test something
This commit is contained in:
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418bd19804
commit
1d4bf3748b
@ -3,6 +3,7 @@ var _yt_player = videojs;
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var versionclient = "youtube.player.web_20250917_22_RC00"
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document.addEventListener("DOMContentLoaded", () => {
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const player = videojs("video", {
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controls: true,
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@ -11,13 +12,13 @@ document.addEventListener("DOMContentLoaded", () => {
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errorDisplay: false,
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});
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// quick params + lightweight progress seed
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// quick params + tiny progress seed
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const qs = new URLSearchParams(location.search);
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const qua = qs.get("quality") || "";
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const vidKey = qs.get("v");
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try { if (vidKey) localStorage.setItem(`progress-${vidKey}`, 0); } catch {}
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// raw media nodes
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// raw nodes
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const videoEl = document.getElementById("video");
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const audioEl = document.getElementById("aud");
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@ -33,7 +34,7 @@ document.addEventListener("DOMContentLoaded", () => {
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audioEl.preload = "auto";
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} catch {}
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// initial source probes
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// source sniffers
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const pickAudioSrc = () => {
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const s = audioEl?.getAttribute?.("src");
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if (s) return s;
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@ -45,36 +46,37 @@ document.addEventListener("DOMContentLoaded", () => {
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let audioSrc = pickAudioSrc();
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const srcObj = player.src();
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const initialVideoSrc = Array.isArray(srcObj) ? (srcObj[0] && srcObj[0].src) : srcObj;
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const initialVideoSrc = Array.isArray(srcObj) ? (srcObj[0] && srcObj[0].src) : srcObj;
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const initialVideoType = Array.isArray(srcObj) ? (srcObj[0] && srcObj[0].type) : undefined;
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// small state bag
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// small state
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let audioReady = false, videoReady = false;
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let mediaSessionReady = false;
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// sync knobs
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const BIG_DRIFT = 0.45; // snap threshold (s)
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const MICRO_DRIFT = 0.035; // subtle rate nudge (s)
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const EPS = 0.12; // buffer epsilon (s)
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const BIG_DRIFT = 0.45; // snap if beyond this (s)
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const MICRO_DRIFT = 0.035; // tiny nudge (s)
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const EPS = 0.12; // buffer epsilon (s)
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// guards
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// guards + timers
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let volGuard = false;
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let syncGuard = false; // block re-entrant sync
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let couplingGuard = false; // block play/pause echo
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let syncGuard = false;
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let couplingGuard = false;
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let autosyncTimer = null;
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const AUTOSYNC_MS = 400;
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// seeking flags
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// buffering/loader awareness
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let bufferingHold = false; // we decided to pause both because it's buffering
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let resumeAfterBuffer = false; // restore play once it’s ready again
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// seek flow flags
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let audioPauseForSeek = false;
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let playerSeekWasPlaying = false;
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// buffer-aware resume flag
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let resumeAfterBuffer = false;
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// loop detection
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// loop tracking
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let lastVideoTime = 0;
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// helpers
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// basic helpers
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function timeInBuffered(media, t) {
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try {
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const br = media.buffered;
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@ -88,9 +90,9 @@ document.addEventListener("DOMContentLoaded", () => {
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}
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function canPlayAt(media, t) {
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try {
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const rs = Number(media.readyState || 0);
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const rs = Number(media.readyState || 0); // 0..4
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if (!isFinite(t)) return false;
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if (rs >= 3) return true; // HAVE_FUTURE_DATA
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if (rs >= 3) return true; // HAVE_FUTURE_DATA
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return timeInBuffered(media, t);
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} catch { return false; }
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}
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@ -99,22 +101,16 @@ document.addEventListener("DOMContentLoaded", () => {
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const clamp01 = v => Math.max(0, Math.min(1, Number(v)));
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function isLooping() { try { return !!player.loop?.() || !!videoEl.loop; } catch { return !!videoEl.loop; } }
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function isSpinnerVisible() {
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try {
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if (player.hasClass("vjs-waiting")) return true;
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const sp = player.el().querySelector(".vjs-loading-spinner");
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if (!sp) return false;
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const st = window.getComputedStyle(sp);
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const hidden = st.display === "none" || st.visibility === "hidden" || Number(st.opacity) === 0;
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return !hidden;
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} catch { return false; }
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}
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function isBufferingNow() {
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// check if the “loading bar/spinner” is up (real-world test: UI class + readystate + buffer)
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function isBufferingUI() {
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try {
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const el = player.el();
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const uiWait = player.hasClass("vjs-waiting") || player.hasClass("vjs-seeking");
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const rs = Number(videoEl.readyState || 0);
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const t = Number(player.currentTime());
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const lowReady = (videoEl.readyState || 0) < 3 || (audioEl.readyState || 0) < 3;
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return isSpinnerVisible() || lowReady || !bothPlayableAt(t);
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} catch { return true; }
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const atEdge = !timeInBuffered(videoEl, isFinite(t) ? t + 0.05 : 0);
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return !!(uiWait || rs < 3 || atEdge);
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} catch { return false; }
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}
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// keep mute/volume mirrored either way
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@ -144,18 +140,11 @@ document.addEventListener("DOMContentLoaded", () => {
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audioEl.addEventListener("volumechange", mirrorFromAudioVolumeMute);
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player.ready(() => mirrorFromPlayerVolumeMute());
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// one-button control helpers (buffer-aware)
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function tryResumeAfterBuffer() {
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if (!resumeAfterBuffer) return;
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if (!isBufferingNow()) {
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resumeAfterBuffer = false;
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playBoth();
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}
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}
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// one-button control
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function playBoth() {
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if (couplingGuard) return;
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if (isBufferingNow()) { // if loading bar/spinner is up, do NOT play anything
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resumeAfterBuffer = true; // remember to resume later
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if (isBufferingUI()) { // don’t try to play while loader is up
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resumeAfterBuffer = true;
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return;
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}
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couplingGuard = true;
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@ -171,12 +160,16 @@ document.addEventListener("DOMContentLoaded", () => {
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audioEl.pause();
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stopAutosync();
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couplingGuard = false;
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resumeAfterBuffer = false; // cancel pending resume when user paused
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}
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// video is the boss: when it plays/pauses, audio mirrors (buffer-aware)
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// master behavior: video dictates play/pause; audio mirrors
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player.on("play", () => {
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if (isBufferingNow()) { resumeAfterBuffer = true; pauseBoth(); return; }
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if (isBufferingUI()) { // if UI shows loader, cancel play and wait
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bufferingHold = true;
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resumeAfterBuffer = true;
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pauseBoth();
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return;
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}
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if (audioEl.paused) audioEl.play()?.catch(()=>{});
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startAutosync();
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try { if ("mediaSession" in navigator) navigator.mediaSession.playbackState = "playing"; } catch {}
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@ -187,7 +180,7 @@ document.addEventListener("DOMContentLoaded", () => {
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try { if ("mediaSession" in navigator) navigator.mediaSession.playbackState = "paused"; } catch {}
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});
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// if the platform tries to play/pause audio alone, route through video
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// don’t let the hidden audio go rogue
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audioEl.addEventListener("play", () => { if (player.paused()) playBoth(); });
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audioEl.addEventListener("pause", () => {
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if (audioPauseForSeek) return;
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@ -213,6 +206,7 @@ document.addEventListener("DOMContentLoaded", () => {
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let pos = Number(player.currentTime());
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if (!isFinite(pos) || pos < 0) pos = 0;
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// avoid flicker; allow jump-back only on loop wrap
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if (pos + 0.2 < lastMSPos && isLooping()) lastMSPos = 0;
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else {
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if (pos < lastMSPos && (lastMSPos - pos) < 0.2) pos = lastMSPos;
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@ -248,6 +242,7 @@ document.addEventListener("DOMContentLoaded", () => {
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updateMSPositionState(false);
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};
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// when OS seekbar moves: pause audio first (to avoid ping-pong), mirror time, then optionally resume
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function msSeekTo(targetTime) {
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const wasPlaying = !player.paused();
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audioPauseForSeek = true;
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@ -262,7 +257,8 @@ document.addEventListener("DOMContentLoaded", () => {
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audioPauseForSeek = false;
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}
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tagState();
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if (wasPlaying) playBoth();
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if (wasPlaying && !isBufferingUI()) playBoth();
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else if (wasPlaying) resumeAfterBuffer = true;
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}
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navigator.mediaSession.setActionHandler("play", () => { playBoth(); tagState(); });
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@ -298,7 +294,7 @@ document.addEventListener("DOMContentLoaded", () => {
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mediaSessionReady = true;
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}
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// hardware media keys (fallback)
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// media keys fallback
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document.addEventListener("keydown", e => {
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switch (e.code) {
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case "AudioPlay":
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@ -323,19 +319,18 @@ document.addEventListener("DOMContentLoaded", () => {
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}
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});
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// single-shot sync step used by events + autosyncer
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// one sync tick (events + autosyncer use this)
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function doSyncOnce() {
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if (syncGuard) return;
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if (isBufferingUI()) { // loader up → hold steady, no cute tricks
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try { audioEl.playbackRate = 1; } catch {}
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return;
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}
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const vt = Number(player.currentTime());
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const at = Number(audioEl.currentTime);
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if (!isFinite(vt) || !isFinite(at)) return;
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// if spinner/loading bar is up or readiness is low, make sure nothing plays
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if (isBufferingNow()) {
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try { audioEl.pause(); } catch {}
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return;
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}
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// handle loop wrap cleanly
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if (vt + 0.02 < lastVideoTime && isLooping()) {
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safeSetCT(audioEl, vt);
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@ -363,17 +358,25 @@ document.addEventListener("DOMContentLoaded", () => {
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}
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}
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// event-driven sync while foregrounded
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// foreground sync
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player.on("timeupdate", doSyncOnce);
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// cheap autosync in case timeupdate slows (background/lockscreen)
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function startAutosync() { if (!autosyncTimer) autosyncTimer = setInterval(doSyncOnce, AUTOSYNC_MS); }
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function stopAutosync() { if (autosyncTimer) { clearInterval(autosyncTimer); autosyncTimer = null; } }
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// background/lockscreen helper
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function startAutosync() {
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if (autosyncTimer) return;
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autosyncTimer = setInterval(doSyncOnce, AUTOSYNC_MS);
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}
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function stopAutosync() {
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if (!autosyncTimer) return;
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clearInterval(autosyncTimer);
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autosyncTimer = null;
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}
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// when user drags the player's own seekbar: pause audio instantly, then restore
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// when user drags the player's seekbar: pause audio immediately (no flapping), mirror time, then resume if needed
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player.on("seeking", () => {
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syncGuard = true;
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playerSeekWasPlaying = !player.paused();
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resumeAfterBuffer = playerSeekWasPlaying; // if we were playing, we’ll resume after seek/buffer
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audioPauseForSeek = true;
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try { audioEl.pause(); } catch {}
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safeSetCT(audioEl, Number(player.currentTime()));
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@ -383,11 +386,14 @@ document.addEventListener("DOMContentLoaded", () => {
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player.on("seeked", () => {
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safeSetCT(audioEl, Number(player.currentTime()));
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syncGuard = false;
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if (playerSeekWasPlaying && !isBufferingNow() && bothPlayableAt(Number(player.currentTime()))) playBoth();
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if (!isBufferingUI() && resumeAfterBuffer && bothPlayableAt(Number(player.currentTime()))) {
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playBoth();
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resumeAfterBuffer = false;
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}
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updateMSPositionState(false);
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});
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// if some platform UI seeks the audio directly, mirror time but don't let it desync
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// if some UI seeks the audio directly, mirror it to video (still respecting loader)
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audioEl.addEventListener("seeking", () => {
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const at = Number(audioEl.currentTime) || 0;
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syncGuard = true;
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@ -403,23 +409,37 @@ document.addEventListener("DOMContentLoaded", () => {
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updateMSPositionState(false);
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});
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// buffering handling; if loading bar/spinner is up, keep both fully paused
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function onBufferStart() {
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const wasPlaying = !player.paused();
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resumeAfterBuffer = wasPlaying || resumeAfterBuffer;
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pauseBoth();
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// buffering hooks — if the loader shows, *nothing* plays
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function enterBuffering(reason) {
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bufferingHold = true;
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if (!player.paused() || !audioEl.paused) {
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resumeAfterBuffer = true;
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pauseBoth();
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}
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}
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function onBufferEnd() {
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tryResumeAfterBuffer();
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function exitBuffering() {
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bufferingHold = false;
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if (resumeAfterBuffer && !isBufferingUI() && bothPlayableAt(Number(player.currentTime()))) {
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playBoth();
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}
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resumeAfterBuffer = false;
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}
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player.on("waiting", onBufferStart);
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player.on("stalled", onBufferStart);
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player.on("loadstart", onBufferStart);
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player.on("canplay", onBufferEnd);
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player.on("canplaythrough", onBufferEnd);
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player.on("playing", onBufferEnd);
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audioEl.addEventListener("canplay", onBufferEnd);
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audioEl.addEventListener("canplaythrough", onBufferEnd);
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player.on("waiting", () => enterBuffering("waiting"));
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player.on("stalled", () => enterBuffering("stalled"));
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player.on("suspend", () => enterBuffering("suspend"));
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player.on("seeking", () => enterBuffering("seeking"));
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player.on("canplay", () => exitBuffering());
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player.on("playing", () => exitBuffering());
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player.on("canplaythrough", () => exitBuffering());
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player.on("progress", () => { if (!isBufferingUI()) exitBuffering(); });
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// just to be safe, also react to class flips (loading spinner on/off)
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const spinnerObserver = new MutationObserver(() => {
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if (isBufferingUI()) enterBuffering("ui");
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else exitBuffering();
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});
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try { spinnerObserver.observe(player.el(), { attributes: true, attributeFilter: ["class"] }); } catch {}
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// simple error surfacing
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const errorBox = document.getElementById("loopedIndicator");
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@ -437,12 +457,12 @@ document.addEventListener("DOMContentLoaded", () => {
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}
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});
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// loop/end: never stop on loop
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// loop/end behavior — never stop on loop
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player.on("ended", () => {
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if (isLooping()) {
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safeSetCT(audioEl, 0);
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player.currentTime(0);
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playBoth();
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if (!isBufferingUI()) playBoth(); else resumeAfterBuffer = true;
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lastMSPos = 0;
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updateMSPositionState(false);
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} else {
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@ -455,7 +475,7 @@ document.addEventListener("DOMContentLoaded", () => {
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safeSetCT(audioEl, 0);
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if (player.paused()) {
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player.currentTime(0);
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playBoth();
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if (!isBufferingUI()) playBoth(); else resumeAfterBuffer = true;
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}
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lastMSPos = 0;
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updateMSPositionState(false);
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@ -469,7 +489,7 @@ document.addEventListener("DOMContentLoaded", () => {
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if (!document.fullscreenElement) pauseBoth();
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});
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// tiny, quiet retry on load error (helps <source> vs src cases)
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// tiny quiet retry on load error
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function attachReady(elm, resolveSrc, markReady) {
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const onLoaded = () => { try { markReady(); } catch {} tryStart(); };
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elm.addEventListener("loadeddata", onLoaded, { once: true });
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@ -492,9 +512,9 @@ document.addEventListener("DOMContentLoaded", () => {
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if (audioReady && videoReady) {
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const t = Number(player.currentTime());
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if (isFinite(t) && Math.abs(Number(audioEl.currentTime) - t) > 0.1) safeSetCT(audioEl, t);
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if (!isBufferingNow() && bothPlayableAt(t)) playBoth();
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else { audioEl.pause(); player.pause(); }
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setupMediaSession();
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if (!isBufferingUI() && bothPlayableAt(t)) playBoth();
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else { audioEl.pause(); player.pause(); }
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}
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}
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@ -512,7 +532,8 @@ document.addEventListener("DOMContentLoaded", () => {
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const tryKick = () => {
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if (audioReady && videoReady && player.paused()) {
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const t = Number(player.currentTime());
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if (!isBufferingNow() && bothPlayableAt(t)) playBoth();
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if (!isBufferingUI() && bothPlayableAt(t)) playBoth();
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else resumeAfterBuffer = true;
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}
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};
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player.el().addEventListener("click", tryKick, { once: true });
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@ -520,6 +541,7 @@ document.addEventListener("DOMContentLoaded", () => {
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});
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// https://codeberg.org/ashley/poke/src/branch/main/src/libpoketube/libpoketube-youtubei-objects.json
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