Update css/player-base-new.js
This commit is contained in:
parent
1d4bf3748b
commit
1f004898e7
@ -2,8 +2,7 @@
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var _yt_player = videojs;
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var versionclient = "youtube.player.web_20250917_22_RC00"
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// video.js boot
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document.addEventListener("DOMContentLoaded", () => {
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const player = videojs("video", {
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controls: true,
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@ -12,17 +11,17 @@ document.addEventListener("DOMContentLoaded", () => {
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errorDisplay: false,
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});
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// quick params + tiny progress seed
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// tiny params stash
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const qs = new URLSearchParams(location.search);
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const qua = qs.get("quality") || "";
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const vidKey = qs.get("v");
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try { if (vidKey) localStorage.setItem(`progress-${vidKey}`, 0); } catch {}
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// raw nodes
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// raw tags
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const videoEl = document.getElementById("video");
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const audioEl = document.getElementById("aud");
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// keep the hidden audio truly hidden/quiet
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// keep the hidden audio really hidden
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try {
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audioEl.controls = false;
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audioEl.setAttribute("aria-hidden", "true");
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@ -34,7 +33,7 @@ document.addEventListener("DOMContentLoaded", () => {
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audioEl.preload = "auto";
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} catch {}
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// source sniffers
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// poke sources
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const pickAudioSrc = () => {
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const s = audioEl?.getAttribute?.("src");
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if (s) return s;
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@ -46,17 +45,17 @@ document.addEventListener("DOMContentLoaded", () => {
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let audioSrc = pickAudioSrc();
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const srcObj = player.src();
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const initialVideoSrc = Array.isArray(srcObj) ? (srcObj[0] && srcObj[0].src) : srcObj;
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const initialVideoSrc = Array.isArray(srcObj) ? (srcObj[0] && srcObj[0].src) : srcObj;
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const initialVideoType = Array.isArray(srcObj) ? (srcObj[0] && srcObj[0].type) : undefined;
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// small state
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// a little state
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let audioReady = false, videoReady = false;
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let mediaSessionReady = false;
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// sync knobs
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const BIG_DRIFT = 0.45; // snap if beyond this (s)
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const MICRO_DRIFT = 0.035; // tiny nudge (s)
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const EPS = 0.12; // buffer epsilon (s)
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const BIG_DRIFT = 0.45;
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const MICRO_DRIFT = 0.035;
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const EPS = 0.12;
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// guards + timers
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let volGuard = false;
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@ -65,18 +64,14 @@ document.addEventListener("DOMContentLoaded", () => {
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let autosyncTimer = null;
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const AUTOSYNC_MS = 400;
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// buffering/loader awareness
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let bufferingHold = false; // we decided to pause both because it's buffering
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let resumeAfterBuffer = false; // restore play once it’s ready again
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// seek flow flags
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// seek flags
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let audioPauseForSeek = false;
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let playerSeekWasPlaying = false;
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// loop tracking
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// last video time (for loop wrap)
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let lastVideoTime = 0;
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// basic helpers
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// helper: can we play at time t?
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function timeInBuffered(media, t) {
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try {
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const br = media.buffered;
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@ -90,9 +85,9 @@ document.addEventListener("DOMContentLoaded", () => {
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}
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function canPlayAt(media, t) {
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try {
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const rs = Number(media.readyState || 0); // 0..4
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const rs = Number(media.readyState || 0);
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if (!isFinite(t)) return false;
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if (rs >= 3) return true; // HAVE_FUTURE_DATA
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if (rs >= 3) return true;
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return timeInBuffered(media, t);
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} catch { return false; }
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}
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@ -101,19 +96,21 @@ document.addEventListener("DOMContentLoaded", () => {
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const clamp01 = v => Math.max(0, Math.min(1, Number(v)));
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function isLooping() { try { return !!player.loop?.() || !!videoEl.loop; } catch { return !!videoEl.loop; } }
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// check if the “loading bar/spinner” is up (real-world test: UI class + readystate + buffer)
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function isBufferingUI() {
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// helper: is the vjs spinner actually up?
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function spinnerUp() {
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try {
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const el = player.el();
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const uiWait = player.hasClass("vjs-waiting") || player.hasClass("vjs-seeking");
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const rs = Number(videoEl.readyState || 0);
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const t = Number(player.currentTime());
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const atEdge = !timeInBuffered(videoEl, isFinite(t) ? t + 0.05 : 0);
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return !!(uiWait || rs < 3 || atEdge);
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const root = player.el();
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if (!root) return false;
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const hasWaiting = player.hasClass?.("vjs-waiting") || player.hasClass?.("vjs-seeking") || player.hasClass?.("vjs-processing");
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const sp = root.querySelector(".vjs-loading-spinner");
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if (!sp) return !!hasWaiting;
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const cs = window.getComputedStyle(sp);
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const visible = cs.visibility !== "hidden" && cs.display !== "none" && Number(cs.opacity || "1") > 0;
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return !!hasWaiting || visible;
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} catch { return false; }
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}
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// keep mute/volume mirrored either way
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// mute/volume mirror either way
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function mirrorFromPlayerVolumeMute() {
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if (volGuard) return; volGuard = true;
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try {
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@ -140,13 +137,9 @@ document.addEventListener("DOMContentLoaded", () => {
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audioEl.addEventListener("volumechange", mirrorFromAudioVolumeMute);
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player.ready(() => mirrorFromPlayerVolumeMute());
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// one-button control
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// single control helpers
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function playBoth() {
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if (couplingGuard) return;
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if (isBufferingUI()) { // don’t try to play while loader is up
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resumeAfterBuffer = true;
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return;
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}
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couplingGuard = true;
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player.play()?.catch(()=>{});
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audioEl.play()?.catch(()=>{});
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@ -162,14 +155,14 @@ document.addEventListener("DOMContentLoaded", () => {
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couplingGuard = false;
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}
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// master behavior: video dictates play/pause; audio mirrors
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// buffering-aware gate: if spinner is up, neither should be playing
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function enforceBufferingGate() {
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if (spinnerUp()) pauseBoth();
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}
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// video is the boss
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player.on("play", () => {
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if (isBufferingUI()) { // if UI shows loader, cancel play and wait
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bufferingHold = true;
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resumeAfterBuffer = true;
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pauseBoth();
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return;
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}
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if (spinnerUp()) { pauseBoth(); return; }
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if (audioEl.paused) audioEl.play()?.catch(()=>{});
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startAutosync();
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try { if ("mediaSession" in navigator) navigator.mediaSession.playbackState = "playing"; } catch {}
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@ -180,14 +173,17 @@ document.addEventListener("DOMContentLoaded", () => {
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try { if ("mediaSession" in navigator) navigator.mediaSession.playbackState = "paused"; } catch {}
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});
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// don’t let the hidden audio go rogue
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audioEl.addEventListener("play", () => { if (player.paused()) playBoth(); });
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// platform trying to mess with audio alone? keep them glued
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audioEl.addEventListener("play", () => {
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if (spinnerUp()) { audioEl.pause(); return; }
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if (player.paused()) playBoth();
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});
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audioEl.addEventListener("pause", () => {
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if (audioPauseForSeek) return;
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if (!player.paused()) pauseBoth();
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});
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// media-session timeline (keeps OS seekbar calm)
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// OS timeline sync (calm, monotonic)
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let lastMSPos = 0, lastMSAt = 0;
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const MS_THROTTLE_MS = 250;
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function getDuration() {
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@ -195,25 +191,21 @@ document.addEventListener("DOMContentLoaded", () => {
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if (!isFinite(d) || d <= 0) d = Number(player.duration());
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if (!isFinite(d) || d <= 0) d = Number(audioEl.duration);
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return isFinite(d) && d > 0 ? d : null;
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}
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}
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function updateMSPositionState(throttle = true) {
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if (!("mediaSession" in navigator)) return;
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const now = performance.now();
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if (throttle && (now - lastMSAt) < MS_THROTTLE_MS) return;
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const dur = getDuration();
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if (!dur) return;
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let pos = Number(player.currentTime());
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if (!isFinite(pos) || pos < 0) pos = 0;
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// avoid flicker; allow jump-back only on loop wrap
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if (pos + 0.2 < lastMSPos && isLooping()) lastMSPos = 0;
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else {
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if (pos < lastMSPos && (lastMSPos - pos) < 0.2) pos = lastMSPos;
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lastMSPos = pos;
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}
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lastMSAt = now;
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try {
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if ("setPositionState" in navigator.mediaSession) {
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navigator.mediaSession.setPositionState({
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@ -242,7 +234,6 @@ document.addEventListener("DOMContentLoaded", () => {
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updateMSPositionState(false);
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};
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// when OS seekbar moves: pause audio first (to avoid ping-pong), mirror time, then optionally resume
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function msSeekTo(targetTime) {
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const wasPlaying = !player.paused();
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audioPauseForSeek = true;
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@ -257,11 +248,11 @@ document.addEventListener("DOMContentLoaded", () => {
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audioPauseForSeek = false;
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}
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tagState();
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if (wasPlaying && !isBufferingUI()) playBoth();
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else if (wasPlaying) resumeAfterBuffer = true;
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if (spinnerUp()) return; // if still buffering, stay paused
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if (wasPlaying) playBoth();
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}
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navigator.mediaSession.setActionHandler("play", () => { playBoth(); tagState(); });
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navigator.mediaSession.setActionHandler("play", () => { if (!spinnerUp()) playBoth(); tagState(); });
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navigator.mediaSession.setActionHandler("pause", () => { pauseBoth(); tagState(); });
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navigator.mediaSession.setActionHandler("stop", () => {
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pauseBoth();
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@ -294,11 +285,12 @@ document.addEventListener("DOMContentLoaded", () => {
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mediaSessionReady = true;
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}
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// media keys fallback
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// hardware keys
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document.addEventListener("keydown", e => {
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switch (e.code) {
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case "AudioPlay":
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case "MediaPlayPause":
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if (spinnerUp()) { pauseBoth(); break; }
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if (player.paused()) playBoth(); else pauseBoth();
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break;
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case "AudioPause":
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@ -308,30 +300,27 @@ document.addEventListener("DOMContentLoaded", () => {
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case "MediaTrackNext": {
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const t = Number(player.currentTime()) + 10;
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player.currentTime(t); safeSetCT(audioEl, t);
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enforceBufferingGate();
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break;
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}
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case "AudioPrevious":
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case "MediaTrackPrevious": {
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const t = Math.max(0, Number(player.currentTime()) - 10);
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player.currentTime(t); safeSetCT(audioEl, t);
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enforceBufferingGate();
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break;
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}
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}
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});
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// one sync tick (events + autosyncer use this)
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// single sync step
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function doSyncOnce() {
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if (syncGuard) return;
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if (isBufferingUI()) { // loader up → hold steady, no cute tricks
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try { audioEl.playbackRate = 1; } catch {}
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return;
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}
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if (spinnerUp()) { pauseBoth(); return; }
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const vt = Number(player.currentTime());
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const at = Number(audioEl.currentTime);
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if (!isFinite(vt) || !isFinite(at)) return;
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// handle loop wrap cleanly
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if (vt + 0.02 < lastVideoTime && isLooping()) {
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safeSetCT(audioEl, vt);
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if (player.paused()) playBoth();
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@ -345,11 +334,7 @@ document.addEventListener("DOMContentLoaded", () => {
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if (!bothPlayableAt(vt)) return;
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const delta = vt - at;
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if (Math.abs(delta) > BIG_DRIFT) {
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safeSetCT(audioEl, vt);
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try { audioEl.playbackRate = 1; } catch {}
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return;
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}
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if (Math.abs(delta) > BIG_DRIFT) { safeSetCT(audioEl, vt); try { audioEl.playbackRate = 1; } catch {} return; }
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if (Math.abs(delta) > MICRO_DRIFT) {
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const target = 1 + (delta * 0.12);
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try { audioEl.playbackRate = Math.max(0.97, Math.min(1.03, target)); } catch {}
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@ -358,13 +343,16 @@ document.addEventListener("DOMContentLoaded", () => {
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}
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}
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// foreground sync
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// main sync
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player.on("timeupdate", doSyncOnce);
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// background/lockscreen helper
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// cheap autosync + also our buffering gate keeper
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function startAutosync() {
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if (autosyncTimer) return;
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autosyncTimer = setInterval(doSyncOnce, AUTOSYNC_MS);
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autosyncTimer = setInterval(() => {
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enforceBufferingGate();
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doSyncOnce();
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}, AUTOSYNC_MS);
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}
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function stopAutosync() {
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if (!autosyncTimer) return;
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@ -372,34 +360,32 @@ document.addEventListener("DOMContentLoaded", () => {
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autosyncTimer = null;
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}
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// when user drags the player's seekbar: pause audio immediately (no flapping), mirror time, then resume if needed
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// when user drags the player's seekbar: kill audio first, line up, then resume if we were playing
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player.on("seeking", () => {
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syncGuard = true;
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playerSeekWasPlaying = !player.paused();
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resumeAfterBuffer = playerSeekWasPlaying; // if we were playing, we’ll resume after seek/buffer
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audioPauseForSeek = true;
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try { audioEl.pause(); } catch {}
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safeSetCT(audioEl, Number(player.currentTime()));
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audioPauseForSeek = false;
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updateMSPositionState(false);
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enforceBufferingGate();
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});
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player.on("seeked", () => {
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safeSetCT(audioEl, Number(player.currentTime()));
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syncGuard = false;
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if (!isBufferingUI() && resumeAfterBuffer && bothPlayableAt(Number(player.currentTime()))) {
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playBoth();
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resumeAfterBuffer = false;
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}
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if (!spinnerUp() && playerSeekWasPlaying && bothPlayableAt(Number(player.currentTime()))) playBoth();
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updateMSPositionState(false);
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});
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// if some UI seeks the audio directly, mirror it to video (still respecting loader)
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// if some UI seeks audio directly, mirror to video, but obey the spinner gate
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audioEl.addEventListener("seeking", () => {
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const at = Number(audioEl.currentTime) || 0;
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syncGuard = true;
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player.currentTime(at);
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syncGuard = false;
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updateMSPositionState(false);
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enforceBufferingGate();
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});
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audioEl.addEventListener("seeked", () => {
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const at = Number(audioEl.currentTime) || 0;
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@ -409,37 +395,13 @@ document.addEventListener("DOMContentLoaded", () => {
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updateMSPositionState(false);
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});
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// buffering hooks — if the loader shows, *nothing* plays
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function enterBuffering(reason) {
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bufferingHold = true;
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if (!player.paused() || !audioEl.paused) {
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resumeAfterBuffer = true;
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pauseBoth();
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}
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}
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function exitBuffering() {
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bufferingHold = false;
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if (resumeAfterBuffer && !isBufferingUI() && bothPlayableAt(Number(player.currentTime()))) {
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playBoth();
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}
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resumeAfterBuffer = false;
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}
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player.on("waiting", () => enterBuffering("waiting"));
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player.on("stalled", () => enterBuffering("stalled"));
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player.on("suspend", () => enterBuffering("suspend"));
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player.on("seeking", () => enterBuffering("seeking"));
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player.on("canplay", () => exitBuffering());
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player.on("playing", () => exitBuffering());
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player.on("canplaythrough", () => exitBuffering());
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player.on("progress", () => { if (!isBufferingUI()) exitBuffering(); });
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// just to be safe, also react to class flips (loading spinner on/off)
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const spinnerObserver = new MutationObserver(() => {
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if (isBufferingUI()) enterBuffering("ui");
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else exitBuffering();
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// buffering hooks: rely on real spinner, not guesses
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player.on("waiting", enforceBufferingGate);
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player.on("progress", enforceBufferingGate);
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player.on("playing", () => {
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if (!spinnerUp() && !player.paused()) audioEl.play()?.catch(()=>{});
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startAutosync();
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});
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try { spinnerObserver.observe(player.el(), { attributes: true, attributeFilter: ["class"] }); } catch {}
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// simple error surfacing
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const errorBox = document.getElementById("loopedIndicator");
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@ -457,12 +419,12 @@ document.addEventListener("DOMContentLoaded", () => {
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}
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});
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// loop/end behavior — never stop on loop
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// never stop on loop
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player.on("ended", () => {
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if (isLooping()) {
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safeSetCT(audioEl, 0);
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player.currentTime(0);
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if (!isBufferingUI()) playBoth(); else resumeAfterBuffer = true;
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if (!spinnerUp()) playBoth();
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lastMSPos = 0;
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updateMSPositionState(false);
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} else {
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@ -475,7 +437,7 @@ document.addEventListener("DOMContentLoaded", () => {
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safeSetCT(audioEl, 0);
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if (player.paused()) {
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player.currentTime(0);
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if (!isBufferingUI()) playBoth(); else resumeAfterBuffer = true;
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if (!spinnerUp()) playBoth();
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}
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lastMSPos = 0;
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updateMSPositionState(false);
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@ -484,12 +446,12 @@ document.addEventListener("DOMContentLoaded", () => {
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}
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});
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// leaving fullscreen? pause cleanly
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// leaving fullscreen? chill everything
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document.addEventListener("fullscreenchange", () => {
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if (!document.fullscreenElement) pauseBoth();
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});
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// tiny quiet retry on load error
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// tiny quiet ready/retry helper
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function attachReady(elm, resolveSrc, markReady) {
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const onLoaded = () => { try { markReady(); } catch {} tryStart(); };
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elm.addEventListener("loadeddata", onLoaded, { once: true });
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@ -507,18 +469,18 @@ document.addEventListener("DOMContentLoaded", () => {
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}, { once: true });
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}
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// spin-up when both sides are ready
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// bring up both only when ready and not buffering
|
||||
function tryStart() {
|
||||
if (audioReady && videoReady) {
|
||||
const t = Number(player.currentTime());
|
||||
if (isFinite(t) && Math.abs(Number(audioEl.currentTime) - t) > 0.1) safeSetCT(audioEl, t);
|
||||
setupMediaSession();
|
||||
if (!isBufferingUI() && bothPlayableAt(t)) playBoth();
|
||||
if (!spinnerUp() && bothPlayableAt(t)) playBoth();
|
||||
else { audioEl.pause(); player.pause(); }
|
||||
setupMediaSession();
|
||||
}
|
||||
}
|
||||
|
||||
// wire readiness unless medium quality shortcut
|
||||
// readiness wires
|
||||
if (qua !== "medium") {
|
||||
attachReady(audioEl, pickAudioSrc, () => { audioReady = true; });
|
||||
attachReady(videoEl, () => {
|
||||
@ -527,13 +489,12 @@ document.addEventListener("DOMContentLoaded", () => {
|
||||
}, () => { videoReady = true; });
|
||||
}
|
||||
|
||||
// one-time click to satisfy autoplay policies
|
||||
// one-tap gesture nudge
|
||||
player.ready(() => {
|
||||
const tryKick = () => {
|
||||
if (audioReady && videoReady && player.paused()) {
|
||||
const t = Number(player.currentTime());
|
||||
if (!isBufferingUI() && bothPlayableAt(t)) playBoth();
|
||||
else resumeAfterBuffer = true;
|
||||
if (!spinnerUp() && bothPlayableAt(t)) playBoth();
|
||||
}
|
||||
};
|
||||
player.el().addEventListener("click", tryKick, { once: true });
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user