Add setFillColorN_IR by implementing new TilingPatternIR
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ac4a57e858
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170
pdf.js
170
pdf.js
@ -4230,10 +4230,18 @@ var PartialEvaluator = (function() {
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if (pattern) {
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var dict = IsStream(pattern) ? pattern.dict : pattern;
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var typeNum = dict.get('PatternType');
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// Type1 is TilingPattern, Type2 is ShadingPattern.
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if (typeNum == 1) {
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patternName.code = this.evaluate(pattern, xref,
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dict.get('Resources'),
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fonts);
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// Create an IR of the pattern code.
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var codeIR = this.evalRaw(pattern, xref,
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dict.get('Resources'), fonts);
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fn = "setFillColorN_IR";
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args = TilingPattern.getIR(codeIR, dict);
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//patternName.code = this.evalRaw(pattern, xref,
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// dict.get('Resources'), fonts);
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}
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}
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}
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@ -4884,6 +4892,13 @@ var CanvasGraphics = (function() {
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this.xref = savedXref;
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},
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executeIR: function(codeIR) {
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var argsArray = codeIR.argsArray;
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var fnArray = codeIR.fnArray;
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for (var i = 0, length = argsArray.length; i < length; i++)
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this[fnArray[i]].apply(this, argsArray[i]);
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},
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endDrawing: function() {
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this.ctx.restore();
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},
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@ -5272,6 +5287,36 @@ var CanvasGraphics = (function() {
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this.setFillColor.apply(this, arguments);
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}
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},
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setFillColorN_IR: function(/*...*/) {
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var cs = this.current.fillColorSpace;
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if (cs.name == 'Pattern') {
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var IR = arguments;
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if (IR[0] == "TilingPatternIR") {
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// First, build the `color` var like it's done in the
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// Pattern.prototype.parse function.
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var base = cs.base;
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var color;
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if (base) {
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var baseComps = base.numComps;
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color = [];
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for (var i = 0; i < baseComps; ++i)
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color.push(args[i]);
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color = base.getRgb(color);
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}
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// Build the pattern based on the IR data.
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var pattern = new TilingPatternIR(IR, color, this.ctx);
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} else {
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throw "Unkown IR type";
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}
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this.current.fillColor = pattern;
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} else {
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this.setFillColor.apply(this, arguments);
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}
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},
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setStrokeGray: function(gray) {
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this.setStrokeRGBColor(gray, gray, gray);
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},
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@ -6332,20 +6377,119 @@ var RadialAxialShading = (function() {
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return constructor;
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})();
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var TilingPatternIR = (function() {
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var PAINT_TYPE_COLORED = 1, PAINT_TYPE_UNCOLORED = 2;
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function TilingPatternIR(IR, color, ctx) {
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// "Unfolding" the IR.
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var codeIR = IR[1];
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this.matrix = IR[2];
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var bbox = IR[3];
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var xstep = IR[4];
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var ystep = IR[5];
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var paintType = IR[6];
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//
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TODO('TilingType');
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this.curMatrix = ctx.mozCurrentTransform;
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this.invMatrix = ctx.mozCurrentTransformInverse;
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this.ctx = ctx;
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this.type = 'Pattern';
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var x0 = bbox[0], y0 = bbox[1], x1 = bbox[2], y1 = bbox[3];
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var topLeft = [x0, y0];
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// we want the canvas to be as large as the step size
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var botRight = [x0 + xstep, y0 + ystep];
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var width = botRight[0] - topLeft[0];
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var height = botRight[1] - topLeft[1];
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// TODO: hack to avoid OOM, we would idealy compute the tiling
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// pattern to be only as large as the acual size in device space
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// This could be computed with .mozCurrentTransform, but still
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// needs to be implemented
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while (Math.abs(width) > 512 || Math.abs(height) > 512) {
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width = 512;
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height = 512;
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}
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var tmpCanvas = new ScratchCanvas(width, height);
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// set the new canvas element context as the graphics context
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var tmpCtx = tmpCanvas.getContext('2d');
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var graphics = new CanvasGraphics(tmpCtx);
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switch (paintType) {
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case PAINT_TYPE_COLORED:
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tmpCtx.fillStyle = ctx.fillStyle;
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tmpCtx.strokeStyle = ctx.strokeStyle;
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break;
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case PAINT_TYPE_UNCOLORED:
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color = Util.makeCssRgb.apply(this, color);
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tmpCtx.fillStyle = color;
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tmpCtx.strokeStyle = color;
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break;
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default:
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error('Unsupported paint type: ' + paintType);
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}
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var scale = [width / xstep, height / ystep];
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this.scale = scale;
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// transform coordinates to pattern space
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var tmpTranslate = [1, 0, 0, 1, -topLeft[0], -topLeft[1]];
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var tmpScale = [scale[0], 0, 0, scale[1], 0, 0];
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graphics.transform.apply(graphics, tmpScale);
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graphics.transform.apply(graphics, tmpTranslate);
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if (bbox && IsArray(bbox) && 4 == bbox.length) {
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graphics.rectangle.apply(graphics, bbox);
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graphics.clip();
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graphics.endPath();
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}
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graphics.executeIR(codeIR);
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this.canvas = tmpCanvas;
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}
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TilingPatternIR.prototype = {
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getPattern: function tiling_getPattern() {
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var matrix = this.matrix;
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var curMatrix = this.curMatrix;
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var ctx = this.ctx;
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if (curMatrix)
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ctx.setTransform.apply(ctx, curMatrix);
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if (matrix)
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ctx.transform.apply(ctx, matrix);
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var scale = this.scale;
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ctx.scale(1 / scale[0], 1 / scale[1]);
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return ctx.createPattern(this.canvas, 'repeat');
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}
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}
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return TilingPatternIR;
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})();
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var TilingPattern = (function() {
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var PAINT_TYPE_COLORED = 1, PAINT_TYPE_UNCOLORED = 2;
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function constructor(pattern, code, dict, color, xref, ctx) {
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function multiply(m, tm) {
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var a = m[0] * tm[0] + m[1] * tm[2];
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var b = m[0] * tm[1] + m[1] * tm[3];
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var c = m[2] * tm[0] + m[3] * tm[2];
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var d = m[2] * tm[1] + m[3] * tm[3];
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var e = m[4] * tm[0] + m[5] * tm[2] + tm[4];
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var f = m[4] * tm[1] + m[5] * tm[3] + tm[5];
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return [a, b, c, d, e, f];
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}
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constructor.getIR = function(codeIR, dict) {
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var matrix = dict.get('Matrix');
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var bbox = dict.get('BBox');
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var xstep = dict.get('XStep');
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var ystep = dict.get('YStep');
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var paintType = dict.get('PaintType');
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return ["TilingPatternIR", codeIR, matrix, bbox, xstep, ystep, paintType];
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}
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function constructor(pattern, code, dict, color, xref, ctx) {
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TODO('TilingType');
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this.matrix = dict.get('Matrix');
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