Please see http://eslint.org/docs/rules/object-shorthand.
For the most part, these changes are of the search-and-replace kind, and the previously enabled `no-undef` rule should complement the tests in helping ensure that no stupid errors crept into to the patch.
Please see http://eslint.org/docs/rules/no-unused-vars; note that this patch purposely uses the same rule options as in `mozilla-central`, such that it fixes part of issue 7957.
It wasn't, in my opinion, entirely straightforward to enable this rule compared to the already existing rules. In many cases a `var descriptiveName = ...` format was used (more or less) to document the code, and I choose to place the old variable name in a trailing comment to not lose that information.
I welcome feedback on these changes, since it wasn't always entirely easy to know what changes made the most sense in every situation.
Using `else` after `return` is not necessary, and can often lead to unnecessarily cluttered code. By using the `no-else-return` rule in ESLint we can avoid this pattern, see http://eslint.org/docs/rules/no-else-return.
In some cases, such as in use with a CSP header, constructing a function with a
string of javascript is not allowed. However, compiling the various commands
that need to be done on the canvas element is faster than interpreting them.
This patch changes the font renderer to instead emit commands that are compiled
by the font loader. If, during compilation, we receive an EvalError, we instead
interpret them.