Update css/player-base.js

This commit is contained in:
ashley 2025-10-05 21:19:00 +02:00
parent 50fb670972
commit f9dd77739c

View File

@ -3,6 +3,7 @@ var _yt_player = videojs;
var versionclient = "youtube.player.web_20250917_22_RC00"
document.addEventListener("DOMContentLoaded", () => {
// video.js 8 init - source can be seen in https://poketube.fun/static/vjs.min.js or the vjs.min.js file
const video = videojs('video', {
@ -24,7 +25,7 @@ document.addEventListener("DOMContentLoaded", () => {
const audioEl = document.getElementById('aud');
let volGuard = false;
// FIX: ensure inline playback hint for iOS/Safari
// FIX: inline playback hint for iOS/Safari
try { videoEl.setAttribute('playsinline', ''); videoEl.setAttribute('webkit-playsinline', ''); } catch {}
// global anti-ping-pong guard
@ -38,21 +39,18 @@ document.addEventListener("DOMContentLoaded", () => {
qs.get("loop") === "true" ||
window.forceLoop === true;
// FIX: tracks the short window *during* a loop restart where we auto-kick playback
let isLoopingCycle = false;
const LOOP_AUTOPLAY_RETRY_MS = 120;
const LOOP_AUTOPLAY_RETRIES = 10;
// FIX: force-muted policy during loop restarts (to satisfy autoplay rules)
const FORCE_MUTE_ON_LOOP = true;
let restoreMutePending = false;
let prevVideoMuted = false;
let prevAudioMuted = false;
// FIX: tracks the short window *during* a loop restart
let suppressEndedUntil = 0;
// FIX: co-play tracking flags (true only when each element fires 'playing')
let vIsPlaying = false;
let aIsPlaying = false;
// remember mute states for temporary autoplay retries
let prevVideoMuted = false;
let prevAudioMuted = false;
let pendingUnmute = false;
// turn OFF native loop so 'ended' fires and we control both tracks together
try { videoEl.loop = false; videoEl.removeAttribute?.('loop'); } catch {}
try { audio.loop = false; audio.removeAttribute?.('loop'); } catch {}
@ -113,7 +111,8 @@ document.addEventListener("DOMContentLoaded", () => {
try {
const rs = Number(media.readyState || 0);
if (!isFinite(t)) return false;
if (rs >= 3) return true; // HAVE_FUTURE_DATA (or better) means imminent playback. :contentReference[oaicite:3]{index=3}
// HAVE_FUTURE_DATA (3) or better means imminent playback
if (rs >= 3) return true; // FIX: rely on readyState for can-play gate
return timeInBuffered(media, t);
} catch { return false; }
}
@ -158,20 +157,79 @@ document.addEventListener("DOMContentLoaded", () => {
}, SYNC_INTERVAL_MS);
}
// FIX: co-play verification
const markVPlaying = () => { vIsPlaying = true; maybeUnmuteRestore(); };
const markAPlaying = () => { aIsPlaying = true; maybeUnmuteRestore(); };
const markVNotPlaying = () => { vIsPlaying = false; };
const markANotPlaying = () => { aIsPlaying = false; };
function bothActivelyPlaying() { return vIsPlaying && aIsPlaying; }
function maybeUnmuteRestore() {
if (!pendingUnmute) return;
if (bothActivelyPlaying()) {
pendingUnmute = false;
// small defer so decoders settle
setTimeout(() => {
try { video.muted(prevVideoMuted); } catch {}
try { audio.muted = prevAudioMuted; } catch {}
}, 120);
}
}
// FIX: unified play/pause coordinators (no ping-pong)
async function playTogether({ allowMutedRetry = true } = {}) {
if (syncing || restarting) return;
syncing = true;
try {
// align clocks first
const t = Number(video.currentTime());
if (isFinite(t) && Math.abs(Number(audio.currentTime) - t) > 0.05) safeSetCT(audio, t);
// first attempt: keep existing mute states
let vOk = true, aOk = true;
try { const p = video.play(); if (p && p.then) await p; } catch { vOk = false; }
try { const p = audio.play(); if (p && p.then) await p; } catch { aOk = false; }
// if either failed due to autoplay policy, retry both muted exactly once
if (allowMutedRetry && (!vOk || !aOk)) {
prevVideoMuted = !!video.muted();
prevAudioMuted = !!audio.muted;
pendingUnmute = true;
try { video.muted(true); } catch {}
try { audio.muted = true; } catch {}
vOk = true; aOk = true;
try { const p = video.play(); if (p && p.then) await p; } catch { vOk = false; }
try { const p = audio.play(); if (p && p.then) await p; } catch { aOk = false; }
}
if (!syncInterval) startSyncLoop();
} finally {
syncing = false;
}
}
function pauseTogether() {
if (syncing) return;
syncing = true;
try {
try { video.pause(); } catch {}
try { audio.pause(); } catch {}
clearSyncLoop();
} finally {
syncing = false;
}
}
function tryStart() {
if (audioReady && videoReady && !restarting) {
const t = Number(video.currentTime());
if (isFinite(t) && Math.abs(Number(audio.currentTime) - t) > 0.1) safeSetCT(audio, t);
if (bothPlayableAt(t)) {
video.play()?.catch(()=>{});
audio.play()?.catch(()=>{});
startSyncLoop();
// FIX: co-play gate on initial start
ensureCoPlaying();
playTogether({ allowMutedRetry: true });
} else {
try { video.pause(); } catch {}
try { audio.pause(); } catch {}
clearSyncLoop();
pauseTogether();
}
setupMediaSession();
}
@ -199,17 +257,9 @@ document.addEventListener("DOMContentLoaded", () => {
});
} catch {}
// Only control the *video* here; audio follows via video event handlers
navigator.mediaSession.setActionHandler('play', () => {
if (syncing || restarting) return;
syncing = true;
Promise.resolve(video.play()).finally(() => { syncing = false; }).catch(()=>{});
});
navigator.mediaSession.setActionHandler('pause', () => {
if (syncing || restarting) return;
syncing = true;
try { video.pause(); } finally { syncing = false; }
});
// Only control the *video* here; audio follows via coordinator
navigator.mediaSession.setActionHandler('play', () => { playTogether({ allowMutedRetry: true }); });
navigator.mediaSession.setActionHandler('pause', () => { pauseTogether(); });
navigator.mediaSession.setActionHandler('seekbackward', ({ seekOffset }) => {
const skip = seekOffset || 10;
const to = Math.max(0, Number(video.currentTime()) - skip);
@ -230,31 +280,23 @@ document.addEventListener("DOMContentLoaded", () => {
video.currentTime(seekTime);
});
navigator.mediaSession.setActionHandler('stop', () => {
if (syncing || restarting) return;
syncing = true;
try {
video.pause(); audio.pause();
try { video.currentTime(0); } catch {}
try { audio.currentTime = 0; } catch {}
clearSyncLoop();
} finally { syncing = false; }
pauseTogether();
try { video.currentTime(0); } catch {}
try { audio.currentTime = 0; } catch {}
});
}
}
document.addEventListener('keydown', e => {
if (syncing || restarting) return;
if (restarting) return;
switch (e.code) {
case 'AudioPlay':
case 'MediaPlayPause':
// toggle only the video; audio follows via handlers
syncing = true;
if (video.paused()) { Promise.resolve(video.play()).finally(() => { syncing = false; }).catch(()=>{}); }
else { try { video.pause(); } finally { syncing = false; } }
if (video.paused()) playTogether({ allowMutedRetry: true });
else pauseTogether();
break;
case 'AudioPause':
syncing = true;
try { video.pause(); } finally { syncing = false; }
pauseTogether();
break;
case 'AudioNext':
case 'MediaTrackNext': {
@ -276,7 +318,7 @@ document.addEventListener("DOMContentLoaded", () => {
const unlock = () => {
if (mediaUnlocked) return;
mediaUnlocked = true;
// Try a quick muted play/pause to grant future play permission (per autoplay policy). :contentReference[oaicite:4]{index=4}
// Try a quick muted play/pause to grant future play permission
try { audio.muted = true; audio.play().then(() => { audio.pause(); }).catch(()=>{}); } catch {}
try { const was = !!video.muted(); video.muted(true); video.play().then(()=>{ video.pause(); video.muted(was); }).catch(()=>{}); } catch {}
};
@ -299,73 +341,19 @@ document.addEventListener("DOMContentLoaded", () => {
video.on('ratechange', () => { try { audio.playbackRate = video.playbackRate(); } catch {} });
// sync-safe play/pause handlers
video.on('pause', () => {
// ignore transient pauses during loop restart
if (syncing || restarting || isLoopingCycle) return;
vIsPlaying = false; // FIX: track actual play state from events
syncing = true;
try { if (!audio.paused) audio.pause(); } catch {}
clearSyncLoop();
syncing = false;
});
// sync-safe event bridging using the coordinators (no ping-pong)
video.on('play', () => { markVPlaying(); if (!aIsPlaying) playTogether({ allowMutedRetry: true }); });
audio.addEventListener('play', () => { markAPlaying(); if (!vIsPlaying) playTogether({ allowMutedRetry: true }); });
// do not mirror audio -> video
audio.addEventListener('pause', () => {
if (syncing || restarting || isLoopingCycle) return;
aIsPlaying = false; // FIX
clearSyncLoop();
});
video.on('pause', () => { markVNotPlaying(); if (!restarting) pauseTogether(); });
audio.addEventListener('pause', () => { markANotPlaying(); if (!restarting) pauseTogether(); });
// FIX: keep run-loop flags in step with true playing state
const markVPlaying = () => { vIsPlaying = true; };
const markAPlaying = () => { aIsPlaying = true; };
const markVNotPlaying = () => { vIsPlaying = false; };
const markANotPlaying = () => { aIsPlaying = false; };
video.on('waiting', () => { markVNotPlaying(); if (!restarting) { try { audio.pause(); } catch{}; clearSyncLoop(); } });
audio.addEventListener('waiting', () => { markANotPlaying(); });
video.on('playing', markVPlaying); // fired when playback *really* starts/resumes. :contentReference[oaicite:5]{index=5}
video.on('playing', markVPlaying);
audio.addEventListener('playing', markAPlaying);
video.on('waiting', () => { if (!restarting && !isLoopingCycle) { markVNotPlaying(); try { audio.pause(); } catch{}; clearSyncLoop(); } });
audio.addEventListener('waiting', markANotPlaying);
video.on('ended', markVNotPlaying);
audio.addEventListener('ended', markANotPlaying);
video.on('play', () => {
if (syncing || restarting) return;
syncing = true;
(async () => {
try { if (audio.paused) await audio.play(); } catch {}
if (!syncInterval) startSyncLoop();
// FIX: after any manual start, ensure both sides are actually playing
ensureCoPlaying();
})().finally(() => { syncing = false; });
});
audio.addEventListener('play', () => {
if (syncing || restarting) return;
if (!syncInterval) startSyncLoop();
});
// FIX: restore mute state after loop once playing stabilizes
const bothActivelyPlaying = () => vIsPlaying && aIsPlaying;
const maybeRestoreMuteAfterLoop = () => {
if (!restoreMutePending) return;
if (bothActivelyPlaying()) {
restoreMutePending = false;
// small defer so decoders settle
setTimeout(() => {
try { video.muted(prevVideoMuted); } catch {}
try { audio.muted = prevAudioMuted; } catch {}
}, 150);
}
};
video.on('playing', maybeRestoreMuteAfterLoop);
audio.addEventListener('playing', maybeRestoreMuteAfterLoop);
video.on('timeupdate', maybeRestoreMuteAfterLoop);
const errorBox = document.getElementById('loopedIndicator');
video.on('error', () => {
const mediaError = video.error();
@ -383,12 +371,10 @@ document.addEventListener("DOMContentLoaded", () => {
// suppress spurious 'ended' right after seeks (mobile/browser quirk guard)
let wasPlayingBeforeSeek = false;
let suppressEndedUntil = 0;
video.on('seeking', () => {
if (restarting) return;
wasPlayingBeforeSeek = !video.paused();
suppressEndedUntil = performance.now() + 500; // short grace period after seek
try { audio.pause(); } catch {}
clearSyncLoop();
const vt = Number(video.currentTime());
@ -397,18 +383,12 @@ document.addEventListener("DOMContentLoaded", () => {
});
video.on('seeked', () => {
if (restarting) return;
suppressEndedUntil = performance.now() + 200;
const vt = Number(video.currentTime());
if (Math.abs(vt - Number(audio.currentTime)) > 0.05) safeSetCT(audio, vt);
if (wasPlayingBeforeSeek && bothPlayableAt(vt)) {
video.play()?.catch(()=>{});
if (audioReady) audio.play()?.catch(()=>{});
if (!syncInterval) startSyncLoop();
ensureCoPlaying(); // FIX: co-play after seek resume
playTogether({ allowMutedRetry: false }); // user was already playing
} else {
try { video.pause(); } catch {}
try { audio.pause(); } catch {}
clearSyncLoop();
pauseTogether();
}
});
@ -423,150 +403,46 @@ document.addEventListener("DOMContentLoaded", () => {
if (Math.abs(vt - Number(audio.currentTime)) > 0.1) safeSetCT(audio, vt);
});
// --- helpers used by restartLoop() ---
// robustly attempt to play(), with optional proactive muted start
const tryPlay = async (elOrPlayer, isVjsPlayer = false, forceMute = false) => {
try {
if (forceMute) {
try { if (isVjsPlayer) elOrPlayer.muted(true); else elOrPlayer.muted = true; } catch {}
}
const p = elOrPlayer.play(); // returns a Promise per spec. :contentReference[oaicite:6]{index=6}
if (p && typeof p.then === 'function') await p;
return true;
} catch (err) {
// NotAllowedError etc: retry muted
const prevMuted = isVjsPlayer ? elOrPlayer.muted() : !!elOrPlayer.muted;
try {
if (isVjsPlayer) elOrPlayer.muted(true); else elOrPlayer.muted = true;
} catch {}
try {
const p2 = elOrPlayer.play();
if (p2 && typeof p2.then === 'function') await p2;
return true;
} catch {
// leave muted state as-is if even the muted retry failed
try { if (isVjsPlayer) elOrPlayer.muted(prevMuted); else elOrPlayer.muted = prevMuted; } catch {}
return false;
}
}
};
// wait until both media are actually playable around t (or timeout)
const waitUntilPlayable = (t, timeoutMs = 800) => new Promise(resolve => {
const start = performance.now();
const tick = () => {
if (bothPlayableAt(t)) return resolve(true);
if (performance.now() - start > timeoutMs) return resolve(false);
setTimeout(tick, 50);
};
tick();
});
// FIX: wait for *both* to report 'playing' (true co-play), with a short timeout
const waitBothPlaying = (timeoutMs = 800) => new Promise(resolve => {
const start = performance.now();
const tick = () => {
if (vIsPlaying && aIsPlaying) return resolve(true);
if (performance.now() - start > timeoutMs) return resolve(false);
setTimeout(tick, 30);
};
tick();
});
// FIX: retry kicker used during loop restarts *and* initial start/seek resumes
const autoKickUntilBothPlaying = async (retries = LOOP_AUTOPLAY_RETRIES) => {
let tries = 0;
const tick = async () => {
if (vIsPlaying && aIsPlaying) return;
tries++;
await tryPlay(video, true, /*forceMute*/ true);
await tryPlay(audio, false, /*forceMute*/ true);
if (tries < retries && !(vIsPlaying && aIsPlaying)) {
setTimeout(tick, LOOP_AUTOPLAY_RETRY_MS);
}
};
setTimeout(tick, LOOP_AUTOPLAY_RETRY_MS);
};
// FIX: ensureCoPlaying — soft gate to confirm both are running; re-kicks if needed
async function ensureCoPlaying() {
const ok = await waitBothPlaying(700);
if (!ok) await autoKickUntilBothPlaying(6);
}
// --- unconditional looping with anti-pingpong ---
const restartLoop = async () => {
async function restartLoop() {
if (restarting) return;
restarting = true;
try {
clearSyncLoop();
pauseTogether();
// pause first to avoid race between seeks and decoders
try { video.pause(); } catch {}
try { audio.pause(); } catch {}
vIsPlaying = false; aIsPlaying = false;
const startAt = 0.001; // tiny offset so 'ended' doesn't immediately refire
suppressEndedUntil = performance.now() + 1000; // ignore stray 'ended' during restart
isLoopingCycle = true;
// remember current mute state and force mute if policy demands
prevVideoMuted = !!video.muted();
prevAudioMuted = !!audio.muted;
restoreMutePending = false;
if (FORCE_MUTE_ON_LOOP) {
try { video.muted(true); } catch {}
try { audio.muted = true; } catch {}
restoreMutePending = true; // we'll restore after both are playing
}
// tiny offset so 'ended' doesn't immediately refire
const startAt = 0.001;
suppressEndedUntil = performance.now() + 800;
video.currentTime(startAt);
safeSetCT(audio, startAt);
await waitUntilPlayable(startAt, 1000);
// initial start attempt (proactively muted during loop)
const vOk = await tryPlay(video, /*isVjsPlayer*/ true, /*forceMute*/ FORCE_MUTE_ON_LOOP);
const aOk = await tryPlay(audio, /*isVjsPlayer*/ false, /*forceMute*/ FORCE_MUTE_ON_LOOP);
// now *verify* both are truly "playing", not just "play() called"
const bothOk = await waitBothPlaying(800);
if (!(vOk && aOk && bothOk)) {
await autoKickUntilBothPlaying();
}
if (!syncInterval) startSyncLoop();
// unmute restoration happens only once both are confirmed playing
if (restoreMutePending) {
// handled in maybeRestoreMuteAfterLoop() via 'playing'/timeupdate
restoreMutePending = true;
}
} catch {
// swallow
// wait until both are playable near t (or just attempt)
// using readyState as heuristic
// then play both; allow a muted retry if policy blocks
await playTogether({ allowMutedRetry: true });
} finally {
restarting = false;
}
};
}
// use desiredLoop (dynamic) and set isLoopingCycle so we know to auto-kick
video.on('ended', () => {
if (restarting) return;
if (performance.now() < suppressEndedUntil) return;
if (desiredLoop) { isLoopingCycle = true; restartLoop(); }
else { try { audio.pause(); } catch {}; clearSyncLoop(); }
if (desiredLoop) restartLoop();
else { pauseTogether(); }
});
audio.addEventListener('ended', () => {
if (restarting) return;
if (performance.now() < suppressEndedUntil) return;
if (desiredLoop) { isLoopingCycle = true; restartLoop(); }
else { try { video.pause(); } catch {}; clearSyncLoop(); }
if (desiredLoop) restartLoop();
else { pauseTogether(); }
});
document.addEventListener('fullscreenchange', () => {
if (!document.fullscreenElement && !restarting) {
video.pause(); audio.pause(); clearSyncLoop();
pauseTogether();
}
});
}