pdf.js/examples/image_decoders/jpeg_viewer.js
Jonas Jenwald 276fa4ad8f Replace *most* cases of var with let/const in the examples/ folder
These changes were done automatically, by using the `gulp lint --fix` command, in preparation for the next patch.
2021-03-12 17:16:59 +01:00

83 lines
2.3 KiB
JavaScript

/* Copyright 2018 Mozilla Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
"use strict";
if (!pdfjsImageDecoders.JpegImage) {
// eslint-disable-next-line no-alert
alert("Please build the pdfjs-dist library using `gulp dist-install`");
}
const JPEG_IMAGE = "fish.jpg";
const jpegCanvas = document.getElementById("jpegCanvas");
const jpegCtx = jpegCanvas.getContext("2d");
// Load the image data, and convert it to a Uint8Array.
//
let nonBinaryRequest = false;
const request = new XMLHttpRequest();
request.open("GET", JPEG_IMAGE, false);
try {
request.responseType = "arraybuffer";
nonBinaryRequest = request.responseType !== "arraybuffer";
} catch (e) {
nonBinaryRequest = true;
}
if (nonBinaryRequest && request.overrideMimeType) {
request.overrideMimeType("text/plain; charset=x-user-defined");
}
request.send(null);
let typedArrayImage;
if (nonBinaryRequest) {
const str = request.responseText,
length = str.length;
const bytes = new Uint8Array(length);
for (let i = 0; i < length; ++i) {
bytes[i] = str.charCodeAt(i) & 0xff;
}
typedArrayImage = bytes;
} else {
typedArrayImage = new Uint8Array(request.response);
}
// Parse the image data using `JpegImage`.
//
const jpegImage = new pdfjsImageDecoders.JpegImage();
jpegImage.parse(typedArrayImage);
const width = jpegImage.width,
height = jpegImage.height;
const jpegData = jpegImage.getData({
width,
height,
forceRGB: true,
});
// Render the JPEG image on a <canvas>.
//
const imageData = jpegCtx.createImageData(width, height);
const imageBytes = imageData.data;
for (let j = 0, k = 0, jj = width * height * 4; j < jj; ) {
imageBytes[j++] = jpegData[k++];
imageBytes[j++] = jpegData[k++];
imageBytes[j++] = jpegData[k++];
imageBytes[j++] = 255;
}
jpegCanvas.width = width;
jpegCanvas.height = height;
jpegCtx.putImageData(imageData, 0, 0);