pdf.js/test/unit/clitests.json
Rob Wu 01f03fe393 Optimize PNG compression in SVG backend on Node.js
Use the environment's zlib implementation if available to get
reasonably-sized SVG files when an XObject image is converted to PNG.
The generated PNG is not optimal because we do not use a PNG predictor.
Futher, when our SVG backend is run in a browser, the generated PNG
images will still be unnecessarily large (though the use of blob:-URLs
when available should reduce the impact on memory usage). If we want to
optimize PNG images in browsers too, we can either try to use a DEFLATE
library such as pako, or re-use our XObject image painting logic in
src/display/canvas.js. This potential improvement is not implemented by
this commit

Tested with:

- Node.js 8.1.3 (uses zlib)
- Node.js 0.11.12 (uses zlib)
- Node.js 0.10.48 (falls back to inferior existing implementation).
- Chrome 59.0.3071.86
- Firefox 54.0

Tests:

Unit test on Node.js:

```
$ gulp lib
$ JASMINE_CONFIG_PATH=test/unit/clitests.json node ./node_modules/.bin/jasmine --filter=SVG
```

Unit test in browser: Run `gulp server` and open
http://localhost:8888/test/unit/unit_test.html?spec=SVGGraphics

To verify that the patch works as desired,

```
$ node examples/node/pdf2svg.js test/pdfs/xobject-image.pdf
$ du -b svgdump/xobject-image-1.svg
 # ^ Calculates the file size. Confirm that the size is small
 #   (784 instead of 80664 bytes).
```
2017-07-10 18:56:57 +02:00

27 lines
560 B
JSON

{
"spec_dir": "build/lib/test/unit",
"spec_files": [
"annotation_spec.js",
"api_spec.js",
"bidi_spec.js",
"cff_parser_spec.js",
"cmap_spec.js",
"crypto_spec.js",
"display_svg_spec.js",
"document_spec.js",
"dom_utils_spec.js",
"evaluator_spec.js",
"fonts_spec.js",
"function_spec.js",
"murmurhash3_spec.js",
"parser_spec.js",
"primitives_spec.js",
"stream_spec.js",
"type1_parser_spec.js",
"ui_utils_spec.js",
"unicode_spec.js",
"util_spec.js",
"util_stream_spec.js"
]
}