This patch makes use of the existing `ignoreErrors` option, thus allowing a page to continue parsing/rendering even if (some of) its sub-streams are corrupt. Obviously this may cause *part* of a page to be broken/missing, however it should be better than (potentially) rendering nothing.
Also, to the best of my knowledge, this is the first bug of its kind that we've encountered.
To avoid having to pass in a bunch of, for a `BaseStream`-instance, mostly unrelated parameters when initializing a `StreamsSequenceStream`-instance, I settled on utilizing a callback function instead to allow conditional Error-suppression.
Note that the `StreamsSequenceStream`-class is a *special* stream-implementation that we only use when the `/Contents`-entry, in the `/Page`-dictionary, consists of an Array with streams.
The way that `getBaseStreams` is currently handled has bothered me from time to time, especially how we're checking if the method exists before calling it.
By adding a dummy `BaseStream.getBaseStreams` method, and having the call-sites simply check the return value, we can improve some of the relevant code.
Note in particular how the `ObjectLoader._walk` method didn't actually check that the data in question is a Stream instance, and instead only checked the `currentNode` (which could be anything) for the existence of a `getBaseStreams` property.
By having an abstract base-class, it becomes a lot clearer exactly which methods/getters are expected to exist on all Stream instances.
Furthermore, since a number of the methods are *identical* for all Stream implementations, this reduces unnecessary code duplication in the `Stream`, `DecodeStream`, and `ChunkedStream` classes.
For e.g. `gulp mozcentral`, the *built* `pdf.worker.js` files decreases from `1 619 329` to `1 616 115` bytes with this patch-series.