/* -*- Mode: Java; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set shiftwidth=2 tabstop=2 autoindent cindent expandtab: */ /* Copyright 2012 Mozilla Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /* globals ColorSpace, PDFFunction, Util, error, warn, info, isArray, isStream, isPDFFunction, UnsupportedManager, UNSUPPORTED_FEATURES */ 'use strict'; var PatternType = { AXIAL: 2, RADIAL: 3 }; var Pattern = (function PatternClosure() { // Constructor should define this.getPattern function Pattern() { error('should not call Pattern constructor'); } Pattern.prototype = { // Input: current Canvas context // Output: the appropriate fillStyle or strokeStyle getPattern: function Pattern_getPattern(ctx) { error('Should not call Pattern.getStyle: ' + ctx); } }; Pattern.parseShading = function Pattern_parseShading(shading, matrix, xref, res) { var dict = isStream(shading) ? shading.dict : shading; var type = dict.get('ShadingType'); switch (type) { case PatternType.AXIAL: case PatternType.RADIAL: // Both radial and axial shadings are handled by RadialAxial shading. return new Shadings.RadialAxial(dict, matrix, xref, res); default: UnsupportedManager.notify(UNSUPPORTED_FEATURES.shadingPattern); return new Shadings.Dummy(); } }; return Pattern; })(); var Shadings = {}; // A small number to offset the first/last color stops so we can insert ones to // support extend. Number.MIN_VALUE appears to be too small and breaks the // extend. 1e-7 works in FF but chrome seems to use an even smaller sized number // internally so we have to go bigger. Shadings.SMALL_NUMBER = 1e-2; // Radial and axial shading have very similar implementations // If needed, the implementations can be broken into two classes Shadings.RadialAxial = (function RadialAxialClosure() { function RadialAxial(dict, matrix, xref, res) { this.matrix = matrix; this.coordsArr = dict.get('Coords'); this.shadingType = dict.get('ShadingType'); this.type = 'Pattern'; var cs = dict.get('ColorSpace', 'CS'); cs = ColorSpace.parse(cs, xref, res); this.cs = cs; var t0 = 0.0, t1 = 1.0; if (dict.has('Domain')) { var domainArr = dict.get('Domain'); t0 = domainArr[0]; t1 = domainArr[1]; } var extendStart = false, extendEnd = false; if (dict.has('Extend')) { var extendArr = dict.get('Extend'); extendStart = extendArr[0]; extendEnd = extendArr[1]; } if (this.shadingType === PatternType.RADIAL && (!extendStart || !extendEnd)) { // Radial gradient only currently works if either circle is fully within // the other circle. var x1 = this.coordsArr[0]; var y1 = this.coordsArr[1]; var r1 = this.coordsArr[2]; var x2 = this.coordsArr[3]; var y2 = this.coordsArr[4]; var r2 = this.coordsArr[5]; var distance = Math.sqrt((x1 - x2) * (x1 - x2) + (y1 - y2) * (y1 - y2)); if (r1 <= r2 + distance && r2 <= r1 + distance) { warn('Unsupported radial gradient.'); } } this.extendStart = extendStart; this.extendEnd = extendEnd; var fnObj = dict.get('Function'); var fn; if (isArray(fnObj)) { var fnArray = []; for (var j = 0, jj = fnObj.length; j < jj; j++) { var obj = xref.fetchIfRef(fnObj[j]); if (!isPDFFunction(obj)) { error('Invalid function'); } fnArray.push(PDFFunction.parse(xref, obj)); } fn = function radialAxialColorFunction(arg) { var out = []; for (var i = 0, ii = fnArray.length; i < ii; i++) { out.push(fnArray[i](arg)[0]); } return out; }; } else { if (!isPDFFunction(fnObj)) { error('Invalid function'); } fn = PDFFunction.parse(xref, fnObj); } // 10 samples seems good enough for now, but probably won't work // if there are sharp color changes. Ideally, we would implement // the spec faithfully and add lossless optimizations. var diff = t1 - t0; var step = diff / 10; var colorStops = this.colorStops = []; // Protect against bad domains so we don't end up in an infinte loop below. if (t0 >= t1 || step <= 0) { // Acrobat doesn't seem to handle these cases so we'll ignore for // now. info('Bad shading domain.'); return; } for (var i = t0; i <= t1; i += step) { var rgbColor = cs.getRgb(fn([i]), 0); var cssColor = Util.makeCssRgb(rgbColor); colorStops.push([(i - t0) / diff, cssColor]); } var background = 'transparent'; if (dict.has('Background')) { var rgbColor = cs.getRgb(dict.get('Background'), 0); background = Util.makeCssRgb(rgbColor); } if (!extendStart) { // Insert a color stop at the front and offset the first real color stop // so it doesn't conflict with the one we insert. colorStops.unshift([0, background]); colorStops[1][0] += Shadings.SMALL_NUMBER; } if (!extendEnd) { // Same idea as above in extendStart but for the end. colorStops[colorStops.length - 1][0] -= Shadings.SMALL_NUMBER; colorStops.push([1, background]); } this.colorStops = colorStops; } RadialAxial.prototype = { getIR: function RadialAxial_getIR() { var coordsArr = this.coordsArr; var shadingType = this.shadingType; var type, p0, p1, r0, r1; if (shadingType == PatternType.AXIAL) { p0 = [coordsArr[0], coordsArr[1]]; p1 = [coordsArr[2], coordsArr[3]]; r0 = null; r1 = null; type = 'axial'; } else if (shadingType == PatternType.RADIAL) { p0 = [coordsArr[0], coordsArr[1]]; p1 = [coordsArr[3], coordsArr[4]]; r0 = coordsArr[2]; r1 = coordsArr[5]; type = 'radial'; } else { error('getPattern type unknown: ' + shadingType); } var matrix = this.matrix; if (matrix) { p0 = Util.applyTransform(p0, matrix); p1 = Util.applyTransform(p1, matrix); } return ['RadialAxial', type, this.colorStops, p0, p1, r0, r1]; } }; return RadialAxial; })(); Shadings.Dummy = (function DummyClosure() { function Dummy() { this.type = 'Pattern'; } Dummy.prototype = { getIR: function Dummy_getIR() { return ['Dummy']; } }; return Dummy; })(); function getTilingPatternIR(operatorList, dict, args) { var matrix = dict.get('Matrix'); var bbox = dict.get('BBox'); var xstep = dict.get('XStep'); var ystep = dict.get('YStep'); var paintType = dict.get('PaintType'); var tilingType = dict.get('TilingType'); return [ 'TilingPattern', args, operatorList, matrix, bbox, xstep, ystep, paintType, tilingType ]; }