pdf.js/web/overlay_manager.js
Jonas Jenwald cd133dbcac Change OverlayManager.open to always error if the overlay is already active
The old code would allow an overlay to force close *itself*, before immediately re-opening itself, which actually isn't very helpful in practice since that won't re-run any overlay-specific initialization code.
Given how the overlays are being used this really shouldn't have caused any issues, but it's a bug that we should fix nonetheless.
2022-03-22 09:50:28 +01:00

138 lines
4.4 KiB
JavaScript

/* Copyright 2014 Mozilla Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
class OverlayManager {
#overlays = Object.create(null);
#active = null;
#keyDownBound = null;
get active() {
return this.#active;
}
/**
* @param {string} name - The name of the overlay that is registered.
* @param {HTMLDivElement} element - The overlay's DOM element.
* @param {function} [callerCloseMethod] - The method that, if present, calls
* `OverlayManager.close` from the object registering the
* overlay. Access to this method is necessary in order to
* run cleanup code when e.g. the overlay is force closed.
* The default is `null`.
* @param {boolean} [canForceClose] - Indicates if opening the overlay closes
* an active overlay. The default is `false`.
* @returns {Promise} A promise that is resolved when the overlay has been
* registered.
*/
async register(
name,
element,
callerCloseMethod = null,
canForceClose = false
) {
let container;
if (!name || !element || !(container = element.parentNode)) {
throw new Error("Not enough parameters.");
} else if (this.#overlays[name]) {
throw new Error("The overlay is already registered.");
}
this.#overlays[name] = {
element,
container,
callerCloseMethod,
canForceClose,
};
}
/**
* @param {string} name - The name of the overlay that is unregistered.
* @returns {Promise} A promise that is resolved when the overlay has been
* unregistered.
*/
async unregister(name) {
if (!this.#overlays[name]) {
throw new Error("The overlay does not exist.");
} else if (this.#active === name) {
throw new Error("The overlay cannot be removed while it is active.");
}
delete this.#overlays[name];
}
/**
* @param {string} name - The name of the overlay that should be opened.
* @returns {Promise} A promise that is resolved when the overlay has been
* opened.
*/
async open(name) {
if (!this.#overlays[name]) {
throw new Error("The overlay does not exist.");
} else if (this.#active) {
if (this.#active === name) {
throw new Error("The overlay is already active.");
} else if (this.#overlays[name].canForceClose) {
this.#closeThroughCaller();
} else {
throw new Error("Another overlay is currently active.");
}
}
this.#active = name;
this.#overlays[this.#active].element.classList.remove("hidden");
this.#overlays[this.#active].container.classList.remove("hidden");
this.#keyDownBound = this.#keyDown.bind(this);
window.addEventListener("keydown", this.#keyDownBound);
}
/**
* @param {string} name - The name of the overlay that should be closed.
* @returns {Promise} A promise that is resolved when the overlay has been
* closed.
*/
async close(name) {
if (!this.#overlays[name]) {
throw new Error("The overlay does not exist.");
} else if (!this.#active) {
throw new Error("The overlay is currently not active.");
} else if (this.#active !== name) {
throw new Error("Another overlay is currently active.");
}
this.#overlays[this.#active].container.classList.add("hidden");
this.#overlays[this.#active].element.classList.add("hidden");
this.#active = null;
window.removeEventListener("keydown", this.#keyDownBound);
this.#keyDownBound = null;
}
#keyDown(evt) {
if (this.#active && evt.keyCode === /* Esc = */ 27) {
this.#closeThroughCaller();
evt.preventDefault();
}
}
#closeThroughCaller() {
if (this.#overlays[this.#active].callerCloseMethod) {
this.#overlays[this.#active].callerCloseMethod();
}
if (this.#active) {
this.close(this.#active);
}
}
}
export { OverlayManager };