fixed gradients, need to work on tiling

This commit is contained in:
sbarman 2011-07-13 15:43:09 -07:00
parent 01d5e5579c
commit 7986c35213

691
pdf.js
View File

@ -4019,7 +4019,7 @@ var CanvasGraphics = (function() {
var fillColor = this.current.fillColor;
if (fillColor.type === "Pattern") {
this.ctx.fillStyle = fillColor.patternFn.apply(this, ctx);
this.ctx.fillStyle = fillColor.getPattern(ctx);
ctx.fill();
} else {
ctx.fill();
@ -4241,9 +4241,9 @@ var CanvasGraphics = (function() {
var cs = this.current.fillColorSpace;
if (cs.name == 'Pattern') {
// return a set of functions which will set the pattern
// when fill is called
var pattern = this.getPattern(cs, arguments);
// wait until fill to actually get the pattern
var pattern = Pattern.parse(cs, arguments, this.xref, this.res,
this.ctx);
this.current.fillColor = pattern;
this.current.fillColor.type = "Pattern";
} else {
@ -4251,139 +4251,12 @@ var CanvasGraphics = (function() {
}
},
getPattern: function(cs, args) {
var length = args.length;
var base = cs.base;
if (base) {
var baseComps = base.numComps;
var color = [];
for (var i = 0; i < baseComps; ++i)
color.push(args[i]);
color = base.getRgb(color);
}
var patternName = args[length - 1];
if (!IsName(patternName))
error("Bad args to getPattern");
var xref = this.xref;
var patternRes = xref.fetchIfRef(this.res.get("Pattern"));
if (!patternRes)
error("Unable to find pattern resource");
var pattern = xref.fetchIfRef(patternRes.get(patternName.name));
var dict = IsStream(pattern) ? pattern.dict : pattern;
var types = [null, this.getTilingPattern, this.getShadingPattern];
var typeNum = dict.get("PatternType");
var patternFn = types[typeNum];
if (!patternFn)
error("Unhandled pattern type");
return patternFn.call(this, pattern, dict, color);
},
getShadingPattern: function(pattern, dict) {
var matrix = dict.get("Matrix");
this.save();
this.transform.apply(this, matrix);
var shading = this.getShading(pattern.get("Shading"));
this.restore();
return shading;
// TODO('store transform so it can be applied before every fill');
// return shading;
},
getTilingPattern: function(pattern, dict, color) {
function multiply(m, tm) {
var a = m[0] * tm[0] + m[1] * tm[2];
var b = m[0] * tm[1] + m[1] * tm[3];
var c = m[2] * tm[0] + m[3] * tm[2];
var d = m[2] * tm[1] + m[3] * tm[3];
var e = m[4] * tm[0] + m[5] * tm[2] + tm[4];
var f = m[4] * tm[1] + m[5] * tm[3] + tm[5];
return [a, b, c, d, e, f];
};
this.save();
var ctx = this.ctx;
TODO('TilingType');
var matrix = dict.get('Matrix') || IDENTITY_MATRIX;
var bbox = dict.get('BBox');
var x0 = bbox[0], y0 = bbox[1], x1 = bbox[2], y1 = bbox[3];
var xstep = dict.get('XStep');
var ystep = dict.get('YStep');
// top left corner should correspond to the top left of the bbox
var topLeft = this.applyTransform(x0, y0, matrix);
// we want the canvas to be as large as the step size
var botRight = this.applyTransform(x0 + xstep, y0 + ystep, matrix);
var width = botRight[0] - topLeft[0];
var height = botRight[1] - topLeft[1];
// TODO: hack to avoid OOM, remove then pattern code is fixed
if (Math.abs(width) > 8192 || Math.abs(height) > 8192) {
this.restore();
return 'hotpink';
}
var tmpCanvas = new this.ScratchCanvas(width, height);
// set the new canvas element context as the graphics context
var tmpCtx = tmpCanvas.getContext('2d');
var savedCtx = ctx;
this.ctx = tmpCtx;
var paintType = dict.get('PaintType');
switch (paintType) {
case PAINT_TYPE_COLORED:
tmpCtx.fillStyle = savedCtx.fillStyle;
tmpCtx.strokeStyle = savedCtx.strokeStyle;
break;
case PAINT_TYPE_UNCOLORED:
color = this.makeCssRgb.apply(this, color);
tmpCtx.fillStyle = color;
tmpCtx.strokeStyle = color;
break;
default:
error('Unsupported paint type');
}
// normalize transform matrix so each step
// takes up the entire tmpCanvas (need to remove white borders)
if (matrix[1] === 0 && matrix[2] === 0) {
matrix[0] = tmpCanvas.width / xstep;
matrix[3] = tmpCanvas.height / ystep;
topLeft = this.applyTransform(x0, y0, matrix);
}
// move the top left corner of bounding box to [0,0]
matrix = multiply(matrix, [1, 0, 0, 1, -topLeft[0], -topLeft[1]]);
this.transform.apply(this, matrix);
if (bbox && IsArray(bbox) && 4 == bbox.length) {
this.rectangle.apply(this, bbox);
this.clip();
this.endPath();
}
var xref = this.xref;
var res = xref.fetchIfRef(dict.get('Resources'));
if (!pattern.code)
pattern.code = this.compile(pattern, xref, res, []);
this.execute(pattern.code, xref, res);
this.ctx = savedCtx;
this.restore();
return this.ctx.createPattern(tmpCanvas, 'repeat');
},
setStrokeGray: function(gray) {
this.setStrokeRGBColor(gray, gray, gray);
@ -4421,10 +4294,10 @@ var CanvasGraphics = (function() {
if (!shading)
error('No shading object found');
var shadingFill = this.getShading(shading);
var shadingFill = Pattern.parseShading(shading, null, xref, res, ctx);
this.save();
ctx.fillStyle = shadingFill.patternFn.apply(this, ctx);
ctx.fillStyle = shadingFill.getPattern(ctx);
var inv = ctx.mozCurrentTransformInverse;
if (inv) {
@ -4456,181 +4329,10 @@ var CanvasGraphics = (function() {
this.restore();
},
getShading: function(shading) {
this.save();
shading = this.xref.fetchIfRef(shading);
var dict = IsStream(shading) ? shading.dict : shading;
var bbox = dict.get('BBox');
if (bbox && IsArray(bbox) && 4 == bbox.length) {
this.rectangle.apply(this, bbox);
this.clip();
this.endPath();
}
var background = dict.get('Background');
if (background)
TODO('handle background colors');
var cs = dict.get('ColorSpace', 'CS');
cs = ColorSpace.parse(cs, this.xref, this.res);
var types = [null,
null,
this.getAxialShading,
this.getRadialShading];
var typeNum = dict.get('ShadingType');
var shadingFn = types[typeNum];
this.restore();
// Most likely we will not implement other types of shading
// unless the browser supports them
if (!shadingFn) {
warn("Unknown or NYI type of shading '"+ typeNum +"'");
return 'hotpink';
}
return shadingFn.call(this, shading, cs);
},
getAxialShading: function(sh, cs) {
var coordsArr = sh.get('Coords');
var t0 = 0.0, t1 = 1.0;
if (sh.has('Domain')) {
var domainArr = sh.get('Domain');
t0 = domainArr[0], t1 = domainArr[1];
}
var extendStart = false, extendEnd = false;
if (sh.has('Extend')) {
var extendArr = sh.get('Extend');
extendStart = extendArr[0], extendEnd = extendArr[1];
TODO('Support extend');
}
var fnObj = sh.get('Function');
fnObj = this.xref.fetchIfRef(fnObj);
if (IsArray(fnObj))
error('No support for array of functions');
else if (!IsPDFFunction(fnObj))
error('Invalid function');
var fn = new PDFFunction(this.xref, fnObj);
// 10 samples seems good enough for now, but probably won't work
// if there are sharp color changes. Ideally, we would implement
// the spec faithfully and add lossless optimizations.
var step = (t1 - t0) / 10;
var diff = t1 - t0;
var colorStops = [];
for (var i = t0; i <= t1; i += step) {
var color = fn.func([i]);
var rgbColor = this.makeCssRgb.apply(this, cs.getRgb(color));
colorStops.push([(i - t0) / diff, rgbColor]);
}
var patternMatrix = this.ctx.mozCurrentTransform;
return {
patternFn : function() {
var x0 = coordsArr[0], y0 = coordsArr[1];
var x1 = coordsArr[2], y1 = coordsArr[3];
// if the browser supports getting the tranform matrix, convert
// gradient coordinates from pattern space to current user space
if (patternMatrix) {
var userMatrix = this.ctx.mozCurrentTransformInverse;
var p = this.applyTransform(x0, y0, patternMatrix);
p = this.applyTransform(p[0], p[1], userMatrix);
x0 = p[0];
y0 = p[1];
var p = this.applyTransform(x1, y1, patternMatrix);
p = this.applyTransform(p[0], p[1], userMatrix);
x1 = p[0];
y1 = p[1];
}
var gradient =
this.ctx.createLinearGradient(x0, y0, x1, y1);
for (var i = 0, ii = colorStops.length; i < ii; ++i) {
var c = colorStops[i];
gradient.addColorStop(c[0], c[1]);
}
return gradient;
}
}
},
getRadialShading: function(sh, cs) {
var coordsArr = sh.get('Coords');
var t0 = 0.0, t1 = 1.0;
if (sh.has('Domain')) {
var domainArr = sh.get('Domain');
t0 = domainArr[0], t1 = domainArr[1];
}
var extendStart = false, extendEnd = false;
if (sh.has('Extend')) {
var extendArr = sh.get('Extend');
extendStart = extendArr[0], extendEnd = extendArr[1];
TODO('Support extend');
}
var fnObj = sh.get('Function');
fnObj = this.xref.fetchIfRef(fnObj);
if (IsArray(fnObj))
error('No support for array of functions');
else if (!IsPDFFunction(fnObj))
error('Invalid function');
var fn = new PDFFunction(this.xref, fnObj);
// 10 samples seems good enough for now, but probably won't work
// if there are sharp color changes. Ideally, we would implement
// the spec faithfully and add lossless optimizations.
var step = (t1 - t0) / 10;
var diff = t1 - t0;
var colorStops = [];
for (var i = t0; i <= t1; i += step) {
var color = fn.func([i]);
var rgbColor = this.makeCssRgb.apply(this, cs.getRgb(color));
colorStops.push([(i - t0) / diff, rgbColor]);
}
var patternMatrix = this.ctx.mozCurrentTransform;
return {
patternFn : function() {
var x0 = coordsArr[0], y0 = coordsArr[1], r0 = coordsArr[2];
var x1 = coordsArr[3], y1 = coordsArr[4], r1 = coordsArr[5];
// if the browser supports getting the tranform matrix, convert
// gradient coordinates from pattern space to current user space
if (patternMatrix) {
var userMatrix = this.ctx.mozCurrentTransformInverse;
var p = this.applyTransform(x0, y0, patternMatrix);
p = this.applyTransform(p[0], p[1], userMatrix);
x0 = p[0];
y0 = p[1];
var p = this.applyTransform(x1, y1, patternMatrix);
p = this.applyTransform(p[0], p[1], userMatrix);
x1 = p[0];
y1 = p[1];
}
var gradient =
this.ctx.createRadialGradient(x0, y0, r0, x1, y1, r1);
for (var i = 0, ii = colorStops.length; i < ii; ++i) {
var c = colorStops[i];
gradient.addColorStop(c[0], c[1]);
}
return gradient;
}
}
},
// Images
@ -4832,6 +4534,8 @@ var ColorSpace = (function() {
}
}
if (!xref.fetchIfRef)
console.log("blah");
cs = xref.fetchIfRef(cs);
if (IsName(cs)) {
@ -5154,6 +4858,385 @@ var DeviceCmykCS = (function() {
return constructor;
})();
var Pattern = (function() {
// Constructor should define this.getPattern
function constructor() {
error('should not call Pattern constructor');
};
constructor.prototype = {
// Input: current Canvas context
// Output: the appropriate fillStyle or strokeStyle
getPattern: function pattern_getStyle(ctx) {
error('Should not call Pattern.getStyle');
},
};
constructor.parse = function pattern_parse(cs, args, xref, res, ctx) {
var length = args.length;
var patternName = args[length - 1];
if (!IsName(patternName))
error("Bad args to getPattern");
var patternRes = xref.fetchIfRef(res.get("Pattern"));
if (!patternRes)
error("Unable to find pattern resource");
var pattern = xref.fetchIfRef(patternRes.get(patternName.name));
var dict = IsStream(pattern) ? pattern.dict : pattern;
var typeNum = dict.get("PatternType");
var matrix = dict.get('Matrix');
var patMatrix = ctx.mozCurrentTransform;
if (patMatrix) {
if (matrix) {
ctx.save();
ctx.transform.apply(ctx, matrix);
patMatrix = ctx.mozCurrentTransform;
ctx.restore();
}
}
switch(typeNum) {
case 1:
var base = cs.base;
var color;
if (base) {
var baseComps = base.numComps;
color = [];
for (var i = 0; i < baseComps; ++i)
color.push(args[i]);
color = base.getRgb(color);
}
return new TilingPattern(pattern, dict, color);
break;
case 2:
var shading = xref.fetchIfRef(pattern.get('Shading'));
return Pattern.parseShading(shading, patMatrix, xref, res, ctx);
default:
error('Unknown type of pattern');
}
};
constructor.parseShading = function pattern_shading(shading, patMatrix,
xref, res, ctx) {
var dict = IsStream(shading) ? shading.dict : shading;
var bbox = dict.get('BBox');
var bg = dict.get('Background');
var cs = dict.get('ColorSpace', 'CS');
cs = ColorSpace.parse(cs, xref, res);
var type = dict.get('ShadingType');
switch (type) {
case 2:
return new AxialShading(dict, patMatrix, bbox, cs, bg, xref);
break;
case 3:
return new RadialShading(dict, patMatrix, bbox, cs, bg, xref);
break;
default:
return new DummyShading();
}
}
return constructor;
})();
var AxialShading = (function() {
function constructor(dict, patternMatrix, bbox, cs, background, xref) {
this.bbox = bbox;
this.cs = cs;
this.background = background;
this.patternMatrix = patternMatrix;
this.coordsArr = dict.get('Coords');
var t0 = 0.0, t1 = 1.0;
if (dict.has('Domain')) {
var domainArr = dict.get('Domain');
t0 = domainArr[0], t1 = domainArr[1];
}
var extendStart = false, extendEnd = false;
if (dict.has('Extend')) {
var extendArr = dict.get('Extend');
extendStart = extendArr[0], extendEnd = extendArr[1];
TODO('Support extend');
}
this.extendStart = extendStart;
this.extendEnd = extendEnd;
var fnObj = dict.get('Function');
fnObj = xref.fetchIfRef(fnObj);
if (IsArray(fnObj))
error('No support for array of functions');
else if (!IsPDFFunction(fnObj))
error('Invalid function');
var fn = new PDFFunction(xref, fnObj);
// 10 samples seems good enough for now, but probably won't work
// if there are sharp color changes. Ideally, we would implement
// the spec faithfully and add lossless optimizations.
var step = (t1 - t0) / 10;
var diff = t1 - t0;
var colorStops = [];
for (var i = t0; i <= t1; i += step) {
var color = fn.func([i]);
var rgbColor = this.makeCssRgb.apply(this, cs.getRgb(color));
colorStops.push([(i - t0) / diff, rgbColor]);
}
this.colorStops = colorStops;
};
constructor.prototype = {
getPattern: function(ctx) {
var coordsArr = this.coordsArr;
var x0 = coordsArr[0], y0 = coordsArr[1];
var x1 = coordsArr[2], y1 = coordsArr[3];
// if the browser supports getting the tranform matrix, convert
// gradient coordinates from pattern space to current user space
var patternMatrix = this.patternMatrix;
if (patternMatrix) {
var userMatrix = ctx.mozCurrentTransformInverse;
var p = this.applyTransform(x0, y0, patternMatrix);
p = this.applyTransform(p[0], p[1], userMatrix);
x0 = p[0];
y0 = p[1];
var p = this.applyTransform(x1, y1, patternMatrix);
p = this.applyTransform(p[0], p[1], userMatrix);
x1 = p[0];
y1 = p[1];
}
var colorStops = this.colorStops;
var gradient =
ctx.createLinearGradient(x0, y0, x1, y1);
for (var i = 0, ii = colorStops.length; i < ii; ++i) {
var c = colorStops[i];
gradient.addColorStop(c[0], c[1]);
}
return gradient;
},
applyTransform: function(x0, y0, m) {
var xt = x0 * m[0] + y0 * m[2] + m[4];
var yt = x0 * m[1] + y0 * m[3] + m[5];
return [xt, yt];
},
makeCssRgb: function(r, g, b) {
var ri = (255 * r) | 0, gi = (255 * g) | 0, bi = (255 * b) | 0;
return 'rgb(' + ri + ',' + gi + ',' + bi + ')';
}
};
return constructor;
})();
var RadialShading = (function() {
function constructor(dict, patternMatrix, bbox, cs, background, xref) {
this.bbox = bbox;
this.cs = cs;
this.background = background;
this.patternMatrix = patternMatrix;
this.coordsArr = dict.get('Coords');
var t0 = 0.0, t1 = 1.0;
if (dict.has('Domain')) {
var domainArr = dict.get('Domain');
t0 = domainArr[0], t1 = domainArr[1];
}
var extendStart = false, extendEnd = false;
if (dict.has('Extend')) {
var extendArr = dict.get('Extend');
extendStart = extendArr[0], extendEnd = extendArr[1];
TODO('Support extend');
}
this.extendStart = extendStart;
this.extendEnd = extendEnd;
var fnObj = dict.get('Function');
fnObj = xref.fetchIfRef(fnObj);
if (IsArray(fnObj))
error('No support for array of functions');
else if (!IsPDFFunction(fnObj))
error('Invalid function');
var fn = new PDFFunction(xref, fnObj);
// 10 samples seems good enough for now, but probably won't work
// if there are sharp color changes. Ideally, we would implement
// the spec faithfully and add lossless optimizations.
var step = (t1 - t0) / 10;
var diff = t1 - t0;
var colorStops = [];
for (var i = t0; i <= t1; i += step) {
var color = fn.func([i]);
var rgbColor = this.makeCssRgb.apply(this, cs.getRgb(color));
colorStops.push([(i - t0) / diff, rgbColor]);
}
this.colorStops = colorStops;
};
constructor.prototype = {
getPattern: function(ctx) {
var coordsArr = this.coordsArr;
var x0 = coordsArr[0], y0 = coordsArr[1], r0 = coordsArr[2];
var x1 = coordsArr[3], y1 = coordsArr[4], r1 = coordsArr[5];
// if the browser supports getting the tranform matrix, convert
// gradient coordinates from pattern space to current user space
var patternMatrix = this.patternMatrix;
if (patternMatrix) {
var userMatrix = ctx.mozCurrentTransformInverse;
var p = this.applyTransform(x0, y0, patternMatrix);
p = this.applyTransform(p[0], p[1], userMatrix);
x0 = p[0];
y0 = p[1];
var p = this.applyTransform(x1, y1, patternMatrix);
p = this.applyTransform(p[0], p[1], userMatrix);
x1 = p[0];
y1 = p[1];
}
var colorStops = this.colorStops;
var gradient =
ctx.createRadialGradient(x0, y0, r0, x1, y1, r1);
for (var i = 0, ii = colorStops.length; i < ii; ++i) {
var c = colorStops[i];
gradient.addColorStop(c[0], c[1]);
}
return gradient;
},
applyTransform: function(x0, y0, m) {
var xt = x0 * m[0] + y0 * m[2] + m[4];
var yt = x0 * m[1] + y0 * m[3] + m[5];
return [xt, yt];
},
makeCssRgb: function(r, g, b) {
var ri = (255 * r) | 0, gi = (255 * g) | 0, bi = (255 * b) | 0;
return 'rgb(' + ri + ',' + gi + ',' + bi + ')';
}
};
return constructor;
})();
var TilingPattern = (function() {
function constructor(tiling) {
function multiply(m, tm) {
var a = m[0] * tm[0] + m[1] * tm[2];
var b = m[0] * tm[1] + m[1] * tm[3];
var c = m[2] * tm[0] + m[3] * tm[2];
var d = m[2] * tm[1] + m[3] * tm[3];
var e = m[4] * tm[0] + m[5] * tm[2] + tm[4];
var f = m[4] * tm[1] + m[5] * tm[3] + tm[5];
return [a, b, c, d, e, f];
};
this.save();
var ctx = this.ctx;
TODO('TilingType');
var matrix = dict.get('Matrix') || IDENTITY_MATRIX;
var bbox = dict.get('BBox');
var x0 = bbox[0], y0 = bbox[1], x1 = bbox[2], y1 = bbox[3];
var xstep = dict.get('XStep');
var ystep = dict.get('YStep');
// top left corner should correspond to the top left of the bbox
var topLeft = this.applyTransform(x0, y0, matrix);
// we want the canvas to be as large as the step size
var botRight = this.applyTransform(x0 + xstep, y0 + ystep, matrix);
var width = botRight[0] - topLeft[0];
var height = botRight[1] - topLeft[1];
// TODO: hack to avoid OOM, remove then pattern code is fixed
if (Math.abs(width) > 8192 || Math.abs(height) > 8192) {
this.restore();
return 'hotpink';
}
var tmpCanvas = new this.ScratchCanvas(width, height);
// set the new canvas element context as the graphics context
var tmpCtx = tmpCanvas.getContext('2d');
var savedCtx = ctx;
this.ctx = tmpCtx;
var paintType = dict.get('PaintType');
switch (paintType) {
case PAINT_TYPE_COLORED:
tmpCtx.fillStyle = savedCtx.fillStyle;
tmpCtx.strokeStyle = savedCtx.strokeStyle;
break;
case PAINT_TYPE_UNCOLORED:
color = this.makeCssRgb.apply(this, color);
tmpCtx.fillStyle = color;
tmpCtx.strokeStyle = color;
break;
default:
error('Unsupported paint type');
}
// normalize transform matrix so each step
// takes up the entire tmpCanvas (need to remove white borders)
if (matrix[1] === 0 && matrix[2] === 0) {
matrix[0] = tmpCanvas.width / xstep;
matrix[3] = tmpCanvas.height / ystep;
topLeft = this.applyTransform(x0, y0, matrix);
}
// move the top left corner of bounding box to [0,0]
matrix = multiply(matrix, [1, 0, 0, 1, -topLeft[0], -topLeft[1]]);
this.transform.apply(this, matrix);
if (bbox && IsArray(bbox) && 4 == bbox.length) {
this.rectangle.apply(this, bbox);
this.clip();
this.endPath();
}
var xref = this.xref;
var res = xref.fetchIfRef(dict.get('Resources'));
if (!pattern.code)
pattern.code = this.compile(pattern, xref, res, []);
this.execute(pattern.code, xref, res);
this.ctx = savedCtx;
this.restore();
return this.ctx.createPattern(tmpCanvas, 'repeat');
};
constructor.prototype = {
};
return constructor;
})();
var PDFImage = (function() {
function constructor(xref, res, image, inline) {
this.image = image;