This commit fixes Bug 1743245 (Grided PDF file lines rendered too thick) which was created by a fix for #12868 .
The lineWidth was set to round(1 * this._combinedScaleFactor) when the pixel is drawn as a parallelorgam with a height <1. This fix changes this to floor(1*this._combinedScaleFactor) .
This change shows a visual result comparable to Chrome and Acrobat.
Regarding the last PR 3 statements in canvas.js are affected and will change with this commit (stroke and paintChar).
renaming the reference files to naming comvention
- First step to fix https://bugzilla.mozilla.org/show_bug.cgi?id=1737260;
- several interactive pdfs use the possibility to hide/show buttons to show different icons;
- render pushbuttons on their own canvas and then insert it the annotation_layer;
- update test/driver.js in order to convert canvases for pushbuttons into images.
Previously, when we created a shading pattern canvas we created it
as the same size as the page. This was good for caching if the same
pattern was used over and over again, but when lots of different
shadings are created that caused us to create many full page
canvases.
Instead of creating the full page canvses, create the canvas
as the same size as the current path bounding box. This reduces memory
consumption by a lot since most paths are pretty small. Also, in real world
PDFs it's rare for a shading (non shading fill) to be reused over and over again.
Bug 1721949 is an example where the same pattern is reused and it will be slightly
slower than before.
We were incorrectly using the transform in the pattern before it had been
adjusted causing the pattern to be misplaced relative to the page.
Fixes: ShowText-ShadingPattern.pdf (already in corpus)
Fixes: #8111Fixes: #9243
Starting a new path will wipe out any of the current subpaths in the
current graphics state, so we should reset the min/maxes.
This makes a number of the bounding boxes smaller and reduces the number
of composed pixels. For the smask tests in the corpus, the number of
composed pixesl goes from 19,872,109 to 19,676,905. The difference is much
larger on other PDFs though.
This allows us to compose much smaller regions of soft
mask making them much faster. This should also allow
for further optimizations in the pattern code.
For example locally I see issue #6573 go from 55s
to 5s with this change.
Fixes#6573
The old method of handling soft masks had a number of issues where the temporary
drawing canvas and the suspended main canvas could get out of sync
(e.g. mismatched save/restores or clip state) or we could end up compositing at
the wrong time. A good example of things getting out sync is the reduced test
case in #9017.
To fix this I've changed two big things:
1) Duplicate all the needed graphics state from the temporary canvas to the
suspended main canvas. This ensure the canvases stay in sync so that when we
switch back to the main canvas the graphics state stack is the same
(e.g. transforms, clip paths).
2) Immediately composite after each drawing operation. This ensures that if
there's an active clip region that we'll still be able to composite the correct
portions of the canvas. Note: This solution could be avoided by using
getImageData and putImageData since those ignore clipping region, but this is
very very slow. Note2: I also think the old way of only compositing at the end
of the soft mask is incorrect and can lead to wrong colors if drawing over the
same region, but in practice this doesn't seem to matter much.
Fixes: #5781Fixes: #5853Fixes: #7267Fixes: #7891Fixes: #8403Fixes: #8624Fixes: #12798Fixes: #13891Fixes: #9017 (reduced test case)
Fixes: https://bugzilla.mozilla.org/show_bug.cgi?id=1703683
Rather than re-computing this value in a number of different places throughout the code-base[1], we can expose this in the API via the existing `PixelsPerInch`-structure instead.
There's also been feature requests asking for the old `CSS_UNITS` viewer constant to be made accessible, such that it could be used in third-party implementations.
I suppose that it could be argued that it's somewhat confusing to place a unitless property in `PixelsPerInch`, however given that the `PDF_TO_CSS_UNITS`-property is defined strictly in terms of the existing properties this is hopefully deemed reasonable.
---
[1] These include:
- The viewer, with the `CSS_UNITS` name.
- The reference-tests.
- The display-layer, when rendering images; see PR 13991.
While some of the output looks worse to my eye, this behavior more
closely matches what I see when I open the PDFs in Adobe acrobat.
Fixes: #4706, #9713, #8245, #1344
The PDF in bug 1721949 uses many unique pattern objects
that references the same shading many times. This caused
a new canvas pattern to be created and cached many times
driving up memory use.
To fix, I've changed the cache in the worker to key off the
shading object and instead send the shading and matrix
separately. While that worked well to fix the above bug,
there could be PDFs that use many shading that could
cause memory issues, so I've also added a LRU cache
on the main thread for canvas patterns. This should prevent
memory use from getting too high.
There's no good reason, as far as I can tell, to explicitly define a bunch of methods to be `undefined`, which the current unconditional "copying" of methods will do.
Note that of the `OPS` ~23 percent don't, for various reasons, have an associated method on the `CanvasGraphics.prototype`.
For e.g. the `gulp mozcentral` command, the *built* `pdf.js` file decreases from `304 607` to `301 295` bytes with this patch. The improvement comes mostly from having less overall indentation in the code.
Bug 1721218 has a shading pattern that was used thousands of times.
To improve performance of this PDF:
- add a cache for patterns in the evaluator and only send the IR form once
to the main thread (this also makes caching in canvas easier)
- cache the created canvas radial/axial patterns
- for shading fill radial/axial use the pattern directly instead of creating temporary
canvas
With this patch, the `PDFPageProxy.getOperatorList` method will now return `PDFOperatorList`-instances that also include Annotation-operatorLists (when those exist). Hence this closes a small, but potentially confusing, gap between the `render` and `getOperatorList` methods.
Previously we've been somewhat reluctant to do this, as explained below, but given that there's actual use-cases where it's required probably means that we'll *have* to implement it now.
Since we still need the ability to separate "normal" rendering operations from direct `getOperatorList` calls in the worker-thread, this API-change unfortunately causes the *internal* renderingIntent to become a bit "messy" which is indeed unfortunate (note the `"oplist-"` strings in various spots). As-is I suppose that it's not all that bad, but we may want to consider changing the *internal* renderingIntent to e.g. a bitfield in the future.
Besides fixing issue 13704, this patch would also be necessary if someone ever tries to implement e.g. issue 10165 (since currently `PDFPageProxy.getOperatorList` doesn't include Annotation-operatorLists).
*Please note:* This patch is *also* tagged "api-minor" for a second reason, which is that we're now including the Annotation-id in the `beginAnnotation` argument. The reason for this is to allow correlating the Annotation-data returned by `PDFPageProxy.getAnnotations`, with its corresponding operatorList-data (for those Annotations that have it).
Previously, when we filled image masks we didn't copy over the current transformation,
this caused patterns to be misaligned when painted. Now we create a temporary
canvas with the mask and have the transform copied over and offset it relative to
where the mask would be painted. We also weren't properly offsetting tiling patterns.
This isn't usually noticeable since patters repeat, but in the case of #13561 the pattern
is only drawn once and has to be in the correct position to line up with the mask image.
These fixes broke #11473, but highlighted that we were drawing that correctly by
accident and not correctly handling negative bounding boxes on tiling patterns.
Fixes#6297, #13561, #13441
Partially fixes#1344 (still blurry but boxes are in correct position now)
Note, this only really fixes Radial/Axial shading patterns with masks.
I'm guessing tiling patterns and mesh patterns would also be broken
if applied like the test pdf. Hopefully I'll have some time to make
test cases for the other shadings.
Fixes#13372
To get the maximum benefit from something like Prettier, you obviously don't want to disable the automatic formatting unless absolutely necessary. When we added Prettier there were a number of cases, mostly involving larger Arrays, which required disabling of the automatic formatting for overall readability and/or to not break inline comments.
With changes in Prettier version `2.3.0`, see [the release notes](https://prettier.io/blog/2021/05/09/2.3.0.html#concise-formatting-of-number-only-arrays-10106httpsgithubcomprettierprettierpull10106-10160httpsgithubcomprettierprettierpull10160-by-thorn0httpsgithubcomthorn0), there's now better formatting support for Arrays containing only numbers. Hence we can now remove a number of `// prettier-ignore` comments, and thus get the benefit of automatic formatting in (slightly) more of the code-base.
This patch replaces the old structure with an abstract base-class, which the new ShadingPattern classes then inherit from.
The old `createMeshCanvasClosure` can now be removed, since it's not necessary any more with modern JavaScript, and the `createMeshCanvas` function is now instead a method on the new `MeshShadingPattern` class (avoids unnecessary parameter passing).
Previously, we set the base transformation and pattern matrix
directly to the main rendering ctx of the page, however doing this
caused the current transform to be lost. This would cause issues
with things like shear missing so the pattern was misaligned or when
stroke was used the scale of the line width or dash would be wrong.
Instead we should leave the current transform and use setTransfrom
on the pattern so it is applied correctly. For axial and radial shadings I had
to create a temporary canvas to draw the shading so I could in turn
use setTransform.
Fixes: #13325, #6769, #7847, #11018, #11597, #11473
The following already in the corpus are improved:
issue8078-page1
issue1877-page1
Reasons for the removal include:
- This functionality was always somewhat experimental and has never been enabled by default, partly because of worries about rendering bugs caused by e.g. bad/outdated graphics drivers.
- After the initial implementation, in PR 4286 (back in 2014), no additional functionality has been added to the WebGL implementation.
- The vast majority of all documents do not benefit from WebGL rendering, since only a couple of *specific* features are supported (e.g. some Soft Masks and Patterns).
- There is, and has always been, *zero* test-coverage for the WebGL implementation.
- Overall performance, in the PDF.js library, has improved since the experimental WebGL implementation was added.
Rather than shipping unused *and* untested code, it seems reasonable to simply remove the WebGL implementation for now; thanks to version control it's always possible to bring back the code should the need ever arise.
This gets rid of *a lot* of boilerplate that stems from our old way of simulating classes, and it actually reduces the filesize noticeably.
For e.g. `gulp mozcentral`, the *built* `pdf.js` files decreases from `318 404` to `314 722` bytes (~1 percent) with this patch.
- aims to fix issue #12868: apply zoom factor to linewidth after setting it to 1.
- only apply 1px-width when required
- the sign of getSinglePixelWidth is used to know if 1px-width is required
- Remove a *duplicated* reference test, see "issue12810", from the manifest.
- Improve the spelling in a couple of comments in `src/core/canvas.js`, most notable of the word "parallelogram".
- Update a comment, also in `src/core/canvas.js`, to actually agree with the value used to reduce confusion when reading the code.
* add a comment to explain how minimal linewidth is computed.
* when context.linewidth < 1 after transform, firefox and chrome
don't render in the same way (issue #12810).
* set lineWidth to 1 after transform and before stroking
- aims fix issue #12295
- a pixel can be transformed into a rectangle with both heights < 1.
A single rescale leads to a rectangle with dim equals to 1 and
the other to something greater than 1.
* change the way to render rectangle with null dimensions:
- right now we rely on the lineWidth set before "re" but
it can be set after "re" and before "S" and in this case the rendering
will be wrong.
- render such rectangles as a single line.
By using optional chaining, see https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Operators/Optional_chaining, it's possible to reduce unnecessary code-repetition in many cases.
Note that these changes also reduce the size of the *built* `pdf.js` file, when `SKIP_BABEL == true` is set, and for the `MOZCENTRAL` build-target that result in a `0.1%` filesize reduction from a simple and mostly mechanical code change.
The vast majority of the time, unless a Pattern is active, the `strokeColor`-property contains a "simple" colour value represented by a String. Hence it seems somewhat ridiculous to do a `hasOwnProperty` check on a String, and it's should thus be possible to improve things a tiny bit here.
Unfortunately using a simple `instanceof` check would only work for `TilingPattern`s, but not for the `ShadingIRs` given how they are implemented; see `src/display/pattern_helper.js`. (While that file could probably do with some clean-up, given the age of some of its code, that probably shouldn't happen here.)
Finally, the `this.type = "Pattern"`-property of the various Shadings/TilingPatterns were removed, since I cannot see why it's necessary when we can simply check for a `getPattern` method instead. Note that part of this code even pre-dates the main/worker-thread split, which probably in part explains why it looks the way it does.
* it's faster to generate the color code in using a table for components
* it's very likely a way faster to parse (when setting the color in the canvas)
We were correctly finishing the SMask group but not restoring all the extra
transformations applied in stateStack, so if somebody ends up drawing to the
same context after canceling mid-draw we'd get artifacts.
This re-lands #12363 and fixes Mozilla bug 1664178[1].
[1]: https://bugzilla.mozilla.org/show_bug.cgi?id=1664178
This fixes the issue that caused #12363 to get reverted, see #12367.
When we end the SMask group and stateStack.length is zero, nothing updates
this.current to reflect it.
We were correctly finishing the SMask group but not restoring all the extra
transformations applied in stateStack, so if somebody ends up drawing to the
same context after canceling mid-draw we'd get artifacts.
This fixes Mozilla bug 1664178[1].
[1]: https://bugzilla.mozilla.org/show_bug.cgi?id=1664178
In `display/canvas.js` the accent offsets must be multiplied by `fontSize` to make the offsets large enough. Another problem is in `core/type1_parser.js` when the Type1 command `seac` is handled. There is an error in the Adobe Type1 spec. See chapter 6 in Type1 Font Format Supplement, which provides an errata: The arguments of `seac` specify the offset of the left side bearing (LSB) points, not the offset of origins. This can be fixed in `core/type1_parser.js` by adding the difference of the LSB values.
This is *similar* to the existing transfer function support for SMasks, but extended to simple image data.
Please note that the extra amount of data now being sent to the worker-thread, for affected /ExtGState entries, is limited to *at most* 4 `Uint8Array`s each with a length of 256 elements.
Refer to https://www.adobe.com/content/dam/acom/en/devnet/acrobat/pdfs/PDF32000_2008.pdf#G9.1658137 for additional details.
Add a new method to the API to get the optional content configuration. Add
a new render task param that accepts the above configuration.
For now, the optional content is not controllable by the user in
the viewer, but renders with the default configuration in the PDF.
All of the test files added exhibit different uses of optional content.
Fixes#269.
Fix test to work with optional content.
- Change the stopAtErrors test to ensure the operator list has something,
instead of asserting the exact number of operators.
This PR adds typescript definitions from the JSDoc already present.
It adds a new gulp-target 'types' that calls 'tsc', the typescript
compiler, to create the definitions.
To use the definitions, users can simply do the following:
```
import {getDocument, GlobalWorkerOptions} from "pdfjs-dist";
import pdfjsWorker from "pdfjs-dist/build/pdf.worker.entry";
GlobalWorkerOptions.workerSrc = pdfjsWorker;
const pdf = await getDocument("file:///some.pdf").promise;
```
Co-authored-by: @oBusk
Co-authored-by: @tamuratak
Originally there weren't any (generally) good ways to handle errors gracefully, on the worker-side, however that's no longer the case and we can simply fallback to the existing `ignoreErrors` functionality instead.
Also, please note that the "no `/XObject` found"-scenario should be *extremely* unlikely in practice and would only occur in corrupt/broken documents.
Note that the `PartialEvaluator.getOperatorList` case is especially bad currently, since we'll simply (attempt to) send the data as-is to the main-thread. This is quite bad, since in a corrupt/broken document the data *could* contain anything and e.g. be unclonable (which would cause breaking errors).
Also, we're (obviously) not attempting to do anything with this "raw" `OPS.paintXObject` data on the main-thread and simply ensuring that we never send it definately seems like the correct approach.