pdf.js/src/core/pattern.js
Jonas Jenwald ca719ecaa4 Add local caching of Functions, by reference, in the PDFFunctionFactory (issue 2541)
Note that compared other structures, such as e.g. Images and ColorSpaces, `Function`s are not referred to by name, which however does bring the advantage of being able to share the cache for an *entire* page.
Furthermore, similar to ColorSpaces, the parsing of individual `Function`s are generally fast enough to not really warrant trying to cache them in any "smarter" way than by reference. (Hence trying to do caching similar to e.g. Fonts would most likely be a losing proposition, given the amount of data lookup/parsing that'd be required.)

Originally I tried implementing this similar to e.g. the recently added ColorSpace caching (and in a couple of different ways), however it unfortunately turned out to be quite ugly/unwieldy given the sheer number of functions/methods where you'd thus need to pass in a `LocalFunctionCache` instance. (Also, the affected functions/methods didn't exactly have short signatures as-is.)
After going back and forth on this for a while it seemed to me that the simplest, or least "invasive" if you will, solution would be if each `PartialEvaluator` instance had its *own* `PDFFunctionFactory` instance (since the latter is already passed to all of the required code). This way each `PDFFunctionFactory` instances could have a local `Function` cache, without it being necessary to provide a `LocalFunctionCache` instance manually at every `PDFFunctionFactory.{create, createFromArray}` call-site.

Obviously, with this patch, there's now (potentially) more `PDFFunctionFactory` instances than before when the entire document shared just one. However, each such instance is really quite small and it's also tied to a `PartialEvaluator` instance and those are *not* kept alive and/or cached. To reduce the impact of these changes, I've tried to make as many of these structures as possible *lazily initialized*, specifically:

 - The `PDFFunctionFactory`, on `PartialEvaluator` instances, since not all kinds of general parsing actually requires it. For example: `getTextContent` calls won't cause any `Function` to be parsed, and even some `getOperatorList` calls won't trigger `Function` parsing (if a page contains e.g. no Patterns or "complex" ColorSpaces).

 - The `LocalFunctionCache`, on `PDFFunctionFactory` instances, since only certain parsing requires it. Generally speaking, only e.g. Patterns, "complex" ColorSpaces, and/or (some) SoftMasks will trigger any `Function` parsing.

To put these changes into perspective, when loading/rendering all (14) pages of the default `tracemonkey.pdf` file there's now a total of 6 `PDFFunctionFactory` and 1 `LocalFunctionCache` instances created thanks to the lazy initialization.
(If you instead would keep the document-"global" `PDFFunctionFactory` instance and pass around `LocalFunctionCache` instances everywhere, the numbers for the `tracemonkey.pdf` file would be instead be something like 1 `PDFFunctionFactory` and 6 `LocalFunctionCache` instances.)
All-in-all, I thus don't think that the `PDFFunctionFactory` changes should be generally problematic.

With these changes, we can also modify (some) call-sites to pass in a `Reference` rather than the actual `Function` data. This is nice since `Function`s can also be `Streams`, which are not cached on the `XRef` instance (given their potential size), and this way we can avoid unnecessary lookups and thus save some additional time/resources.

Obviously I had intended to include (standard) benchmark results with these changes, but for reasons I don't really understand the test run-time (even with `master`) of the document in issue 2541 is quite a bit slower than in the development viewer.
However, logging the time it takes for the relevant `PDFFunctionFactory`/`PDFFunction ` parsing shows that it takes *approximately* `0.5 ms` for the `Function` in question. Looking up a cached `Function`, on the other hand, is *one order of magnitude faster* which does add up when the same `Function` is invoked close to 2000 times.
2020-07-04 00:55:18 +02:00

997 lines
30 KiB
JavaScript

/* Copyright 2012 Mozilla Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
import {
assert,
FormatError,
info,
unreachable,
UNSUPPORTED_FEATURES,
Util,
warn,
} from "../shared/util.js";
import { ColorSpace } from "./colorspace.js";
import { isStream } from "./primitives.js";
import { MissingDataException } from "./core_utils.js";
var ShadingType = {
FUNCTION_BASED: 1,
AXIAL: 2,
RADIAL: 3,
FREE_FORM_MESH: 4,
LATTICE_FORM_MESH: 5,
COONS_PATCH_MESH: 6,
TENSOR_PATCH_MESH: 7,
};
var Pattern = (function PatternClosure() {
// Constructor should define this.getPattern
// eslint-disable-next-line no-shadow
function Pattern() {
unreachable("should not call Pattern constructor");
}
Pattern.prototype = {
// Input: current Canvas context
// Output: the appropriate fillStyle or strokeStyle
getPattern: function Pattern_getPattern(ctx) {
unreachable(`Should not call Pattern.getStyle: ${ctx}`);
},
};
Pattern.parseShading = function (
shading,
matrix,
xref,
res,
handler,
pdfFunctionFactory,
localColorSpaceCache
) {
var dict = isStream(shading) ? shading.dict : shading;
var type = dict.get("ShadingType");
try {
switch (type) {
case ShadingType.AXIAL:
case ShadingType.RADIAL:
// Both radial and axial shadings are handled by RadialAxial shading.
return new Shadings.RadialAxial(
dict,
matrix,
xref,
res,
pdfFunctionFactory,
localColorSpaceCache
);
case ShadingType.FREE_FORM_MESH:
case ShadingType.LATTICE_FORM_MESH:
case ShadingType.COONS_PATCH_MESH:
case ShadingType.TENSOR_PATCH_MESH:
return new Shadings.Mesh(
shading,
matrix,
xref,
res,
pdfFunctionFactory,
localColorSpaceCache
);
default:
throw new FormatError("Unsupported ShadingType: " + type);
}
} catch (ex) {
if (ex instanceof MissingDataException) {
throw ex;
}
handler.send("UnsupportedFeature", {
featureId: UNSUPPORTED_FEATURES.shadingPattern,
});
warn(ex);
return new Shadings.Dummy();
}
};
return Pattern;
})();
var Shadings = {};
// A small number to offset the first/last color stops so we can insert ones to
// support extend. Number.MIN_VALUE is too small and breaks the extend.
Shadings.SMALL_NUMBER = 1e-6;
// Radial and axial shading have very similar implementations
// If needed, the implementations can be broken into two classes
Shadings.RadialAxial = (function RadialAxialClosure() {
function RadialAxial(
dict,
matrix,
xref,
resources,
pdfFunctionFactory,
localColorSpaceCache
) {
this.matrix = matrix;
this.coordsArr = dict.getArray("Coords");
this.shadingType = dict.get("ShadingType");
this.type = "Pattern";
const cs = ColorSpace.parse({
cs: dict.getRaw("ColorSpace") || dict.getRaw("CS"),
xref,
resources,
pdfFunctionFactory,
localColorSpaceCache,
});
this.cs = cs;
const bbox = dict.getArray("BBox");
if (Array.isArray(bbox) && bbox.length === 4) {
this.bbox = Util.normalizeRect(bbox);
} else {
this.bbox = null;
}
var t0 = 0.0,
t1 = 1.0;
if (dict.has("Domain")) {
var domainArr = dict.getArray("Domain");
t0 = domainArr[0];
t1 = domainArr[1];
}
var extendStart = false,
extendEnd = false;
if (dict.has("Extend")) {
var extendArr = dict.getArray("Extend");
extendStart = extendArr[0];
extendEnd = extendArr[1];
}
if (
this.shadingType === ShadingType.RADIAL &&
(!extendStart || !extendEnd)
) {
// Radial gradient only currently works if either circle is fully within
// the other circle.
var x1 = this.coordsArr[0];
var y1 = this.coordsArr[1];
var r1 = this.coordsArr[2];
var x2 = this.coordsArr[3];
var y2 = this.coordsArr[4];
var r2 = this.coordsArr[5];
var distance = Math.sqrt((x1 - x2) * (x1 - x2) + (y1 - y2) * (y1 - y2));
if (r1 <= r2 + distance && r2 <= r1 + distance) {
warn("Unsupported radial gradient.");
}
}
this.extendStart = extendStart;
this.extendEnd = extendEnd;
var fnObj = dict.getRaw("Function");
var fn = pdfFunctionFactory.createFromArray(fnObj);
// 10 samples seems good enough for now, but probably won't work
// if there are sharp color changes. Ideally, we would implement
// the spec faithfully and add lossless optimizations.
const NUMBER_OF_SAMPLES = 10;
const step = (t1 - t0) / NUMBER_OF_SAMPLES;
var colorStops = (this.colorStops = []);
// Protect against bad domains.
if (t0 >= t1 || step <= 0) {
// Acrobat doesn't seem to handle these cases so we'll ignore for
// now.
info("Bad shading domain.");
return;
}
var color = new Float32Array(cs.numComps),
ratio = new Float32Array(1);
var rgbColor;
for (let i = 0; i <= NUMBER_OF_SAMPLES; i++) {
ratio[0] = t0 + i * step;
fn(ratio, 0, color, 0);
rgbColor = cs.getRgb(color, 0);
var cssColor = Util.makeCssRgb(rgbColor[0], rgbColor[1], rgbColor[2]);
colorStops.push([i / NUMBER_OF_SAMPLES, cssColor]);
}
var background = "transparent";
if (dict.has("Background")) {
rgbColor = cs.getRgb(dict.get("Background"), 0);
background = Util.makeCssRgb(rgbColor[0], rgbColor[1], rgbColor[2]);
}
if (!extendStart) {
// Insert a color stop at the front and offset the first real color stop
// so it doesn't conflict with the one we insert.
colorStops.unshift([0, background]);
colorStops[1][0] += Shadings.SMALL_NUMBER;
}
if (!extendEnd) {
// Same idea as above in extendStart but for the end.
colorStops[colorStops.length - 1][0] -= Shadings.SMALL_NUMBER;
colorStops.push([1, background]);
}
this.colorStops = colorStops;
}
RadialAxial.prototype = {
getIR: function RadialAxial_getIR() {
var coordsArr = this.coordsArr;
var shadingType = this.shadingType;
var type, p0, p1, r0, r1;
if (shadingType === ShadingType.AXIAL) {
p0 = [coordsArr[0], coordsArr[1]];
p1 = [coordsArr[2], coordsArr[3]];
r0 = null;
r1 = null;
type = "axial";
} else if (shadingType === ShadingType.RADIAL) {
p0 = [coordsArr[0], coordsArr[1]];
p1 = [coordsArr[3], coordsArr[4]];
r0 = coordsArr[2];
r1 = coordsArr[5];
type = "radial";
} else {
unreachable(`getPattern type unknown: ${shadingType}`);
}
var matrix = this.matrix;
if (matrix) {
p0 = Util.applyTransform(p0, matrix);
p1 = Util.applyTransform(p1, matrix);
if (shadingType === ShadingType.RADIAL) {
var scale = Util.singularValueDecompose2dScale(matrix);
r0 *= scale[0];
r1 *= scale[1];
}
}
return ["RadialAxial", type, this.bbox, this.colorStops, p0, p1, r0, r1];
},
};
return RadialAxial;
})();
// All mesh shading. For now, they will be presented as set of the triangles
// to be drawn on the canvas and rgb color for each vertex.
Shadings.Mesh = (function MeshClosure() {
function MeshStreamReader(stream, context) {
this.stream = stream;
this.context = context;
this.buffer = 0;
this.bufferLength = 0;
var numComps = context.numComps;
this.tmpCompsBuf = new Float32Array(numComps);
var csNumComps = context.colorSpace.numComps;
this.tmpCsCompsBuf = context.colorFn
? new Float32Array(csNumComps)
: this.tmpCompsBuf;
}
MeshStreamReader.prototype = {
get hasData() {
if (this.stream.end) {
return this.stream.pos < this.stream.end;
}
if (this.bufferLength > 0) {
return true;
}
var nextByte = this.stream.getByte();
if (nextByte < 0) {
return false;
}
this.buffer = nextByte;
this.bufferLength = 8;
return true;
},
readBits: function MeshStreamReader_readBits(n) {
var buffer = this.buffer;
var bufferLength = this.bufferLength;
if (n === 32) {
if (bufferLength === 0) {
return (
((this.stream.getByte() << 24) |
(this.stream.getByte() << 16) |
(this.stream.getByte() << 8) |
this.stream.getByte()) >>>
0
);
}
buffer =
(buffer << 24) |
(this.stream.getByte() << 16) |
(this.stream.getByte() << 8) |
this.stream.getByte();
var nextByte = this.stream.getByte();
this.buffer = nextByte & ((1 << bufferLength) - 1);
return (
((buffer << (8 - bufferLength)) |
((nextByte & 0xff) >> bufferLength)) >>>
0
);
}
if (n === 8 && bufferLength === 0) {
return this.stream.getByte();
}
while (bufferLength < n) {
buffer = (buffer << 8) | this.stream.getByte();
bufferLength += 8;
}
bufferLength -= n;
this.bufferLength = bufferLength;
this.buffer = buffer & ((1 << bufferLength) - 1);
return buffer >> bufferLength;
},
align: function MeshStreamReader_align() {
this.buffer = 0;
this.bufferLength = 0;
},
readFlag: function MeshStreamReader_readFlag() {
return this.readBits(this.context.bitsPerFlag);
},
readCoordinate: function MeshStreamReader_readCoordinate() {
var bitsPerCoordinate = this.context.bitsPerCoordinate;
var xi = this.readBits(bitsPerCoordinate);
var yi = this.readBits(bitsPerCoordinate);
var decode = this.context.decode;
var scale =
bitsPerCoordinate < 32
? 1 / ((1 << bitsPerCoordinate) - 1)
: 2.3283064365386963e-10; // 2 ^ -32
return [
xi * scale * (decode[1] - decode[0]) + decode[0],
yi * scale * (decode[3] - decode[2]) + decode[2],
];
},
readComponents: function MeshStreamReader_readComponents() {
var numComps = this.context.numComps;
var bitsPerComponent = this.context.bitsPerComponent;
var scale =
bitsPerComponent < 32
? 1 / ((1 << bitsPerComponent) - 1)
: 2.3283064365386963e-10; // 2 ^ -32
var decode = this.context.decode;
var components = this.tmpCompsBuf;
for (var i = 0, j = 4; i < numComps; i++, j += 2) {
var ci = this.readBits(bitsPerComponent);
components[i] = ci * scale * (decode[j + 1] - decode[j]) + decode[j];
}
var color = this.tmpCsCompsBuf;
if (this.context.colorFn) {
this.context.colorFn(components, 0, color, 0);
}
return this.context.colorSpace.getRgb(color, 0);
},
};
function decodeType4Shading(mesh, reader) {
var coords = mesh.coords;
var colors = mesh.colors;
var operators = [];
var ps = []; // not maintaining cs since that will match ps
var verticesLeft = 0; // assuming we have all data to start a new triangle
while (reader.hasData) {
var f = reader.readFlag();
var coord = reader.readCoordinate();
var color = reader.readComponents();
if (verticesLeft === 0) {
// ignoring flags if we started a triangle
if (!(0 <= f && f <= 2)) {
throw new FormatError("Unknown type4 flag");
}
switch (f) {
case 0:
verticesLeft = 3;
break;
case 1:
ps.push(ps[ps.length - 2], ps[ps.length - 1]);
verticesLeft = 1;
break;
case 2:
ps.push(ps[ps.length - 3], ps[ps.length - 1]);
verticesLeft = 1;
break;
}
operators.push(f);
}
ps.push(coords.length);
coords.push(coord);
colors.push(color);
verticesLeft--;
reader.align();
}
mesh.figures.push({
type: "triangles",
coords: new Int32Array(ps),
colors: new Int32Array(ps),
});
}
function decodeType5Shading(mesh, reader, verticesPerRow) {
var coords = mesh.coords;
var colors = mesh.colors;
var ps = []; // not maintaining cs since that will match ps
while (reader.hasData) {
var coord = reader.readCoordinate();
var color = reader.readComponents();
ps.push(coords.length);
coords.push(coord);
colors.push(color);
}
mesh.figures.push({
type: "lattice",
coords: new Int32Array(ps),
colors: new Int32Array(ps),
verticesPerRow,
});
}
var MIN_SPLIT_PATCH_CHUNKS_AMOUNT = 3;
var MAX_SPLIT_PATCH_CHUNKS_AMOUNT = 20;
var TRIANGLE_DENSITY = 20; // count of triangles per entire mesh bounds
var getB = (function getBClosure() {
function buildB(count) {
var lut = [];
for (var i = 0; i <= count; i++) {
var t = i / count,
t_ = 1 - t;
lut.push(
new Float32Array([
t_ * t_ * t_,
3 * t * t_ * t_,
3 * t * t * t_,
t * t * t,
])
);
}
return lut;
}
var cache = [];
// eslint-disable-next-line no-shadow
return function getB(count) {
if (!cache[count]) {
cache[count] = buildB(count);
}
return cache[count];
};
})();
function buildFigureFromPatch(mesh, index) {
var figure = mesh.figures[index];
assert(figure.type === "patch", "Unexpected patch mesh figure");
var coords = mesh.coords,
colors = mesh.colors;
var pi = figure.coords;
var ci = figure.colors;
var figureMinX = Math.min(
coords[pi[0]][0],
coords[pi[3]][0],
coords[pi[12]][0],
coords[pi[15]][0]
);
var figureMinY = Math.min(
coords[pi[0]][1],
coords[pi[3]][1],
coords[pi[12]][1],
coords[pi[15]][1]
);
var figureMaxX = Math.max(
coords[pi[0]][0],
coords[pi[3]][0],
coords[pi[12]][0],
coords[pi[15]][0]
);
var figureMaxY = Math.max(
coords[pi[0]][1],
coords[pi[3]][1],
coords[pi[12]][1],
coords[pi[15]][1]
);
var splitXBy = Math.ceil(
((figureMaxX - figureMinX) * TRIANGLE_DENSITY) /
(mesh.bounds[2] - mesh.bounds[0])
);
splitXBy = Math.max(
MIN_SPLIT_PATCH_CHUNKS_AMOUNT,
Math.min(MAX_SPLIT_PATCH_CHUNKS_AMOUNT, splitXBy)
);
var splitYBy = Math.ceil(
((figureMaxY - figureMinY) * TRIANGLE_DENSITY) /
(mesh.bounds[3] - mesh.bounds[1])
);
splitYBy = Math.max(
MIN_SPLIT_PATCH_CHUNKS_AMOUNT,
Math.min(MAX_SPLIT_PATCH_CHUNKS_AMOUNT, splitYBy)
);
var verticesPerRow = splitXBy + 1;
var figureCoords = new Int32Array((splitYBy + 1) * verticesPerRow);
var figureColors = new Int32Array((splitYBy + 1) * verticesPerRow);
var k = 0;
var cl = new Uint8Array(3),
cr = new Uint8Array(3);
var c0 = colors[ci[0]],
c1 = colors[ci[1]],
c2 = colors[ci[2]],
c3 = colors[ci[3]];
var bRow = getB(splitYBy),
bCol = getB(splitXBy);
for (var row = 0; row <= splitYBy; row++) {
cl[0] = ((c0[0] * (splitYBy - row) + c2[0] * row) / splitYBy) | 0;
cl[1] = ((c0[1] * (splitYBy - row) + c2[1] * row) / splitYBy) | 0;
cl[2] = ((c0[2] * (splitYBy - row) + c2[2] * row) / splitYBy) | 0;
cr[0] = ((c1[0] * (splitYBy - row) + c3[0] * row) / splitYBy) | 0;
cr[1] = ((c1[1] * (splitYBy - row) + c3[1] * row) / splitYBy) | 0;
cr[2] = ((c1[2] * (splitYBy - row) + c3[2] * row) / splitYBy) | 0;
for (var col = 0; col <= splitXBy; col++, k++) {
if (
(row === 0 || row === splitYBy) &&
(col === 0 || col === splitXBy)
) {
continue;
}
var x = 0,
y = 0;
var q = 0;
for (var i = 0; i <= 3; i++) {
for (var j = 0; j <= 3; j++, q++) {
var m = bRow[row][i] * bCol[col][j];
x += coords[pi[q]][0] * m;
y += coords[pi[q]][1] * m;
}
}
figureCoords[k] = coords.length;
coords.push([x, y]);
figureColors[k] = colors.length;
var newColor = new Uint8Array(3);
newColor[0] = ((cl[0] * (splitXBy - col) + cr[0] * col) / splitXBy) | 0;
newColor[1] = ((cl[1] * (splitXBy - col) + cr[1] * col) / splitXBy) | 0;
newColor[2] = ((cl[2] * (splitXBy - col) + cr[2] * col) / splitXBy) | 0;
colors.push(newColor);
}
}
figureCoords[0] = pi[0];
figureColors[0] = ci[0];
figureCoords[splitXBy] = pi[3];
figureColors[splitXBy] = ci[1];
figureCoords[verticesPerRow * splitYBy] = pi[12];
figureColors[verticesPerRow * splitYBy] = ci[2];
figureCoords[verticesPerRow * splitYBy + splitXBy] = pi[15];
figureColors[verticesPerRow * splitYBy + splitXBy] = ci[3];
mesh.figures[index] = {
type: "lattice",
coords: figureCoords,
colors: figureColors,
verticesPerRow,
};
}
function decodeType6Shading(mesh, reader) {
// A special case of Type 7. The p11, p12, p21, p22 automatically filled
var coords = mesh.coords;
var colors = mesh.colors;
var ps = new Int32Array(16); // p00, p10, ..., p30, p01, ..., p33
var cs = new Int32Array(4); // c00, c30, c03, c33
while (reader.hasData) {
var f = reader.readFlag();
if (!(0 <= f && f <= 3)) {
throw new FormatError("Unknown type6 flag");
}
var i, ii;
var pi = coords.length;
for (i = 0, ii = f !== 0 ? 8 : 12; i < ii; i++) {
coords.push(reader.readCoordinate());
}
var ci = colors.length;
for (i = 0, ii = f !== 0 ? 2 : 4; i < ii; i++) {
colors.push(reader.readComponents());
}
var tmp1, tmp2, tmp3, tmp4;
switch (f) {
// prettier-ignore
case 0:
ps[12] = pi + 3; ps[13] = pi + 4; ps[14] = pi + 5; ps[15] = pi + 6;
ps[ 8] = pi + 2; /* values for 5, 6, 9, 10 are */ ps[11] = pi + 7;
ps[ 4] = pi + 1; /* calculated below */ ps[ 7] = pi + 8;
ps[ 0] = pi; ps[ 1] = pi + 11; ps[ 2] = pi + 10; ps[ 3] = pi + 9;
cs[2] = ci + 1; cs[3] = ci + 2;
cs[0] = ci; cs[1] = ci + 3;
break;
// prettier-ignore
case 1:
tmp1 = ps[12]; tmp2 = ps[13]; tmp3 = ps[14]; tmp4 = ps[15];
ps[12] = tmp4; ps[13] = pi + 0; ps[14] = pi + 1; ps[15] = pi + 2;
ps[ 8] = tmp3; /* values for 5, 6, 9, 10 are */ ps[11] = pi + 3;
ps[ 4] = tmp2; /* calculated below */ ps[ 7] = pi + 4;
ps[ 0] = tmp1; ps[ 1] = pi + 7; ps[ 2] = pi + 6; ps[ 3] = pi + 5;
tmp1 = cs[2]; tmp2 = cs[3];
cs[2] = tmp2; cs[3] = ci;
cs[0] = tmp1; cs[1] = ci + 1;
break;
// prettier-ignore
case 2:
tmp1 = ps[15];
tmp2 = ps[11];
ps[12] = ps[3]; ps[13] = pi + 0; ps[14] = pi + 1; ps[15] = pi + 2;
ps[ 8] = ps[7]; /* values for 5, 6, 9, 10 are */ ps[11] = pi + 3;
ps[ 4] = tmp2; /* calculated below */ ps[ 7] = pi + 4;
ps[ 0] = tmp1; ps[ 1] = pi + 7; ps[ 2] = pi + 6; ps[ 3] = pi + 5;
tmp1 = cs[3];
cs[2] = cs[1]; cs[3] = ci;
cs[0] = tmp1; cs[1] = ci + 1;
break;
// prettier-ignore
case 3:
ps[12] = ps[0]; ps[13] = pi + 0; ps[14] = pi + 1; ps[15] = pi + 2;
ps[ 8] = ps[1]; /* values for 5, 6, 9, 10 are */ ps[11] = pi + 3;
ps[ 4] = ps[2]; /* calculated below */ ps[ 7] = pi + 4;
ps[ 0] = ps[3]; ps[ 1] = pi + 7; ps[ 2] = pi + 6; ps[ 3] = pi + 5;
cs[2] = cs[0]; cs[3] = ci;
cs[0] = cs[1]; cs[1] = ci + 1;
break;
}
// set p11, p12, p21, p22
ps[5] = coords.length;
coords.push([
(-4 * coords[ps[0]][0] -
coords[ps[15]][0] +
6 * (coords[ps[4]][0] + coords[ps[1]][0]) -
2 * (coords[ps[12]][0] + coords[ps[3]][0]) +
3 * (coords[ps[13]][0] + coords[ps[7]][0])) /
9,
(-4 * coords[ps[0]][1] -
coords[ps[15]][1] +
6 * (coords[ps[4]][1] + coords[ps[1]][1]) -
2 * (coords[ps[12]][1] + coords[ps[3]][1]) +
3 * (coords[ps[13]][1] + coords[ps[7]][1])) /
9,
]);
ps[6] = coords.length;
coords.push([
(-4 * coords[ps[3]][0] -
coords[ps[12]][0] +
6 * (coords[ps[2]][0] + coords[ps[7]][0]) -
2 * (coords[ps[0]][0] + coords[ps[15]][0]) +
3 * (coords[ps[4]][0] + coords[ps[14]][0])) /
9,
(-4 * coords[ps[3]][1] -
coords[ps[12]][1] +
6 * (coords[ps[2]][1] + coords[ps[7]][1]) -
2 * (coords[ps[0]][1] + coords[ps[15]][1]) +
3 * (coords[ps[4]][1] + coords[ps[14]][1])) /
9,
]);
ps[9] = coords.length;
coords.push([
(-4 * coords[ps[12]][0] -
coords[ps[3]][0] +
6 * (coords[ps[8]][0] + coords[ps[13]][0]) -
2 * (coords[ps[0]][0] + coords[ps[15]][0]) +
3 * (coords[ps[11]][0] + coords[ps[1]][0])) /
9,
(-4 * coords[ps[12]][1] -
coords[ps[3]][1] +
6 * (coords[ps[8]][1] + coords[ps[13]][1]) -
2 * (coords[ps[0]][1] + coords[ps[15]][1]) +
3 * (coords[ps[11]][1] + coords[ps[1]][1])) /
9,
]);
ps[10] = coords.length;
coords.push([
(-4 * coords[ps[15]][0] -
coords[ps[0]][0] +
6 * (coords[ps[11]][0] + coords[ps[14]][0]) -
2 * (coords[ps[12]][0] + coords[ps[3]][0]) +
3 * (coords[ps[2]][0] + coords[ps[8]][0])) /
9,
(-4 * coords[ps[15]][1] -
coords[ps[0]][1] +
6 * (coords[ps[11]][1] + coords[ps[14]][1]) -
2 * (coords[ps[12]][1] + coords[ps[3]][1]) +
3 * (coords[ps[2]][1] + coords[ps[8]][1])) /
9,
]);
mesh.figures.push({
type: "patch",
coords: new Int32Array(ps), // making copies of ps and cs
colors: new Int32Array(cs),
});
}
}
function decodeType7Shading(mesh, reader) {
var coords = mesh.coords;
var colors = mesh.colors;
var ps = new Int32Array(16); // p00, p10, ..., p30, p01, ..., p33
var cs = new Int32Array(4); // c00, c30, c03, c33
while (reader.hasData) {
var f = reader.readFlag();
if (!(0 <= f && f <= 3)) {
throw new FormatError("Unknown type7 flag");
}
var i, ii;
var pi = coords.length;
for (i = 0, ii = f !== 0 ? 12 : 16; i < ii; i++) {
coords.push(reader.readCoordinate());
}
var ci = colors.length;
for (i = 0, ii = f !== 0 ? 2 : 4; i < ii; i++) {
colors.push(reader.readComponents());
}
var tmp1, tmp2, tmp3, tmp4;
switch (f) {
// prettier-ignore
case 0:
ps[12] = pi + 3; ps[13] = pi + 4; ps[14] = pi + 5; ps[15] = pi + 6;
ps[ 8] = pi + 2; ps[ 9] = pi + 13; ps[10] = pi + 14; ps[11] = pi + 7;
ps[ 4] = pi + 1; ps[ 5] = pi + 12; ps[ 6] = pi + 15; ps[ 7] = pi + 8;
ps[ 0] = pi; ps[ 1] = pi + 11; ps[ 2] = pi + 10; ps[ 3] = pi + 9;
cs[2] = ci + 1; cs[3] = ci + 2;
cs[0] = ci; cs[1] = ci + 3;
break;
// prettier-ignore
case 1:
tmp1 = ps[12]; tmp2 = ps[13]; tmp3 = ps[14]; tmp4 = ps[15];
ps[12] = tmp4; ps[13] = pi + 0; ps[14] = pi + 1; ps[15] = pi + 2;
ps[ 8] = tmp3; ps[ 9] = pi + 9; ps[10] = pi + 10; ps[11] = pi + 3;
ps[ 4] = tmp2; ps[ 5] = pi + 8; ps[ 6] = pi + 11; ps[ 7] = pi + 4;
ps[ 0] = tmp1; ps[ 1] = pi + 7; ps[ 2] = pi + 6; ps[ 3] = pi + 5;
tmp1 = cs[2]; tmp2 = cs[3];
cs[2] = tmp2; cs[3] = ci;
cs[0] = tmp1; cs[1] = ci + 1;
break;
// prettier-ignore
case 2:
tmp1 = ps[15];
tmp2 = ps[11];
ps[12] = ps[3]; ps[13] = pi + 0; ps[14] = pi + 1; ps[15] = pi + 2;
ps[ 8] = ps[7]; ps[ 9] = pi + 9; ps[10] = pi + 10; ps[11] = pi + 3;
ps[ 4] = tmp2; ps[ 5] = pi + 8; ps[ 6] = pi + 11; ps[ 7] = pi + 4;
ps[ 0] = tmp1; ps[ 1] = pi + 7; ps[ 2] = pi + 6; ps[ 3] = pi + 5;
tmp1 = cs[3];
cs[2] = cs[1]; cs[3] = ci;
cs[0] = tmp1; cs[1] = ci + 1;
break;
// prettier-ignore
case 3:
ps[12] = ps[0]; ps[13] = pi + 0; ps[14] = pi + 1; ps[15] = pi + 2;
ps[ 8] = ps[1]; ps[ 9] = pi + 9; ps[10] = pi + 10; ps[11] = pi + 3;
ps[ 4] = ps[2]; ps[ 5] = pi + 8; ps[ 6] = pi + 11; ps[ 7] = pi + 4;
ps[ 0] = ps[3]; ps[ 1] = pi + 7; ps[ 2] = pi + 6; ps[ 3] = pi + 5;
cs[2] = cs[0]; cs[3] = ci;
cs[0] = cs[1]; cs[1] = ci + 1;
break;
}
mesh.figures.push({
type: "patch",
coords: new Int32Array(ps), // making copies of ps and cs
colors: new Int32Array(cs),
});
}
}
function updateBounds(mesh) {
var minX = mesh.coords[0][0],
minY = mesh.coords[0][1],
maxX = minX,
maxY = minY;
for (var i = 1, ii = mesh.coords.length; i < ii; i++) {
var x = mesh.coords[i][0],
y = mesh.coords[i][1];
minX = minX > x ? x : minX;
minY = minY > y ? y : minY;
maxX = maxX < x ? x : maxX;
maxY = maxY < y ? y : maxY;
}
mesh.bounds = [minX, minY, maxX, maxY];
}
function packData(mesh) {
var i, ii, j, jj;
var coords = mesh.coords;
var coordsPacked = new Float32Array(coords.length * 2);
for (i = 0, j = 0, ii = coords.length; i < ii; i++) {
var xy = coords[i];
coordsPacked[j++] = xy[0];
coordsPacked[j++] = xy[1];
}
mesh.coords = coordsPacked;
var colors = mesh.colors;
var colorsPacked = new Uint8Array(colors.length * 3);
for (i = 0, j = 0, ii = colors.length; i < ii; i++) {
var c = colors[i];
colorsPacked[j++] = c[0];
colorsPacked[j++] = c[1];
colorsPacked[j++] = c[2];
}
mesh.colors = colorsPacked;
var figures = mesh.figures;
for (i = 0, ii = figures.length; i < ii; i++) {
var figure = figures[i],
ps = figure.coords,
cs = figure.colors;
for (j = 0, jj = ps.length; j < jj; j++) {
ps[j] *= 2;
cs[j] *= 3;
}
}
}
function Mesh(
stream,
matrix,
xref,
resources,
pdfFunctionFactory,
localColorSpaceCache
) {
if (!isStream(stream)) {
throw new FormatError("Mesh data is not a stream");
}
var dict = stream.dict;
this.matrix = matrix;
this.shadingType = dict.get("ShadingType");
this.type = "Pattern";
const bbox = dict.getArray("BBox");
if (Array.isArray(bbox) && bbox.length === 4) {
this.bbox = Util.normalizeRect(bbox);
} else {
this.bbox = null;
}
const cs = ColorSpace.parse({
cs: dict.getRaw("ColorSpace") || dict.getRaw("CS"),
xref,
resources,
pdfFunctionFactory,
localColorSpaceCache,
});
this.cs = cs;
this.background = dict.has("Background")
? cs.getRgb(dict.get("Background"), 0)
: null;
var fnObj = dict.getRaw("Function");
var fn = fnObj ? pdfFunctionFactory.createFromArray(fnObj) : null;
this.coords = [];
this.colors = [];
this.figures = [];
var decodeContext = {
bitsPerCoordinate: dict.get("BitsPerCoordinate"),
bitsPerComponent: dict.get("BitsPerComponent"),
bitsPerFlag: dict.get("BitsPerFlag"),
decode: dict.getArray("Decode"),
colorFn: fn,
colorSpace: cs,
numComps: fn ? 1 : cs.numComps,
};
var reader = new MeshStreamReader(stream, decodeContext);
var patchMesh = false;
switch (this.shadingType) {
case ShadingType.FREE_FORM_MESH:
decodeType4Shading(this, reader);
break;
case ShadingType.LATTICE_FORM_MESH:
var verticesPerRow = dict.get("VerticesPerRow") | 0;
if (verticesPerRow < 2) {
throw new FormatError("Invalid VerticesPerRow");
}
decodeType5Shading(this, reader, verticesPerRow);
break;
case ShadingType.COONS_PATCH_MESH:
decodeType6Shading(this, reader);
patchMesh = true;
break;
case ShadingType.TENSOR_PATCH_MESH:
decodeType7Shading(this, reader);
patchMesh = true;
break;
default:
unreachable("Unsupported mesh type.");
break;
}
if (patchMesh) {
// dirty bounds calculation for determining, how dense shall be triangles
updateBounds(this);
for (var i = 0, ii = this.figures.length; i < ii; i++) {
buildFigureFromPatch(this, i);
}
}
// calculate bounds
updateBounds(this);
packData(this);
}
Mesh.prototype = {
getIR: function Mesh_getIR() {
return [
"Mesh",
this.shadingType,
this.coords,
this.colors,
this.figures,
this.bounds,
this.matrix,
this.bbox,
this.background,
];
},
};
return Mesh;
})();
Shadings.Dummy = (function DummyClosure() {
function Dummy() {
this.type = "Pattern";
}
Dummy.prototype = {
getIR: function Dummy_getIR() {
return ["Dummy"];
},
};
return Dummy;
})();
function getTilingPatternIR(operatorList, dict, args) {
const matrix = dict.getArray("Matrix");
const bbox = Util.normalizeRect(dict.getArray("BBox"));
const xstep = dict.get("XStep");
const ystep = dict.get("YStep");
const paintType = dict.get("PaintType");
const tilingType = dict.get("TilingType");
// Ensure that the pattern has a non-zero width and height, to prevent errors
// in `pattern_helper.js` (fixes issue8330.pdf).
if (bbox[2] - bbox[0] === 0 || bbox[3] - bbox[1] === 0) {
throw new FormatError(`Invalid getTilingPatternIR /BBox array: [${bbox}].`);
}
return [
"TilingPattern",
args,
operatorList,
matrix,
bbox,
xstep,
ystep,
paintType,
tilingType,
];
}
export { Pattern, getTilingPatternIR };