b8a5e797c5
This is done automatically with `gulp lint --fix` and the following manual changes: ```diff diff --git a/src/core/bidi.js b/src/core/bidi.js index e9e0a7217..32691c0c6 100644 --- a/src/core/bidi.js +++ b/src/core/bidi.js @@ -82,7 +82,8 @@ function isEven(i) { } function findUnequal(arr, start, value) { - for (var j = start, jj = arr.length; j < jj; ++j) { + let j, jj; + for (j = start, jj = arr.length; j < jj; ++j) { if (arr[j] !== value) { return j; } @@ -251,15 +252,14 @@ function bidi(str, startLevel, vertical) { for (i = 0; i < strLength; ++i) { if (types[i] === "EN") { // do before - var j; - for (j = i - 1; j >= 0; --j) { + for (let j = i - 1; j >= 0; --j) { if (types[j] !== "ET") { break; } types[j] = "EN"; } // do after - for (j = i + 1; j < strLength; ++j) { + for (let j = i + 1; j < strLength; ++j) { if (types[j] !== "ET") { break; } ```
439 lines
13 KiB
JavaScript
439 lines
13 KiB
JavaScript
/* Copyright 2012 Mozilla Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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import { warn } from "../shared/util.js";
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// Character types for symbols from 0000 to 00FF.
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// Source: ftp://ftp.unicode.org/Public/UNIDATA/UnicodeData.txt
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// prettier-ignore
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const baseTypes = [
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"BN", "BN", "BN", "BN", "BN", "BN", "BN", "BN", "BN", "S", "B", "S",
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"WS", "B", "BN", "BN", "BN", "BN", "BN", "BN", "BN", "BN", "BN", "BN",
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"BN", "BN", "BN", "BN", "B", "B", "B", "S", "WS", "ON", "ON", "ET",
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"ET", "ET", "ON", "ON", "ON", "ON", "ON", "ES", "CS", "ES", "CS", "CS",
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"EN", "EN", "EN", "EN", "EN", "EN", "EN", "EN", "EN", "EN", "CS", "ON",
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"ON", "ON", "ON", "ON", "ON", "L", "L", "L", "L", "L", "L", "L", "L",
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"L", "L", "L", "L", "L", "L", "L", "L", "L", "L", "L", "L", "L", "L",
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"L", "L", "L", "L", "ON", "ON", "ON", "ON", "ON", "ON", "L", "L", "L",
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"L", "L", "L", "L", "L", "L", "L", "L", "L", "L", "L", "L", "L", "L",
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"L", "L", "L", "L", "L", "L", "L", "L", "L", "ON", "ON", "ON", "ON",
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"BN", "BN", "BN", "BN", "BN", "BN", "B", "BN", "BN", "BN", "BN", "BN",
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"BN", "BN", "BN", "BN", "BN", "BN", "BN", "BN", "BN", "BN", "BN", "BN",
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"BN", "BN", "BN", "BN", "BN", "BN", "BN", "BN", "BN", "CS", "ON", "ET",
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"ET", "ET", "ET", "ON", "ON", "ON", "ON", "L", "ON", "ON", "BN", "ON",
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"ON", "ET", "ET", "EN", "EN", "ON", "L", "ON", "ON", "ON", "EN", "L",
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"ON", "ON", "ON", "ON", "ON", "L", "L", "L", "L", "L", "L", "L", "L",
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"L", "L", "L", "L", "L", "L", "L", "L", "L", "L", "L", "L", "L", "L",
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"L", "ON", "L", "L", "L", "L", "L", "L", "L", "L", "L", "L", "L", "L",
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"L", "L", "L", "L", "L", "L", "L", "L", "L", "L", "L", "L", "L", "L",
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"L", "L", "L", "L", "L", "ON", "L", "L", "L", "L", "L", "L", "L", "L"
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];
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// Character types for symbols from 0600 to 06FF.
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// Source: ftp://ftp.unicode.org/Public/UNIDATA/UnicodeData.txt
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// Note that 061D does not exist in the Unicode standard (see
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// http://unicode.org/charts/PDF/U0600.pdf), so we replace it with an
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// empty string and issue a warning if we encounter this character. The
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// empty string is required to properly index the items after it.
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// prettier-ignore
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const arabicTypes = [
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"AN", "AN", "AN", "AN", "AN", "AN", "ON", "ON", "AL", "ET", "ET", "AL",
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"CS", "AL", "ON", "ON", "NSM", "NSM", "NSM", "NSM", "NSM", "NSM", "NSM",
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"NSM", "NSM", "NSM", "NSM", "AL", "AL", "", "AL", "AL", "AL", "AL", "AL",
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"AL", "AL", "AL", "AL", "AL", "AL", "AL", "AL", "AL", "AL", "AL", "AL",
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"AL", "AL", "AL", "AL", "AL", "AL", "AL", "AL", "AL", "AL", "AL", "AL",
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"AL", "AL", "AL", "AL", "AL", "AL", "AL", "AL", "AL", "AL", "AL", "AL",
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"AL", "AL", "AL", "AL", "NSM", "NSM", "NSM", "NSM", "NSM", "NSM", "NSM",
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"NSM", "NSM", "NSM", "NSM", "NSM", "NSM", "NSM", "NSM", "NSM", "NSM",
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"NSM", "NSM", "NSM", "NSM", "AN", "AN", "AN", "AN", "AN", "AN", "AN",
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"AN", "AN", "AN", "ET", "AN", "AN", "AL", "AL", "AL", "NSM", "AL", "AL",
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"AL", "AL", "AL", "AL", "AL", "AL", "AL", "AL", "AL", "AL", "AL", "AL",
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"AL", "AL", "AL", "AL", "AL", "AL", "AL", "AL", "AL", "AL", "AL", "AL",
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"AL", "AL", "AL", "AL", "AL", "AL", "AL", "AL", "AL", "AL", "AL", "AL",
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"AL", "AL", "AL", "AL", "AL", "AL", "AL", "AL", "AL", "AL", "AL", "AL",
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"AL", "AL", "AL", "AL", "AL", "AL", "AL", "AL", "AL", "AL", "AL", "AL",
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"AL", "AL", "AL", "AL", "AL", "AL", "AL", "AL", "AL", "AL", "AL", "AL",
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"AL", "AL", "AL", "AL", "AL", "AL", "AL", "AL", "AL", "AL", "AL", "AL",
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"AL", "AL", "AL", "AL", "AL", "AL", "AL", "AL", "AL", "AL", "AL", "AL",
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"AL", "AL", "AL", "NSM", "NSM", "NSM", "NSM", "NSM", "NSM", "NSM", "AN",
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"ON", "NSM", "NSM", "NSM", "NSM", "NSM", "NSM", "AL", "AL", "NSM", "NSM",
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"ON", "NSM", "NSM", "NSM", "NSM", "AL", "AL", "EN", "EN", "EN", "EN",
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"EN", "EN", "EN", "EN", "EN", "EN", "AL", "AL", "AL", "AL", "AL", "AL"
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];
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function isOdd(i) {
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return (i & 1) !== 0;
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}
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function isEven(i) {
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return (i & 1) === 0;
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}
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function findUnequal(arr, start, value) {
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let j, jj;
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for (j = start, jj = arr.length; j < jj; ++j) {
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if (arr[j] !== value) {
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return j;
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}
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}
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return j;
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}
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function setValues(arr, start, end, value) {
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for (let j = start; j < end; ++j) {
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arr[j] = value;
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}
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}
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function reverseValues(arr, start, end) {
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for (let i = start, j = end - 1; i < j; ++i, --j) {
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const temp = arr[i];
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arr[i] = arr[j];
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arr[j] = temp;
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}
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}
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function createBidiText(str, isLTR, vertical = false) {
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let dir = "ltr";
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if (vertical) {
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dir = "ttb";
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} else if (!isLTR) {
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dir = "rtl";
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}
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return { str, dir };
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}
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// These are used in bidi(), which is called frequently. We re-use them on
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// each call to avoid unnecessary allocations.
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const chars = [];
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const types = [];
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function bidi(str, startLevel, vertical) {
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let isLTR = true;
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const strLength = str.length;
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if (strLength === 0 || vertical) {
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return createBidiText(str, isLTR, vertical);
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}
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// Get types and fill arrays
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chars.length = strLength;
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types.length = strLength;
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let numBidi = 0;
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let i, ii;
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for (i = 0; i < strLength; ++i) {
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chars[i] = str.charAt(i);
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const charCode = str.charCodeAt(i);
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let charType = "L";
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if (charCode <= 0x00ff) {
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charType = baseTypes[charCode];
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} else if (0x0590 <= charCode && charCode <= 0x05f4) {
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charType = "R";
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} else if (0x0600 <= charCode && charCode <= 0x06ff) {
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charType = arabicTypes[charCode & 0xff];
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if (!charType) {
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warn("Bidi: invalid Unicode character " + charCode.toString(16));
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}
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} else if (0x0700 <= charCode && charCode <= 0x08ac) {
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charType = "AL";
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}
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if (charType === "R" || charType === "AL" || charType === "AN") {
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numBidi++;
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}
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types[i] = charType;
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}
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// Detect the bidi method
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// - If there are no rtl characters then no bidi needed
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// - If less than 30% chars are rtl then string is primarily ltr
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// - If more than 30% chars are rtl then string is primarily rtl
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if (numBidi === 0) {
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isLTR = true;
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return createBidiText(str, isLTR);
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}
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if (startLevel === -1) {
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if (numBidi / strLength < 0.3) {
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isLTR = true;
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startLevel = 0;
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} else {
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isLTR = false;
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startLevel = 1;
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}
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}
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const levels = [];
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for (i = 0; i < strLength; ++i) {
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levels[i] = startLevel;
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}
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/*
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X1-X10: skip most of this, since we are NOT doing the embeddings.
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*/
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const e = isOdd(startLevel) ? "R" : "L";
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const sor = e;
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const eor = sor;
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/*
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W1. Examine each non-spacing mark (NSM) in the level run, and change the
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type of the NSM to the type of the previous character. If the NSM is at the
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start of the level run, it will get the type of sor.
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*/
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let lastType = sor;
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for (i = 0; i < strLength; ++i) {
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if (types[i] === "NSM") {
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types[i] = lastType;
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} else {
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lastType = types[i];
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}
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}
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/*
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W2. Search backwards from each instance of a European number until the
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first strong type (R, L, AL, or sor) is found. If an AL is found, change
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the type of the European number to Arabic number.
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*/
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lastType = sor;
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let t;
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for (i = 0; i < strLength; ++i) {
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t = types[i];
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if (t === "EN") {
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types[i] = lastType === "AL" ? "AN" : "EN";
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} else if (t === "R" || t === "L" || t === "AL") {
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lastType = t;
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}
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}
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/*
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W3. Change all ALs to R.
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*/
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for (i = 0; i < strLength; ++i) {
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t = types[i];
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if (t === "AL") {
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types[i] = "R";
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}
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}
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/*
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W4. A single European separator between two European numbers changes to a
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European number. A single common separator between two numbers of the same
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type changes to that type:
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*/
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for (i = 1; i < strLength - 1; ++i) {
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if (types[i] === "ES" && types[i - 1] === "EN" && types[i + 1] === "EN") {
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types[i] = "EN";
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}
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if (
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types[i] === "CS" &&
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(types[i - 1] === "EN" || types[i - 1] === "AN") &&
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types[i + 1] === types[i - 1]
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) {
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types[i] = types[i - 1];
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}
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}
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/*
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W5. A sequence of European terminators adjacent to European numbers changes
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to all European numbers:
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*/
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for (i = 0; i < strLength; ++i) {
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if (types[i] === "EN") {
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// do before
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for (let j = i - 1; j >= 0; --j) {
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if (types[j] !== "ET") {
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break;
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}
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types[j] = "EN";
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}
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// do after
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for (let j = i + 1; j < strLength; ++j) {
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if (types[j] !== "ET") {
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break;
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}
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types[j] = "EN";
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}
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}
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}
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/*
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W6. Otherwise, separators and terminators change to Other Neutral:
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*/
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for (i = 0; i < strLength; ++i) {
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t = types[i];
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if (t === "WS" || t === "ES" || t === "ET" || t === "CS") {
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types[i] = "ON";
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}
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}
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/*
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W7. Search backwards from each instance of a European number until the
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first strong type (R, L, or sor) is found. If an L is found, then change
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the type of the European number to L.
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*/
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lastType = sor;
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for (i = 0; i < strLength; ++i) {
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t = types[i];
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if (t === "EN") {
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types[i] = lastType === "L" ? "L" : "EN";
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} else if (t === "R" || t === "L") {
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lastType = t;
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}
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}
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/*
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N1. A sequence of neutrals takes the direction of the surrounding strong
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text if the text on both sides has the same direction. European and Arabic
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numbers are treated as though they were R. Start-of-level-run (sor) and
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end-of-level-run (eor) are used at level run boundaries.
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*/
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for (i = 0; i < strLength; ++i) {
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if (types[i] === "ON") {
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const end = findUnequal(types, i + 1, "ON");
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let before = sor;
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if (i > 0) {
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before = types[i - 1];
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}
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let after = eor;
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if (end + 1 < strLength) {
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after = types[end + 1];
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}
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if (before !== "L") {
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before = "R";
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}
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if (after !== "L") {
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after = "R";
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}
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if (before === after) {
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setValues(types, i, end, before);
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}
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i = end - 1; // reset to end (-1 so next iteration is ok)
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}
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}
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/*
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N2. Any remaining neutrals take the embedding direction.
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*/
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for (i = 0; i < strLength; ++i) {
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if (types[i] === "ON") {
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types[i] = e;
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}
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}
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/*
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I1. For all characters with an even (left-to-right) embedding direction,
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those of type R go up one level and those of type AN or EN go up two
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levels.
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I2. For all characters with an odd (right-to-left) embedding direction,
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those of type L, EN or AN go up one level.
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*/
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for (i = 0; i < strLength; ++i) {
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t = types[i];
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if (isEven(levels[i])) {
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if (t === "R") {
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levels[i] += 1;
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} else if (t === "AN" || t === "EN") {
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levels[i] += 2;
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}
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} else {
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// isOdd
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if (t === "L" || t === "AN" || t === "EN") {
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levels[i] += 1;
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}
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}
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}
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/*
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L1. On each line, reset the embedding level of the following characters to
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the paragraph embedding level:
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segment separators,
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paragraph separators,
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any sequence of whitespace characters preceding a segment separator or
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paragraph separator, and any sequence of white space characters at the end
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of the line.
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*/
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// don't bother as text is only single line
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/*
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L2. From the highest level found in the text to the lowest odd level on
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each line, reverse any contiguous sequence of characters that are at that
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level or higher.
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*/
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// find highest level & lowest odd level
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let highestLevel = -1;
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let lowestOddLevel = 99;
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let level;
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for (i = 0, ii = levels.length; i < ii; ++i) {
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level = levels[i];
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if (highestLevel < level) {
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highestLevel = level;
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}
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if (lowestOddLevel > level && isOdd(level)) {
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lowestOddLevel = level;
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}
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}
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// now reverse between those limits
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for (level = highestLevel; level >= lowestOddLevel; --level) {
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// find segments to reverse
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let start = -1;
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for (i = 0, ii = levels.length; i < ii; ++i) {
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if (levels[i] < level) {
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if (start >= 0) {
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reverseValues(chars, start, i);
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start = -1;
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}
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} else if (start < 0) {
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start = i;
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}
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}
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if (start >= 0) {
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reverseValues(chars, start, levels.length);
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}
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}
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/*
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L3. Combining marks applied to a right-to-left base character will at this
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point precede their base character. If the rendering engine expects them to
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follow the base characters in the final display process, then the ordering
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of the marks and the base character must be reversed.
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*/
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// don't bother for now
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/*
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L4. A character that possesses the mirrored property as specified by
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Section 4.7, Mirrored, must be depicted by a mirrored glyph if the resolved
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directionality of that character is R.
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*/
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// don't mirror as characters are already mirrored in the pdf
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// Finally, return string
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for (i = 0, ii = chars.length; i < ii; ++i) {
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const ch = chars[i];
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if (ch === "<" || ch === ">") {
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chars[i] = "";
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}
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}
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return createBidiText(chars.join(""), isLTR);
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}
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export { bidi };
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