There's no good reason, as far as I can tell, to explicitly define a bunch of methods to be `undefined`, which the current unconditional "copying" of methods will do.
Note that of the `OPS` ~23 percent don't, for various reasons, have an associated method on the `CanvasGraphics.prototype`.
For e.g. the `gulp mozcentral` command, the *built* `pdf.js` file decreases from `304 607` to `301 295` bytes with this patch. The improvement comes mostly from having less overall indentation in the code.
Bug 1721218 has a shading pattern that was used thousands of times.
To improve performance of this PDF:
- add a cache for patterns in the evaluator and only send the IR form once
to the main thread (this also makes caching in canvas easier)
- cache the created canvas radial/axial patterns
- for shading fill radial/axial use the pattern directly instead of creating temporary
canvas
With this patch, the `PDFPageProxy.getOperatorList` method will now return `PDFOperatorList`-instances that also include Annotation-operatorLists (when those exist). Hence this closes a small, but potentially confusing, gap between the `render` and `getOperatorList` methods.
Previously we've been somewhat reluctant to do this, as explained below, but given that there's actual use-cases where it's required probably means that we'll *have* to implement it now.
Since we still need the ability to separate "normal" rendering operations from direct `getOperatorList` calls in the worker-thread, this API-change unfortunately causes the *internal* renderingIntent to become a bit "messy" which is indeed unfortunate (note the `"oplist-"` strings in various spots). As-is I suppose that it's not all that bad, but we may want to consider changing the *internal* renderingIntent to e.g. a bitfield in the future.
Besides fixing issue 13704, this patch would also be necessary if someone ever tries to implement e.g. issue 10165 (since currently `PDFPageProxy.getOperatorList` doesn't include Annotation-operatorLists).
*Please note:* This patch is *also* tagged "api-minor" for a second reason, which is that we're now including the Annotation-id in the `beginAnnotation` argument. The reason for this is to allow correlating the Annotation-data returned by `PDFPageProxy.getAnnotations`, with its corresponding operatorList-data (for those Annotations that have it).
Previously, when we filled image masks we didn't copy over the current transformation,
this caused patterns to be misaligned when painted. Now we create a temporary
canvas with the mask and have the transform copied over and offset it relative to
where the mask would be painted. We also weren't properly offsetting tiling patterns.
This isn't usually noticeable since patters repeat, but in the case of #13561 the pattern
is only drawn once and has to be in the correct position to line up with the mask image.
These fixes broke #11473, but highlighted that we were drawing that correctly by
accident and not correctly handling negative bounding boxes on tiling patterns.
Fixes#6297, #13561, #13441
Partially fixes#1344 (still blurry but boxes are in correct position now)
Note, this only really fixes Radial/Axial shading patterns with masks.
I'm guessing tiling patterns and mesh patterns would also be broken
if applied like the test pdf. Hopefully I'll have some time to make
test cases for the other shadings.
Fixes#13372
To get the maximum benefit from something like Prettier, you obviously don't want to disable the automatic formatting unless absolutely necessary. When we added Prettier there were a number of cases, mostly involving larger Arrays, which required disabling of the automatic formatting for overall readability and/or to not break inline comments.
With changes in Prettier version `2.3.0`, see [the release notes](https://prettier.io/blog/2021/05/09/2.3.0.html#concise-formatting-of-number-only-arrays-10106httpsgithubcomprettierprettierpull10106-10160httpsgithubcomprettierprettierpull10160-by-thorn0httpsgithubcomthorn0), there's now better formatting support for Arrays containing only numbers. Hence we can now remove a number of `// prettier-ignore` comments, and thus get the benefit of automatic formatting in (slightly) more of the code-base.
This patch replaces the old structure with an abstract base-class, which the new ShadingPattern classes then inherit from.
The old `createMeshCanvasClosure` can now be removed, since it's not necessary any more with modern JavaScript, and the `createMeshCanvas` function is now instead a method on the new `MeshShadingPattern` class (avoids unnecessary parameter passing).
Previously, we set the base transformation and pattern matrix
directly to the main rendering ctx of the page, however doing this
caused the current transform to be lost. This would cause issues
with things like shear missing so the pattern was misaligned or when
stroke was used the scale of the line width or dash would be wrong.
Instead we should leave the current transform and use setTransfrom
on the pattern so it is applied correctly. For axial and radial shadings I had
to create a temporary canvas to draw the shading so I could in turn
use setTransform.
Fixes: #13325, #6769, #7847, #11018, #11597, #11473
The following already in the corpus are improved:
issue8078-page1
issue1877-page1
Reasons for the removal include:
- This functionality was always somewhat experimental and has never been enabled by default, partly because of worries about rendering bugs caused by e.g. bad/outdated graphics drivers.
- After the initial implementation, in PR 4286 (back in 2014), no additional functionality has been added to the WebGL implementation.
- The vast majority of all documents do not benefit from WebGL rendering, since only a couple of *specific* features are supported (e.g. some Soft Masks and Patterns).
- There is, and has always been, *zero* test-coverage for the WebGL implementation.
- Overall performance, in the PDF.js library, has improved since the experimental WebGL implementation was added.
Rather than shipping unused *and* untested code, it seems reasonable to simply remove the WebGL implementation for now; thanks to version control it's always possible to bring back the code should the need ever arise.
This gets rid of *a lot* of boilerplate that stems from our old way of simulating classes, and it actually reduces the filesize noticeably.
For e.g. `gulp mozcentral`, the *built* `pdf.js` files decreases from `318 404` to `314 722` bytes (~1 percent) with this patch.
- aims to fix issue #12868: apply zoom factor to linewidth after setting it to 1.
- only apply 1px-width when required
- the sign of getSinglePixelWidth is used to know if 1px-width is required
- Remove a *duplicated* reference test, see "issue12810", from the manifest.
- Improve the spelling in a couple of comments in `src/core/canvas.js`, most notable of the word "parallelogram".
- Update a comment, also in `src/core/canvas.js`, to actually agree with the value used to reduce confusion when reading the code.
* add a comment to explain how minimal linewidth is computed.
* when context.linewidth < 1 after transform, firefox and chrome
don't render in the same way (issue #12810).
* set lineWidth to 1 after transform and before stroking
- aims fix issue #12295
- a pixel can be transformed into a rectangle with both heights < 1.
A single rescale leads to a rectangle with dim equals to 1 and
the other to something greater than 1.
* change the way to render rectangle with null dimensions:
- right now we rely on the lineWidth set before "re" but
it can be set after "re" and before "S" and in this case the rendering
will be wrong.
- render such rectangles as a single line.
By using optional chaining, see https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Operators/Optional_chaining, it's possible to reduce unnecessary code-repetition in many cases.
Note that these changes also reduce the size of the *built* `pdf.js` file, when `SKIP_BABEL == true` is set, and for the `MOZCENTRAL` build-target that result in a `0.1%` filesize reduction from a simple and mostly mechanical code change.
The vast majority of the time, unless a Pattern is active, the `strokeColor`-property contains a "simple" colour value represented by a String. Hence it seems somewhat ridiculous to do a `hasOwnProperty` check on a String, and it's should thus be possible to improve things a tiny bit here.
Unfortunately using a simple `instanceof` check would only work for `TilingPattern`s, but not for the `ShadingIRs` given how they are implemented; see `src/display/pattern_helper.js`. (While that file could probably do with some clean-up, given the age of some of its code, that probably shouldn't happen here.)
Finally, the `this.type = "Pattern"`-property of the various Shadings/TilingPatterns were removed, since I cannot see why it's necessary when we can simply check for a `getPattern` method instead. Note that part of this code even pre-dates the main/worker-thread split, which probably in part explains why it looks the way it does.
* it's faster to generate the color code in using a table for components
* it's very likely a way faster to parse (when setting the color in the canvas)
We were correctly finishing the SMask group but not restoring all the extra
transformations applied in stateStack, so if somebody ends up drawing to the
same context after canceling mid-draw we'd get artifacts.
This re-lands #12363 and fixes Mozilla bug 1664178[1].
[1]: https://bugzilla.mozilla.org/show_bug.cgi?id=1664178
This fixes the issue that caused #12363 to get reverted, see #12367.
When we end the SMask group and stateStack.length is zero, nothing updates
this.current to reflect it.
We were correctly finishing the SMask group but not restoring all the extra
transformations applied in stateStack, so if somebody ends up drawing to the
same context after canceling mid-draw we'd get artifacts.
This fixes Mozilla bug 1664178[1].
[1]: https://bugzilla.mozilla.org/show_bug.cgi?id=1664178
In `display/canvas.js` the accent offsets must be multiplied by `fontSize` to make the offsets large enough. Another problem is in `core/type1_parser.js` when the Type1 command `seac` is handled. There is an error in the Adobe Type1 spec. See chapter 6 in Type1 Font Format Supplement, which provides an errata: The arguments of `seac` specify the offset of the left side bearing (LSB) points, not the offset of origins. This can be fixed in `core/type1_parser.js` by adding the difference of the LSB values.
This is *similar* to the existing transfer function support for SMasks, but extended to simple image data.
Please note that the extra amount of data now being sent to the worker-thread, for affected /ExtGState entries, is limited to *at most* 4 `Uint8Array`s each with a length of 256 elements.
Refer to https://www.adobe.com/content/dam/acom/en/devnet/acrobat/pdfs/PDF32000_2008.pdf#G9.1658137 for additional details.
Add a new method to the API to get the optional content configuration. Add
a new render task param that accepts the above configuration.
For now, the optional content is not controllable by the user in
the viewer, but renders with the default configuration in the PDF.
All of the test files added exhibit different uses of optional content.
Fixes#269.
Fix test to work with optional content.
- Change the stopAtErrors test to ensure the operator list has something,
instead of asserting the exact number of operators.
This PR adds typescript definitions from the JSDoc already present.
It adds a new gulp-target 'types' that calls 'tsc', the typescript
compiler, to create the definitions.
To use the definitions, users can simply do the following:
```
import {getDocument, GlobalWorkerOptions} from "pdfjs-dist";
import pdfjsWorker from "pdfjs-dist/build/pdf.worker.entry";
GlobalWorkerOptions.workerSrc = pdfjsWorker;
const pdf = await getDocument("file:///some.pdf").promise;
```
Co-authored-by: @oBusk
Co-authored-by: @tamuratak
Originally there weren't any (generally) good ways to handle errors gracefully, on the worker-side, however that's no longer the case and we can simply fallback to the existing `ignoreErrors` functionality instead.
Also, please note that the "no `/XObject` found"-scenario should be *extremely* unlikely in practice and would only occur in corrupt/broken documents.
Note that the `PartialEvaluator.getOperatorList` case is especially bad currently, since we'll simply (attempt to) send the data as-is to the main-thread. This is quite bad, since in a corrupt/broken document the data *could* contain anything and e.g. be unclonable (which would cause breaking errors).
Also, we're (obviously) not attempting to do anything with this "raw" `OPS.paintXObject` data on the main-thread and simply ensuring that we never send it definately seems like the correct approach.
*First of all, I should mention that my understanding of the finer details of the `QueueOptimizer` (and its related `CanvasGraphics` methods) is somewhat limited.*
Hence I'm not sure if there's actually a very good reason for *only* considering ImageMasks where the "skew" transformation matrix elements are zero as *repeated*, however simply looking at the code I just don't see why these elements cannot be non-zero as long as they are *all identical* for the ImageMasks.
Furthermore, looking at the *group* case (which is what we're currently falling back to), there's no particular limitation placed upon the transformation matrix elements.
While this patch obviously isn't enough to *completely* fix the issue, since there should be a visible Pattern rendered as well[1], it seem (at least to me) like enough of an improvement that submitting this is justified.
With these changes the referenced PDF document will no longer hang the *entire* browser, and rendering also finishes in a *reasonable* time (< 10 seconds for me) which seem fine given the *huge* number of identical inline images present.[2]
---
[1] Temporarily changing the Pattern to a solid color *does* render the correct/expected area, which suggests that the remaining problem is a pre-existing issue related to the Pattern-handling itself rather than the `QueueOptimizer` functionality.
[2] The document isn't exactly rendered immediately in e.g. Adobe Reader either.
Currently some JPEG images are decoded by the built-in PDF.js decoder in `src/core/jpg.js`, while others attempt to use the browser JPEG decoder. This inconsistency seem unfortunate for a number of reasons:
- It adds, compared to the other image formats supported in the PDF specification, a fair amount of code/complexity to the image handling in the PDF.js library.
- The PDF specification support JPEG images with features, e.g. certain ColorSpaces, that browsers are unable to decode natively. Hence, determining if a JPEG image is possible to decode natively in the browser require a non-trivial amount of parsing. In particular, we're parsing (part of) the raw JPEG data to extract certain marker data and we also need to parse the ColorSpace for the JPEG image.
- While some JPEG images may, for all intents and purposes, appear to be natively supported there's still cases where the browser may fail to decode some JPEG images. In order to support those cases, we've had to implement a fallback to the PDF.js JPEG decoder if there's any issues during the native decoding. This also means that it's no longer possible to simply send the JPEG image to the main-thread and continue parsing, but you now need to actually wait for the main-thread to indicate success/failure first.
In practice this means that there's a code-path where the worker-thread is forced to wait for the main-thread, while the reverse should *always* be the case.
- The native decoding, for anything except the *simplest* of JPEG images, result in increased peak memory usage because there's a handful of short-lived copies of the JPEG data (see PR 11707).
Furthermore this also leads to data being *parsed* on the main-thread, rather than the worker-thread, which you usually want to avoid for e.g. performance and UI-reponsiveness reasons.
- Not all environments, e.g. Node.js, fully support native JPEG decoding. This has, historically, lead to some issues and support requests.
- Different browsers may use different JPEG decoders, possibly leading to images being rendered slightly differently depending on the platform/browser where the PDF.js library is used.
Originally the implementation in `src/core/jpg.js` were unable to handle all of the JPEG images in the test-suite, but over the last couple of years I've fixed (hopefully) all of those issues.
At this point in time, there's two kinds of failure with this patch:
- Changes which are basically imperceivable to the naked eye, where some pixels in the images are essentially off-by-one (in all components), which could probably be attributed to things such as different rounding behaviour in the browser/PDF.js JPEG decoder.
This type of "failure" accounts for the *vast* majority of the total number of changes in the reference tests.
- Changes where the JPEG images now looks *ever so slightly* blurrier than with the native browser decoder. For quite some time I've just assumed that this pointed to a general deficiency in the `src/core/jpg.js` implementation, however I've discovered when comparing two viewers side-by-side that the differences vanish at higher zoom levels (usually around 200% is enough).
Basically if you disable [this downscaling in canvas.js](8fb82e939c/src/display/canvas.js (L2356-L2395)), which is what happens when zooming in, the differences simply vanish!
Hence I'm pretty satisfied that there's no significant problems with the `src/core/jpg.js` implementation, and the problems are rather tied to the general quality of the downscaling algorithm used. It could even be seen as a positive that *all* images now share the same downscaling behaviour, since this actually fixes one old bug; see issue 7041.
Currently image resources, as opposed to e.g. font resources, are handled exclusively on a page-specific basis. Generally speaking this makes sense, since pages are separate from each other, however there's PDF documents where many (or even all) pages actually references exactly the same image resources (through the XRef table). Hence, in some cases, we're decoding the *same* images over and over for every page which is obviously slow and wasting both CPU and memory resources better used elsewhere.[1]
Obviously we cannot simply treat all image resources as-if they're used throughout the entire PDF document, since that would end up increasing memory usage too much.[2]
However, by introducing a `GlobalImageCache` in the worker we can track image resources that appear on more than one page. Hence we can switch image resources from being page-specific to being document-specific, once the image resource has been seen on more than a certain number of pages.
In many cases, such as e.g. the referenced issue, this patch will thus lead to reduced memory usage for image resources. Scrolling through all pages of the document, there's now only a few main-thread copies of the same image data, as opposed to one for each rendered page (i.e. there could theoretically be *twenty* copies of the image data).
While this obviously benefit both CPU and memory usage in this case, for *very* large image data this patch *may* possibly increase persistent main-thread memory usage a tiny bit. Thus to avoid negatively affecting memory usage too much in general, particularly on the main-thread, the `GlobalImageCache` will *only* cache a certain number of image resources at the document level and simply fallback to the default behaviour.
Unfortunately the asynchronous nature of the code, with ranged/streamed loading of data, actually makes all of this much more complicated than if all data could be assumed to be immediately available.[3]
*Please note:* The patch will lead to *small* movement in some existing test-cases, since we're now using the built-in PDF.js JPEG decoder more. This was done in order to simplify the overall implementation, especially on the main-thread, by limiting it to only the `OPS.paintImageXObject` operator.
---
[1] There's e.g. PDF documents that use the same image as background on all pages.
[2] Given that data stored in the `commonObjs`, on the main-thread, are only cleared manually through `PDFDocumentProxy.cleanup`. This as opposed to data stored in the `objs` of each page, which is automatically removed when the page is cleaned-up e.g. by being evicted from the cache in the default viewer.
[3] If the latter case were true, we could simply check for repeat images *before* parsing started and thus avoid handling *any* duplicate image resources.
*This patch implements https://github.com/mozilla/pdf.js/pull/11777#issuecomment-609741348*
This extends the work from PR 11773 and 11777 further, by immediately releasing the `font.data` property once the font been attached to the DOM. By not unnecessarily holding onto this data on the main-thread, we'll thus reduce the memory usage of fonts even further (especially beneficial in longer documents with composite fonts).
The new behaviour is controlled by the recently added `fontExtraProperties` API option (adding a new option just for this patch didn't seem necessary), since there's one edge-case in the SVG renderer where the `font.data` property is necessary (see the `pdf2svg` example).
Note that while the default viewer does run clean-up with an idle timeout, that timeout will be reset whenever rendering occurs *or* when scrolling happens in the viewer. In practice this means that unless the user doesn't interact with the viewer in *any* way during an extended period of time, currently set to 30 seconds, the `PDFDocumentProxy.cleanup` method will never be called and font resources will thus not be cleaned-up.
Please note that these changes were done automatically, using `gulp lint --fix`.
Given that the major version number was increased, there's a fair number of (primarily whitespace) changes; please see https://prettier.io/blog/2020/03/21/2.0.0.html
In order to reduce the size of these changes somewhat, this patch maintains the old "arrowParens" style for now (once mozilla-central updates Prettier we can simply choose the same formatting, assuming it will differ here).
Given the way that "classes" were previously implemented in PDF.js, using regular functions and closures, there's a fair number of false positives when the `no-shadow` ESLint rule was enabled.
Note that while *some* of these `eslint-disable` statements can be removed if/when the relevant code is converted to proper `class`es, we'll probably never be able to get rid of all of them given our naming/coding conventions (however I don't really see this being a problem).
*This is part of a series of patches that will try to split PR 11566 into smaller chunks, to make reviewing more feasible.*
Once all the code has been fixed, we'll be able to eventually enable the ESLint no-shadow rule; see https://eslint.org/docs/rules/no-shadow
Rather than duplicating the lookup and caching in multiple files, it seems easier to simply move all of this functionality into `src/shared/util.js` instead.
This will also help avoid a bunch of ESLint errors once the `no-shadow` rule is eventually enabled.
Please find additional details about the ESLint rule at https://eslint.org/docs/rules/prefer-const
With the recent introduction of Prettier this sort of mass enabling of ESLint rules becomes a lot easier, since the code will be automatically reformatted as necessary to account for e.g. changed line lengths.
Note that this patch is generated automatically, by using the ESLint `--fix` argument, and will thus require some additional clean-up (which is done separately).