The initial issue with #8255 was I added a missing glyphs
check to adjustMapping, but this caused us to skip re-mapping
a glyph if the fontCharCode was a missingGlyph which in turn
caused us to overwrite a valid glyph id with an invalid one. While
fixing this, I also added a warning if the private use area is full since
this also accidentally happened when I made a different mistake.
This brought to light a number of issues where we map
missing glyphs to notdef, but often the notdef is actually defined
and then ends up being drawn. Now the glyphs don't get
mapped in toFontChar and so they are not drawn by the canvas.
Fixing the above brought up another issue though in bug1050040.pdf.
In this PDF, the font fails to load by the browser and before we were still
drawing the glyphs because it looked like the font had them, but with the fixes
above the glyphs showed up as missing so we didn't attempt draw them. To
fix this, I now throw an error when the loca table is in really bad shape and
we fall back to trying to use a system font. We now also use this fall back if
there are any format errors during converting fonts.