/* -*- Mode: Java; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set shiftwidth=2 tabstop=2 autoindent cindent expandtab: */
/* Copyright 2012 Mozilla Foundation
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

'use strict';

// <canvas> contexts store most of the state we need natively.
// However, PDF needs a bit more state, which we store here.

var TextRenderingMode = {
  FILL: 0,
  STROKE: 1,
  FILL_STROKE: 2,
  INVISIBLE: 3,
  FILL_ADD_TO_PATH: 4,
  STROKE_ADD_TO_PATH: 5,
  FILL_STROKE_ADD_TO_PATH: 6,
  ADD_TO_PATH: 7,
  ADD_TO_PATH_FLAG: 4
};

// Minimal font size that would be used during canvas fillText operations.
var MIN_FONT_SIZE = 1;

function createScratchCanvas(width, height) {
  var canvas = document.createElement('canvas');
  canvas.width = width;
  canvas.height = height;
  return canvas;
}

function addContextCurrentTransform(ctx) {
  // If the context doesn't expose a `mozCurrentTransform`, add a JS based on.
  if (!ctx.mozCurrentTransform) {
    // Store the original context
    ctx._originalSave = ctx.save;
    ctx._originalRestore = ctx.restore;
    ctx._originalRotate = ctx.rotate;
    ctx._originalScale = ctx.scale;
    ctx._originalTranslate = ctx.translate;
    ctx._originalTransform = ctx.transform;

    ctx._transformMatrix = [1, 0, 0, 1, 0, 0];
    ctx._transformStack = [];

    Object.defineProperty(ctx, 'mozCurrentTransform', {
      get: function getCurrentTransform() {
        return this._transformMatrix;
      }
    });

    Object.defineProperty(ctx, 'mozCurrentTransformInverse', {
      get: function getCurrentTransformInverse() {
        // Calculation done using WolframAlpha:
        // http://www.wolframalpha.com/input/?
        //   i=Inverse+{{a%2C+c%2C+e}%2C+{b%2C+d%2C+f}%2C+{0%2C+0%2C+1}}

        var m = this._transformMatrix;
        var a = m[0], b = m[1], c = m[2], d = m[3], e = m[4], f = m[5];

        var ad_bc = a * d - b * c;
        var bc_ad = b * c - a * d;

        return [
          d / ad_bc,
          b / bc_ad,
          c / bc_ad,
          a / ad_bc,
          (d * e - c * f) / bc_ad,
          (b * e - a * f) / ad_bc
        ];
      }
    });

    ctx.save = function ctxSave() {
      var old = this._transformMatrix;
      this._transformStack.push(old);
      this._transformMatrix = old.slice(0, 6);

      this._originalSave();
    };

    ctx.restore = function ctxRestore() {
      var prev = this._transformStack.pop();
      if (prev) {
        this._transformMatrix = prev;
        this._originalRestore();
      }
    };

    ctx.translate = function ctxTranslate(x, y) {
      var m = this._transformMatrix;
      m[4] = m[0] * x + m[2] * y + m[4];
      m[5] = m[1] * x + m[3] * y + m[5];

      this._originalTranslate(x, y);
    };

    ctx.scale = function ctxScale(x, y) {
      var m = this._transformMatrix;
      m[0] = m[0] * x;
      m[1] = m[1] * x;
      m[2] = m[2] * y;
      m[3] = m[3] * y;

      this._originalScale(x, y);
    };

    ctx.transform = function ctxTransform(a, b, c, d, e, f) {
      var m = this._transformMatrix;
      this._transformMatrix = [
        m[0] * a + m[2] * b,
        m[1] * a + m[3] * b,
        m[0] * c + m[2] * d,
        m[1] * c + m[3] * d,
        m[0] * e + m[2] * f + m[4],
        m[1] * e + m[3] * f + m[5]
      ];

      ctx._originalTransform(a, b, c, d, e, f);
    };

    ctx.rotate = function ctxRotate(angle) {
      var cosValue = Math.cos(angle);
      var sinValue = Math.sin(angle);

      var m = this._transformMatrix;
      this._transformMatrix = [
        m[0] * cosValue + m[2] * sinValue,
        m[1] * cosValue + m[3] * sinValue,
        m[0] * (-sinValue) + m[2] * cosValue,
        m[1] * (-sinValue) + m[3] * cosValue,
        m[4],
        m[5]
      ];

      this._originalRotate(angle);
    };
  }
}

var CanvasExtraState = (function CanvasExtraStateClosure() {
  function CanvasExtraState(old) {
    // Are soft masks and alpha values shapes or opacities?
    this.alphaIsShape = false;
    this.fontSize = 0;
    this.fontSizeScale = 1;
    this.textMatrix = IDENTITY_MATRIX;
    this.fontMatrix = IDENTITY_MATRIX;
    this.leading = 0;
    // Current point (in user coordinates)
    this.x = 0;
    this.y = 0;
    // Start of text line (in text coordinates)
    this.lineX = 0;
    this.lineY = 0;
    // Character and word spacing
    this.charSpacing = 0;
    this.wordSpacing = 0;
    this.textHScale = 1;
    this.textRenderingMode = TextRenderingMode.FILL;
    this.textRise = 0;
    // Color spaces
    this.fillColorSpace = new DeviceGrayCS();
    this.fillColorSpaceObj = null;
    this.strokeColorSpace = new DeviceGrayCS();
    this.strokeColorSpaceObj = null;
    this.fillColorObj = null;
    this.strokeColorObj = null;
    // Default fore and background colors
    this.fillColor = '#000000';
    this.strokeColor = '#000000';
    // Note: fill alpha applies to all non-stroking operations
    this.fillAlpha = 1;
    this.strokeAlpha = 1;
    this.lineWidth = 1;
    this.paintFormXObjectDepth = 0;

    this.old = old;
  }

  CanvasExtraState.prototype = {
    clone: function CanvasExtraState_clone() {
      return Object.create(this);
    },
    setCurrentPoint: function CanvasExtraState_setCurrentPoint(x, y) {
      this.x = x;
      this.y = y;
    }
  };
  return CanvasExtraState;
})();

var CanvasGraphics = (function CanvasGraphicsClosure() {
  // Defines the time the executeOperatorList is going to be executing
  // before it stops and shedules a continue of execution.
  var EXECUTION_TIME = 15;

  function CanvasGraphics(canvasCtx, commonObjs, objs, textLayer) {
    this.ctx = canvasCtx;
    this.current = new CanvasExtraState();
    this.stateStack = [];
    this.pendingClip = null;
    this.res = null;
    this.xobjs = null;
    this.commonObjs = commonObjs;
    this.objs = objs;
    this.textLayer = textLayer;
    if (canvasCtx) {
      addContextCurrentTransform(canvasCtx);
    }
  }

  var LINE_CAP_STYLES = ['butt', 'round', 'square'];
  var LINE_JOIN_STYLES = ['miter', 'round', 'bevel'];
  var NORMAL_CLIP = {};
  var EO_CLIP = {};

  CanvasGraphics.prototype = {
    slowCommands: {
      'stroke': true,
      'closeStroke': true,
      'fill': true,
      'eoFill': true,
      'fillStroke': true,
      'eoFillStroke': true,
      'closeFillStroke': true,
      'closeEOFillStroke': true,
      'showText': true,
      'showSpacedText': true,
      'setStrokeColorSpace': true,
      'setFillColorSpace': true,
      'setStrokeColor': true,
      'setStrokeColorN': true,
      'setFillColor': true,
      'setFillColorN': true,
      'setStrokeGray': true,
      'setFillGray': true,
      'setStrokeRGBColor': true,
      'setFillRGBColor': true,
      'setStrokeCMYKColor': true,
      'setFillCMYKColor': true,
      'paintJpegXObject': true,
      'paintImageXObject': true,
      'paintImageMaskXObject': true,
      'shadingFill': true
    },

    beginDrawing: function CanvasGraphics_beginDrawing(viewport) {
      var transform = viewport.transform;
      this.ctx.save();
      this.ctx.transform.apply(this.ctx, transform);

      if (this.textLayer)
        this.textLayer.beginLayout();
    },

    executeOperatorList: function CanvasGraphics_executeOperatorList(
                                    operatorList,
                                    executionStartIdx, continueCallback,
                                    stepper) {
      var argsArray = operatorList.argsArray;
      var fnArray = operatorList.fnArray;
      var i = executionStartIdx || 0;
      var argsArrayLen = argsArray.length;

      // Sometimes the OperatorList to execute is empty.
      if (argsArrayLen == i) {
        return i;
      }

      var executionEndIdx;
      var endTime = Date.now() + EXECUTION_TIME;

      var commonObjs = this.commonObjs;
      var objs = this.objs;
      var fnName;
      var slowCommands = this.slowCommands;

      while (true) {
        if (stepper && i === stepper.nextBreakPoint) {
          stepper.breakIt(i, continueCallback);
          return i;
        }

        fnName = fnArray[i];

        if (fnName !== 'dependency') {
          this[fnName].apply(this, argsArray[i]);
        } else {
          var deps = argsArray[i];
          for (var n = 0, nn = deps.length; n < nn; n++) {
            var depObjId = deps[n];
            var common = depObjId.substring(0, 2) == 'g_';

            // If the promise isn't resolved yet, add the continueCallback
            // to the promise and bail out.
            if (!common && !objs.isResolved(depObjId)) {
              objs.get(depObjId, continueCallback);
              return i;
            }
            if (common && !commonObjs.isResolved(depObjId)) {
              commonObjs.get(depObjId, continueCallback);
              return i;
            }
          }
        }

        i++;

        // If the entire operatorList was executed, stop as were done.
        if (i == argsArrayLen) {
          return i;
        }

        // If the execution took longer then a certain amount of time, shedule
        // to continue exeution after a short delay.
        // However, this is only possible if a 'continueCallback' is passed in.
        if (continueCallback && slowCommands[fnName] && Date.now() > endTime) {
          setTimeout(continueCallback, 0);
          return i;
        }

        // If the operatorList isn't executed completely yet OR the execution
        // time was short enough, do another execution round.
      }
    },

    endDrawing: function CanvasGraphics_endDrawing() {
      this.ctx.restore();

      if (this.textLayer)
        this.textLayer.endLayout();
    },

    // Graphics state
    setLineWidth: function CanvasGraphics_setLineWidth(width) {
      this.current.lineWidth = width;
      this.ctx.lineWidth = width;
    },
    setLineCap: function CanvasGraphics_setLineCap(style) {
      this.ctx.lineCap = LINE_CAP_STYLES[style];
    },
    setLineJoin: function CanvasGraphics_setLineJoin(style) {
      this.ctx.lineJoin = LINE_JOIN_STYLES[style];
    },
    setMiterLimit: function CanvasGraphics_setMiterLimit(limit) {
      this.ctx.miterLimit = limit;
    },
    setDash: function CanvasGraphics_setDash(dashArray, dashPhase) {
      this.ctx.mozDash = dashArray;
      this.ctx.mozDashOffset = dashPhase;
      this.ctx.webkitLineDash = dashArray;
      this.ctx.webkitLineDashOffset = dashPhase;
    },
    setRenderingIntent: function CanvasGraphics_setRenderingIntent(intent) {
      // Maybe if we one day fully support color spaces this will be important
      // for now we can ignore.
      // TODO set rendering intent?
    },
    setFlatness: function CanvasGraphics_setFlatness(flatness) {
      // There's no way to control this with canvas, but we can safely ignore.
      // TODO set flatness?
    },
    setGState: function CanvasGraphics_setGState(states) {
      for (var i = 0, ii = states.length; i < ii; i++) {
        var state = states[i];
        var key = state[0];
        var value = state[1];

        switch (key) {
          case 'LW':
            this.setLineWidth(value);
            break;
          case 'LC':
            this.setLineCap(value);
            break;
          case 'LJ':
            this.setLineJoin(value);
            break;
          case 'ML':
            this.setMiterLimit(value);
            break;
          case 'D':
            this.setDash(value[0], value[1]);
            break;
          case 'RI':
            this.setRenderingIntent(value);
            break;
          case 'FL':
            this.setFlatness(value);
            break;
          case 'Font':
            this.setFont(state[1], state[2]);
            break;
          case 'CA':
            this.current.strokeAlpha = state[1];
            break;
          case 'ca':
            this.current.fillAlpha = state[1];
            this.ctx.globalAlpha = state[1];
            break;
        }
      }
    },
    save: function CanvasGraphics_save() {
      this.ctx.save();
      var old = this.current;
      this.stateStack.push(old);
      this.current = old.clone();
    },
    restore: function CanvasGraphics_restore() {
      if ('textClipLayers' in this) {
        this.completeTextClipping();
      }

      var prev = this.stateStack.pop();
      if (prev) {
        this.current = prev;
        this.ctx.restore();
      }
    },
    transform: function CanvasGraphics_transform(a, b, c, d, e, f) {
      this.ctx.transform(a, b, c, d, e, f);
    },

    // Path
    moveTo: function CanvasGraphics_moveTo(x, y) {
      this.ctx.moveTo(x, y);
      this.current.setCurrentPoint(x, y);
    },
    lineTo: function CanvasGraphics_lineTo(x, y) {
      this.ctx.lineTo(x, y);
      this.current.setCurrentPoint(x, y);
    },
    curveTo: function CanvasGraphics_curveTo(x1, y1, x2, y2, x3, y3) {
      this.ctx.bezierCurveTo(x1, y1, x2, y2, x3, y3);
      this.current.setCurrentPoint(x3, y3);
    },
    curveTo2: function CanvasGraphics_curveTo2(x2, y2, x3, y3) {
      var current = this.current;
      this.ctx.bezierCurveTo(current.x, current.y, x2, y2, x3, y3);
      current.setCurrentPoint(x3, y3);
    },
    curveTo3: function CanvasGraphics_curveTo3(x1, y1, x3, y3) {
      this.curveTo(x1, y1, x3, y3, x3, y3);
      this.current.setCurrentPoint(x3, y3);
    },
    closePath: function CanvasGraphics_closePath() {
      this.ctx.closePath();
    },
    rectangle: function CanvasGraphics_rectangle(x, y, width, height) {
      this.ctx.rect(x, y, width, height);
    },
    stroke: function CanvasGraphics_stroke(consumePath) {
      consumePath = typeof consumePath !== 'undefined' ? consumePath : true;
      var ctx = this.ctx;
      var strokeColor = this.current.strokeColor;
      if (this.current.lineWidth === 0)
        ctx.lineWidth = this.getSinglePixelWidth();
      // For stroke we want to temporarily change the global alpha to the
      // stroking alpha.
      ctx.globalAlpha = this.current.strokeAlpha;
      if (strokeColor && strokeColor.hasOwnProperty('type') &&
          strokeColor.type === 'Pattern') {
        // for patterns, we transform to pattern space, calculate
        // the pattern, call stroke, and restore to user space
        ctx.save();
        ctx.strokeStyle = strokeColor.getPattern(ctx);
        ctx.stroke();
        ctx.restore();
      } else {
        ctx.stroke();
      }
      if (consumePath)
        this.consumePath();
      // Restore the global alpha to the fill alpha
      ctx.globalAlpha = this.current.fillAlpha;
    },
    closeStroke: function CanvasGraphics_closeStroke() {
      this.closePath();
      this.stroke();
    },
    fill: function CanvasGraphics_fill(consumePath) {
      consumePath = typeof consumePath !== 'undefined' ? consumePath : true;
      var ctx = this.ctx;
      var fillColor = this.current.fillColor;

      if (fillColor && fillColor.hasOwnProperty('type') &&
          fillColor.type === 'Pattern') {
        ctx.save();
        ctx.fillStyle = fillColor.getPattern(ctx);
        ctx.fill();
        ctx.restore();
      } else {
        ctx.fill();
      }
      if (consumePath)
        this.consumePath();
    },
    eoFill: function CanvasGraphics_eoFill() {
      var savedFillRule = this.setEOFillRule();
      this.fill();
      this.restoreFillRule(savedFillRule);
    },
    fillStroke: function CanvasGraphics_fillStroke() {
      this.fill(false);
      this.stroke(false);

      this.consumePath();
    },
    eoFillStroke: function CanvasGraphics_eoFillStroke() {
      var savedFillRule = this.setEOFillRule();
      this.fillStroke();
      this.restoreFillRule(savedFillRule);
    },
    closeFillStroke: function CanvasGraphics_closeFillStroke() {
      this.closePath();
      this.fillStroke();
    },
    closeEOFillStroke: function CanvasGraphics_closeEOFillStroke() {
      var savedFillRule = this.setEOFillRule();
      this.closePath();
      this.fillStroke();
      this.restoreFillRule(savedFillRule);
    },
    endPath: function CanvasGraphics_endPath() {
      this.consumePath();
    },

    // Clipping
    clip: function CanvasGraphics_clip() {
      this.pendingClip = NORMAL_CLIP;
    },
    eoClip: function CanvasGraphics_eoClip() {
      this.pendingClip = EO_CLIP;
    },

    // Text
    beginText: function CanvasGraphics_beginText() {
      this.current.textMatrix = IDENTITY_MATRIX;
      this.current.x = this.current.lineX = 0;
      this.current.y = this.current.lineY = 0;
    },
    endText: function CanvasGraphics_endText() {
      if ('textClipLayers' in this) {
        this.swapImageForTextClipping();
      }
    },
    getCurrentTextClipping: function CanvasGraphics_getCurrentTextClipping() {
      var ctx = this.ctx;
      var transform = ctx.mozCurrentTransform;
      if ('textClipLayers' in this) {
        // we need to reset only font and transform
        var maskCtx = this.textClipLayers.maskCtx;
        maskCtx.setTransform.apply(maskCtx, transform);
        maskCtx.font = ctx.font;
        return maskCtx;
      }

      var canvasWidth = ctx.canvas.width;
      var canvasHeight = ctx.canvas.height;
      // keeping track of the text clipping of the separate canvas
      var maskCanvas = createScratchCanvas(canvasWidth, canvasHeight);
      var maskCtx = maskCanvas.getContext('2d');
      maskCtx.setTransform.apply(maskCtx, transform);
      maskCtx.font = ctx.font;
      var textClipLayers = {
        maskCanvas: maskCanvas,
        maskCtx: maskCtx
      };
      this.textClipLayers = textClipLayers;
      return maskCtx;
    },
    swapImageForTextClipping:
      function CanvasGraphics_swapImageForTextClipping() {
      var ctx = this.ctx;
      var canvasWidth = ctx.canvas.width;
      var canvasHeight = ctx.canvas.height;
      // saving current image content and clearing whole canvas
      ctx.save();
      ctx.setTransform(1, 0, 0, 1, 0, 0);
      var data = ctx.getImageData(0, 0, canvasWidth, canvasHeight);
      this.textClipLayers.imageData = data;
      ctx.clearRect(0, 0, canvasWidth, canvasHeight);
      ctx.restore();
    },
    completeTextClipping: function CanvasGraphics_completeTextClipping() {
      var ctx = this.ctx;
      // applying mask to the image (result is saved in maskCanvas)
      var maskCtx = this.textClipLayers.maskCtx;
      maskCtx.setTransform(1, 0, 0, 1, 0, 0);
      maskCtx.globalCompositeOperation = 'source-in';
      maskCtx.drawImage(ctx.canvas, 0, 0);

      // restoring image data and applying the result of masked drawing
      ctx.save();
      ctx.setTransform(1, 0, 0, 1, 0, 0);
      ctx.putImageData(this.textClipLayers.imageData, 0, 0);
      ctx.drawImage(this.textClipLayers.maskCanvas, 0, 0);
      ctx.restore();

      delete this.textClipLayers;
    },
    setCharSpacing: function CanvasGraphics_setCharSpacing(spacing) {
      this.current.charSpacing = spacing;
    },
    setWordSpacing: function CanvasGraphics_setWordSpacing(spacing) {
      this.current.wordSpacing = spacing;
    },
    setHScale: function CanvasGraphics_setHScale(scale) {
      this.current.textHScale = scale / 100;
    },
    setLeading: function CanvasGraphics_setLeading(leading) {
      this.current.leading = -leading;
    },
    setFont: function CanvasGraphics_setFont(fontRefName, size) {
      var fontObj = this.commonObjs.get(fontRefName);
      var current = this.current;

      if (!fontObj)
        error('Can\'t find font for ' + fontRefName);

      // Slice-clone matrix so we can manipulate it without affecting original
      if (fontObj.fontMatrix)
        current.fontMatrix = fontObj.fontMatrix.slice(0);
      else
        current.fontMatrix = IDENTITY_MATRIX.slice(0);

      // A valid matrix needs all main diagonal elements to be non-zero
      // This also ensures we bypass FF bugzilla bug #719844.
      if (current.fontMatrix[0] === 0 ||
          current.fontMatrix[3] === 0) {
        warn('Invalid font matrix for font ' + fontRefName);
      }

      // The spec for Tf (setFont) says that 'size' specifies the font 'scale',
      // and in some docs this can be negative (inverted x-y axes).
      // We implement this condition with fontMatrix.
      if (size < 0) {
        size = -size;
        current.fontMatrix[0] *= -1;
        current.fontMatrix[3] *= -1;
      }

      this.current.font = fontObj;
      this.current.fontSize = size;

      if (fontObj.coded)
        return; // we don't need ctx.font for Type3 fonts

      var name = fontObj.loadedName || 'sans-serif';
      var bold = fontObj.black ? (fontObj.bold ? 'bolder' : 'bold') :
                                 (fontObj.bold ? 'bold' : 'normal');

      var italic = fontObj.italic ? 'italic' : 'normal';
      var typeface = '"' + name + '", ' + fontObj.fallbackName;

      // Some font backends cannot handle fonts below certain size.
      // Keeping the font at minimal size and using the fontSizeScale to change
      // the current transformation matrix before the fillText/strokeText.
      // See https://bugzilla.mozilla.org/show_bug.cgi?id=726227
      var browserFontSize = size >= MIN_FONT_SIZE ? size : MIN_FONT_SIZE;
      this.current.fontSizeScale = browserFontSize != MIN_FONT_SIZE ? 1.0 :
                                   size / MIN_FONT_SIZE;

      var rule = italic + ' ' + bold + ' ' + browserFontSize + 'px ' + typeface;
      this.ctx.font = rule;
    },
    setTextRenderingMode: function CanvasGraphics_setTextRenderingMode(mode) {
      this.current.textRenderingMode = mode;
    },
    setTextRise: function CanvasGraphics_setTextRise(rise) {
      this.current.textRise = rise;
    },
    moveText: function CanvasGraphics_moveText(x, y) {
      this.current.x = this.current.lineX += x;
      this.current.y = this.current.lineY += y;
    },
    setLeadingMoveText: function CanvasGraphics_setLeadingMoveText(x, y) {
      this.setLeading(-y);
      this.moveText(x, y);
    },
    setTextMatrix: function CanvasGraphics_setTextMatrix(a, b, c, d, e, f) {
      this.current.textMatrix = [a, b, c, d, e, f];

      this.current.x = this.current.lineX = 0;
      this.current.y = this.current.lineY = 0;
    },
    nextLine: function CanvasGraphics_nextLine() {
      this.moveText(0, this.current.leading);
    },
    applyTextTransforms: function CanvasGraphics_applyTextTransforms() {
      var ctx = this.ctx;
      var current = this.current;
      var textHScale = current.textHScale;
      var fontMatrix = current.fontMatrix || IDENTITY_MATRIX;

      ctx.transform.apply(ctx, current.textMatrix);
      ctx.scale(1, -1);
      ctx.translate(current.x, -current.y - current.textRise);
      ctx.transform.apply(ctx, fontMatrix);
      ctx.scale(textHScale, 1);
    },
    createTextGeometry: function CanvasGraphics_createTextGeometry() {
      var geometry = {};
      var ctx = this.ctx;
      var font = this.current.font;
      var ctxMatrix = ctx.mozCurrentTransform;
      if (ctxMatrix) {
        var bl = Util.applyTransform([0, 0], ctxMatrix);
        var tr = Util.applyTransform([1, 1], ctxMatrix);
        geometry.x = bl[0];
        geometry.y = bl[1];
        geometry.hScale = tr[0] - bl[0];
        geometry.vScale = tr[1] - bl[1];
      }
      geometry.spaceWidth = font.spaceWidth;
      geometry.fontName = font.loadedName;
      geometry.fontFamily = font.fallbackName;
      geometry.fontSize = this.current.fontSize;
      return geometry;
    },

    showText: function CanvasGraphics_showText(str, skipTextSelection) {
      var ctx = this.ctx;
      var current = this.current;
      var font = current.font;
      var glyphs = font.charsToGlyphs(str);
      var fontSize = current.fontSize;
      var fontSizeScale = current.fontSizeScale;
      var charSpacing = current.charSpacing;
      var wordSpacing = current.wordSpacing;
      var textHScale = current.textHScale;
      var fontMatrix = current.fontMatrix || IDENTITY_MATRIX;
      var textHScale2 = textHScale * fontMatrix[0];
      var glyphsLength = glyphs.length;
      var textLayer = this.textLayer;
      var geom;
      var textSelection = textLayer && !skipTextSelection ? true : false;
      var textRenderingMode = current.textRenderingMode;
      var canvasWidth = 0.0;

      // Type3 fonts - each glyph is a "mini-PDF"
      if (font.coded) {
        ctx.save();
        ctx.transform.apply(ctx, current.textMatrix);
        ctx.translate(current.x, current.y);

        ctx.scale(textHScale, 1);

        if (textSelection) {
          this.save();
          ctx.scale(1, -1);
          geom = this.createTextGeometry();
          this.restore();
        }
        for (var i = 0; i < glyphsLength; ++i) {

          var glyph = glyphs[i];
          if (glyph === null) {
            // word break
            this.ctx.translate(wordSpacing, 0);
            current.x += wordSpacing * textHScale;
            continue;
          }

          this.save();
          ctx.scale(fontSize, fontSize);
          ctx.transform.apply(ctx, fontMatrix);
          this.executeOperatorList(glyph.operatorList);
          this.restore();

          var transformed = Util.applyTransform([glyph.width, 0], fontMatrix);
          var width = transformed[0] * fontSize +
              Util.sign(current.fontMatrix[0]) * charSpacing;

          ctx.translate(width, 0);
          current.x += width * textHScale;

          canvasWidth += width;
        }
        ctx.restore();
      } else {
        ctx.save();
        this.applyTextTransforms();

        var lineWidth = current.lineWidth;
        var a1 = current.textMatrix[0], b1 = current.textMatrix[1];
        var a2 = fontMatrix[0], b2 = fontMatrix[1];
        var scale = Math.sqrt((a1 * a1 + b1 * b1) * (a2 * a2 + b2 * b2));
        if (scale == 0 || lineWidth == 0)
          lineWidth = this.getSinglePixelWidth();
        else
          lineWidth /= scale;

        if (textSelection)
          geom = this.createTextGeometry();

        if (fontSizeScale != 1.0) {
          ctx.scale(fontSizeScale, fontSizeScale);
          lineWidth /= fontSizeScale;
        }

        ctx.lineWidth = lineWidth;

        var x = 0;
        for (var i = 0; i < glyphsLength; ++i) {
          var glyph = glyphs[i];
          if (glyph === null) {
            // word break
            x += Util.sign(current.fontMatrix[0]) * wordSpacing;
            continue;
          }

          var character = glyph.fontChar;
          var charWidth = glyph.width * fontSize * 0.001 +
              Util.sign(current.fontMatrix[0]) * charSpacing;

          if (!glyph.disabled) {
            var scaledX = x / fontSizeScale;
            switch (textRenderingMode) {
              default: // other unsupported rendering modes
              case TextRenderingMode.FILL:
              case TextRenderingMode.FILL_ADD_TO_PATH:
                ctx.fillText(character, scaledX, 0);
                break;
              case TextRenderingMode.STROKE:
              case TextRenderingMode.STROKE_ADD_TO_PATH:
                ctx.strokeText(character, scaledX, 0);
                break;
              case TextRenderingMode.FILL_STROKE:
              case TextRenderingMode.FILL_STROKE_ADD_TO_PATH:
                ctx.fillText(character, scaledX, 0);
                ctx.strokeText(character, scaledX, 0);
                break;
              case TextRenderingMode.INVISIBLE:
              case TextRenderingMode.ADD_TO_PATH:
                break;
            }
            if (textRenderingMode & TextRenderingMode.ADD_TO_PATH_FLAG) {
              var clipCtx = this.getCurrentTextClipping();
              clipCtx.fillText(character, scaledX, 0);
            }
          }

          x += charWidth;

          canvasWidth += charWidth;
        }
        current.x += x * textHScale2;
        ctx.restore();
      }

      if (textSelection) {
        geom.canvasWidth = canvasWidth;
        this.textLayer.appendText(geom);
      }

      return canvasWidth;
    },
    showSpacedText: function CanvasGraphics_showSpacedText(arr) {
      var ctx = this.ctx;
      var current = this.current;
      var font = current.font;
      var fontSize = current.fontSize;
      var textHScale = current.textHScale;
      if (!font.coded)
        textHScale *= (current.fontMatrix || IDENTITY_MATRIX)[0];
      var arrLength = arr.length;
      var textLayer = this.textLayer;
      var geom;
      var canvasWidth = 0.0;
      var textSelection = textLayer ? true : false;

      if (textSelection) {
        ctx.save();
        // Type3 fonts - each glyph is a "mini-PDF" (see also showText)
        if (font.coded) {
          ctx.transform.apply(ctx, current.textMatrix);
          ctx.scale(1, -1);
          ctx.translate(current.x, -1 * current.y);
          ctx.scale(textHScale, 1);
        } else
          this.applyTextTransforms();
        geom = this.createTextGeometry();
        ctx.restore();
      }

      for (var i = 0; i < arrLength; ++i) {
        var e = arr[i];
        if (isNum(e)) {
          var spacingLength = -e * 0.001 * fontSize * textHScale;
          current.x += spacingLength;

          if (textSelection)
            canvasWidth += spacingLength;
        } else if (isString(e)) {
          var shownCanvasWidth = this.showText(e, true);

          if (textSelection)
            canvasWidth += shownCanvasWidth;
        } else {
          error('TJ array element ' + e + ' is not string or num');
        }
      }

      if (textSelection) {
        geom.canvasWidth = canvasWidth;
        this.textLayer.appendText(geom);
      }
    },
    nextLineShowText: function CanvasGraphics_nextLineShowText(text) {
      this.nextLine();
      this.showText(text);
    },
    nextLineSetSpacingShowText:
      function CanvasGraphics_nextLineSetSpacingShowText(wordSpacing,
                                                         charSpacing,
                                                         text) {
      this.setWordSpacing(wordSpacing);
      this.setCharSpacing(charSpacing);
      this.nextLineShowText(text);
    },

    // Type3 fonts
    setCharWidth: function CanvasGraphics_setCharWidth(xWidth, yWidth) {
      // We can safely ignore this since the width should be the same
      // as the width in the Widths array.
    },
    setCharWidthAndBounds: function CanvasGraphics_setCharWidthAndBounds(xWidth,
                                                                        yWidth,
                                                                        llx,
                                                                        lly,
                                                                        urx,
                                                                        ury) {
      // TODO According to the spec we're also suppose to ignore any operators
      // that set color or include images while processing this type3 font.
      this.rectangle(llx, lly, urx - llx, ury - lly);
      this.clip();
      this.endPath();
    },

    // Color
    setStrokeColorSpace: function CanvasGraphics_setStrokeColorSpace(raw) {
      this.current.strokeColorSpace = ColorSpace.fromIR(raw);
    },
    setFillColorSpace: function CanvasGraphics_setFillColorSpace(raw) {
      this.current.fillColorSpace = ColorSpace.fromIR(raw);
    },
    setStrokeColor: function CanvasGraphics_setStrokeColor(/*...*/) {
      var cs = this.current.strokeColorSpace;
      var rgbColor = cs.getRgb(arguments, 0);
      var color = Util.makeCssRgb(rgbColor);
      this.ctx.strokeStyle = color;
      this.current.strokeColor = color;
    },
    getColorN_Pattern: function CanvasGraphics_getColorN_Pattern(IR, cs) {
      if (IR[0] == 'TilingPattern') {
        var args = IR[1];
        var base = cs.base;
        var color;
        if (base) {
          var baseComps = base.numComps;

          color = base.getRgb(args, 0);
        }
        var pattern = new TilingPattern(IR, color, this.ctx, this.objs);
      } else if (IR[0] == 'RadialAxial' || IR[0] == 'Dummy') {
        var pattern = Pattern.shadingFromIR(IR);
      } else {
        error('Unkown IR type ' + IR[0]);
      }
      return pattern;
    },
    setStrokeColorN: function CanvasGraphics_setStrokeColorN(/*...*/) {
      var cs = this.current.strokeColorSpace;

      if (cs.name == 'Pattern') {
        this.current.strokeColor = this.getColorN_Pattern(arguments, cs);
      } else {
        this.setStrokeColor.apply(this, arguments);
      }
    },
    setFillColor: function CanvasGraphics_setFillColor(/*...*/) {
      var cs = this.current.fillColorSpace;
      var rgbColor = cs.getRgb(arguments, 0);
      var color = Util.makeCssRgb(rgbColor);
      this.ctx.fillStyle = color;
      this.current.fillColor = color;
    },
    setFillColorN: function CanvasGraphics_setFillColorN(/*...*/) {
      var cs = this.current.fillColorSpace;

      if (cs.name == 'Pattern') {
        this.current.fillColor = this.getColorN_Pattern(arguments, cs);
      } else {
        this.setFillColor.apply(this, arguments);
      }
    },
    setStrokeGray: function CanvasGraphics_setStrokeGray(gray) {
      if (!(this.current.strokeColorSpace instanceof DeviceGrayCS))
        this.current.strokeColorSpace = new DeviceGrayCS();

      var rgbColor = this.current.strokeColorSpace.getRgb(arguments, 0);
      var color = Util.makeCssRgb(rgbColor);
      this.ctx.strokeStyle = color;
      this.current.strokeColor = color;
    },
    setFillGray: function CanvasGraphics_setFillGray(gray) {
      if (!(this.current.fillColorSpace instanceof DeviceGrayCS))
        this.current.fillColorSpace = new DeviceGrayCS();

      var rgbColor = this.current.fillColorSpace.getRgb(arguments, 0);
      var color = Util.makeCssRgb(rgbColor);
      this.ctx.fillStyle = color;
      this.current.fillColor = color;
    },
    setStrokeRGBColor: function CanvasGraphics_setStrokeRGBColor(r, g, b) {
      if (!(this.current.strokeColorSpace instanceof DeviceRgbCS))
        this.current.strokeColorSpace = new DeviceRgbCS();

      var rgbColor = this.current.strokeColorSpace.getRgb(arguments, 0);
      var color = Util.makeCssRgb(rgbColor);
      this.ctx.strokeStyle = color;
      this.current.strokeColor = color;
    },
    setFillRGBColor: function CanvasGraphics_setFillRGBColor(r, g, b) {
      if (!(this.current.fillColorSpace instanceof DeviceRgbCS))
        this.current.fillColorSpace = new DeviceRgbCS();

      var rgbColor = this.current.fillColorSpace.getRgb(arguments, 0);
      var color = Util.makeCssRgb(rgbColor);
      this.ctx.fillStyle = color;
      this.current.fillColor = color;
    },
    setStrokeCMYKColor: function CanvasGraphics_setStrokeCMYKColor(c, m, y, k) {
      if (!(this.current.strokeColorSpace instanceof DeviceCmykCS))
        this.current.strokeColorSpace = new DeviceCmykCS();

      var color = Util.makeCssCmyk(arguments);
      this.ctx.strokeStyle = color;
      this.current.strokeColor = color;
    },
    setFillCMYKColor: function CanvasGraphics_setFillCMYKColor(c, m, y, k) {
      if (!(this.current.fillColorSpace instanceof DeviceCmykCS))
        this.current.fillColorSpace = new DeviceCmykCS();

      var color = Util.makeCssCmyk(arguments);
      this.ctx.fillStyle = color;
      this.current.fillColor = color;
    },

    shadingFill: function CanvasGraphics_shadingFill(patternIR) {
      var ctx = this.ctx;

      this.save();
      var pattern = Pattern.shadingFromIR(patternIR);
      ctx.fillStyle = pattern.getPattern(ctx);

      var inv = ctx.mozCurrentTransformInverse;
      if (inv) {
        var canvas = ctx.canvas;
        var width = canvas.width;
        var height = canvas.height;

        var bl = Util.applyTransform([0, 0], inv);
        var br = Util.applyTransform([0, height], inv);
        var ul = Util.applyTransform([width, 0], inv);
        var ur = Util.applyTransform([width, height], inv);

        var x0 = Math.min(bl[0], br[0], ul[0], ur[0]);
        var y0 = Math.min(bl[1], br[1], ul[1], ur[1]);
        var x1 = Math.max(bl[0], br[0], ul[0], ur[0]);
        var y1 = Math.max(bl[1], br[1], ul[1], ur[1]);

        this.ctx.fillRect(x0, y0, x1 - x0, y1 - y0);
      } else {
        // HACK to draw the gradient onto an infinite rectangle.
        // PDF gradients are drawn across the entire image while
        // Canvas only allows gradients to be drawn in a rectangle
        // The following bug should allow us to remove this.
        // https://bugzilla.mozilla.org/show_bug.cgi?id=664884

        this.ctx.fillRect(-1e10, -1e10, 2e10, 2e10);
      }

      this.restore();
    },

    // Images
    beginInlineImage: function CanvasGraphics_beginInlineImage() {
      error('Should not call beginInlineImage');
    },
    beginImageData: function CanvasGraphics_beginImageData() {
      error('Should not call beginImageData');
    },

    paintFormXObjectBegin: function CanvasGraphics_paintFormXObjectBegin(matrix,
                                                                        bbox) {
      this.save();
      this.current.paintFormXObjectDepth++;

      if (matrix && isArray(matrix) && 6 == matrix.length)
        this.transform.apply(this, matrix);

      if (bbox && isArray(bbox) && 4 == bbox.length) {
        var width = bbox[2] - bbox[0];
        var height = bbox[3] - bbox[1];
        this.rectangle(bbox[0], bbox[1], width, height);
        this.clip();
        this.endPath();
      }
    },

    paintFormXObjectEnd: function CanvasGraphics_paintFormXObjectEnd() {
      var depth = this.current.paintFormXObjectDepth;
      do {
        this.restore();
        // some pdf don't close all restores inside object
        // closing those for them
      } while (this.current.paintFormXObjectDepth >= depth);
    },

    paintJpegXObject: function CanvasGraphics_paintJpegXObject(objId, w, h) {
      var domImage = this.objs.get(objId);
      if (!domImage) {
        error('Dependent image isn\'t ready yet');
      }

      this.save();

      var ctx = this.ctx;
      // scale the image to the unit square
      ctx.scale(1 / w, -1 / h);

      ctx.drawImage(domImage, 0, 0, domImage.width, domImage.height,
                    0, -h, w, h);

      this.restore();
    },

    paintImageMaskXObject: function CanvasGraphics_paintImageMaskXObject(
                             imgArray, inverseDecode, width, height) {
      function applyStencilMask(buffer, inverseDecode) {
        var imgArrayPos = 0;
        var i, j, mask, buf;
        // removing making non-masked pixels transparent
        var bufferPos = 3; // alpha component offset
        for (i = 0; i < height; i++) {
          mask = 0;
          for (j = 0; j < width; j++) {
            if (!mask) {
              buf = imgArray[imgArrayPos++];
              mask = 128;
            }
            if (!(buf & mask) == inverseDecode) {
              buffer[bufferPos] = 0;
            }
            bufferPos += 4;
            mask >>= 1;
          }
        }
      }
      function rescaleImage(pixels, widthScale, heightScale) {
        var scaledWidth = Math.ceil(width / widthScale);
        var scaledHeight = Math.ceil(height / heightScale);

        var itemsSum = new Uint32Array(scaledWidth * scaledHeight * 4);
        var itemsCount = new Uint32Array(scaledWidth * scaledHeight);
        for (var i = 0, position = 0; i < height; i++) {
          var lineOffset = (0 | (i / heightScale)) * scaledWidth;
          for (var j = 0; j < width; j++) {
            var countOffset = lineOffset + (0 | (j / widthScale));
            var sumOffset = countOffset << 2;
            itemsSum[sumOffset] += pixels[position];
            itemsSum[sumOffset + 1] += pixels[position + 1];
            itemsSum[sumOffset + 2] += pixels[position + 2];
            itemsSum[sumOffset + 3] += pixels[position + 3];
            itemsCount[countOffset]++;
            position += 4;
          }
        }
        var tmpCanvas = createScratchCanvas(scaledWidth, scaledHeight);
        var tmpCtx = tmpCanvas.getContext('2d');
        var imgData = tmpCtx.getImageData(0, 0, scaledWidth, scaledHeight);
        pixels = imgData.data;
        for (var i = 0, j = 0, ii = scaledWidth * scaledHeight; i < ii; i++) {
          var count = itemsCount[i];
          pixels[j] = itemsSum[j] / count;
          pixels[j + 1] = itemsSum[j + 1] / count;
          pixels[j + 2] = itemsSum[j + 2] / count;
          pixels[j + 3] = itemsSum[j + 3] / count;
          j += 4;
        }
        tmpCtx.putImageData(imgData, 0, 0);
        return tmpCanvas;
      }

      this.save();

      var ctx = this.ctx;
      var w = width, h = height;
      // scale the image to the unit square
      ctx.scale(1 / w, -1 / h);

      var tmpCanvas = createScratchCanvas(w, h);
      var tmpCtx = tmpCanvas.getContext('2d');

      var fillColor = this.current.fillColor;
      tmpCtx.fillStyle = (fillColor && fillColor.hasOwnProperty('type') &&
                          fillColor.type === 'Pattern') ?
                          fillColor.getPattern(tmpCtx) : fillColor;
      tmpCtx.fillRect(0, 0, w, h);

      var imgData = tmpCtx.getImageData(0, 0, w, h);
      var pixels = imgData.data;

      applyStencilMask(pixels, inverseDecode);

      var currentTransform = ctx.mozCurrentTransformInverse;
      var widthScale = Math.max(Math.abs(currentTransform[0]), 1);
      var heightScale = Math.max(Math.abs(currentTransform[3]), 1);
      if (widthScale >= 2 || heightScale >= 2) {
        // canvas does not resize well large images to small -- using simple
        // algorithm to perform pre-scaling
        tmpCanvas = rescaleImage(imgData.data, widthScale, heightScale);
        ctx.scale(widthScale, heightScale);
        ctx.drawImage(tmpCanvas, 0, -h / heightScale);
      } else {
        tmpCtx.putImageData(imgData, 0, 0);
        ctx.drawImage(tmpCanvas, 0, -h);
      }
      this.restore();
    },

    paintImageXObject: function CanvasGraphics_paintImageXObject(objId) {
      var imgData = this.objs.get(objId);
      if (!imgData)
        error('Dependent image isn\'t ready yet');

      this.save();
      var ctx = this.ctx;
      var w = imgData.width;
      var h = imgData.height;
      // scale the image to the unit square
      ctx.scale(1 / w, -1 / h);

      var tmpCanvas = createScratchCanvas(w, h);
      var tmpCtx = tmpCanvas.getContext('2d');
      this.putBinaryImageData(tmpCtx, imgData, w, h);

      ctx.drawImage(tmpCanvas, 0, -h);
      this.restore();
    },

    putBinaryImageData: function CanvasGraphics_putBinaryImageData(ctx, imgData,
                                                                   w, h) {
      var tmpImgData = 'createImageData' in ctx ? ctx.createImageData(w, h) :
        ctx.getImageData(0, 0, w, h);

      var tmpImgDataPixels = tmpImgData.data;
      var data = imgData.data;
      if ('set' in tmpImgDataPixels)
        tmpImgDataPixels.set(data);
      else {
        // Copy over the imageData pixel by pixel.
        for (var i = 0, ii = tmpImgDataPixels.length; i < ii; i++)
          tmpImgDataPixels[i] = data[i];
      }

      ctx.putImageData(tmpImgData, 0, 0);
    },

    // Marked content

    markPoint: function CanvasGraphics_markPoint(tag) {
      // TODO Marked content.
    },
    markPointProps: function CanvasGraphics_markPointProps(tag, properties) {
      // TODO Marked content.
    },
    beginMarkedContent: function CanvasGraphics_beginMarkedContent(tag) {
      // TODO Marked content.
    },
    beginMarkedContentProps: function CanvasGraphics_beginMarkedContentProps(
                                        tag, properties) {
      // TODO Marked content.
    },
    endMarkedContent: function CanvasGraphics_endMarkedContent() {
      // TODO Marked content.
    },

    // Compatibility

    beginCompat: function CanvasGraphics_beginCompat() {
      TODO('ignore undefined operators (should we do that anyway?)');
    },
    endCompat: function CanvasGraphics_endCompat() {
      TODO('stop ignoring undefined operators');
    },

    // Helper functions

    consumePath: function CanvasGraphics_consumePath() {
      if (this.pendingClip) {
        var savedFillRule = null;
        if (this.pendingClip == EO_CLIP)
          savedFillRule = this.setEOFillRule();

        this.ctx.clip();

        this.pendingClip = null;
        if (savedFillRule !== null)
          this.restoreFillRule(savedFillRule);
      }
      this.ctx.beginPath();
    },
    // We generally keep the canvas context set for
    // nonzero-winding, and just set evenodd for the operations
    // that need them.
    setEOFillRule: function CanvasGraphics_setEOFillRule() {
      var savedFillRule = this.ctx.mozFillRule;
      this.ctx.mozFillRule = 'evenodd';
      return savedFillRule;
    },
    restoreFillRule: function CanvasGraphics_restoreFillRule(rule) {
      this.ctx.mozFillRule = rule;
    },
    getSinglePixelWidth: function CanvasGraphics_getSinglePixelWidth(scale) {
      var inverse = this.ctx.mozCurrentTransformInverse;
      // max of the current horizontal and vertical scale
      return Math.sqrt(Math.max(
        (inverse[0] * inverse[0] + inverse[1] * inverse[1]),
        (inverse[2] * inverse[2] + inverse[3] * inverse[3])));
    }
  };

  return CanvasGraphics;
})();