fix stuff + add stuff
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@ -3,8 +3,7 @@ var _yt_player = videojs;
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var versionclient = "youtube.player.web_20250917_22_RC00"
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document.addEventListener("DOMContentLoaded", () => {
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document.addEventListener("DOMContentLoaded", () => {
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// video.js 8 init - source can be seen in https://poketube.fun/static/vjs.min.js or the vjs.min.js file
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const video = videojs('video', {
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controls: true,
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@ -25,7 +24,7 @@ document.addEventListener("DOMContentLoaded", () => {
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const audioEl = document.getElementById('aud');
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let volGuard = false;
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// FIX: inline playback hint for iOS/Safari
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// FIX: ensure inline playback hint for iOS/Safari
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try { videoEl.setAttribute('playsinline', ''); videoEl.setAttribute('webkit-playsinline', ''); } catch {}
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// global anti-ping-pong guard
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@ -51,6 +50,11 @@ document.addEventListener("DOMContentLoaded", () => {
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let prevAudioMuted = false;
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let pendingUnmute = false;
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// FIX: seeking guard + transaction id to prevent ping-pong during seeks
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let seekingGuard = false;
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let seekTxn = 0;
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let resumeAfterSeek = false;
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// turn OFF native loop so 'ended' fires and we control both tracks together
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try { videoEl.loop = false; videoEl.removeAttribute?.('loop'); } catch {}
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try { audio.loop = false; audio.removeAttribute?.('loop'); } catch {}
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@ -179,29 +183,25 @@ document.addEventListener("DOMContentLoaded", () => {
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// FIX: unified play/pause coordinators (no ping-pong)
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async function playTogether({ allowMutedRetry = true } = {}) {
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if (syncing || restarting) return;
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if (syncing || restarting || seekingGuard) return;
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syncing = true;
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try {
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// align clocks first
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const t = Number(video.currentTime());
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if (isFinite(t) && Math.abs(Number(audio.currentTime) - t) > 0.05) safeSetCT(audio, t);
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// first attempt: keep existing mute states
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let vOk = true, aOk = true;
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try { const p = video.play(); if (p && p.then) await p; } catch { vOk = false; }
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try { const p = audio.play(); if (p && p.then) await p; } catch { aOk = false; }
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// if either failed due to autoplay policy, retry both muted exactly once
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// autoplay policy retry (muted) once, then restore after both fire 'playing'
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if (allowMutedRetry && (!vOk || !aOk)) {
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prevVideoMuted = !!video.muted();
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prevAudioMuted = !!audio.muted;
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pendingUnmute = true;
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try { video.muted(true); } catch {}
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try { audio.muted = true; } catch {}
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vOk = true; aOk = true;
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try { const p = video.play(); if (p && p.then) await p; } catch { vOk = false; }
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try { const p = audio.play(); if (p && p.then) await p; } catch { aOk = false; }
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try { const p = video.play(); if (p && p.then) await p; } catch {}
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try { const p = audio.play(); if (p && p.then) await p; } catch {}
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}
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if (!syncInterval) startSyncLoop();
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@ -342,14 +342,14 @@ document.addEventListener("DOMContentLoaded", () => {
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video.on('ratechange', () => { try { audio.playbackRate = video.playbackRate(); } catch {} });
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// sync-safe event bridging using the coordinators (no ping-pong)
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video.on('play', () => { markVPlaying(); if (!aIsPlaying) playTogether({ allowMutedRetry: true }); });
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audio.addEventListener('play', () => { markAPlaying(); if (!vIsPlaying) playTogether({ allowMutedRetry: true }); });
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video.on('play', () => { if (seekingGuard || restarting) return; vIsPlaying = true; if (!aIsPlaying) playTogether({ allowMutedRetry: true }); });
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audio.addEventListener('play', () => { if (seekingGuard || restarting) return; aIsPlaying = true; if (!vIsPlaying) playTogether({ allowMutedRetry: true }); });
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video.on('pause', () => { markVNotPlaying(); if (!restarting) pauseTogether(); });
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audio.addEventListener('pause', () => { markANotPlaying(); if (!restarting) pauseTogether(); });
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video.on('pause', () => { if (seekingGuard) return; vIsPlaying = false; if (!restarting) pauseTogether(); });
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audio.addEventListener('pause', () => { if (seekingGuard) return; aIsPlaying = false; if (!restarting) pauseTogether(); });
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video.on('waiting', () => { markVNotPlaying(); if (!restarting) { try { audio.pause(); } catch{}; clearSyncLoop(); } });
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audio.addEventListener('waiting', () => { markANotPlaying(); });
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video.on('waiting', () => { if (seekingGuard) return; vIsPlaying = false; if (!restarting) { try { audio.pause(); } catch{}; clearSyncLoop(); } });
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audio.addEventListener('waiting', () => { if (seekingGuard) return; aIsPlaying = false; });
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video.on('playing', markVPlaying);
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audio.addEventListener('playing', markAPlaying);
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@ -369,38 +369,73 @@ document.addEventListener("DOMContentLoaded", () => {
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}
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});
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// suppress spurious 'ended' right after seeks (mobile/browser quirk guard)
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// FIX: robust seek transaction — prevents ping-pong on first load + scrub
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function waitUntilPlayableAt(t, timeoutMs = 1000) {
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const start = performance.now();
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return new Promise(resolve => {
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const tick = () => {
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if (bothPlayableAt(t)) return resolve(true);
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if (performance.now() - start > timeoutMs) return resolve(false);
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setTimeout(tick, 40);
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};
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tick();
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});
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}
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async function completeSeekIfCurrent(txn, vt) {
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if (txn !== seekTxn) return; // another seek started
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const ok = await waitUntilPlayableAt(vt, 1000);
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if (txn !== seekTxn) return;
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// once playable, either resume both or stay paused — but do it together
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if (resumeAfterSeek && ok) {
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seekingGuard = false; // open the gate before coordinated play to avoid stalls
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await playTogether({ allowMutedRetry: true });
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} else {
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seekingGuard = false;
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pauseTogether();
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}
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}
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let wasPlayingBeforeSeek = false;
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video.on('seeking', () => {
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if (restarting) return;
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wasPlayingBeforeSeek = !video.paused();
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try { audio.pause(); } catch {}
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clearSyncLoop();
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// start a new seek transaction
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seekTxn++;
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seekingGuard = true;
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wasPlayingBeforeSeek = !video.paused(); // true if user was actively playing
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resumeAfterSeek = wasPlayingBeforeSeek;
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// ignore ghost 'ended' that can fire around a seek jump
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suppressEndedUntil = performance.now() + 800;
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// pause both *once* and align clocks — prevents ping-pong while scrubbing
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pauseTogether();
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const vt = Number(video.currentTime());
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if (Math.abs(vt - Number(audio.currentTime)) > 0.1) safeSetCT(audio, vt);
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markVNotPlaying();
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safeSetCT(audio, vt);
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});
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video.on('seeked', () => {
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if (restarting) return;
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const vt = Number(video.currentTime());
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if (Math.abs(vt - Number(audio.currentTime)) > 0.05) safeSetCT(audio, vt);
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if (wasPlayingBeforeSeek && bothPlayableAt(vt)) {
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playTogether({ allowMutedRetry: false }); // user was already playing
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} else {
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pauseTogether();
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}
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safeSetCT(audio, vt);
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// finish via the current transaction (wait until both are actually playable)
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const myTxn = seekTxn;
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completeSeekIfCurrent(myTxn, vt);
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});
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// nudge completion if network finishes a bit later
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video.on('canplaythrough', () => {
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if (restarting) return;
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if (!seekingGuard) return;
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const myTxn = seekTxn;
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const vt = Number(video.currentTime());
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if (Math.abs(vt - Number(audio.currentTime)) > 0.1) safeSetCT(audio, vt);
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completeSeekIfCurrent(myTxn, vt);
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});
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audio.addEventListener('canplaythrough', () => {
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if (restarting) return;
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if (!seekingGuard) return;
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const myTxn = seekTxn;
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const vt = Number(video.currentTime());
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if (Math.abs(vt - Number(audio.currentTime)) > 0.1) safeSetCT(audio, vt);
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completeSeekIfCurrent(myTxn, vt);
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});
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// --- unconditional looping with anti-pingpong ---
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@ -418,9 +453,6 @@ document.addEventListener("DOMContentLoaded", () => {
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video.currentTime(startAt);
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safeSetCT(audio, startAt);
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// wait until both are playable near t (or just attempt)
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// using readyState as heuristic
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// then play both; allow a muted retry if policy blocks
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await playTogether({ allowMutedRetry: true });
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} finally {
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restarting = false;
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@ -448,6 +480,7 @@ document.addEventListener("DOMContentLoaded", () => {
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}
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});
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// https://codeberg.org/ashley/poke/src/branch/main/src/libpoketube/libpoketube-youtubei-objects.json
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