36881e3770
In order to eventually get rid of SystemJS and start using native `import`s instead, we'll need to provide "complete" file identifiers since otherwise there'll be MIME type errors when attempting to use `import`.
572 lines
17 KiB
JavaScript
572 lines
17 KiB
JavaScript
/* Copyright 2014 Mozilla Foundation
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
|
|
import { FormatError, info, Util } from "../shared/util.js";
|
|
|
|
var ShadingIRs = {};
|
|
|
|
function applyBoundingBox(ctx, bbox) {
|
|
if (!bbox || typeof Path2D === "undefined") {
|
|
return;
|
|
}
|
|
const width = bbox[2] - bbox[0];
|
|
const height = bbox[3] - bbox[1];
|
|
const region = new Path2D();
|
|
region.rect(bbox[0], bbox[1], width, height);
|
|
ctx.clip(region);
|
|
}
|
|
|
|
ShadingIRs.RadialAxial = {
|
|
fromIR: function RadialAxial_fromIR(raw) {
|
|
var type = raw[1];
|
|
var bbox = raw[2];
|
|
var colorStops = raw[3];
|
|
var p0 = raw[4];
|
|
var p1 = raw[5];
|
|
var r0 = raw[6];
|
|
var r1 = raw[7];
|
|
return {
|
|
type: "Pattern",
|
|
getPattern: function RadialAxial_getPattern(ctx) {
|
|
applyBoundingBox(ctx, bbox);
|
|
var grad;
|
|
if (type === "axial") {
|
|
grad = ctx.createLinearGradient(p0[0], p0[1], p1[0], p1[1]);
|
|
} else if (type === "radial") {
|
|
grad = ctx.createRadialGradient(p0[0], p0[1], r0, p1[0], p1[1], r1);
|
|
}
|
|
|
|
for (var i = 0, ii = colorStops.length; i < ii; ++i) {
|
|
var c = colorStops[i];
|
|
grad.addColorStop(c[0], c[1]);
|
|
}
|
|
return grad;
|
|
},
|
|
};
|
|
},
|
|
};
|
|
|
|
var createMeshCanvas = (function createMeshCanvasClosure() {
|
|
function drawTriangle(data, context, p1, p2, p3, c1, c2, c3) {
|
|
// Very basic Gouraud-shaded triangle rasterization algorithm.
|
|
var coords = context.coords,
|
|
colors = context.colors;
|
|
var bytes = data.data,
|
|
rowSize = data.width * 4;
|
|
var tmp;
|
|
if (coords[p1 + 1] > coords[p2 + 1]) {
|
|
tmp = p1;
|
|
p1 = p2;
|
|
p2 = tmp;
|
|
tmp = c1;
|
|
c1 = c2;
|
|
c2 = tmp;
|
|
}
|
|
if (coords[p2 + 1] > coords[p3 + 1]) {
|
|
tmp = p2;
|
|
p2 = p3;
|
|
p3 = tmp;
|
|
tmp = c2;
|
|
c2 = c3;
|
|
c3 = tmp;
|
|
}
|
|
if (coords[p1 + 1] > coords[p2 + 1]) {
|
|
tmp = p1;
|
|
p1 = p2;
|
|
p2 = tmp;
|
|
tmp = c1;
|
|
c1 = c2;
|
|
c2 = tmp;
|
|
}
|
|
var x1 = (coords[p1] + context.offsetX) * context.scaleX;
|
|
var y1 = (coords[p1 + 1] + context.offsetY) * context.scaleY;
|
|
var x2 = (coords[p2] + context.offsetX) * context.scaleX;
|
|
var y2 = (coords[p2 + 1] + context.offsetY) * context.scaleY;
|
|
var x3 = (coords[p3] + context.offsetX) * context.scaleX;
|
|
var y3 = (coords[p3 + 1] + context.offsetY) * context.scaleY;
|
|
if (y1 >= y3) {
|
|
return;
|
|
}
|
|
var c1r = colors[c1],
|
|
c1g = colors[c1 + 1],
|
|
c1b = colors[c1 + 2];
|
|
var c2r = colors[c2],
|
|
c2g = colors[c2 + 1],
|
|
c2b = colors[c2 + 2];
|
|
var c3r = colors[c3],
|
|
c3g = colors[c3 + 1],
|
|
c3b = colors[c3 + 2];
|
|
|
|
var minY = Math.round(y1),
|
|
maxY = Math.round(y3);
|
|
var xa, car, cag, cab;
|
|
var xb, cbr, cbg, cbb;
|
|
var k;
|
|
for (var y = minY; y <= maxY; y++) {
|
|
if (y < y2) {
|
|
k = y < y1 ? 0 : y1 === y2 ? 1 : (y1 - y) / (y1 - y2);
|
|
xa = x1 - (x1 - x2) * k;
|
|
car = c1r - (c1r - c2r) * k;
|
|
cag = c1g - (c1g - c2g) * k;
|
|
cab = c1b - (c1b - c2b) * k;
|
|
} else {
|
|
k = y > y3 ? 1 : y2 === y3 ? 0 : (y2 - y) / (y2 - y3);
|
|
xa = x2 - (x2 - x3) * k;
|
|
car = c2r - (c2r - c3r) * k;
|
|
cag = c2g - (c2g - c3g) * k;
|
|
cab = c2b - (c2b - c3b) * k;
|
|
}
|
|
k = y < y1 ? 0 : y > y3 ? 1 : (y1 - y) / (y1 - y3);
|
|
xb = x1 - (x1 - x3) * k;
|
|
cbr = c1r - (c1r - c3r) * k;
|
|
cbg = c1g - (c1g - c3g) * k;
|
|
cbb = c1b - (c1b - c3b) * k;
|
|
var x1_ = Math.round(Math.min(xa, xb));
|
|
var x2_ = Math.round(Math.max(xa, xb));
|
|
var j = rowSize * y + x1_ * 4;
|
|
for (var x = x1_; x <= x2_; x++) {
|
|
k = (xa - x) / (xa - xb);
|
|
k = k < 0 ? 0 : k > 1 ? 1 : k;
|
|
bytes[j++] = (car - (car - cbr) * k) | 0;
|
|
bytes[j++] = (cag - (cag - cbg) * k) | 0;
|
|
bytes[j++] = (cab - (cab - cbb) * k) | 0;
|
|
bytes[j++] = 255;
|
|
}
|
|
}
|
|
}
|
|
|
|
function drawFigure(data, figure, context) {
|
|
var ps = figure.coords;
|
|
var cs = figure.colors;
|
|
var i, ii;
|
|
switch (figure.type) {
|
|
case "lattice":
|
|
var verticesPerRow = figure.verticesPerRow;
|
|
var rows = Math.floor(ps.length / verticesPerRow) - 1;
|
|
var cols = verticesPerRow - 1;
|
|
for (i = 0; i < rows; i++) {
|
|
var q = i * verticesPerRow;
|
|
for (var j = 0; j < cols; j++, q++) {
|
|
drawTriangle(
|
|
data,
|
|
context,
|
|
ps[q],
|
|
ps[q + 1],
|
|
ps[q + verticesPerRow],
|
|
cs[q],
|
|
cs[q + 1],
|
|
cs[q + verticesPerRow]
|
|
);
|
|
drawTriangle(
|
|
data,
|
|
context,
|
|
ps[q + verticesPerRow + 1],
|
|
ps[q + 1],
|
|
ps[q + verticesPerRow],
|
|
cs[q + verticesPerRow + 1],
|
|
cs[q + 1],
|
|
cs[q + verticesPerRow]
|
|
);
|
|
}
|
|
}
|
|
break;
|
|
case "triangles":
|
|
for (i = 0, ii = ps.length; i < ii; i += 3) {
|
|
drawTriangle(
|
|
data,
|
|
context,
|
|
ps[i],
|
|
ps[i + 1],
|
|
ps[i + 2],
|
|
cs[i],
|
|
cs[i + 1],
|
|
cs[i + 2]
|
|
);
|
|
}
|
|
break;
|
|
default:
|
|
throw new Error("illegal figure");
|
|
}
|
|
}
|
|
|
|
function createMeshCanvas(
|
|
bounds,
|
|
combinesScale,
|
|
coords,
|
|
colors,
|
|
figures,
|
|
backgroundColor,
|
|
cachedCanvases,
|
|
webGLContext
|
|
) {
|
|
// we will increase scale on some weird factor to let antialiasing take
|
|
// care of "rough" edges
|
|
var EXPECTED_SCALE = 1.1;
|
|
// MAX_PATTERN_SIZE is used to avoid OOM situation.
|
|
var MAX_PATTERN_SIZE = 3000; // 10in @ 300dpi shall be enough
|
|
// We need to keep transparent border around our pattern for fill():
|
|
// createPattern with 'no-repeat' will bleed edges across entire area.
|
|
var BORDER_SIZE = 2;
|
|
|
|
var offsetX = Math.floor(bounds[0]);
|
|
var offsetY = Math.floor(bounds[1]);
|
|
var boundsWidth = Math.ceil(bounds[2]) - offsetX;
|
|
var boundsHeight = Math.ceil(bounds[3]) - offsetY;
|
|
|
|
var width = Math.min(
|
|
Math.ceil(Math.abs(boundsWidth * combinesScale[0] * EXPECTED_SCALE)),
|
|
MAX_PATTERN_SIZE
|
|
);
|
|
var height = Math.min(
|
|
Math.ceil(Math.abs(boundsHeight * combinesScale[1] * EXPECTED_SCALE)),
|
|
MAX_PATTERN_SIZE
|
|
);
|
|
var scaleX = boundsWidth / width;
|
|
var scaleY = boundsHeight / height;
|
|
|
|
var context = {
|
|
coords,
|
|
colors,
|
|
offsetX: -offsetX,
|
|
offsetY: -offsetY,
|
|
scaleX: 1 / scaleX,
|
|
scaleY: 1 / scaleY,
|
|
};
|
|
|
|
var paddedWidth = width + BORDER_SIZE * 2;
|
|
var paddedHeight = height + BORDER_SIZE * 2;
|
|
|
|
var canvas, tmpCanvas, i, ii;
|
|
if (webGLContext.isEnabled) {
|
|
canvas = webGLContext.drawFigures({
|
|
width,
|
|
height,
|
|
backgroundColor,
|
|
figures,
|
|
context,
|
|
});
|
|
// https://bugzilla.mozilla.org/show_bug.cgi?id=972126
|
|
tmpCanvas = cachedCanvases.getCanvas(
|
|
"mesh",
|
|
paddedWidth,
|
|
paddedHeight,
|
|
false
|
|
);
|
|
tmpCanvas.context.drawImage(canvas, BORDER_SIZE, BORDER_SIZE);
|
|
canvas = tmpCanvas.canvas;
|
|
} else {
|
|
tmpCanvas = cachedCanvases.getCanvas(
|
|
"mesh",
|
|
paddedWidth,
|
|
paddedHeight,
|
|
false
|
|
);
|
|
var tmpCtx = tmpCanvas.context;
|
|
|
|
var data = tmpCtx.createImageData(width, height);
|
|
if (backgroundColor) {
|
|
var bytes = data.data;
|
|
for (i = 0, ii = bytes.length; i < ii; i += 4) {
|
|
bytes[i] = backgroundColor[0];
|
|
bytes[i + 1] = backgroundColor[1];
|
|
bytes[i + 2] = backgroundColor[2];
|
|
bytes[i + 3] = 255;
|
|
}
|
|
}
|
|
for (i = 0; i < figures.length; i++) {
|
|
drawFigure(data, figures[i], context);
|
|
}
|
|
tmpCtx.putImageData(data, BORDER_SIZE, BORDER_SIZE);
|
|
canvas = tmpCanvas.canvas;
|
|
}
|
|
|
|
return {
|
|
canvas,
|
|
offsetX: offsetX - BORDER_SIZE * scaleX,
|
|
offsetY: offsetY - BORDER_SIZE * scaleY,
|
|
scaleX,
|
|
scaleY,
|
|
};
|
|
}
|
|
return createMeshCanvas;
|
|
})();
|
|
|
|
ShadingIRs.Mesh = {
|
|
fromIR: function Mesh_fromIR(raw) {
|
|
// var type = raw[1];
|
|
var coords = raw[2];
|
|
var colors = raw[3];
|
|
var figures = raw[4];
|
|
var bounds = raw[5];
|
|
var matrix = raw[6];
|
|
var bbox = raw[7];
|
|
var background = raw[8];
|
|
return {
|
|
type: "Pattern",
|
|
getPattern: function Mesh_getPattern(ctx, owner, shadingFill) {
|
|
applyBoundingBox(ctx, bbox);
|
|
var scale;
|
|
if (shadingFill) {
|
|
scale = Util.singularValueDecompose2dScale(ctx.mozCurrentTransform);
|
|
} else {
|
|
// Obtain scale from matrix and current transformation matrix.
|
|
scale = Util.singularValueDecompose2dScale(owner.baseTransform);
|
|
if (matrix) {
|
|
var matrixScale = Util.singularValueDecompose2dScale(matrix);
|
|
scale = [scale[0] * matrixScale[0], scale[1] * matrixScale[1]];
|
|
}
|
|
}
|
|
|
|
// Rasterizing on the main thread since sending/queue large canvases
|
|
// might cause OOM.
|
|
var temporaryPatternCanvas = createMeshCanvas(
|
|
bounds,
|
|
scale,
|
|
coords,
|
|
colors,
|
|
figures,
|
|
shadingFill ? null : background,
|
|
owner.cachedCanvases,
|
|
owner.webGLContext
|
|
);
|
|
|
|
if (!shadingFill) {
|
|
ctx.setTransform.apply(ctx, owner.baseTransform);
|
|
if (matrix) {
|
|
ctx.transform.apply(ctx, matrix);
|
|
}
|
|
}
|
|
|
|
ctx.translate(
|
|
temporaryPatternCanvas.offsetX,
|
|
temporaryPatternCanvas.offsetY
|
|
);
|
|
ctx.scale(temporaryPatternCanvas.scaleX, temporaryPatternCanvas.scaleY);
|
|
|
|
return ctx.createPattern(temporaryPatternCanvas.canvas, "no-repeat");
|
|
},
|
|
};
|
|
},
|
|
};
|
|
|
|
ShadingIRs.Dummy = {
|
|
fromIR: function Dummy_fromIR() {
|
|
return {
|
|
type: "Pattern",
|
|
getPattern: function Dummy_fromIR_getPattern() {
|
|
return "hotpink";
|
|
},
|
|
};
|
|
},
|
|
};
|
|
|
|
function getShadingPatternFromIR(raw) {
|
|
var shadingIR = ShadingIRs[raw[0]];
|
|
if (!shadingIR) {
|
|
throw new Error(`Unknown IR type: ${raw[0]}`);
|
|
}
|
|
return shadingIR.fromIR(raw);
|
|
}
|
|
|
|
var TilingPattern = (function TilingPatternClosure() {
|
|
var PaintType = {
|
|
COLORED: 1,
|
|
UNCOLORED: 2,
|
|
};
|
|
|
|
var MAX_PATTERN_SIZE = 3000; // 10in @ 300dpi shall be enough
|
|
|
|
function TilingPattern(IR, color, ctx, canvasGraphicsFactory, baseTransform) {
|
|
this.operatorList = IR[2];
|
|
this.matrix = IR[3] || [1, 0, 0, 1, 0, 0];
|
|
this.bbox = IR[4];
|
|
this.xstep = IR[5];
|
|
this.ystep = IR[6];
|
|
this.paintType = IR[7];
|
|
this.tilingType = IR[8];
|
|
this.color = color;
|
|
this.canvasGraphicsFactory = canvasGraphicsFactory;
|
|
this.baseTransform = baseTransform;
|
|
this.type = "Pattern";
|
|
this.ctx = ctx;
|
|
}
|
|
|
|
TilingPattern.prototype = {
|
|
createPatternCanvas: function TilinPattern_createPatternCanvas(owner) {
|
|
var operatorList = this.operatorList;
|
|
var bbox = this.bbox;
|
|
var xstep = this.xstep;
|
|
var ystep = this.ystep;
|
|
var paintType = this.paintType;
|
|
var tilingType = this.tilingType;
|
|
var color = this.color;
|
|
var canvasGraphicsFactory = this.canvasGraphicsFactory;
|
|
|
|
info("TilingType: " + tilingType);
|
|
|
|
// A tiling pattern as defined by PDF spec 8.7.2 is a cell whose size is
|
|
// described by bbox, and may repeat regularly by shifting the cell by
|
|
// xstep and ystep.
|
|
// Because the HTML5 canvas API does not support pattern repetition with
|
|
// gaps in between, we use the xstep/ystep instead of the bbox's size.
|
|
//
|
|
// This has the following consequences (similarly for ystep):
|
|
//
|
|
// - If xstep is the same as bbox, then there is no observable difference.
|
|
//
|
|
// - If xstep is larger than bbox, then the pattern canvas is partially
|
|
// empty: the area bounded by bbox is painted, the outside area is void.
|
|
//
|
|
// - If xstep is smaller than bbox, then the pixels between xstep and the
|
|
// bbox boundary will be missing. This is INCORRECT behavior.
|
|
// "Figures on adjacent tiles should not overlap" (PDF spec 8.7.3.1),
|
|
// but overlapping cells without common pixels are still valid.
|
|
// TODO: Fix the implementation, to allow this scenario to be painted
|
|
// correctly.
|
|
|
|
var x0 = bbox[0],
|
|
y0 = bbox[1],
|
|
x1 = bbox[2],
|
|
y1 = bbox[3];
|
|
|
|
// Obtain scale from matrix and current transformation matrix.
|
|
var matrixScale = Util.singularValueDecompose2dScale(this.matrix);
|
|
var curMatrixScale = Util.singularValueDecompose2dScale(
|
|
this.baseTransform
|
|
);
|
|
var combinedScale = [
|
|
matrixScale[0] * curMatrixScale[0],
|
|
matrixScale[1] * curMatrixScale[1],
|
|
];
|
|
|
|
// Use width and height values that are as close as possible to the end
|
|
// result when the pattern is used. Too low value makes the pattern look
|
|
// blurry. Too large value makes it look too crispy.
|
|
var dimx = this.getSizeAndScale(
|
|
xstep,
|
|
this.ctx.canvas.width,
|
|
combinedScale[0]
|
|
);
|
|
var dimy = this.getSizeAndScale(
|
|
ystep,
|
|
this.ctx.canvas.height,
|
|
combinedScale[1]
|
|
);
|
|
|
|
var tmpCanvas = owner.cachedCanvases.getCanvas(
|
|
"pattern",
|
|
dimx.size,
|
|
dimy.size,
|
|
true
|
|
);
|
|
var tmpCtx = tmpCanvas.context;
|
|
var graphics = canvasGraphicsFactory.createCanvasGraphics(tmpCtx);
|
|
graphics.groupLevel = owner.groupLevel;
|
|
|
|
this.setFillAndStrokeStyleToContext(graphics, paintType, color);
|
|
|
|
graphics.transform(dimx.scale, 0, 0, dimy.scale, 0, 0);
|
|
|
|
// transform coordinates to pattern space
|
|
graphics.transform(1, 0, 0, 1, -x0, -y0);
|
|
|
|
this.clipBbox(graphics, bbox, x0, y0, x1, y1);
|
|
|
|
graphics.executeOperatorList(operatorList);
|
|
|
|
this.ctx.transform(1, 0, 0, 1, x0, y0);
|
|
|
|
// Rescale canvas so that the ctx.createPattern call generates a pattern
|
|
// with the desired size.
|
|
this.ctx.scale(1 / dimx.scale, 1 / dimy.scale);
|
|
return tmpCanvas.canvas;
|
|
},
|
|
|
|
getSizeAndScale: function TilingPattern_getSizeAndScale(
|
|
step,
|
|
realOutputSize,
|
|
scale
|
|
) {
|
|
// xstep / ystep may be negative -- normalize.
|
|
step = Math.abs(step);
|
|
// MAX_PATTERN_SIZE is used to avoid OOM situation.
|
|
// Use the destination canvas's size if it is bigger than the hard-coded
|
|
// limit of MAX_PATTERN_SIZE to avoid clipping patterns that cover the
|
|
// whole canvas.
|
|
var maxSize = Math.max(MAX_PATTERN_SIZE, realOutputSize);
|
|
var size = Math.ceil(step * scale);
|
|
if (size >= maxSize) {
|
|
size = maxSize;
|
|
} else {
|
|
scale = size / step;
|
|
}
|
|
return { scale, size };
|
|
},
|
|
|
|
clipBbox: function clipBbox(graphics, bbox, x0, y0, x1, y1) {
|
|
if (Array.isArray(bbox) && bbox.length === 4) {
|
|
var bboxWidth = x1 - x0;
|
|
var bboxHeight = y1 - y0;
|
|
graphics.ctx.rect(x0, y0, bboxWidth, bboxHeight);
|
|
graphics.clip();
|
|
graphics.endPath();
|
|
}
|
|
},
|
|
|
|
setFillAndStrokeStyleToContext: function setFillAndStrokeStyleToContext(
|
|
graphics,
|
|
paintType,
|
|
color
|
|
) {
|
|
let context = graphics.ctx,
|
|
current = graphics.current;
|
|
switch (paintType) {
|
|
case PaintType.COLORED:
|
|
var ctx = this.ctx;
|
|
context.fillStyle = ctx.fillStyle;
|
|
context.strokeStyle = ctx.strokeStyle;
|
|
current.fillColor = ctx.fillStyle;
|
|
current.strokeColor = ctx.strokeStyle;
|
|
break;
|
|
case PaintType.UNCOLORED:
|
|
var cssColor = Util.makeCssRgb(color[0], color[1], color[2]);
|
|
context.fillStyle = cssColor;
|
|
context.strokeStyle = cssColor;
|
|
// Set color needed by image masks (fixes issues 3226 and 8741).
|
|
current.fillColor = cssColor;
|
|
current.strokeColor = cssColor;
|
|
break;
|
|
default:
|
|
throw new FormatError(`Unsupported paint type: ${paintType}`);
|
|
}
|
|
},
|
|
|
|
getPattern: function TilingPattern_getPattern(ctx, owner) {
|
|
ctx = this.ctx;
|
|
// PDF spec 8.7.2 NOTE 1: pattern's matrix is relative to initial matrix.
|
|
ctx.setTransform.apply(ctx, this.baseTransform);
|
|
ctx.transform.apply(ctx, this.matrix);
|
|
|
|
var temporaryPatternCanvas = this.createPatternCanvas(owner);
|
|
|
|
return ctx.createPattern(temporaryPatternCanvas, "repeat");
|
|
},
|
|
};
|
|
|
|
return TilingPattern;
|
|
})();
|
|
|
|
export { getShadingPatternFromIR, TilingPattern };
|