Add setFillColorN_IR by implementing new TilingPatternIR

This commit is contained in:
Julian Viereck 2011-09-07 11:30:35 -07:00
parent ac4a57e858
commit c77c6d524c

170
pdf.js
View File

@ -4230,10 +4230,18 @@ var PartialEvaluator = (function() {
if (pattern) {
var dict = IsStream(pattern) ? pattern.dict : pattern;
var typeNum = dict.get('PatternType');
// Type1 is TilingPattern, Type2 is ShadingPattern.
if (typeNum == 1) {
patternName.code = this.evaluate(pattern, xref,
dict.get('Resources'),
fonts);
// Create an IR of the pattern code.
var codeIR = this.evalRaw(pattern, xref,
dict.get('Resources'), fonts);
fn = "setFillColorN_IR";
args = TilingPattern.getIR(codeIR, dict);
//patternName.code = this.evalRaw(pattern, xref,
// dict.get('Resources'), fonts);
}
}
}
@ -4884,6 +4892,13 @@ var CanvasGraphics = (function() {
this.xref = savedXref;
},
executeIR: function(codeIR) {
var argsArray = codeIR.argsArray;
var fnArray = codeIR.fnArray;
for (var i = 0, length = argsArray.length; i < length; i++)
this[fnArray[i]].apply(this, argsArray[i]);
},
endDrawing: function() {
this.ctx.restore();
},
@ -5272,6 +5287,36 @@ var CanvasGraphics = (function() {
this.setFillColor.apply(this, arguments);
}
},
setFillColorN_IR: function(/*...*/) {
var cs = this.current.fillColorSpace;
if (cs.name == 'Pattern') {
var IR = arguments;
if (IR[0] == "TilingPatternIR") {
// First, build the `color` var like it's done in the
// Pattern.prototype.parse function.
var base = cs.base;
var color;
if (base) {
var baseComps = base.numComps;
color = [];
for (var i = 0; i < baseComps; ++i)
color.push(args[i]);
color = base.getRgb(color);
}
// Build the pattern based on the IR data.
var pattern = new TilingPatternIR(IR, color, this.ctx);
} else {
throw "Unkown IR type";
}
this.current.fillColor = pattern;
} else {
this.setFillColor.apply(this, arguments);
}
},
setStrokeGray: function(gray) {
this.setStrokeRGBColor(gray, gray, gray);
},
@ -6332,20 +6377,119 @@ var RadialAxialShading = (function() {
return constructor;
})();
var TilingPatternIR = (function() {
var PAINT_TYPE_COLORED = 1, PAINT_TYPE_UNCOLORED = 2;
function TilingPatternIR(IR, color, ctx) {
// "Unfolding" the IR.
var codeIR = IR[1];
this.matrix = IR[2];
var bbox = IR[3];
var xstep = IR[4];
var ystep = IR[5];
var paintType = IR[6];
//
TODO('TilingType');
this.curMatrix = ctx.mozCurrentTransform;
this.invMatrix = ctx.mozCurrentTransformInverse;
this.ctx = ctx;
this.type = 'Pattern';
var x0 = bbox[0], y0 = bbox[1], x1 = bbox[2], y1 = bbox[3];
var topLeft = [x0, y0];
// we want the canvas to be as large as the step size
var botRight = [x0 + xstep, y0 + ystep];
var width = botRight[0] - topLeft[0];
var height = botRight[1] - topLeft[1];
// TODO: hack to avoid OOM, we would idealy compute the tiling
// pattern to be only as large as the acual size in device space
// This could be computed with .mozCurrentTransform, but still
// needs to be implemented
while (Math.abs(width) > 512 || Math.abs(height) > 512) {
width = 512;
height = 512;
}
var tmpCanvas = new ScratchCanvas(width, height);
// set the new canvas element context as the graphics context
var tmpCtx = tmpCanvas.getContext('2d');
var graphics = new CanvasGraphics(tmpCtx);
switch (paintType) {
case PAINT_TYPE_COLORED:
tmpCtx.fillStyle = ctx.fillStyle;
tmpCtx.strokeStyle = ctx.strokeStyle;
break;
case PAINT_TYPE_UNCOLORED:
color = Util.makeCssRgb.apply(this, color);
tmpCtx.fillStyle = color;
tmpCtx.strokeStyle = color;
break;
default:
error('Unsupported paint type: ' + paintType);
}
var scale = [width / xstep, height / ystep];
this.scale = scale;
// transform coordinates to pattern space
var tmpTranslate = [1, 0, 0, 1, -topLeft[0], -topLeft[1]];
var tmpScale = [scale[0], 0, 0, scale[1], 0, 0];
graphics.transform.apply(graphics, tmpScale);
graphics.transform.apply(graphics, tmpTranslate);
if (bbox && IsArray(bbox) && 4 == bbox.length) {
graphics.rectangle.apply(graphics, bbox);
graphics.clip();
graphics.endPath();
}
graphics.executeIR(codeIR);
this.canvas = tmpCanvas;
}
TilingPatternIR.prototype = {
getPattern: function tiling_getPattern() {
var matrix = this.matrix;
var curMatrix = this.curMatrix;
var ctx = this.ctx;
if (curMatrix)
ctx.setTransform.apply(ctx, curMatrix);
if (matrix)
ctx.transform.apply(ctx, matrix);
var scale = this.scale;
ctx.scale(1 / scale[0], 1 / scale[1]);
return ctx.createPattern(this.canvas, 'repeat');
}
}
return TilingPatternIR;
})();
var TilingPattern = (function() {
var PAINT_TYPE_COLORED = 1, PAINT_TYPE_UNCOLORED = 2;
function constructor(pattern, code, dict, color, xref, ctx) {
function multiply(m, tm) {
var a = m[0] * tm[0] + m[1] * tm[2];
var b = m[0] * tm[1] + m[1] * tm[3];
var c = m[2] * tm[0] + m[3] * tm[2];
var d = m[2] * tm[1] + m[3] * tm[3];
var e = m[4] * tm[0] + m[5] * tm[2] + tm[4];
var f = m[4] * tm[1] + m[5] * tm[3] + tm[5];
return [a, b, c, d, e, f];
}
constructor.getIR = function(codeIR, dict) {
var matrix = dict.get('Matrix');
var bbox = dict.get('BBox');
var xstep = dict.get('XStep');
var ystep = dict.get('YStep');
var paintType = dict.get('PaintType');
return ["TilingPatternIR", codeIR, matrix, bbox, xstep, ystep, paintType];
}
function constructor(pattern, code, dict, color, xref, ctx) {
TODO('TilingType');
this.matrix = dict.get('Matrix');