Remove usage of mozFillRule
The non-standard `mozFillRule` has been removed in Firefox 51 [1, 2]. Instead, a parameter of the standard methods should be used. Note that this is supported in all major browsers for a long time now, so there should be no need keeping this Firefox-specific code around. [1] https://developer.mozilla.org/en-US/Firefox/Releases/51 [2] https://bugzilla.mozilla.org/show_bug.cgi?id=826619
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@ -1229,13 +1229,7 @@ var CanvasGraphics = (function CanvasGraphicsClosure() {
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}
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if (this.pendingEOFill) {
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if (ctx.mozFillRule !== undefined) {
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ctx.mozFillRule = 'evenodd';
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ctx.fill();
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ctx.mozFillRule = 'nonzero';
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} else {
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ctx.fill('evenodd');
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}
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ctx.fill('evenodd');
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this.pendingEOFill = false;
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} else {
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ctx.fill();
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@ -2273,13 +2267,7 @@ var CanvasGraphics = (function CanvasGraphicsClosure() {
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var ctx = this.ctx;
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if (this.pendingClip) {
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if (this.pendingClip === EO_CLIP) {
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if (ctx.mozFillRule !== undefined) {
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ctx.mozFillRule = 'evenodd';
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ctx.clip();
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ctx.mozFillRule = 'nonzero';
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} else {
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ctx.clip('evenodd');
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}
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ctx.clip('evenodd');
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} else {
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ctx.clip();
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}
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@ -372,13 +372,7 @@ var tests = [
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var ctx = canvas.getContext('2d');
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ctx.rect(1, 1, 50, 50);
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ctx.rect(5, 5, 41, 41);
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if ('mozFillRule' in ctx) {
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ctx.mozFillRule = 'evenodd';
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ctx.fill();
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} else {
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ctx.fill('evenodd');
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}
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ctx.fill('evenodd');
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var data = ctx.getImageData(0, 0, 50, 50).data;
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var isEvenOddFill = data[20 * 4 + 20 * 200 + 3] == 0 &&
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