fd03cd5493
We introduced the use of OffscreenCanvas in #14754 and this patch aims to use them for all kind of images. It'll slightly improve performances (and maybe slightly decrease memory use). Since an image can be rendered in using some transfer maps but because of OffscreenCanvas we don't have the underlying pixels array the transfer maps stuff is re-implemented in using the SVG filter feComponentTransfer.
135 lines
4.1 KiB
JavaScript
135 lines
4.1 KiB
JavaScript
/* Copyright 2022 Mozilla Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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import { FeatureTest, ImageKind } from "./util.js";
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function convertToRGBA(params) {
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switch (params.kind) {
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case ImageKind.GRAYSCALE_1BPP:
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return convertBlackAndWhiteToRGBA(params);
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case ImageKind.RGB_24BPP:
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return convertRGBToRGBA(params);
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}
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return null;
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}
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function convertBlackAndWhiteToRGBA({
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src,
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srcPos = 0,
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dest,
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width,
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height,
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nonBlackColor = 0xffffffff,
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inverseDecode = false,
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}) {
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const black = FeatureTest.isLittleEndian ? 0xff000000 : 0x000000ff;
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const [zeroMapping, oneMapping] = inverseDecode
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? [nonBlackColor, black]
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: [black, nonBlackColor];
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const widthInSource = width >> 3;
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const widthRemainder = width & 7;
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const srcLength = src.length;
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dest = new Uint32Array(dest.buffer);
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let destPos = 0;
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for (let i = 0; i < height; i++) {
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for (const max = srcPos + widthInSource; srcPos < max; srcPos++) {
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const elem = srcPos < srcLength ? src[srcPos] : 255;
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dest[destPos++] = elem & 0b10000000 ? oneMapping : zeroMapping;
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dest[destPos++] = elem & 0b1000000 ? oneMapping : zeroMapping;
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dest[destPos++] = elem & 0b100000 ? oneMapping : zeroMapping;
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dest[destPos++] = elem & 0b10000 ? oneMapping : zeroMapping;
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dest[destPos++] = elem & 0b1000 ? oneMapping : zeroMapping;
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dest[destPos++] = elem & 0b100 ? oneMapping : zeroMapping;
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dest[destPos++] = elem & 0b10 ? oneMapping : zeroMapping;
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dest[destPos++] = elem & 0b1 ? oneMapping : zeroMapping;
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}
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if (widthRemainder === 0) {
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continue;
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}
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const elem = srcPos < srcLength ? src[srcPos++] : 255;
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for (let j = 0; j < widthRemainder; j++) {
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dest[destPos++] = elem & (1 << (7 - j)) ? oneMapping : zeroMapping;
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}
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}
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return { srcPos, destPos };
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}
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function convertRGBToRGBA({
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src,
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srcPos = 0,
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dest,
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destPos = 0,
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width,
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height,
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}) {
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let i = 0;
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const len32 = src.length >> 2;
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const src32 = new Uint32Array(src.buffer, srcPos, len32);
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if (FeatureTest.isLittleEndian) {
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// It's a way faster to do the shuffle manually instead of working
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// component by component with some Uint8 arrays.
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for (; i < len32 - 2; i += 3, destPos += 4) {
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const s1 = src32[i]; // R2B1G1R1
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const s2 = src32[i + 1]; // G3R3B2G2
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const s3 = src32[i + 2]; // B4G4R4B3
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dest[destPos] = s1 | 0xff000000;
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dest[destPos + 1] = (s1 >>> 24) | (s2 << 8) | 0xff000000;
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dest[destPos + 2] = (s2 >>> 16) | (s3 << 16) | 0xff000000;
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dest[destPos + 3] = (s3 >>> 8) | 0xff000000;
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}
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for (let j = i * 4, jj = src.length; j < jj; j += 3) {
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dest[destPos++] =
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src[j] | (src[j + 1] << 8) | (src[j + 2] << 16) | 0xff000000;
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}
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} else {
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for (; i < len32 - 2; i += 3, destPos += 4) {
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const s1 = src32[i]; // R1G1B1R2
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const s2 = src32[i + 1]; // G2B2R3G3
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const s3 = src32[i + 2]; // B3R4G4B4
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dest[destPos] = s1 | 0xff;
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dest[destPos + 1] = (s1 << 24) | (s2 >>> 8) | 0xff;
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dest[destPos + 2] = (s2 << 16) | (s3 >>> 16) | 0xff;
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dest[destPos + 3] = (s3 << 8) | 0xff;
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}
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for (let j = i * 4, jj = src.length; j < jj; j += 3) {
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dest[destPos++] =
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(src[j] << 24) | (src[j + 1] << 16) | (src[j + 2] << 8) | 0xff;
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}
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}
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return { srcPos, destPos };
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}
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function grayToRGBA(src, dest) {
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if (FeatureTest.isLittleEndian) {
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for (let i = 0, ii = src.length; i < ii; i++) {
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dest[i] = (src[i] * 0x10101) | 0xff000000;
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}
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} else {
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for (let i = 0, ii = src.length; i < ii; i++) {
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dest[i] = (src[i] * 0x1010100) | 0x000000ff;
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}
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}
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}
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export { convertBlackAndWhiteToRGBA, convertToRGBA, grayToRGBA };
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