08d56c67ae
This code is the last piece[1] of the viewer that's not using standard `class`es, and by converting this code we get rid of some now unneeded boilerplate code (slightly reducing the size of the *built* `web/viewer.js` file). Note that while this code was originally imported from a separate repository, it was last sync-ed with upstream *five years* ago which is why this re-factoring should be OK as far as I'm concerned (and we've done some other clean-up since then as well). --- [1] Technically the `web/debugger.js` file is left as well, however that code is first of all not bundled in the *built* `web/viewer.js` file and secondly it's not even loaded by default either.
170 lines
5.5 KiB
JavaScript
170 lines
5.5 KiB
JavaScript
/* Copyright 2013 Rob Wu <rob@robwu.nl>
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* https://github.com/Rob--W/grab-to-pan.js
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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// Class name of element which can be grabbed.
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const CSS_CLASS_GRAB = "grab-to-pan-grab";
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class GrabToPan {
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/**
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* Construct a GrabToPan instance for a given HTML element.
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* @param {Element} options.element
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* @param {function} [options.ignoreTarget] - See `ignoreTarget(node)`.
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* @param {function(boolean)} [options.onActiveChanged] - Called when
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* grab-to-pan is (de)activated. The first argument is a boolean that
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* shows whether grab-to-pan is activated.
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*/
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constructor(options) {
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this.element = options.element;
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this.document = options.element.ownerDocument;
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if (typeof options.ignoreTarget === "function") {
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this.ignoreTarget = options.ignoreTarget;
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}
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this.onActiveChanged = options.onActiveChanged;
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// Bind the contexts to ensure that `this` always points to
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// the GrabToPan instance.
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this.activate = this.activate.bind(this);
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this.deactivate = this.deactivate.bind(this);
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this.toggle = this.toggle.bind(this);
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this._onMouseDown = this.#onMouseDown.bind(this);
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this._onMouseMove = this.#onMouseMove.bind(this);
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this._endPan = this.#endPan.bind(this);
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// This overlay will be inserted in the document when the mouse moves during
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// a grab operation, to ensure that the cursor has the desired appearance.
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const overlay = (this.overlay = document.createElement("div"));
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overlay.className = "grab-to-pan-grabbing";
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}
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/**
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* Bind a mousedown event to the element to enable grab-detection.
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*/
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activate() {
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if (!this.active) {
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this.active = true;
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this.element.addEventListener("mousedown", this._onMouseDown, true);
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this.element.classList.add(CSS_CLASS_GRAB);
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this.onActiveChanged?.(true);
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}
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}
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/**
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* Removes all events. Any pending pan session is immediately stopped.
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*/
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deactivate() {
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if (this.active) {
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this.active = false;
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this.element.removeEventListener("mousedown", this._onMouseDown, true);
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this._endPan();
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this.element.classList.remove(CSS_CLASS_GRAB);
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this.onActiveChanged?.(false);
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}
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}
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toggle() {
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if (this.active) {
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this.deactivate();
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} else {
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this.activate();
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}
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}
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/**
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* Whether to not pan if the target element is clicked.
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* Override this method to change the default behaviour.
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*
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* @param {Element} node - The target of the event.
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* @returns {boolean} Whether to not react to the click event.
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*/
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ignoreTarget(node) {
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// Check whether the clicked element is, a child of, an input element/link.
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return node.matches(
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"a[href], a[href] *, input, textarea, button, button *, select, option"
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);
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}
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#onMouseDown(event) {
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if (event.button !== 0 || this.ignoreTarget(event.target)) {
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return;
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}
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if (event.originalTarget) {
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try {
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// eslint-disable-next-line no-unused-expressions
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event.originalTarget.tagName;
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} catch (e) {
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// Mozilla-specific: element is a scrollbar (XUL element)
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return;
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}
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}
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this.scrollLeftStart = this.element.scrollLeft;
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this.scrollTopStart = this.element.scrollTop;
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this.clientXStart = event.clientX;
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this.clientYStart = event.clientY;
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this.document.addEventListener("mousemove", this._onMouseMove, true);
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this.document.addEventListener("mouseup", this._endPan, true);
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// When a scroll event occurs before a mousemove, assume that the user
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// dragged a scrollbar (necessary for Opera Presto, Safari and IE)
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// (not needed for Chrome/Firefox)
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this.element.addEventListener("scroll", this._endPan, true);
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event.preventDefault();
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event.stopPropagation();
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const focusedElement = document.activeElement;
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if (focusedElement && !focusedElement.contains(event.target)) {
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focusedElement.blur();
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}
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}
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#onMouseMove(event) {
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this.element.removeEventListener("scroll", this._endPan, true);
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if (!(event.buttons & 1)) {
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// The left mouse button is released.
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this._endPan();
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return;
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}
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const xDiff = event.clientX - this.clientXStart;
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const yDiff = event.clientY - this.clientYStart;
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const scrollTop = this.scrollTopStart - yDiff;
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const scrollLeft = this.scrollLeftStart - xDiff;
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if (this.element.scrollTo) {
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this.element.scrollTo({
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top: scrollTop,
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left: scrollLeft,
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behavior: "instant",
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});
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} else {
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this.element.scrollTop = scrollTop;
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this.element.scrollLeft = scrollLeft;
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}
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if (!this.overlay.parentNode) {
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document.body.appendChild(this.overlay);
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}
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}
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#endPan() {
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this.element.removeEventListener("scroll", this._endPan, true);
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this.document.removeEventListener("mousemove", this._onMouseMove, true);
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this.document.removeEventListener("mouseup", this._endPan, true);
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// Note: ChildNode.remove doesn't throw if the parentNode is undefined.
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this.overlay.remove();
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}
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}
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export { GrabToPan };
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