Improve the Pattern-detection in CanvasGraphics.stroke

The vast majority of the time, unless a Pattern is active, the `strokeColor`-property contains a "simple" colour value represented by a String. Hence it seems somewhat ridiculous to do a `hasOwnProperty` check on a String, and it's should thus be possible to improve things a tiny bit here.

Unfortunately using a simple `instanceof` check would only work for `TilingPattern`s, but not for the `ShadingIRs` given how they are implemented; see `src/display/pattern_helper.js`. (While that file could probably do with some clean-up, given the age of some of its code, that probably shouldn't happen here.)

Finally, the `this.type = "Pattern"`-property of the various Shadings/TilingPatterns were removed, since I cannot see why it's necessary when we can simply check for a `getPattern` method instead. Note that part of this code even pre-dates the main/worker-thread split, which probably in part explains why it looks the way it does.
This commit is contained in:
Jonas Jenwald 2020-11-06 11:45:57 +01:00
parent be0794cb08
commit 78de919bf4
2 changed files with 1 additions and 9 deletions

View File

@ -1350,11 +1350,7 @@ const CanvasGraphics = (function CanvasGraphicsClosure() {
// stroking alpha.
ctx.globalAlpha = this.current.strokeAlpha;
if (this.contentVisible) {
if (
strokeColor &&
strokeColor.hasOwnProperty("type") &&
strokeColor.type === "Pattern"
) {
if (typeof strokeColor === "object" && strokeColor?.getPattern) {
// for patterns, we transform to pattern space, calculate
// the pattern, call stroke, and restore to user space
ctx.save();

View File

@ -38,7 +38,6 @@ ShadingIRs.RadialAxial = {
const r0 = raw[6];
const r1 = raw[7];
return {
type: "Pattern",
getPattern: function RadialAxial_getPattern(ctx) {
applyBoundingBox(ctx, bbox);
let grad;
@ -340,7 +339,6 @@ ShadingIRs.Mesh = {
const bbox = raw[7];
const background = raw[8];
return {
type: "Pattern",
getPattern: function Mesh_getPattern(ctx, owner, shadingFill) {
applyBoundingBox(ctx, bbox);
let scale;
@ -390,7 +388,6 @@ ShadingIRs.Mesh = {
ShadingIRs.Dummy = {
fromIR: function Dummy_fromIR() {
return {
type: "Pattern",
getPattern: function Dummy_fromIR_getPattern() {
return "hotpink";
},
@ -429,7 +426,6 @@ const TilingPattern = (function TilingPatternClosure() {
this.color = color;
this.canvasGraphicsFactory = canvasGraphicsFactory;
this.baseTransform = baseTransform;
this.type = "Pattern";
this.ctx = ctx;
}