test seek fix
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@ -1,8 +1,7 @@
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// in the beginning.... god made mrrprpmnaynayaynaynayanyuwuuuwmauwnwanwaumawp :p
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var _yt_player = videojs;
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var versionclient = "youtube.player.web_20250907_22_RC00"
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document.addEventListener("DOMContentLoaded", () => {
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document.addEventListener("DOMContentLoaded", () => {
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// video.js 8 init - source can be seen in https://poketube.fun/static/vjs.min.js or the vjs.min.js file
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const video = videojs('video', {
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controls: true,
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@ -259,7 +258,11 @@ var versionclient = "youtube.player.web_20250907_22_RC00"
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});
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// seeks: keep tight alignment
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// fix: remember if video was actually playing before the seek, so we don't resume wrongly
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let wasPlayingBeforeSeek = false; // fix: track pre-seek playback state
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video.on('seeking', () => {
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wasPlayingBeforeSeek = !video.paused(); // fix: snapshot state
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audio.pause();
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clearSyncLoop();
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const vt = Number(video.currentTime());
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@ -269,8 +272,19 @@ var versionclient = "youtube.player.web_20250907_22_RC00"
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video.on('seeked', () => {
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const vt = Number(video.currentTime());
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if (Math.abs(vt - Number(audio.currentTime)) > 0.05) safeSetCT(audio, vt);
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if (audioReady) audio.play()?.catch(()=>{});
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if (!syncInterval) startSyncLoop();
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// fix: only resume if the player was playing before the seek (prevents "audio-only" after seek)
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if (wasPlayingBeforeSeek) {
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// make both tracks actually play; call video.play() explicitly to avoid desync where only audio resumes
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video.play()?.catch(()=>{});
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if (audioReady) audio.play()?.catch(()=>{});
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if (!syncInterval) startSyncLoop();
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} else {
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// if the user had paused before seeking, keep both paused and fully aligned
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try { video.pause(); } catch {}
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try { audio.pause(); } catch {}
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clearSyncLoop();
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}
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});
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// Detects when video or audio finishes buffering; nudge sync
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@ -371,7 +385,7 @@ var versionclient = "youtube.player.web_20250907_22_RC00"
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const keepTime = Number(video.currentTime());
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// pause & clear sync while we refetch (quiet)
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// pause & clear sync while we refetch
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try { video.pause(); } catch {}
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try { audio.pause(); } catch {}
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clearSyncLoop();
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@ -567,6 +581,7 @@ var versionclient = "youtube.player.web_20250907_22_RC00"
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});
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}
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});
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// hai!! if ur asking why are they here - its for smth in the future!!!!!!
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