.
Instead of creating the full page canvses, create the canvas
as the same size as the current path bounding box. This reduces memory
consumption by a lot since most paths are pretty small. Also, in real world
PDFs it's rare for a shading (non shading fill) to be reused over and over again.
Bug 1721949 is an example where the same pattern is reused and it will be slightly
slower than before.
We were incorrectly using the transform in the pattern before it had been
adjusted causing the pattern to be misplaced relative to the page.
Fixes: ShowText-ShadingPattern.pdf (already in corpus)
Fixes: #8111Fixes: #9243
Starting a new path will wipe out any of the current subpaths in the
current graphics state, so we should reset the min/maxes.
This makes a number of the bounding boxes smaller and reduces the number
of composed pixels. For the smask tests in the corpus, the number of
composed pixesl goes from 19,872,109 to 19,676,905. The difference is much
larger on other PDFs though.
This allows us to compose much smaller regions of soft
mask making them much faster. This should also allow
for further optimizations in the pattern code.
For example locally I see issue #6573 go from 55s
to 5s with this change.
Fixes#6573
The old method of handling soft masks had a number of issues where the temporary
drawing canvas and the suspended main canvas could get out of sync
(e.g. mismatched save/restores or clip state) or we could end up compositing at
the wrong time. A good example of things getting out sync is the reduced test
case in #9017.
To fix this I've changed two big things:
1) Duplicate all the needed graphics state from the temporary canvas to the
suspended main canvas. This ensure the canvases stay in sync so that when we
switch back to the main canvas the graphics state stack is the same
(e.g. transforms, clip paths).
2) Immediately composite after each drawing operation. This ensures that if
there's an active clip region that we'll still be able to composite the correct
portions of the canvas. Note: This solution could be avoided by using
getImageData and putImageData since those ignore clipping region, but this is
very very slow. Note2: I also think the old way of only compositing at the end
of the soft mask is incorrect and can lead to wrong colors if drawing over the
same region, but in practice this doesn't seem to matter much.
Fixes: #5781Fixes: #5853Fixes: #7267Fixes: #7891Fixes: #8403Fixes: #8624Fixes: #12798Fixes: #13891Fixes: #9017 (reduced test case)
Fixes: https://bugzilla.mozilla.org/show_bug.cgi?id=1703683
Rather than re-computing this value in a number of different places throughout the code-base[1], we can expose this in the API via the existing `PixelsPerInch`-structure instead.
There's also been feature requests asking for the old `CSS_UNITS` viewer constant to be made accessible, such that it could be used in third-party implementations.
I suppose that it could be argued that it's somewhat confusing to place a unitless property in `PixelsPerInch`, however given that the `PDF_TO_CSS_UNITS`-property is defined strictly in terms of the existing properties this is hopefully deemed reasonable.
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[1] These include:
- The viewer, with the `CSS_UNITS` name.
- The reference-tests.
- The display-layer, when rendering images; see PR 13991.