Update css/player-base.js

This commit is contained in:
ashley 2025-10-17 20:04:08 +02:00
parent a67f4ba75e
commit a9977ffb08

View File

@ -14,7 +14,33 @@ var versionclient = "youtube.player.web_20250917_22_RC00"
* Available under Apache License Version 2.0
* <https://github.com/mozilla/vtt.js/blob/main/LICENSE>
*/
document.addEventListener("DOMContentLoaded", () => {
document.addEventListener("DOMContentLoaded", () => {
// video.js 8 init - source can be seen in https://poketube.fun/static/vjs.min.js or the vjs.min.js file
const video = videojs('video', {
controls: true,
@ -36,7 +62,7 @@ document.addEventListener("DOMContentLoaded", () => {
video.ready(() => {
const metaTitle = document.querySelector('meta[name="title"]')?.content || "";
const metaDesc = document.querySelector('meta[name="twitter:description"]')?.content || "";
const metaAuthor = document.querySelector('meta[name="twitter:author"]')?.content || "";
const metaAuthor = document.querySelector('meta[name="twitter:author"]')?.content || "";
const videoinfostuffidklol = {
metaTitle,
@ -78,15 +104,18 @@ document.addEventListener("DOMContentLoaded", () => {
handleFullscreen();
});
// inline playback works on iOS/Safari
try {
videoEl.setAttribute('playsinline', '');
videoEl.setAttribute('webkit-playsinline', '');
} catch {}
// global state
let syncing = false;
let restarting = false;
let firstSeekDone = false;
// loop param or tag is respected
let desiredLoop =
!!videoEl.loop ||
qs.get("loop") === "1" ||
@ -100,9 +129,19 @@ document.addEventListener("DOMContentLoaded", () => {
let prevAudioMuted = false;
let pendingUnmute = false;
// manual intent flags
let userMutedVideo = false;
let userMutedAudio = false;
// queued play while loading / buffering
let pendingPlayRequest = false;
let resumeAfterBuffer = false;
// retry audio if it randomly stops while video is playing
let audioRetryCount = 0;
const AUDIO_RETRY_LIMIT = 4;
let audioRetryTimer = null;
try {
videoEl.loop = false;
videoEl.removeAttribute?.('loop');
@ -112,6 +151,7 @@ document.addEventListener("DOMContentLoaded", () => {
audio.removeAttribute?.('loop');
} catch {}
// we pick the right audio src
const pickAudioSrc = () => {
const s = audio?.getAttribute?.('src');
if (s) return s;
@ -126,12 +166,14 @@ document.addEventListener("DOMContentLoaded", () => {
let audioReady = false, videoReady = false;
let syncInterval = null;
// sync constants
const BIG_DRIFT = 0.5;
const MICRO_DRIFT = 0.05;
const SYNC_INTERVAL_MS = 250;
const EPS = 0.15;
const RESYNC_DRIFT_LIMIT = 3.5;
const RESYNC_DRIFT_LIMIT = 3.5; // seconds difference that triggers pause+play reset
// we check if given time is buffered
function timeInBuffered(media, t) {
try {
const br = media.buffered;
@ -144,15 +186,17 @@ document.addEventListener("DOMContentLoaded", () => {
return false;
}
// we can tell if a timestamp is playable
function canPlayAt(media, t) {
try {
const rs = Number(media.readyState || 0);
if (!isFinite(t)) return false;
if (rs >= 3) return true;
if (rs >= 3) return true; // HAVE_FUTURE_DATA
return timeInBuffered(media, t);
} catch { return false; }
}
// we check both elements readiness
function bothPlayableAt(t) {
return canPlayAt(videoEl, t) && canPlayAt(audio, t);
}
@ -172,6 +216,30 @@ document.addEventListener("DOMContentLoaded", () => {
}
}
// status / error UI using the same box
const errorBox = document.getElementById('loopedIndicator');
function showError(msg) {
if (errorBox) {
errorBox.textContent = msg;
errorBox.style.display = 'block';
errorBox.style.width = 'fit-content';
}
}
function showStatus(msg) {
if (errorBox) {
errorBox.textContent = msg;
errorBox.style.display = 'block';
errorBox.style.width = 'fit-content';
}
}
let statusHideTimer = null;
function hideStatus(delay = 250) {
try { clearTimeout(statusHideTimer); } catch {}
statusHideTimer = setTimeout(() => {
if (errorBox) errorBox.style.display = 'none';
}, delay);
}
function startSyncLoop() {
clearSyncLoop();
syncInterval = setInterval(() => {
@ -181,9 +249,10 @@ document.addEventListener("DOMContentLoaded", () => {
const delta = vt - at;
// if drift is huge (desync >3.5s), resync both
if (Math.abs(delta) > RESYNC_DRIFT_LIMIT) {
pauseTogether();
setTimeout(() => playTogether({ allowMutedRetry: true }), 150);
setTimeout(() => requestPlayWhenReady(true), 150);
return;
}
@ -199,6 +268,7 @@ document.addEventListener("DOMContentLoaded", () => {
try { audio.playbackRate = 1; } catch {}
}
// if one gets muted unexpectedly we fix it (but only if not user-muted)
if (!userMutedVideo && video.muted() && !prevVideoMuted) {
try { video.muted(false); } catch {}
}
@ -206,6 +276,7 @@ document.addEventListener("DOMContentLoaded", () => {
try { audio.muted = false; } catch {}
}
// keep Media Session position state fresh (when available)
try {
if ('mediaSession' in navigator && navigator.mediaSession.setPositionState) {
navigator.mediaSession.setPositionState({
@ -244,23 +315,34 @@ document.addEventListener("DOMContentLoaded", () => {
} catch { return false; }
}
// block playing while loading; queue it to resume when both can actually play
function requestPlayWhenReady(allowMutedRetry = true) {
const t = Number(video.currentTime());
if (!bothPlayableAt(t)) {
pendingPlayRequest = true;
resumeAfterBuffer = true;
showStatus('Buffering…');
pauseTogether();
return;
}
playTogether({ allowMutedRetry });
}
async function playTogether({ allowMutedRetry = true } = {}) {
if (syncing || restarting) return;
syncing = true;
try {
// if either is still loading / not ready, don't attempt play
hideStatus(0); // clear any buffering text right away when attempting to start
const t = Number(video.currentTime());
if (!bothPlayableAt(t)) {
// show buffering indicator
showStatus("buffering...");
pendingPlayRequest = true;
resumeAfterBuffer = true;
showStatus('Buffering…');
pauseTogether();
return;
}
clearStatus(); // hide any waiting message once we know play will proceed
if (isNaN(t)) return;
if (Math.abs(Number(audio.currentTime) - t) > 0.05) {
if (isFinite(t) && Math.abs(Number(audio.currentTime) - t) > 0.05) {
safeSetCT(audio, t);
}
@ -268,6 +350,7 @@ document.addEventListener("DOMContentLoaded", () => {
try { const p = video.play(); if (p && p.then) await p; } catch { vOk = false; }
aOk = await tryPlay(audio);
// If either fails, consider muted retry
if (allowMutedRetry && (!vOk || !aOk)) {
prevVideoMuted = !!video.muted();
prevAudioMuted = !!audio.muted;
@ -278,20 +361,25 @@ document.addEventListener("DOMContentLoaded", () => {
await tryPlay(audio);
}
// If video succeeded but audio failed, show error and retry a bit later
if (!vOk && aOk) {
video.play().catch(() => {
showError('Video failed to start.');
setTimeout(() => {
video.play().catch(() => showError('Video retry failed.'));
}, 3000);
});
try {
video.play().catch(() => {
showError('Video failed to start.');
setTimeout(() => {
video.play().catch(() => showError('Video retry failed.'));
}, 3000);
});
} catch {}
}
if (vOk && !aOk) {
audio.play().catch(() => showError('Audio failed to start.'));
showStatus('Buffering audio…');
try {
audio.play().catch(() => showError('Audio failed to start.'));
} catch {}
}
if (!syncInterval) startSyncLoop();
} finally {
syncing = false;
}
@ -309,31 +397,9 @@ document.addEventListener("DOMContentLoaded", () => {
}
}
const errorBox = document.getElementById('loopedIndicator');
const statusBox = document.getElementById('statusIndicator'); // you should create an element to show "buffering..." etc
function showError(msg) {
if (errorBox) {
errorBox.textContent = msg;
errorBox.style.display = 'block';
errorBox.style.width = 'fit-content';
}
}
function showStatus(msg) {
if (statusBox) {
statusBox.textContent = msg;
statusBox.style.display = 'block';
statusBox.style.width = 'fit-content';
}
}
function clearStatus() {
if (statusBox) {
statusBox.style.display = 'none';
statusBox.textContent = "";
}
}
const clamp = v => Math.max(0, Math.min(1, Number(v)));
// media session controls work, these are legit so anoying to work with
function setupMediaSession() {
if ('mediaSession' in navigator) {
try {
@ -345,8 +411,10 @@ document.addEventListener("DOMContentLoaded", () => {
]
});
} catch {}
navigator.mediaSession.setActionHandler('play', () => playTogether());
navigator.mediaSession.setActionHandler('play', () => requestPlayWhenReady(true));
navigator.mediaSession.setActionHandler('pause', pauseTogether);
// extra handlers for better UX on hardware keys / OS UIs
try {
navigator.mediaSession.setActionHandler('seekforward', (d) => {
const inc = Number(d?.seekOffset) || 10;
@ -368,6 +436,7 @@ document.addEventListener("DOMContentLoaded", () => {
}
}
// progress save/restore (safe bounds)
const PROGRESS_KEY = `progress-${vidKey}`;
function restoreProgress() {
try {
@ -376,49 +445,74 @@ document.addEventListener("DOMContentLoaded", () => {
if (isFinite(saved) && saved > 3 && dur && saved < (dur - 10)) {
video.currentTime(saved);
safeSetCT(audio, saved);
firstSeekDone = true;
firstSeekDone = true; // prevent immediate reseek jitter
}
} catch {}
}
function saveProgressThrottled() {
// simple throttle by modulo of seconds
try {
const t = Math.floor(Number(video.currentTime()) || 0);
if (t % 2 === 0) localStorage.setItem(PROGRESS_KEY, String(t));
} catch {}
}
// network resilience (stall/waiting recovery)
function pauseForBuffer(label) {
if (!video.paused() || !audio.paused()) {
resumeAfterBuffer = true;
}
showStatus(`${label} buffering…`);
pauseTogether();
pendingPlayRequest = true;
}
function maybeResumeAfterBuffer() {
if (pendingPlayRequest || resumeAfterBuffer) {
pendingPlayRequest = false;
resumeAfterBuffer = false;
hideStatus(100);
requestPlayWhenReady(true);
} else {
hideStatus(200);
}
}
function wireResilience(el, label) {
try {
el.addEventListener('waiting', () => {
showStatus("buffering...");
try { audio.pause(); } catch {}
try { video.pause(); } catch {}
// when video or audio goes into waiting, pause both to avoid audio ghosting
pauseForBuffer(label);
});
el.addEventListener('stalled', () => {
showStatus("buffering...");
try { audio.pause(); } catch {}
try { video.pause(); } catch {}
showStatus(`${label} stalled…`);
pauseForBuffer(label);
});
el.addEventListener('suspend', () => {
/* no-op; advisory */
});
el.addEventListener('emptied', () => {
showError(`${label} source emptied`);
try { audio.pause(); } catch {}
try { video.pause(); } catch {}
showStatus(`${label} source emptied`);
pauseForBuffer(label);
});
el.addEventListener('error', () => {
showError(`${label} error`);
try { audio.pause(); } catch {}
try { video.pause(); } catch {}
pauseForBuffer(label);
});
el.addEventListener('canplay', () => {
// when media recovers, clear status and try resume
clearStatus();
if (!video.paused() || !audio.paused()) {
playTogether();
}
// hide the text after it stops; auto-resume if the user was trying to play
maybeResumeAfterBuffer();
});
el.addEventListener('canplaythrough', () => {
maybeResumeAfterBuffer();
});
el.addEventListener('playing', () => {
hideStatus(120);
});
} catch {}
}
// guards to ensure elements exist before heavy sync logic
const hasExternalAudio = !!audio && audio.tagName === 'AUDIO' && !!pickAudioSrc();
if (qua !== "medium" && hasExternalAudio) {
@ -432,19 +526,21 @@ document.addEventListener("DOMContentLoaded", () => {
};
elm.addEventListener('loadeddata', onLoaded, { once: true });
elm.addEventListener('loadedmetadata', onLoaded, { once: true });
// also consider canplay as a fallback readiness signal
elm.addEventListener('canplay', onLoaded, { once: true });
};
const tryStart = () => {
if (audioReady && videoReady && !restarting) {
// restore progress once we know duration/metadata
restoreProgress();
const t = Number(video.currentTime());
if (isFinite(t) && Math.abs(Number(audio.currentTime) - t) > 0.1) {
safeSetCT(audio, t);
}
if (bothPlayableAt(t)) {
playTogether({ allowMutedRetry: true });
} else {
if (isFinite(t) && Math.abs(Number(audio.currentTime) - t) > 0.1) safeSetCT(audio, t);
if (bothPlayableAt(t)) requestPlayWhenReady(true);
else {
pendingPlayRequest = true;
showStatus('Buffering…');
pauseTogether();
}
setupMediaSession();
@ -454,33 +550,22 @@ document.addEventListener("DOMContentLoaded", () => {
attachRetry(audio, pickAudioSrc, () => { audioReady = true; });
attachRetry(videoEl, () => videoSrc, () => { videoReady = true; });
// todo: fiixxx mute stuff lol
video.on('volumechange', () => {
try {
const isMuted = video.muted();
if (isMuted !== userMutedVideo) {
userMutedVideo = isMuted;
}
if (!isMuted && !userMutedVideo) {
audio.muted = false;
}
if (audio) {
audio.muted = isMuted;
}
if (!video.muted()) {
audio.volume = clamp(video.volume());
}
// record user intent
userMutedVideo = isMuted;
// sync audio mute to video
audio.muted = isMuted;
if (!isMuted) audio.volume = clamp(video.volume());
} catch {}
});
// do not force video mute from audio side; just track user toggle on audio if exposed
audio.addEventListener('volumechange', () => {
try {
const isMuted = audio.muted;
if (isMuted !== userMutedAudio) {
userMutedAudio = isMuted;
}
if (!userMutedAudio) {
video.muted(false);
}
userMutedAudio = !!audio.muted;
} catch {}
});
@ -488,32 +573,56 @@ document.addEventListener("DOMContentLoaded", () => {
video.on('play', () => {
vIsPlaying = true;
if (!aIsPlaying) playTogether();
// don't let it play when loading; queue and auto start later
requestPlayWhenReady(true);
});
audio.addEventListener('play', () => {
aIsPlaying = true;
if (!vIsPlaying) playTogether();
// if user started audio first somehow, line up with video logic
if (!vIsPlaying) requestPlayWhenReady(true);
});
video.on('pause', () => {
vIsPlaying = false;
if (!restarting) {
// ensure audio also pauses
try { audio.pause(); } catch {}
hideStatus(150);
}
});
audio.addEventListener('pause', () => {
aIsPlaying = false;
if (!restarting) {
try { video.pause(); } catch {}
// if audio stopped while video is still playing, try to recover a few times
if (!restarting && !video.paused()) {
if (audioRetryTimer) clearTimeout(audioRetryTimer);
if (audioRetryCount < AUDIO_RETRY_LIMIT) {
audioRetryCount++;
showStatus('Buffering audio…');
audioRetryTimer = setTimeout(() => {
requestPlayWhenReady(true);
}, 300 + audioRetryCount * 200);
} else {
showError('Audio failed repeatedly.');
pauseTogether();
}
}
});
// reset retry counter when actually playing again
audio.addEventListener('playing', () => {
audioRetryCount = 0;
hideStatus(120);
});
// large seeks pause and resync
let wasPlayingBeforeSeek = false;
let lastSeekTime = 0;
video.on('seeking', () => {
if (restarting) return;
wasPlayingBeforeSeek = !video.paused();
lastSeekTime = Number(video.currentTime());
pendingPlayRequest = true; // treat seek as potential resume-after-buffer
showStatus('Buffering…');
});
video.on('seeked', () => {
@ -526,6 +635,7 @@ document.addEventListener("DOMContentLoaded", () => {
if (!firstSeekDone) {
safeSetCT(audio, newTime);
firstSeekDone = true;
requestPlayWhenReady(true);
return;
}
@ -533,22 +643,26 @@ document.addEventListener("DOMContentLoaded", () => {
pauseTogether();
safeSetCT(audio, newTime);
setTimeout(() => {
if (wasPlayingBeforeSeek && bothPlayableAt(newTime)) {
playTogether({ allowMutedRetry: true });
}
if (wasPlayingBeforeSeek) requestPlayWhenReady(true);
}, 180);
} else {
safeSetCT(audio, newTime);
if (wasPlayingBeforeSeek) requestPlayWhenReady(true);
}
});
// save progress periodically
try {
video.on('timeupdate', saveProgressThrottled);
} catch {}
// wire stall/err resilience
wireResilience(videoEl, 'Video');
wireResilience(audio, 'Audio');
// looping restarts properly
// doesnt work LOOOOOOOOL
// sooo... I guess, TODO: fix the looping??????
async function restartLoop() {
if (restarting) return;
restarting = true;
@ -563,12 +677,14 @@ document.addEventListener("DOMContentLoaded", () => {
} finally { restarting = false; }
}
// okay, this actually, legit, not working idk why guuuh
video.on('ended', () => {
if (restarting) return;
if (performance.now() < suppressEndedUntil) return;
if (desiredLoop) restartLoop();
else pauseTogether();
});
audio.addEventListener('ended', () => {
if (restarting) return;
if (performance.now() < suppressEndedUntil) return;
@ -576,19 +692,15 @@ document.addEventListener("DOMContentLoaded", () => {
else pauseTogether();
});
// resume automatically when either becomes playable again
videoEl.addEventListener('canplay', () => {
clearStatus();
if (!video.paused() || !audio.paused()) {
playTogether();
}
maybeResumeAfterBuffer();
});
audio.addEventListener('canplay', () => {
clearStatus();
if (!video.paused() || !audio.paused()) {
playTogether();
}
maybeResumeAfterBuffer();
});
// clean up on unload to avoid stray timers
try {
window.addEventListener('pagehide', () => { clearSyncLoop(); });
window.addEventListener('beforeunload', () => {
@ -598,12 +710,34 @@ document.addEventListener("DOMContentLoaded", () => {
});
} catch {}
} else {
// fallback when medium quality (no external <audio>) or audio element missing:
// keep Media Session + progress for the single video element so UX is still solid
try {
video.on('timeupdate', () => {
try { localStorage.setItem(`progress-${vidKey}`, String(Math.floor(Number(video.currentTime()) || 0))); } catch {}
});
} catch {}
setupMediaSession();
// also block play until the video itself is ready, for consistent UX
video.on('play', () => {
const t = Number(video.currentTime());
if (!canPlayAt(videoEl, t)) {
showStatus('Buffering…');
video.pause();
const onReady = () => {
videoEl.removeEventListener('canplay', onReady);
hideStatus(120);
try { video.play(); } catch {}
};
videoEl.addEventListener('canplay', onReady, { once: true });
} else {
hideStatus(0);
}
});
video.on('playing', () => hideStatus(120));
video.on('waiting', () => showStatus('Buffering…'));
video.on('canplay', () => hideStatus(120));
}
});