pdf.js/web/overlay_manager.js
Jonas Jenwald a63f7ad486 Fix the linting errors, from the Prettier auto-formatting, that ESLint --fix couldn't handle
This patch makes the follow changes:
 - Remove no longer necessary inline `// eslint-disable-...` comments.
 - Fix `// eslint-disable-...` comments that Prettier moved down, thus causing new linting errors.
 - Concatenate strings which now fit on just one line.
 - Fix comments that are now too long.
 - Finally, and most importantly, adjust comments that Prettier moved down, since the new positions often is confusing or outright wrong.
2019-12-26 12:35:12 +01:00

142 lines
4.4 KiB
JavaScript

/* Copyright 2014 Mozilla Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
class OverlayManager {
constructor() {
this._overlays = {};
this._active = null;
this._keyDownBound = this._keyDown.bind(this);
}
get active() {
return this._active;
}
/**
* @param {string} name - The name of the overlay that is registered.
* @param {HTMLDivElement} element - The overlay's DOM element.
* @param {function} [callerCloseMethod] - The method that, if present, calls
* `OverlayManager.close` from the object registering the
* overlay. Access to this method is necessary in order to
* run cleanup code when e.g. the overlay is force closed.
* The default is `null`.
* @param {boolean} [canForceClose] - Indicates if opening the overlay closes
* an active overlay. The default is `false`.
* @returns {Promise} A promise that is resolved when the overlay has been
* registered.
*/
async register(
name,
element,
callerCloseMethod = null,
canForceClose = false
) {
let container;
if (!name || !element || !(container = element.parentNode)) {
throw new Error("Not enough parameters.");
} else if (this._overlays[name]) {
throw new Error("The overlay is already registered.");
}
this._overlays[name] = {
element,
container,
callerCloseMethod,
canForceClose,
};
}
/**
* @param {string} name - The name of the overlay that is unregistered.
* @returns {Promise} A promise that is resolved when the overlay has been
* unregistered.
*/
async unregister(name) {
if (!this._overlays[name]) {
throw new Error("The overlay does not exist.");
} else if (this._active === name) {
throw new Error("The overlay cannot be removed while it is active.");
}
delete this._overlays[name];
}
/**
* @param {string} name - The name of the overlay that should be opened.
* @returns {Promise} A promise that is resolved when the overlay has been
* opened.
*/
async open(name) {
if (!this._overlays[name]) {
throw new Error("The overlay does not exist.");
} else if (this._active) {
if (this._overlays[name].canForceClose) {
this._closeThroughCaller();
} else if (this._active === name) {
throw new Error("The overlay is already active.");
} else {
throw new Error("Another overlay is currently active.");
}
}
this._active = name;
this._overlays[this._active].element.classList.remove("hidden");
this._overlays[this._active].container.classList.remove("hidden");
window.addEventListener("keydown", this._keyDownBound);
}
/**
* @param {string} name - The name of the overlay that should be closed.
* @returns {Promise} A promise that is resolved when the overlay has been
* closed.
*/
async close(name) {
if (!this._overlays[name]) {
throw new Error("The overlay does not exist.");
} else if (!this._active) {
throw new Error("The overlay is currently not active.");
} else if (this._active !== name) {
throw new Error("Another overlay is currently active.");
}
this._overlays[this._active].container.classList.add("hidden");
this._overlays[this._active].element.classList.add("hidden");
this._active = null;
window.removeEventListener("keydown", this._keyDownBound);
}
/**
* @private
*/
_keyDown(evt) {
if (this._active && evt.keyCode === /* Esc = */ 27) {
this._closeThroughCaller();
evt.preventDefault();
}
}
/**
* @private
*/
_closeThroughCaller() {
if (this._overlays[this._active].callerCloseMethod) {
this._overlays[this._active].callerCloseMethod();
}
if (this._active) {
this.close(this._active);
}
}
}
export { OverlayManager };