Slightly re-factor the compileType3Glyph function

This moves the `COMPILE_TYPE3_GLYPHS`/`MAX_SIZE_TO_COMPILE`-checks into the `compileType3Glyph` function itself, which allows for some simplification at the call-site.
These changes also mean that the `COMPILE_TYPE3_GLYPHS`-check is now done *once* per Type3-glyph, rather than everytime that the glyph is being rendered.
This commit is contained in:
Jonas Jenwald 2022-05-01 09:56:27 +02:00
parent c2488c7864
commit e658acffbc

View File

@ -451,24 +451,29 @@ function drawImageAtIntegerCoords(
}
function compileType3Glyph(imgData) {
const { width, height } = imgData;
if (
!COMPILE_TYPE3_GLYPHS ||
width > MAX_SIZE_TO_COMPILE ||
height > MAX_SIZE_TO_COMPILE
) {
return null;
}
const POINT_TO_PROCESS_LIMIT = 1000;
const POINT_TYPES = new Uint8Array([
0, 2, 4, 0, 1, 0, 5, 4, 8, 10, 0, 8, 0, 2, 1, 0,
]);
const width = imgData.width,
height = imgData.height,
width1 = width + 1;
let i, ii, j, j0;
const points = new Uint8Array(width1 * (height + 1));
const width1 = width + 1,
points = new Uint8Array(width1 * (height + 1));
let i, j, j0;
// decodes bit-packed mask data
const lineSize = (width + 7) & ~7,
data0 = imgData.data;
const data = new Uint8Array(lineSize * height);
data = new Uint8Array(lineSize * height);
let pos = 0;
for (i = 0, ii = data0.length; i < ii; i++) {
const elem = data0[i];
for (const elem of imgData.data) {
let mask = 128;
while (mask > 0) {
data[pos++] = elem & mask ? 0 : 255;
@ -2987,28 +2992,22 @@ class CanvasGraphics {
if (!this.contentVisible) {
return;
}
const count = img.count;
img = this.getObject(img.data, img);
img.count = count;
const ctx = this.ctx;
const width = img.width,
height = img.height;
const glyph = this.processingType3;
if (COMPILE_TYPE3_GLYPHS && glyph && glyph.compiled === undefined) {
if (width <= MAX_SIZE_TO_COMPILE && height <= MAX_SIZE_TO_COMPILE) {
glyph.compiled = compileType3Glyph({ data: img.data, width, height });
} else {
glyph.compiled = null;
if (glyph) {
if (glyph.compiled === undefined) {
glyph.compiled = compileType3Glyph(img);
}
}
if (glyph?.compiled) {
glyph.compiled(ctx);
return;
if (glyph.compiled) {
glyph.compiled(ctx);
return;
}
}
const mask = this._createMaskCanvas(img);
const maskCanvas = mask.canvas;