Immediately release the temporary Uint8Array
s used during Type3-compilation
Given that the `compileType3Glyph` function *returns* a function, see `drawOutline`, we'll thus keep the surrounding scope alive. Hence it shouldn't hurt to *explicitly* mark the temporary `Uint8Array`s, used during parsing, as no longer needed. Given the current `MAX_SIZE_TO_COMPILE`-value these `Uint8Array`s may be approximately two mega-bytes large *for every* Type3-glyph.
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@ -465,14 +465,14 @@ function compileType3Glyph(imgData) {
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0, 2, 4, 0, 1, 0, 5, 4, 8, 10, 0, 8, 0, 2, 1, 0,
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]);
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const width1 = width + 1,
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points = new Uint8Array(width1 * (height + 1));
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const width1 = width + 1;
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let points = new Uint8Array(width1 * (height + 1));
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let i, j, j0;
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// decodes bit-packed mask data
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const lineSize = (width + 7) & ~7,
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data = new Uint8Array(lineSize * height);
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let pos = 0;
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const lineSize = (width + 7) & ~7;
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let data = new Uint8Array(lineSize * height),
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pos = 0;
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for (const elem of imgData.data) {
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let mask = 128;
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while (mask > 0) {
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@ -624,6 +624,10 @@ function compileType3Glyph(imgData) {
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--i;
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}
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// Immediately release the, potentially large, `Uint8Array`s after parsing.
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data = null;
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points = null;
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const drawOutline = function (c) {
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c.save();
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// the path shall be painted in [0..1]x[0..1] space
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