Merge pull request #12591 from Snuffleupagus/strokeColor-Pattern
Improve the Pattern-detection in `CanvasGraphics.stroke`
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commit
e3851a6765
@ -1350,11 +1350,7 @@ const CanvasGraphics = (function CanvasGraphicsClosure() {
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// stroking alpha.
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ctx.globalAlpha = this.current.strokeAlpha;
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if (this.contentVisible) {
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if (
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strokeColor &&
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strokeColor.hasOwnProperty("type") &&
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strokeColor.type === "Pattern"
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) {
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if (typeof strokeColor === "object" && strokeColor?.getPattern) {
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// for patterns, we transform to pattern space, calculate
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// the pattern, call stroke, and restore to user space
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ctx.save();
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@ -38,7 +38,6 @@ ShadingIRs.RadialAxial = {
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const r0 = raw[6];
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const r1 = raw[7];
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return {
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type: "Pattern",
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getPattern: function RadialAxial_getPattern(ctx) {
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applyBoundingBox(ctx, bbox);
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let grad;
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@ -340,7 +339,6 @@ ShadingIRs.Mesh = {
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const bbox = raw[7];
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const background = raw[8];
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return {
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type: "Pattern",
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getPattern: function Mesh_getPattern(ctx, owner, shadingFill) {
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applyBoundingBox(ctx, bbox);
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let scale;
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@ -390,7 +388,6 @@ ShadingIRs.Mesh = {
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ShadingIRs.Dummy = {
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fromIR: function Dummy_fromIR() {
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return {
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type: "Pattern",
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getPattern: function Dummy_fromIR_getPattern() {
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return "hotpink";
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},
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@ -429,7 +426,6 @@ const TilingPattern = (function TilingPatternClosure() {
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this.color = color;
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this.canvasGraphicsFactory = canvasGraphicsFactory;
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this.baseTransform = baseTransform;
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this.type = "Pattern";
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this.ctx = ctx;
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}
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