patterns working
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parent
7986c35213
commit
9dcac17a3e
362
pdf.js
362
pdf.js
@ -2969,6 +2969,7 @@ var Page = (function() {
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var fonts = [ ];
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this.compile(gfx, fonts);
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fonts = []
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stats.compile = Date.now();
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FontLoader.bind(
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@ -3901,9 +3902,6 @@ var CanvasGraphics = (function() {
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var NORMAL_CLIP = {};
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var EO_CLIP = {};
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// Used for tiling patterns
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var PAINT_TYPE_COLORED = 1, PAINT_TYPE_UNCOLORED = 2;
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constructor.prototype = {
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beginDrawing: function(mediaBox) {
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var cw = this.ctx.canvas.width, ch = this.ctx.canvas.height;
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@ -4019,11 +4017,9 @@ var CanvasGraphics = (function() {
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var fillColor = this.current.fillColor;
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if (fillColor.type === "Pattern") {
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this.ctx.fillStyle = fillColor.getPattern(ctx);
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ctx.fill();
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} else {
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ctx.fill();
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ctx.fillStyle = fillColor.getPattern(ctx);
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}
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ctx.fill();
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this.consumePath();
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},
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@ -4227,7 +4223,7 @@ var CanvasGraphics = (function() {
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var cs = this.current.strokeColorSpace;
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if (cs.name == 'Pattern') {
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this.ctx.strokeStyle = this.getPattern(cs, arguments);
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// this.ctx.strokeStyle = this.getPattern(cs, arguments);
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} else {
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this.setStrokeColor.apply(this, arguments);
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}
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@ -4242,7 +4238,7 @@ var CanvasGraphics = (function() {
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if (cs.name == 'Pattern') {
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// wait until fill to actually get the pattern
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var pattern = Pattern.parse(cs, arguments, this.xref, this.res,
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var pattern = Pattern.parse(arguments, cs, this.xref, this.res,
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this.ctx);
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this.current.fillColor = pattern;
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this.current.fillColor.type = "Pattern";
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@ -4250,8 +4246,6 @@ var CanvasGraphics = (function() {
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this.setFillColor.apply(this, arguments);
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}
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},
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getPattern: function(cs, args) {
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},
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getShadingPattern: function(pattern, dict) {
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// TODO('store transform so it can be applied before every fill');
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// return shading;
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@ -4297,7 +4291,7 @@ var CanvasGraphics = (function() {
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var shadingFill = Pattern.parseShading(shading, null, xref, res, ctx);
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this.save();
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ctx.fillStyle = shadingFill.getPattern(ctx);
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ctx.fillStyle = shadingFill.getPattern();
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var inv = ctx.mozCurrentTransformInverse;
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if (inv) {
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@ -4328,12 +4322,6 @@ var CanvasGraphics = (function() {
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this.restore();
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},
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getShading: function(shading) {
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},
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getAxialShading: function(sh, cs) {
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},
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getRadialShading: function(sh, cs) {
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},
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// Images
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beginInlineImage: function() {
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@ -4534,8 +4522,6 @@ var ColorSpace = (function() {
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}
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}
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if (!xref.fetchIfRef)
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console.log("blah");
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cs = xref.fetchIfRef(cs);
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if (IsName(cs)) {
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@ -4872,7 +4858,7 @@ var Pattern = (function() {
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},
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};
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constructor.parse = function pattern_parse(cs, args, xref, res, ctx) {
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constructor.parse = function pattern_parse(args, cs, xref, res, ctx) {
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var length = args.length;
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var patternName = args[length - 1];
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@ -4885,20 +4871,8 @@ var Pattern = (function() {
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var pattern = xref.fetchIfRef(patternRes.get(patternName.name));
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var dict = IsStream(pattern) ? pattern.dict : pattern;
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var typeNum = dict.get("PatternType");
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var matrix = dict.get('Matrix');
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var patMatrix = ctx.mozCurrentTransform;
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if (patMatrix) {
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if (matrix) {
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ctx.save();
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ctx.transform.apply(ctx, matrix);
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patMatrix = ctx.mozCurrentTransform;
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ctx.restore();
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}
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}
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switch(typeNum) {
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case 1:
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var base = cs.base;
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@ -4912,51 +4886,53 @@ var Pattern = (function() {
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color = base.getRgb(color);
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}
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return new TilingPattern(pattern, dict, color);
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return new TilingPattern(pattern, dict, color, xref, ctx);
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break;
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case 2:
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var shading = xref.fetchIfRef(pattern.get('Shading'));
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return Pattern.parseShading(shading, patMatrix, xref, res, ctx);
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var shading = xref.fetchIfRef(dict.get('Shading'));
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var matrix = dict.get('Matrix');
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return Pattern.parseShading(shading, matrix, xref, res, ctx);
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break;
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default:
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error('Unknown type of pattern');
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}
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};
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constructor.parseShading = function pattern_shading(shading, patMatrix,
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constructor.parseShading = function pattern_shading(shading, matrix,
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xref, res, ctx) {
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var dict = IsStream(shading) ? shading.dict : shading;
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var bbox = dict.get('BBox');
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var bg = dict.get('Background');
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var cs = dict.get('ColorSpace', 'CS');
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cs = ColorSpace.parse(cs, xref, res);
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var type = dict.get('ShadingType');
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switch (type) {
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case 2:
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return new AxialShading(dict, patMatrix, bbox, cs, bg, xref);
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return new SimpleShading(dict, matrix, xref, res, ctx);
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break;
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case 3:
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return new RadialShading(dict, patMatrix, bbox, cs, bg, xref);
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return new SimpleShading(dict, matrix, xref, res, ctx);
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break;
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default:
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return new DummyShading();
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error('Unsupported shading');
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}
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}
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return constructor;
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})();
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var AxialShading = (function() {
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function constructor(dict, patternMatrix, bbox, cs, background, xref) {
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this.bbox = bbox;
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this.cs = cs;
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this.background = background;
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this.patternMatrix = patternMatrix;
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var SimpleShading = (function() {
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function constructor(dict, matrix, xref, res, ctx) {
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this.matrix = matrix;
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var bbox = dict.get('BBox');
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var background = dict.get('Background');
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this.coordsArr = dict.get('Coords');
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this.shadingType = dict.get('ShadingType');
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this.ctx = ctx;
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this.curMatrix = ctx.mozCurrentTransform;
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console.log(ctx.mozCurrentTransform);
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var cs = dict.get('ColorSpace', 'CS');
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cs = ColorSpace.parse(cs, xref, res);
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this.cs = cs;
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var t0 = 0.0, t1 = 1.0;
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if (dict.has('Domain')) {
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@ -4999,40 +4975,60 @@ var AxialShading = (function() {
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};
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constructor.prototype = {
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getPattern: function(ctx) {
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getPattern: function() {
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var coordsArr = this.coordsArr;
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var x0 = coordsArr[0], y0 = coordsArr[1];
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var x1 = coordsArr[2], y1 = coordsArr[3];
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var type = this.shadingType;
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if (type == 2) {
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var p0 = [coordsArr[0], coordsArr[1]];
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var p1 = [coordsArr[2], coordsArr[3]];
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} else if (type == 3) {
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var p0 = [coordsArr[0], coordsArr[1]];
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var p1 = [coordsArr[3], coordsArr[4]];
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var r0 = coordsArr[2], r1 = coordsArr[5]
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} else {
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error()
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}
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var matrix = this.matrix;
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if (matrix) {
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p0 = this.applyTransform(p0, matrix);
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p1 = this.applyTransform(p1, matrix);
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}
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// if the browser supports getting the tranform matrix, convert
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// gradient coordinates from pattern space to current user space
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var patternMatrix = this.patternMatrix;
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if (patternMatrix) {
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var curMatrix = this.curMatrix;
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var ctx = this.ctx;
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if (curMatrix) {
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var userMatrix = ctx.mozCurrentTransformInverse;
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console.log(p0 + ',' + p1);
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console.log(curMatrix);
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console.log(userMatrix);
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var p = this.applyTransform(x0, y0, patternMatrix);
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p = this.applyTransform(p[0], p[1], userMatrix);
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x0 = p[0];
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y0 = p[1];
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p0 = this.applyTransform(p0, curMatrix);
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p0 = this.applyTransform(p0, userMatrix);
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console.log(p0);
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var p = this.applyTransform(x1, y1, patternMatrix);
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p = this.applyTransform(p[0], p[1], userMatrix);
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x1 = p[0];
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y1 = p[1];
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p1 = this.applyTransform(p1, curMatrix);
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p1 = this.applyTransform(p1, userMatrix);
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console.log(p0 + ',' + p1);
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}
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var colorStops = this.colorStops;
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var gradient =
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ctx.createLinearGradient(x0, y0, x1, y1);
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if (type == 2)
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var grad = ctx.createLinearGradient(p0[0], p0[1], p1[0], p1[1]);
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else if (type == 3)
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var grad = ctx.createRadialGradient(p0[0], p0[1], r0, p1[0], p1[1], r1);
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for (var i = 0, ii = colorStops.length; i < ii; ++i) {
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var c = colorStops[i];
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gradient.addColorStop(c[0], c[1]);
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grad.addColorStop(c[0], c[1]);
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}
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return gradient;
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return grad;
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},
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applyTransform: function(x0, y0, m) {
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var xt = x0 * m[0] + y0 * m[2] + m[4];
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var yt = x0 * m[1] + y0 * m[3] + m[5];
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applyTransform: function(p, m) {
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var xt = p[0] * m[0] + p[1] * m[2] + m[4];
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var yt = p[0] * m[1] + p[1] * m[3] + m[5];
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return [xt, yt];
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},
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makeCssRgb: function(r, g, b) {
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@ -5043,63 +5039,85 @@ var AxialShading = (function() {
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return constructor;
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})();
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var RadialShading = (function() {
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function constructor(dict, patternMatrix, bbox, cs, background, xref) {
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this.bbox = bbox;
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this.cs = cs;
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this.background = background;
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this.patternMatrix = patternMatrix;
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var TilingPattern = (function() {
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var PAINT_TYPE_COLORED = 1, PAINT_TYPE_UNCOLORED = 2;
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this.coordsArr = dict.get('Coords');
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function constructor(pattern, dict, color, patMatrix, xref, ctx) {
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function multiply(m, tm) {
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var a = m[0] * tm[0] + m[1] * tm[2];
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var b = m[0] * tm[1] + m[1] * tm[3];
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var c = m[2] * tm[0] + m[3] * tm[2];
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var d = m[2] * tm[1] + m[3] * tm[3];
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var e = m[4] * tm[0] + m[5] * tm[2] + tm[4];
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var f = m[4] * tm[1] + m[5] * tm[3] + tm[5];
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return [a, b, c, d, e, f];
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};
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var t0 = 0.0, t1 = 1.0;
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if (dict.has('Domain')) {
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var domainArr = dict.get('Domain');
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t0 = domainArr[0], t1 = domainArr[1];
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TODO('TilingType');
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this.patMatrix = patMatrix;
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var bbox = dict.get('BBox');
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var x0 = bbox[0], y0 = bbox[1], x1 = bbox[2], y1 = bbox[3];
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var xstep = dict.get('XStep');
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var ystep = dict.get('YStep');
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var topLeft = [x0, y0];
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// we want the canvas to be as large as the step size
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var botRight = [x0 + xstep, y0 + ystep]
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var width = botRight[0] - topLeft[0];
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var height = botRight[1] - topLeft[1];
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// TODO: hack to avoid OOM, remove then pattern code is fixed
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while (Math.abs(width) > 8192 || Math.abs(height) > 8192) {
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width /= 2;
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height /= 2;
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}
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var extendStart = false, extendEnd = false;
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if (dict.has('Extend')) {
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var extendArr = dict.get('Extend');
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extendStart = extendArr[0], extendEnd = extendArr[1];
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TODO('Support extend');
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var tmpCanvas = new ScratchCanvas(width, height);
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// set the new canvas element context as the graphics context
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var tmpCtx = tmpCanvas.getContext('2d');
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var graphics = new CanvasGraphics(tmpCtx);
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var paintType = dict.get('PaintType');
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switch (paintType) {
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case PAINT_TYPE_COLORED:
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tmpCtx.fillStyle = ctx.fillStyle;
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tmpCtx.strokeStyle = ctx.strokeStyle;
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break;
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case PAINT_TYPE_UNCOLORED:
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color = this.makeCssRgb.apply(this, color);
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tmpCtx.fillStyle = color;
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tmpCtx.strokeStyle = color;
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break;
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default:
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error('Unsupported paint type');
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}
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this.extendStart = extendStart;
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this.extendEnd = extendEnd;
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// transform coordinates to pattern space
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var tmpTransform = [width / xstep, 0, 0, height / ystep, -topLeft[0], -topLeft[1]];
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graphics.transform.apply(graphics, matrix);
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var fnObj = dict.get('Function');
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fnObj = xref.fetchIfRef(fnObj);
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if (IsArray(fnObj))
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error('No support for array of functions');
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else if (!IsPDFFunction(fnObj))
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error('Invalid function');
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var fn = new PDFFunction(xref, fnObj);
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// 10 samples seems good enough for now, but probably won't work
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// if there are sharp color changes. Ideally, we would implement
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// the spec faithfully and add lossless optimizations.
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var step = (t1 - t0) / 10;
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var diff = t1 - t0;
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var colorStops = [];
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for (var i = t0; i <= t1; i += step) {
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var color = fn.func([i]);
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var rgbColor = this.makeCssRgb.apply(this, cs.getRgb(color));
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colorStops.push([(i - t0) / diff, rgbColor]);
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if (bbox && IsArray(bbox) && 4 == bbox.length) {
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graphics.rectangle.apply(graphics, bbox);
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graphics.clip();
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graphics.endPath();
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}
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this.colorStops = colorStops;
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var res = xref.fetchIfRef(dict.get('Resources'));
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if (!pattern.code)
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pattern.code = graphics.compile(pattern, xref, res, []);
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graphics.execute(pattern.code, xref, res);
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this.canvas = tmpCanvas;
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};
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constructor.prototype = {
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getPattern: function(ctx) {
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var coordsArr = this.coordsArr;
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var x0 = coordsArr[0], y0 = coordsArr[1], r0 = coordsArr[2];
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var x1 = coordsArr[3], y1 = coordsArr[4], r1 = coordsArr[5];
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// if the browser supports getting the tranform matrix, convert
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// gradient coordinates from pattern space to current user space
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getPattern: function tiling_getPattern(ctx) {
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var patternMatrix = this.patternMatrix;
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if (patternMatrix) {
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var userMatrix = ctx.mozCurrentTransformInverse;
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@ -5118,11 +5136,10 @@ var RadialShading = (function() {
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var colorStops = this.colorStops;
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var gradient =
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ctx.createRadialGradient(x0, y0, r0, x1, y1, r1);
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for (var i = 0, ii = colorStops.length; i < ii; ++i) {
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for (var i = 0, ii = colorStops.length; i < ii; ++i)
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var c = colorStops[i];
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gradient.addColorStop(c[0], c[1]);
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}
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return gradient;
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ctx.transform.apply
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return ctx.createPattern(this.canvas, 'repeat');
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},
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applyTransform: function(x0, y0, m) {
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var xt = x0 * m[0] + y0 * m[2] + m[4];
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@ -5134,105 +5151,6 @@ var RadialShading = (function() {
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return 'rgb(' + ri + ',' + gi + ',' + bi + ')';
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}
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};
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return constructor;
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})();
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var TilingPattern = (function() {
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function constructor(tiling) {
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function multiply(m, tm) {
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var a = m[0] * tm[0] + m[1] * tm[2];
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var b = m[0] * tm[1] + m[1] * tm[3];
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var c = m[2] * tm[0] + m[3] * tm[2];
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var d = m[2] * tm[1] + m[3] * tm[3];
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var e = m[4] * tm[0] + m[5] * tm[2] + tm[4];
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var f = m[4] * tm[1] + m[5] * tm[3] + tm[5];
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return [a, b, c, d, e, f];
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};
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this.save();
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var ctx = this.ctx;
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TODO('TilingType');
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var matrix = dict.get('Matrix') || IDENTITY_MATRIX;
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||||
var bbox = dict.get('BBox');
|
||||
var x0 = bbox[0], y0 = bbox[1], x1 = bbox[2], y1 = bbox[3];
|
||||
|
||||
var xstep = dict.get('XStep');
|
||||
var ystep = dict.get('YStep');
|
||||
|
||||
// top left corner should correspond to the top left of the bbox
|
||||
var topLeft = this.applyTransform(x0, y0, matrix);
|
||||
// we want the canvas to be as large as the step size
|
||||
var botRight = this.applyTransform(x0 + xstep, y0 + ystep, matrix);
|
||||
|
||||
var width = botRight[0] - topLeft[0];
|
||||
var height = botRight[1] - topLeft[1];
|
||||
|
||||
// TODO: hack to avoid OOM, remove then pattern code is fixed
|
||||
if (Math.abs(width) > 8192 || Math.abs(height) > 8192) {
|
||||
this.restore();
|
||||
return 'hotpink';
|
||||
}
|
||||
|
||||
var tmpCanvas = new this.ScratchCanvas(width, height);
|
||||
|
||||
// set the new canvas element context as the graphics context
|
||||
var tmpCtx = tmpCanvas.getContext('2d');
|
||||
var savedCtx = ctx;
|
||||
this.ctx = tmpCtx;
|
||||
|
||||
var paintType = dict.get('PaintType');
|
||||
switch (paintType) {
|
||||
case PAINT_TYPE_COLORED:
|
||||
tmpCtx.fillStyle = savedCtx.fillStyle;
|
||||
tmpCtx.strokeStyle = savedCtx.strokeStyle;
|
||||
break;
|
||||
case PAINT_TYPE_UNCOLORED:
|
||||
color = this.makeCssRgb.apply(this, color);
|
||||
tmpCtx.fillStyle = color;
|
||||
tmpCtx.strokeStyle = color;
|
||||
break;
|
||||
default:
|
||||
error('Unsupported paint type');
|
||||
}
|
||||
|
||||
// normalize transform matrix so each step
|
||||
// takes up the entire tmpCanvas (need to remove white borders)
|
||||
if (matrix[1] === 0 && matrix[2] === 0) {
|
||||
matrix[0] = tmpCanvas.width / xstep;
|
||||
matrix[3] = tmpCanvas.height / ystep;
|
||||
topLeft = this.applyTransform(x0, y0, matrix);
|
||||
}
|
||||
|
||||
// move the top left corner of bounding box to [0,0]
|
||||
matrix = multiply(matrix, [1, 0, 0, 1, -topLeft[0], -topLeft[1]]);
|
||||
|
||||
this.transform.apply(this, matrix);
|
||||
|
||||
if (bbox && IsArray(bbox) && 4 == bbox.length) {
|
||||
this.rectangle.apply(this, bbox);
|
||||
this.clip();
|
||||
this.endPath();
|
||||
}
|
||||
|
||||
var xref = this.xref;
|
||||
var res = xref.fetchIfRef(dict.get('Resources'));
|
||||
if (!pattern.code)
|
||||
pattern.code = this.compile(pattern, xref, res, []);
|
||||
this.execute(pattern.code, xref, res);
|
||||
|
||||
this.ctx = savedCtx;
|
||||
this.restore();
|
||||
|
||||
return this.ctx.createPattern(tmpCanvas, 'repeat');
|
||||
};
|
||||
|
||||
constructor.prototype = {
|
||||
};
|
||||
return constructor;
|
||||
})();
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user