fix stuff + add stuff

This commit is contained in:
ashley 2025-10-06 15:43:25 +02:00
parent efa44fbbb1
commit 43b660e3ca

View File

@ -3,6 +3,7 @@ var _yt_player = videojs;
var versionclient = "youtube.player.web_20250917_22_RC00"
document.addEventListener("DOMContentLoaded", () => {
// video.js 8 init - source can be seen in https://poketube.fun/static/vjs.min.js or the vjs.min.js file
const video = videojs('video', {
@ -24,7 +25,7 @@ document.addEventListener("DOMContentLoaded", () => {
const audioEl = document.getElementById('aud');
let volGuard = false;
// FIX: ensure inline playback hint for iOS/Safari
// FIX: inline playback hint for iOS/Safari
try { videoEl.setAttribute('playsinline', ''); videoEl.setAttribute('webkit-playsinline', ''); } catch {}
// global anti-ping-pong guard
@ -54,15 +55,10 @@ document.addEventListener("DOMContentLoaded", () => {
let seekingInProgress = false;
let resumeAfterSeek = false;
// FIX: bridge freeze to stop play/pause mirroring during/after seeks
let bridgeDisabled = false;
let bridgeEnableTimer = null;
const BRIDGE_GRACE_MS = 600;
function disableBridge(ms = BRIDGE_GRACE_MS) {
bridgeDisabled = true;
if (bridgeEnableTimer) clearTimeout(bridgeEnableTimer);
bridgeEnableTimer = setTimeout(() => { bridgeDisabled = false; }, ms);
}
// FIX: settle window after seek to ignore noisy events
let seekSettleUntil = 0;
const SEEK_SETTLE_MS = 500;
const inSeekSettle = () => performance.now() < seekSettleUntil;
// FIX: state arbiter watchdog (forces both to share same paused/playing state)
let arbiterTimer = null;
@ -70,7 +66,7 @@ document.addEventListener("DOMContentLoaded", () => {
function startArbiter() {
if (arbiterTimer) clearInterval(arbiterTimer);
arbiterTimer = setInterval(() => {
if (syncing || restarting || seekingInProgress || bridgeDisabled) return;
if (syncing || restarting || seekingInProgress || inSeekSettle()) return;
// treat "playing" strictly; ended counts as paused
const vPlaying = !video.paused() && !video.ended();
@ -147,7 +143,7 @@ document.addEventListener("DOMContentLoaded", () => {
const rs = Number(media.readyState || 0);
if (!isFinite(t)) return false;
// HAVE_FUTURE_DATA (3) or better means imminent playback
if (rs >= 3) return true;
if (rs >= 3) return true; // FIX: rely on readyState for can-play gate
return timeInBuffered(media, t);
} catch { return false; }
}
@ -214,7 +210,7 @@ document.addEventListener("DOMContentLoaded", () => {
// FIX: unified play/pause coordinators (no ping-pong)
async function playTogether({ allowMutedRetry = true } = {}) {
if (syncing || restarting || seekingInProgress || bridgeDisabled) return; // FIX: don't start while seeking/bridged
if (syncing || restarting || seekingInProgress || inSeekSettle()) return; // FIX: don't start while seeking/settling
syncing = true;
try {
// align clocks first
@ -376,31 +372,31 @@ document.addEventListener("DOMContentLoaded", () => {
video.on('ratechange', () => { try { audio.playbackRate = video.playbackRate(); } catch {} });
// sync-safe event bridging using the coordinators (no ping-pong)
// FIX: sync-safe event bridging using the coordinators (no ping-pong)
video.on('play', () => {
if (seekingInProgress || bridgeDisabled) return; // FIX
if (syncing || restarting || seekingInProgress || inSeekSettle()) return; // FIX
vIsPlaying = true;
if (!aIsPlaying) playTogether({ allowMutedRetry: true });
});
audio.addEventListener('play', () => {
if (seekingInProgress || bridgeDisabled) return; // FIX
if (syncing || restarting || seekingInProgress || inSeekSettle()) return; // FIX
aIsPlaying = true;
if (!vIsPlaying) playTogether({ allowMutedRetry: true });
});
video.on('pause', () => {
if (restarting || seekingInProgress || bridgeDisabled) return; // FIX
if (syncing || restarting || seekingInProgress || inSeekSettle()) return; // FIX
vIsPlaying = false;
pauseTogether();
});
audio.addEventListener('pause', () => {
if (restarting || seekingInProgress || bridgeDisabled) return; // FIX
if (syncing || restarting || seekingInProgress || inSeekSettle()) return; // FIX
aIsPlaying = false;
pauseTogether();
});
video.on('waiting', () => {
if (restarting || seekingInProgress) return; // FIX
if (syncing || restarting || seekingInProgress || inSeekSettle()) return; // FIX
vIsPlaying = false;
try { audio.pause(); } catch{};
clearSyncLoop();
@ -436,106 +432,74 @@ document.addEventListener("DOMContentLoaded", () => {
tick();
});
// FIX: wait for *both* to report 'playing' (true co-play), with a short timeout
const waitBothPlaying = (timeoutMs = 800) => new Promise(resolve => {
const start = performance.now();
const tick = () => {
if (vIsPlaying && aIsPlaying) return resolve(true);
if (performance.now() - start > timeoutMs) return resolve(false);
setTimeout(tick, 30);
};
tick();
});
// --- SEEK RESUME ATTEMPTS: limited retries, then give up to avoid infinite ping-pong
let seekResumeAttempts = 0;
const SEEK_MAX_ATTEMPTS = 3;
const SEEK_RETRY_MS = 180;
// suppress spurious 'ended' right after seeks (mobile/browser quirk guard)
let wasPlayingBeforeSeek = false;
// FIX: track *audio* seeks too
audio.addEventListener('seeking', () => {
if (restarting) return;
seekingInProgress = true;
seekSettleUntil = performance.now() + SEEK_SETTLE_MS;
try { video.pause(); } catch {}
try { audio.pause(); } catch {}
clearSyncLoop();
aIsPlaying = false; vIsPlaying = false;
});
audio.addEventListener('seeked', async () => {
if (restarting) return;
seekSettleUntil = performance.now() + SEEK_SETTLE_MS;
const vt = Number(video.currentTime());
if (Math.abs(vt - Number(audio.currentTime)) > 0.05) safeSetCT(audio, vt);
// only resume if we were playing before the seek gesture;
// resumeAfterSeek is keyed off the video 'seeking' handler below.
if (resumeAfterSeek) {
await waitUntilPlayable(vt, 1000);
playTogether({ allowMutedRetry: false });
} else {
pauseTogether();
}
seekingInProgress = false;
});
video.on('seeking', () => {
if (restarting) return;
seekingInProgress = true; // FIX
disableBridge(1200); // FIX: freeze mirroring while the seek settles
seekSettleUntil = performance.now() + SEEK_SETTLE_MS; // FIX
wasPlayingBeforeSeek = !video.paused();
resumeAfterSeek = wasPlayingBeforeSeek; // FIX
// Atomically pause both if target likely not fully buffered, otherwise keep playing
const target = Number(video.currentTime());
const bothBuffered = bothPlayableAt(target);
if (!bothBuffered) {
pauseTogether(); // FIX: stop both sides during seek if not buffered
} else {
// If both are buffered we don't forcibly pause. But still freeze mirroring briefly.
}
const vt = target;
try { video.pause(); } catch {} // FIX: pause both while scrubbing
try { audio.pause(); } catch {} // FIX
clearSyncLoop();
const vt = Number(video.currentTime());
if (Math.abs(vt - Number(audio.currentTime)) > 0.1) safeSetCT(audio, vt);
vIsPlaying = false; aIsPlaying = false; // FIX
stopArbiter(); // FIX: arbiter off during seek window
seekResumeAttempts = 0; // reset attempts for this seek
});
video.on('seeked', async () => {
if (restarting) return;
seekSettleUntil = performance.now() + SEEK_SETTLE_MS; // FIX
const vt = Number(video.currentTime());
if (Math.abs(vt - Number(audio.currentTime)) > 0.05) safeSetCT(audio, vt);
// If both are already playable at the target, resume immediately (no pause->play dance)
if (resumeAfterSeek && bothPlayableAt(vt)) {
// quick resume: attempt to play both, but limited retries
seekResumeAttempts = 0;
try {
await playTogether({ allowMutedRetry: true });
// wait for them to actually report playing
const ok = await waitBothPlaying(600);
if (!ok) {
// retry a few times with small delays
while (!ok && seekResumeAttempts < SEEK_MAX_ATTEMPTS) {
seekResumeAttempts++;
await new Promise(r => setTimeout(r, SEEK_RETRY_MS));
await playTogether({ allowMutedRetry: true });
if (await waitBothPlaying(500)) break;
}
}
} catch {}
} else if (resumeAfterSeek) {
// target not immediately playable: wait until playable then resume (with retries)
const playable = await waitUntilPlayable(vt, 1000);
if (playable) {
try {
await playTogether({ allowMutedRetry: true });
await waitBothPlaying(800);
} catch {}
} else {
// final attempt strategy: try a couple more times, but then give up (avoid ping-pong)
while (seekResumeAttempts < SEEK_MAX_ATTEMPTS && !(vIsPlaying && aIsPlaying)) {
seekResumeAttempts++;
await new Promise(r => setTimeout(r, SEEK_RETRY_MS));
try { await playTogether({ allowMutedRetry: true }); } catch {}
if (await waitBothPlaying(400)) break;
}
}
// FIX: only resume once the new point is playable; avoid first-load ping-pong
if (resumeAfterSeek) {
await waitUntilPlayable(vt, 1000);
playTogether({ allowMutedRetry: false }); // user was already playing
} else {
// user wasn't playing before seek — keep paused
pauseTogether();
}
// Re-enable bridge after a short grace (prevents first-load ping-pong)
disableBridge(300);
seekingInProgress = false;
resumeAfterSeek = false;
seekResumeAttempts = 0;
startArbiter(); // back on
seekingInProgress = false; // FIX
resumeAfterSeek = false; // FIX
});
video.on('canplaythrough', () => {
if (restarting || seekingInProgress) return; // FIX
if (restarting || seekingInProgress || inSeekSettle()) return; // FIX
const vt = Number(video.currentTime());
if (Math.abs(vt - Number(audio.currentTime)) > 0.1) safeSetCT(audio, vt);
});
audio.addEventListener('canplaythrough', () => {
if (restarting || seekingInProgress) return; // FIX
if (restarting || seekingInProgress || inSeekSettle()) return; // FIX
const vt = Number(video.currentTime());
if (Math.abs(vt - Number(audio.currentTime)) > 0.1) safeSetCT(audio, vt);
});
@ -585,7 +549,7 @@ document.addEventListener("DOMContentLoaded", () => {
startArbiter();
}
});
// https://codeberg.org/ashley/poke/src/branch/main/src/libpoketube/libpoketube-youtubei-objects.json