Jonas Jenwald 82d127883d Stop duplicating the platform getter in multiple files
Currently both of the `AnnotationElement` and `KeyboardManager` classes contain *identical* `platform` getters, which seems like unnecessary duplication.
With the pre-processor we can also limit the feature-testing to only GENERIC builds, since `navigator` should always be available in browsers.
2022-11-29 12:14:40 +01:00

1043 lines
23 KiB
JavaScript

/* Copyright 2022 Mozilla Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/** @typedef {import("./editor.js").AnnotationEditor} AnnotationEditor */
// eslint-disable-next-line max-len
/** @typedef {import("./annotation_editor_layer.js").AnnotationEditorLayer} AnnotationEditorLayer */
import {
AnnotationEditorPrefix,
AnnotationEditorType,
FeatureTest,
shadow,
Util,
warn,
} from "../../shared/util.js";
import { getColorValues, getRGB } from "../display_utils.js";
function bindEvents(obj, element, names) {
for (const name of names) {
element.addEventListener(name, obj[name].bind(obj));
}
}
/**
* Convert a number between 0 and 100 into an hex number between 0 and 255.
* @param {number} opacity
* @return {string}
*/
function opacityToHex(opacity) {
return Math.round(Math.min(255, Math.max(1, 255 * opacity)))
.toString(16)
.padStart(2, "0");
}
/**
* Class to create some unique ids for the different editors.
*/
class IdManager {
#id = 0;
/**
* Get a unique id.
* @returns {string}
*/
getId() {
return `${AnnotationEditorPrefix}${this.#id++}`;
}
}
/**
* Class to handle undo/redo.
* Commands are just saved in a buffer.
* If we hit some memory issues we could likely use a circular buffer.
* It has to be used as a singleton.
*/
class CommandManager {
#commands = [];
#locked = false;
#maxSize;
#position = -1;
constructor(maxSize = 128) {
this.#maxSize = maxSize;
}
/**
* @typedef {Object} addOptions
* @property {function} cmd
* @property {function} undo
* @property {boolean} mustExec
* @property {number} type
* @property {boolean} overwriteIfSameType
* @property {boolean} keepUndo
*/
/**
* Add a new couple of commands to be used in case of redo/undo.
* @param {addOptions} options
*/
add({
cmd,
undo,
mustExec,
type = NaN,
overwriteIfSameType = false,
keepUndo = false,
}) {
if (mustExec) {
cmd();
}
if (this.#locked) {
return;
}
const save = { cmd, undo, type };
if (this.#position === -1) {
if (this.#commands.length > 0) {
// All the commands have been undone and then a new one is added
// hence we clear the queue.
this.#commands.length = 0;
}
this.#position = 0;
this.#commands.push(save);
return;
}
if (overwriteIfSameType && this.#commands[this.#position].type === type) {
// For example when we change a color we don't want to
// be able to undo all the steps, hence we only want to
// keep the last undoable action in this sequence of actions.
if (keepUndo) {
save.undo = this.#commands[this.#position].undo;
}
this.#commands[this.#position] = save;
return;
}
const next = this.#position + 1;
if (next === this.#maxSize) {
this.#commands.splice(0, 1);
} else {
this.#position = next;
if (next < this.#commands.length) {
this.#commands.splice(next);
}
}
this.#commands.push(save);
}
/**
* Undo the last command.
*/
undo() {
if (this.#position === -1) {
// Nothing to undo.
return;
}
// Avoid to insert something during the undo execution.
this.#locked = true;
this.#commands[this.#position].undo();
this.#locked = false;
this.#position -= 1;
}
/**
* Redo the last command.
*/
redo() {
if (this.#position < this.#commands.length - 1) {
this.#position += 1;
// Avoid to insert something during the redo execution.
this.#locked = true;
this.#commands[this.#position].cmd();
this.#locked = false;
}
}
/**
* Check if there is something to undo.
* @returns {boolean}
*/
hasSomethingToUndo() {
return this.#position !== -1;
}
/**
* Check if there is something to redo.
* @returns {boolean}
*/
hasSomethingToRedo() {
return this.#position < this.#commands.length - 1;
}
destroy() {
this.#commands = null;
}
}
/**
* Class to handle the different keyboards shortcuts we can have on mac or
* non-mac OSes.
*/
class KeyboardManager {
/**
* Create a new keyboard manager class.
* @param {Array<Array>} callbacks - an array containing an array of shortcuts
* and a callback to call.
* A shortcut is a string like `ctrl+c` or `mac+ctrl+c` for mac OS.
*/
constructor(callbacks) {
this.buffer = [];
this.callbacks = new Map();
this.allKeys = new Set();
const { isMac } = FeatureTest.platform;
for (const [keys, callback] of callbacks) {
for (const key of keys) {
const isMacKey = key.startsWith("mac+");
if (isMac && isMacKey) {
this.callbacks.set(key.slice(4), callback);
this.allKeys.add(key.split("+").at(-1));
} else if (!isMac && !isMacKey) {
this.callbacks.set(key, callback);
this.allKeys.add(key.split("+").at(-1));
}
}
}
}
/**
* Serialize an event into a string in order to match a
* potential key for a callback.
* @param {KeyboardEvent} event
* @returns {string}
*/
#serialize(event) {
if (event.altKey) {
this.buffer.push("alt");
}
if (event.ctrlKey) {
this.buffer.push("ctrl");
}
if (event.metaKey) {
this.buffer.push("meta");
}
if (event.shiftKey) {
this.buffer.push("shift");
}
this.buffer.push(event.key);
const str = this.buffer.join("+");
this.buffer.length = 0;
return str;
}
/**
* Execute a callback, if any, for a given keyboard event.
* The self is used as `this` in the callback.
* @param {Object} self.
* @param {KeyboardEvent} event
* @returns
*/
exec(self, event) {
if (!this.allKeys.has(event.key)) {
return;
}
const callback = this.callbacks.get(this.#serialize(event));
if (!callback) {
return;
}
callback.bind(self)();
event.stopPropagation();
event.preventDefault();
}
}
class ColorManager {
static _colorsMapping = new Map([
["CanvasText", [0, 0, 0]],
["Canvas", [255, 255, 255]],
]);
get _colors() {
if (
typeof PDFJSDev !== "undefined" &&
PDFJSDev.test("LIB") &&
typeof document === "undefined"
) {
return shadow(this, "_colors", ColorManager._colorsMapping);
}
const colors = new Map([
["CanvasText", null],
["Canvas", null],
]);
getColorValues(colors);
return shadow(this, "_colors", colors);
}
/**
* In High Contrast Mode, the color on the screen is not always the
* real color used in the pdf.
* For example in some cases white can appear to be black but when saving
* we want to have white.
* @param {string} color
* @returns {Array<number>}
*/
convert(color) {
const rgb = getRGB(color);
if (!window.matchMedia("(forced-colors: active)").matches) {
return rgb;
}
for (const [name, RGB] of this._colors) {
if (RGB.every((x, i) => x === rgb[i])) {
return ColorManager._colorsMapping.get(name);
}
}
return rgb;
}
/**
* An input element must have its color value as a hex string
* and not as color name.
* So this function converts a name into an hex string.
* @param {string} name
* @returns {string}
*/
getHexCode(name) {
const rgb = this._colors.get(name);
if (!rgb) {
return name;
}
return Util.makeHexColor(...rgb);
}
}
/**
* A pdf has several pages and each of them when it will rendered
* will have an AnnotationEditorLayer which will contain the some
* new Annotations associated to an editor in order to modify them.
*
* This class is used to manage all the different layers, editors and
* some action like copy/paste, undo/redo, ...
*/
class AnnotationEditorUIManager {
#activeEditor = null;
#allEditors = new Map();
#allLayers = new Map();
#commandManager = new CommandManager();
#currentPageIndex = 0;
#editorTypes = null;
#eventBus = null;
#idManager = new IdManager();
#isEnabled = false;
#mode = AnnotationEditorType.NONE;
#selectedEditors = new Set();
#boundCopy = this.copy.bind(this);
#boundCut = this.cut.bind(this);
#boundPaste = this.paste.bind(this);
#boundKeydown = this.keydown.bind(this);
#boundOnEditingAction = this.onEditingAction.bind(this);
#boundOnPageChanging = this.onPageChanging.bind(this);
#previousStates = {
isEditing: false,
isEmpty: true,
hasSomethingToUndo: false,
hasSomethingToRedo: false,
hasSelectedEditor: false,
};
#container = null;
static _keyboardManager = new KeyboardManager([
[["ctrl+a", "mac+meta+a"], AnnotationEditorUIManager.prototype.selectAll],
[["ctrl+z", "mac+meta+z"], AnnotationEditorUIManager.prototype.undo],
[
["ctrl+y", "ctrl+shift+Z", "mac+meta+shift+Z"],
AnnotationEditorUIManager.prototype.redo,
],
[
[
"Backspace",
"alt+Backspace",
"ctrl+Backspace",
"shift+Backspace",
"mac+Backspace",
"mac+alt+Backspace",
"mac+ctrl+Backspace",
"Delete",
"ctrl+Delete",
"shift+Delete",
],
AnnotationEditorUIManager.prototype.delete,
],
[["Escape", "mac+Escape"], AnnotationEditorUIManager.prototype.unselectAll],
]);
constructor(container, eventBus) {
this.#container = container;
this.#eventBus = eventBus;
this.#eventBus._on("editingaction", this.#boundOnEditingAction);
this.#eventBus._on("pagechanging", this.#boundOnPageChanging);
}
destroy() {
this.#removeKeyboardManager();
this.#eventBus._off("editingaction", this.#boundOnEditingAction);
this.#eventBus._off("pagechanging", this.#boundOnPageChanging);
for (const layer of this.#allLayers.values()) {
layer.destroy();
}
this.#allLayers.clear();
this.#allEditors.clear();
this.#activeEditor = null;
this.#selectedEditors.clear();
this.#commandManager.destroy();
}
onPageChanging({ pageNumber }) {
this.#currentPageIndex = pageNumber - 1;
}
focusMainContainer() {
this.#container.focus();
}
#addKeyboardManager() {
// The keyboard events are caught at the container level in order to be able
// to execute some callbacks even if the current page doesn't have focus.
this.#container.addEventListener("keydown", this.#boundKeydown);
}
#removeKeyboardManager() {
this.#container.removeEventListener("keydown", this.#boundKeydown);
}
#addCopyPasteListeners() {
document.addEventListener("copy", this.#boundCopy);
document.addEventListener("cut", this.#boundCut);
document.addEventListener("paste", this.#boundPaste);
}
#removeCopyPasteListeners() {
document.removeEventListener("copy", this.#boundCopy);
document.removeEventListener("cut", this.#boundCut);
document.removeEventListener("paste", this.#boundPaste);
}
/**
* Copy callback.
* @param {ClipboardEvent} event
*/
copy(event) {
event.preventDefault();
if (this.#activeEditor) {
// An editor is being edited so just commit it.
this.#activeEditor.commitOrRemove();
}
if (!this.hasSelection) {
return;
}
const editors = [];
for (const editor of this.#selectedEditors) {
if (!editor.isEmpty()) {
editors.push(editor.serialize());
}
}
if (editors.length === 0) {
return;
}
event.clipboardData.setData("application/pdfjs", JSON.stringify(editors));
}
/**
* Cut callback.
* @param {ClipboardEvent} event
*/
cut(event) {
this.copy(event);
this.delete();
}
/**
* Paste callback.
* @param {ClipboardEvent} event
*/
paste(event) {
event.preventDefault();
let data = event.clipboardData.getData("application/pdfjs");
if (!data) {
return;
}
try {
data = JSON.parse(data);
} catch (ex) {
warn(`paste: "${ex.message}".`);
return;
}
if (!Array.isArray(data)) {
return;
}
this.unselectAll();
const layer = this.#allLayers.get(this.#currentPageIndex);
try {
const newEditors = [];
for (const editor of data) {
const deserializedEditor = layer.deserialize(editor);
if (!deserializedEditor) {
return;
}
newEditors.push(deserializedEditor);
}
const cmd = () => {
for (const editor of newEditors) {
this.#addEditorToLayer(editor);
}
this.#selectEditors(newEditors);
};
const undo = () => {
for (const editor of newEditors) {
editor.remove();
}
};
this.addCommands({ cmd, undo, mustExec: true });
} catch (ex) {
warn(`paste: "${ex.message}".`);
}
}
/**
* Keydown callback.
* @param {KeyboardEvent} event
*/
keydown(event) {
if (!this.getActive()?.shouldGetKeyboardEvents()) {
AnnotationEditorUIManager._keyboardManager.exec(this, event);
}
}
/**
* Execute an action for a given name.
* For example, the user can click on the "Undo" entry in the context menu
* and it'll trigger the undo action.
* @param {Object} details
*/
onEditingAction(details) {
if (["undo", "redo", "delete", "selectAll"].includes(details.name)) {
this[details.name]();
}
}
/**
* Update the different possible states of this manager, e.g. is there
* something to undo, redo, ...
* @param {Object} details
*/
#dispatchUpdateStates(details) {
const hasChanged = Object.entries(details).some(
([key, value]) => this.#previousStates[key] !== value
);
if (hasChanged) {
this.#eventBus.dispatch("annotationeditorstateschanged", {
source: this,
details: Object.assign(this.#previousStates, details),
});
}
}
#dispatchUpdateUI(details) {
this.#eventBus.dispatch("annotationeditorparamschanged", {
source: this,
details,
});
}
/**
* Set the editing state.
* It can be useful to temporarily disable it when the user is editing a
* FreeText annotation.
* @param {boolean} isEditing
*/
setEditingState(isEditing) {
if (isEditing) {
this.#addKeyboardManager();
this.#addCopyPasteListeners();
this.#dispatchUpdateStates({
isEditing: this.#mode !== AnnotationEditorType.NONE,
isEmpty: this.#isEmpty(),
hasSomethingToUndo: this.#commandManager.hasSomethingToUndo(),
hasSomethingToRedo: this.#commandManager.hasSomethingToRedo(),
hasSelectedEditor: false,
});
} else {
this.#removeKeyboardManager();
this.#removeCopyPasteListeners();
this.#dispatchUpdateStates({
isEditing: false,
});
}
}
registerEditorTypes(types) {
if (this.#editorTypes) {
return;
}
this.#editorTypes = types;
for (const editorType of this.#editorTypes) {
this.#dispatchUpdateUI(editorType.defaultPropertiesToUpdate);
}
}
/**
* Get an id.
* @returns {string}
*/
getId() {
return this.#idManager.getId();
}
/**
* Add a new layer for a page which will contains the editors.
* @param {AnnotationEditorLayer} layer
*/
addLayer(layer) {
this.#allLayers.set(layer.pageIndex, layer);
if (this.#isEnabled) {
layer.enable();
} else {
layer.disable();
}
}
/**
* Remove a layer.
* @param {AnnotationEditorLayer} layer
*/
removeLayer(layer) {
this.#allLayers.delete(layer.pageIndex);
}
/**
* Change the editor mode (None, FreeText, Ink, ...)
* @param {number} mode
*/
updateMode(mode) {
this.#mode = mode;
if (mode === AnnotationEditorType.NONE) {
this.setEditingState(false);
this.#disableAll();
} else {
this.setEditingState(true);
this.#enableAll();
for (const layer of this.#allLayers.values()) {
layer.updateMode(mode);
}
}
}
/**
* Update the toolbar if it's required to reflect the tool currently used.
* @param {number} mode
* @returns {undefined}
*/
updateToolbar(mode) {
if (mode === this.#mode) {
return;
}
this.#eventBus.dispatch("switchannotationeditormode", {
source: this,
mode,
});
}
/**
* Update a parameter in the current editor or globally.
* @param {number} type
* @param {*} value
*/
updateParams(type, value) {
if (!this.#editorTypes) {
return;
}
for (const editor of this.#selectedEditors) {
editor.updateParams(type, value);
}
for (const editorType of this.#editorTypes) {
editorType.updateDefaultParams(type, value);
}
}
/**
* Enable all the layers.
*/
#enableAll() {
if (!this.#isEnabled) {
this.#isEnabled = true;
for (const layer of this.#allLayers.values()) {
layer.enable();
}
}
}
/**
* Disable all the layers.
*/
#disableAll() {
this.unselectAll();
if (this.#isEnabled) {
this.#isEnabled = false;
for (const layer of this.#allLayers.values()) {
layer.disable();
}
}
}
/**
* Get all the editors belonging to a give page.
* @param {number} pageIndex
* @returns {Array<AnnotationEditor>}
*/
getEditors(pageIndex) {
const editors = [];
for (const editor of this.#allEditors.values()) {
if (editor.pageIndex === pageIndex) {
editors.push(editor);
}
}
return editors;
}
/**
* Get an editor with the given id.
* @param {string} id
* @returns {AnnotationEditor}
*/
getEditor(id) {
return this.#allEditors.get(id);
}
/**
* Add a new editor.
* @param {AnnotationEditor} editor
*/
addEditor(editor) {
this.#allEditors.set(editor.id, editor);
}
/**
* Remove an editor.
* @param {AnnotationEditor} editor
*/
removeEditor(editor) {
this.#allEditors.delete(editor.id);
this.unselect(editor);
}
/**
* Add an editor to the layer it belongs to or add it to the global map.
* @param {AnnotationEditor} editor
*/
#addEditorToLayer(editor) {
const layer = this.#allLayers.get(editor.pageIndex);
if (layer) {
layer.addOrRebuild(editor);
} else {
this.addEditor(editor);
}
}
/**
* Set the given editor as the active one.
* @param {AnnotationEditor} editor
*/
setActiveEditor(editor) {
if (this.#activeEditor === editor) {
return;
}
this.#activeEditor = editor;
if (editor) {
this.#dispatchUpdateUI(editor.propertiesToUpdate);
}
}
/**
* Add or remove an editor the current selection.
* @param {AnnotationEditor} editor
*/
toggleSelected(editor) {
if (this.#selectedEditors.has(editor)) {
this.#selectedEditors.delete(editor);
editor.unselect();
this.#dispatchUpdateStates({
hasSelectedEditor: this.hasSelection,
});
return;
}
this.#selectedEditors.add(editor);
editor.select();
this.#dispatchUpdateUI(editor.propertiesToUpdate);
this.#dispatchUpdateStates({
hasSelectedEditor: true,
});
}
/**
* Set the last selected editor.
* @param {AnnotationEditor} editor
*/
setSelected(editor) {
for (const ed of this.#selectedEditors) {
if (ed !== editor) {
ed.unselect();
}
}
this.#selectedEditors.clear();
this.#selectedEditors.add(editor);
editor.select();
this.#dispatchUpdateUI(editor.propertiesToUpdate);
this.#dispatchUpdateStates({
hasSelectedEditor: true,
});
}
/**
* Check if the editor is selected.
* @param {AnnotationEditor} editor
*/
isSelected(editor) {
return this.#selectedEditors.has(editor);
}
/**
* Unselect an editor.
* @param {AnnotationEditor} editor
*/
unselect(editor) {
editor.unselect();
this.#selectedEditors.delete(editor);
this.#dispatchUpdateStates({
hasSelectedEditor: this.hasSelection,
});
}
get hasSelection() {
return this.#selectedEditors.size !== 0;
}
/**
* Undo the last command.
*/
undo() {
this.#commandManager.undo();
this.#dispatchUpdateStates({
hasSomethingToUndo: this.#commandManager.hasSomethingToUndo(),
hasSomethingToRedo: true,
isEmpty: this.#isEmpty(),
});
}
/**
* Redo the last undoed command.
*/
redo() {
this.#commandManager.redo();
this.#dispatchUpdateStates({
hasSomethingToUndo: true,
hasSomethingToRedo: this.#commandManager.hasSomethingToRedo(),
isEmpty: this.#isEmpty(),
});
}
/**
* Add a command to execute (cmd) and another one to undo it.
* @param {Object} params
*/
addCommands(params) {
this.#commandManager.add(params);
this.#dispatchUpdateStates({
hasSomethingToUndo: true,
hasSomethingToRedo: false,
isEmpty: this.#isEmpty(),
});
}
#isEmpty() {
if (this.#allEditors.size === 0) {
return true;
}
if (this.#allEditors.size === 1) {
for (const editor of this.#allEditors.values()) {
return editor.isEmpty();
}
}
return false;
}
/**
* Delete the current editor or all.
*/
delete() {
this.commitOrRemove();
if (!this.hasSelection) {
return;
}
const editors = [...this.#selectedEditors];
const cmd = () => {
for (const editor of editors) {
editor.remove();
}
};
const undo = () => {
for (const editor of editors) {
this.#addEditorToLayer(editor);
}
};
this.addCommands({ cmd, undo, mustExec: true });
}
commitOrRemove() {
// An editor is being edited so just commit it.
this.#activeEditor?.commitOrRemove();
}
/**
* Select the editors.
* @param {Array<AnnotationEditor>} editors
*/
#selectEditors(editors) {
this.#selectedEditors.clear();
for (const editor of editors) {
if (editor.isEmpty()) {
continue;
}
this.#selectedEditors.add(editor);
editor.select();
}
this.#dispatchUpdateStates({ hasSelectedEditor: true });
}
/**
* Select all the editors.
*/
selectAll() {
for (const editor of this.#selectedEditors) {
editor.commit();
}
this.#selectEditors(this.#allEditors.values());
}
/**
* Unselect all the selected editors.
*/
unselectAll() {
if (this.#activeEditor) {
// An editor is being edited so just commit it.
this.#activeEditor.commitOrRemove();
return;
}
if (this.#selectedEditors.size === 0) {
return;
}
for (const editor of this.#selectedEditors) {
editor.unselect();
}
this.#selectedEditors.clear();
this.#dispatchUpdateStates({
hasSelectedEditor: false,
});
}
/**
* Is the current editor the one passed as argument?
* @param {AnnotationEditor} editor
* @returns
*/
isActive(editor) {
return this.#activeEditor === editor;
}
/**
* Get the current active editor.
* @returns {AnnotationEditor|null}
*/
getActive() {
return this.#activeEditor;
}
/**
* Get the current editor mode.
* @returns {number}
*/
getMode() {
return this.#mode;
}
}
export {
AnnotationEditorUIManager,
bindEvents,
ColorManager,
CommandManager,
KeyboardManager,
opacityToHex,
};