fix stuff + add stuff
This commit is contained in:
parent
11988b00c8
commit
93dd8d9b78
@ -4,10 +4,7 @@ var _yt_player = videojs;
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var versionclient = "youtube.player.web_20250917_22_RC00"
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document.addEventListener("DOMContentLoaded", () => {
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document.addEventListener("DOMContentLoaded", () => {
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const player = videojs("video", {
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controls: true,
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autoplay: false,
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@ -15,8 +12,7 @@ document.addEventListener("DOMContentLoaded", () => {
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errorDisplay: false,
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});
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// quick params + lightweight progress seed
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const qs = new URLSearchParams(location.search);
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const qs = new URLSearchParams(location.search);
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const qua = qs.get("quality") || "";
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const vidKey = qs.get("v");
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try { if (vidKey) localStorage.setItem(`progress-${vidKey}`, 0); } catch {}
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@ -55,6 +51,8 @@ document.addEventListener("DOMContentLoaded", () => {
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// small state bag
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let audioReady = false, videoReady = false;
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let mediaSessionReady = false;
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let desiredPlay = false; // user's last intent (play/pause)
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let buffering = false; // are we buffering right now?
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// sync knobs
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const BIG_DRIFT = 0.45; // snap threshold (s)
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@ -63,18 +61,17 @@ document.addEventListener("DOMContentLoaded", () => {
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// guards
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let volGuard = false;
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let syncGuard = false; // block re-entrant sync
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let couplingGuard = false; // block play/pause echo
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let syncGuard = false;
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let couplingGuard = false;
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// autosync + stall watchdog
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let autosyncTimer = null;
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const AUTOSYNC_MS = 400;
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// “buffer hold” so neither side plays while buffering
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let bufferHold = false;
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let bufferHoldWasPlaying = false;
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// seeking flags (so pausing audio for seeks won't pause the video)
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let audioPauseForSeek = false;
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let playerSeekWasPlaying = false;
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// stall detection
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let lastProgressCT = 0;
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let lastProgressAt = 0;
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const STALL_MS = 800; // if time doesn't advance for this long → buffering
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// loop detection
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let lastVideoTime = 0;
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@ -91,31 +88,37 @@ document.addEventListener("DOMContentLoaded", () => {
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} catch {}
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return false;
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}
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function haveFutureData(media) {
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// HAVE_FUTURE_DATA (3) means “enough to keep playing”; anything lower is effectively buffering.
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// ref: MDN readyState constants
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try { return (media.readyState || 0) >= 3; } catch { return false; }
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}
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function canPlayAt(media, t) {
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// either browser already says future data is available (>=3), or the time is inside buffered ranges
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return haveFutureData(media) || timeInBuffered(media, t);
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try {
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const rs = Number(media.readyState || 0);
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if (!isFinite(t)) return false;
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if (rs >= 3) return true; // HAVE_FUTURE_DATA
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return timeInBuffered(media, t);
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} catch { return false; }
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}
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function bothPlayableAt(t) { return canPlayAt(videoEl, t) && canPlayAt(audioEl, t); }
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function safeSetCT(media, t) { try { if (isFinite(t) && t >= 0) media.currentTime = t; } catch {} }
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const clamp01 = v => Math.max(0, Math.min(1, Number(v)));
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function isLooping() { try { return !!player.loop?.() || !!videoEl.loop; } catch { return !!videoEl.loop; } }
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// a sober “are we buffering right now?” check
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function bufferingNow() {
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const t = Number(player.currentTime());
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if (!isFinite(t)) return true;
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// considered buffering if either side lacks future data or the current moment is outside buffered ranges
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const vBuf = haveFutureData(videoEl) && timeInBuffered(videoEl, t + 0.04);
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const aBuf = haveFutureData(audioEl) && timeInBuffered(audioEl, t + 0.04);
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return !(vBuf && aBuf);
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// quick play/pause helpers
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function playBoth() {
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if (buffering) return; // do not play while buffering
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if (couplingGuard) return;
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couplingGuard = true;
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player.play()?.catch(()=>{});
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audioEl.play()?.catch(()=>{});
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couplingGuard = false;
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}
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function pauseBoth() {
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if (couplingGuard) return;
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couplingGuard = true;
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player.pause();
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audioEl.pause();
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couplingGuard = false;
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}
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// keep mute/volume mirrored either way
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// mute/volume mirror
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function mirrorFromPlayerVolumeMute() {
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if (volGuard) return; volGuard = true;
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try {
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@ -142,61 +145,29 @@ document.addEventListener("DOMContentLoaded", () => {
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audioEl.addEventListener("volumechange", mirrorFromAudioVolumeMute);
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player.ready(() => mirrorFromPlayerVolumeMute());
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// one-button control helpers (respect bufferHold)
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function playBoth() {
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if (bufferHold || couplingGuard) return;
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couplingGuard = true;
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player.play()?.catch(()=>{});
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audioEl.play()?.catch(()=>{});
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startAutosync();
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couplingGuard = false;
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}
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function pauseBoth() {
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if (couplingGuard) return;
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couplingGuard = true;
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player.pause();
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audioEl.pause();
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stopAutosync();
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couplingGuard = false;
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}
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// hard enter/leave buffer hold
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function enterBufferHold() {
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if (bufferHold) return;
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bufferHold = true;
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bufferHoldWasPlaying = !player.paused();
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pauseBoth(); // guarantee neither plays while buffering
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}
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function leaveBufferHoldIfReady() {
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if (!bufferHold) return;
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const t = Number(player.currentTime());
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if (bothPlayableAt(t) && !bufferingNow()) {
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bufferHold = false;
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if (bufferHoldWasPlaying) playBoth();
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}
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}
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// video is the boss: when it plays/pauses, audio mirrors (unless buffering)
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// track user's intent and enforce coupling
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player.on("play", () => {
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if (bufferingNow()) { enterBufferHold(); return; }
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desiredPlay = true;
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if (buffering) { pauseBoth(); return; }
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if (audioEl.paused) audioEl.play()?.catch(()=>{});
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startAutosync();
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try { if ("mediaSession" in navigator) navigator.mediaSession.playbackState = "playing"; } catch {}
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});
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player.on("pause", () => {
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desiredPlay = false;
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if (!audioEl.paused) audioEl.pause();
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stopAutosync();
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try { if ("mediaSession" in navigator) navigator.mediaSession.playbackState = "paused"; } catch {}
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});
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// if the platform tries to play/pause audio alone, route through video
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audioEl.addEventListener("play", () => { if (player.paused()) playBoth(); });
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// kill autonomous audio play/pause unless matching desired state
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audioEl.addEventListener("play", () => {
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if (!desiredPlay) pauseBoth();
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if (buffering) pauseBoth();
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});
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audioEl.addEventListener("pause", () => {
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if (audioPauseForSeek) return; // our deliberate pause
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if (!player.paused()) pauseBoth(); // any other pause → lockstep
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if (desiredPlay && !buffering) playBoth();
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});
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// media-session timeline (keeps OS seekbar calm)
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// media-session timeline
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let lastMSPos = 0, lastMSAt = 0;
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const MS_THROTTLE_MS = 250;
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function getDuration() {
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@ -215,7 +186,6 @@ document.addEventListener("DOMContentLoaded", () => {
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let pos = Number(player.currentTime());
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if (!isFinite(pos) || pos < 0) pos = 0;
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// avoid flicker; allow jump-back only on real loop wrap
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if (pos + 0.2 < lastMSPos && isLooping()) lastMSPos = 0;
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else {
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if (pos < lastMSPos && (lastMSPos - pos) < 0.2) pos = lastMSPos;
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@ -251,11 +221,10 @@ document.addEventListener("DOMContentLoaded", () => {
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updateMSPositionState(false);
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};
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// when the OS seekbar is used, pause audio first, seek both, then restore if we were playing
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function msSeekTo(targetTime) {
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const wasPlaying = !player.paused();
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audioPauseForSeek = true;
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try { audioEl.pause(); } catch {}
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const wasDesired = desiredPlay;
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desiredPlay = wasDesired; // keep intent
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pauseBoth(); // pause hard during seek to avoid ping-pong
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syncGuard = true;
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try {
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if ("fastSeek" in audioEl) { try { audioEl.fastSeek(targetTime); } catch { safeSetCT(audioEl, targetTime); } }
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@ -263,29 +232,27 @@ document.addEventListener("DOMContentLoaded", () => {
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player.currentTime(targetTime);
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} finally {
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syncGuard = false;
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audioPauseForSeek = false;
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}
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tagState();
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if (wasPlaying && !bufferingNow()) playBoth();
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// only resume if playable and the user wanted play
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if (wasDesired && bothPlayableAt(Number(player.currentTime()))) playBoth();
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}
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navigator.mediaSession.setActionHandler("play", () => { if (!bufferingNow()) playBoth(); tagState(); });
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navigator.mediaSession.setActionHandler("pause", () => { pauseBoth(); tagState(); });
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navigator.mediaSession.setActionHandler("play", () => { desiredPlay = true; if (!buffering) playBoth(); tagState(); });
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navigator.mediaSession.setActionHandler("pause", () => { desiredPlay = false; pauseBoth(); tagState(); });
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navigator.mediaSession.setActionHandler("stop", () => {
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pauseBoth();
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desiredPlay = false; pauseBoth();
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try { player.currentTime(0); } catch {}
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try { audioEl.currentTime = 0; } catch {}
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tagState();
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});
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navigator.mediaSession.setActionHandler("seekbackward", ({ seekOffset }) => {
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const skip = seekOffset || 10;
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const to = Math.max(0, Number(player.currentTime()) - skip);
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msSeekTo(to);
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msSeekTo(Math.max(0, Number(player.currentTime()) - skip));
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});
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navigator.mediaSession.setActionHandler("seekforward", ({ seekOffset }) => {
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const skip = seekOffset || 10;
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const to = Number(player.currentTime()) + skip;
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msSeekTo(to);
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msSeekTo(Number(player.currentTime()) + skip);
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});
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navigator.mediaSession.setActionHandler("seekto", ({ seekTime }) => {
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if (!isFinite(seekTime)) return;
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@ -304,42 +271,58 @@ document.addEventListener("DOMContentLoaded", () => {
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mediaSessionReady = true;
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}
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// hardware media keys (fallback)
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// media keys fallback
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document.addEventListener("keydown", e => {
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switch (e.code) {
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case "AudioPlay":
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case "MediaPlayPause":
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if (player.paused()) { if (!bufferingNow()) playBoth(); } else pauseBoth();
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desiredPlay = player.paused();
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if (desiredPlay && !buffering) playBoth(); else pauseBoth();
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break;
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case "AudioPause":
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pauseBoth();
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desiredPlay = false; pauseBoth();
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break;
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case "AudioNext":
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case "MediaTrackNext": {
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const t = Number(player.currentTime()) + 10;
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pauseBoth();
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player.currentTime(t); safeSetCT(audioEl, t);
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if (desiredPlay && bothPlayableAt(t)) playBoth();
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break;
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}
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case "AudioPrevious":
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case "MediaTrackPrevious": {
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const t = Math.max(0, Number(player.currentTime()) - 10);
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pauseBoth();
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player.currentTime(t); safeSetCT(audioEl, t);
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if (desiredPlay && bothPlayableAt(t)) playBoth();
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break;
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}
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}
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});
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// single-shot sync step used by events + autosyncer
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// single sync step
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function doSyncOnce() {
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if (syncGuard || bufferHold) return;
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if (syncGuard) return;
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const vt = Number(player.currentTime());
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const at = Number(audioEl.currentTime);
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if (!isFinite(vt) || !isFinite(at)) return;
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// handle loop wrap cleanly
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// stall watchdog: track real progress
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if (!player.paused()) {
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if (vt !== lastProgressCT) {
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lastProgressCT = vt;
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lastProgressAt = Date.now();
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} else if ((Date.now() - lastProgressAt) > STALL_MS) {
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// considered buffering → hard pause both
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buffering = true;
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pauseBoth();
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}
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}
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// loop wrap
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if (vt + 0.02 < lastVideoTime && isLooping()) {
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safeSetCT(audioEl, vt);
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if (!bufferingNow() && player.paused()) playBoth();
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lastMSPos = 0;
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updateMSPositionState(false);
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lastVideoTime = vt;
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@ -347,7 +330,8 @@ document.addEventListener("DOMContentLoaded", () => {
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}
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lastVideoTime = vt;
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if (!bothPlayableAt(vt)) return;
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// if buffering or not playable, skip sync
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if (buffering || !bothPlayableAt(vt)) return;
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const delta = vt - at;
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if (Math.abs(delta) > BIG_DRIFT) {
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@ -363,10 +347,10 @@ document.addEventListener("DOMContentLoaded", () => {
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}
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}
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// event-driven sync while foregrounded
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// event-driven sync
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player.on("timeupdate", doSyncOnce);
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// cheap autosync in case timeupdate slows (background/lockscreen)
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// small autosync (also runs stall watchdog)
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function startAutosync() {
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if (autosyncTimer) return;
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autosyncTimer = setInterval(doSyncOnce, AUTOSYNC_MS);
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@ -377,61 +361,31 @@ document.addEventListener("DOMContentLoaded", () => {
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autosyncTimer = null;
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}
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// when user drags the player's own seekbar: pause audio immediately, then restore if needed
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player.on("seeking", () => {
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syncGuard = true;
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playerSeekWasPlaying = !player.paused();
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audioPauseForSeek = true;
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try { audioEl.pause(); } catch {}
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safeSetCT(audioEl, Number(player.currentTime()));
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audioPauseForSeek = false;
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updateMSPositionState(false);
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});
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player.on("seeked", () => {
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safeSetCT(audioEl, Number(player.currentTime()));
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syncGuard = false;
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if (playerSeekWasPlaying && bothPlayableAt(Number(player.currentTime())) && !bufferingNow()) playBoth();
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updateMSPositionState(false);
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});
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// if some platform UI seeks the audio directly, mirror time but keep lockstep
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audioEl.addEventListener("seeking", () => {
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const at = Number(audioEl.currentTime) || 0;
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syncGuard = true;
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player.currentTime(at);
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syncGuard = false;
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updateMSPositionState(false);
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});
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audioEl.addEventListener("seeked", () => {
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const at = Number(audioEl.currentTime) || 0;
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syncGuard = true;
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player.currentTime(at);
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syncGuard = false;
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updateMSPositionState(false);
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});
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// buffering handling: as soon as we’re buffering, pause both; resume only when playable
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function maybeEnterBufferHold() {
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if (bufferingNow()) enterBufferHold();
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// treat any of these as "buffering now" → pause both, resume when playable
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function markBuffering() {
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buffering = true;
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pauseBoth();
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}
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function maybeLeaveBufferHold() {
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leaveBufferHoldIfReady();
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function tryUnbufferAndResume() {
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// become unbuffered only when both sides can actually play at this time
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const t = Number(player.currentTime());
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if (bothPlayableAt(t)) {
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buffering = false;
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if (desiredPlay) playBoth();
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}
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}
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// video.js will fire “waiting” when playback stalls — treat as buffering immediately
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player.on("waiting", maybeEnterBufferHold);
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// native element hints that help us exit buffering safely
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videoEl.addEventListener("canplay", maybeLeaveBufferHold);
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videoEl.addEventListener("canplaythrough", maybeLeaveBufferHold);
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videoEl.addEventListener("loadeddata", maybeLeaveBufferHold);
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audioEl.addEventListener("canplay", maybeLeaveBufferHold);
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audioEl.addEventListener("canplaythrough", maybeLeaveBufferHold);
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audioEl.addEventListener("loadeddata", maybeLeaveBufferHold);
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// if we get a “playing”, still verify both sides can actually play before resuming
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player.on("playing", () => { if (!bufferingNow()) leaveBufferHoldIfReady(); else enterBufferHold(); });
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// progress events can also signal new data buffered
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videoEl.addEventListener("progress", maybeLeaveBufferHold);
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audioEl.addEventListener("progress", maybeLeaveBufferHold);
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player.on("waiting", markBuffering);
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player.on("stalled", markBuffering);
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player.on("suspend", markBuffering);
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player.on("emptied", markBuffering);
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player.on("canplay", tryUnbufferAndResume);
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player.on("canplaythrough", tryUnbufferAndResume);
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player.on("playing", () => {
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tryUnbufferAndResume();
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startAutosync();
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});
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// simple error surfacing
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const errorBox = document.getElementById("loopedIndicator");
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@ -449,25 +403,26 @@ document.addEventListener("DOMContentLoaded", () => {
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}
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});
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// loop/end: never stop on loop
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// loop/end handling
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player.on("ended", () => {
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if (isLooping()) {
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safeSetCT(audioEl, 0);
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player.currentTime(0);
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if (!bufferingNow()) playBoth();
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if (!buffering && desiredPlay) playBoth();
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lastMSPos = 0;
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updateMSPositionState(false);
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} else {
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audioEl.pause();
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desiredPlay = false;
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pauseBoth();
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stopAutosync();
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}
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});
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audioEl.addEventListener("ended", () => {
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if (isLooping()) {
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safeSetCT(audioEl, 0);
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if (player.paused()) {
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if (desiredPlay && !buffering && player.paused()) {
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player.currentTime(0);
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if (!bufferingNow()) playBoth();
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playBoth();
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}
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lastMSPos = 0;
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updateMSPositionState(false);
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@ -476,12 +431,15 @@ document.addEventListener("DOMContentLoaded", () => {
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}
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});
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// leaving fullscreen? pause cleanly
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// leave fullscreen → match intent but never play while buffering
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document.addEventListener("fullscreenchange", () => {
|
||||
if (!document.fullscreenElement) pauseBoth();
|
||||
if (!document.fullscreenElement) {
|
||||
desiredPlay = false;
|
||||
pauseBoth();
|
||||
}
|
||||
});
|
||||
|
||||
// tiny, quiet retry on load error (helps <source> vs src cases)
|
||||
// tiny, quiet retry for <audio>/<video> load errors
|
||||
function attachReady(elm, resolveSrc, markReady) {
|
||||
const onLoaded = () => { try { markReady(); } catch {} tryStart(); };
|
||||
elm.addEventListener("loadeddata", onLoaded, { once: true });
|
||||
@ -504,8 +462,8 @@ document.addEventListener("DOMContentLoaded", () => {
|
||||
if (audioReady && videoReady) {
|
||||
const t = Number(player.currentTime());
|
||||
if (isFinite(t) && Math.abs(Number(audioEl.currentTime) - t) > 0.1) safeSetCT(audioEl, t);
|
||||
if (!bufferingNow() && bothPlayableAt(t)) playBoth();
|
||||
else { audioEl.pause(); player.pause(); }
|
||||
desiredPlay = true;
|
||||
tryUnbufferAndResume();
|
||||
setupMediaSession();
|
||||
}
|
||||
}
|
||||
@ -519,20 +477,17 @@ document.addEventListener("DOMContentLoaded", () => {
|
||||
}, () => { videoReady = true; });
|
||||
}
|
||||
|
||||
// one-time click to satisfy autoplay policies
|
||||
// simple user-gesture nudge
|
||||
player.ready(() => {
|
||||
const tryKick = () => {
|
||||
if (audioReady && videoReady && player.paused()) {
|
||||
const t = Number(player.currentTime());
|
||||
if (!bufferingNow() && bothPlayableAt(t)) playBoth();
|
||||
}
|
||||
desiredPlay = true;
|
||||
tryUnbufferAndResume();
|
||||
};
|
||||
player.el().addEventListener("click", tryKick, { once: true });
|
||||
});
|
||||
});
|
||||
|
||||
|
||||
|
||||
// https://codeberg.org/ashley/poke/src/branch/main/src/libpoketube/libpoketube-youtubei-objects.json
|
||||
|
||||
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user