Jonas Jenwald bf0aca86d7 Fix re-rendering, using the same canvas, when rendering was previously cancelled (PR 8519 follow-up)
Currently if `RenderTask.cancel` is called *immediately* after rendering was started, then by the time that `InternalRenderTask.initializeGraphics` is called rendering will already have been cancelled.
However, we're still inserting the canvas into the `canvasInRendering` map, thus breaking any future attempts at re-rendering using the same canvas. Considering that `InternalRenderTask.cancel` always removes the canvas from the map, I cannot imagine that we'd ever want to re-add it *after* rendering was cancelled (it was likely just a simple oversight in PR 8519).

Fixes 9456.
2018-06-28 22:56:37 +02:00
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