Moreover, rename `FindStates` to `FindState` since enumeration names are
usually not in plural, for readability and consistency with the ones in
`src/shared/util.js`.
http://eslint.org/docs/rules/comma-danglehttp://eslint.org/docs/rules/object-curly-spacing
*Please note:* This patch was created automatically, using the ESLint `--fix` command line option. In a couple of places this caused lines to become too long, and I've fixed those manually; please refer to the interdiff below for the only hand-edits in this patch.
```diff
diff --git a/gulpfile.js b/gulpfile.js
index d18b9c58..7d47fd8d 100644
--- a/gulpfile.js
+++ b/gulpfile.js
@@ -1247,7 +1247,8 @@ gulp.task('gh-pages-git', ['gh-pages-prepare', 'wintersmith'], function () {
var reason = process.env['PDFJS_UPDATE_REASON'];
safeSpawnSync('git', ['init'], { cwd: GH_PAGES_DIR, });
- safeSpawnSync('git', ['remote', 'add', 'origin', REPO], { cwd: GH_PAGES_DIR, });
+ safeSpawnSync('git', ['remote', 'add', 'origin', REPO],
+ { cwd: GH_PAGES_DIR, });
safeSpawnSync('git', ['add', '-A'], { cwd: GH_PAGES_DIR, });
safeSpawnSync('git', [
'commit', '-am', 'gh-pages site created via gulpfile.js script',
```
Fix inconsistent spacing and trailing commas in objects in `src/core/` files, so we can enable the `comma-dangle` and `object-curly-spacing` ESLint rules later on
Fix inconsistent spacing and trailing commas in objects in remaining `src/` files, so we can enable the `comma-dangle` and `object-curly-spacing` ESLint rules later on
Fix inconsistent spacing and trailing commas in objects in `test/` files, so we can enable the `comma-dangle` and `object-curly-spacing` ESLint rules later on
http://eslint.org/docs/rules/comma-danglehttp://eslint.org/docs/rules/object-curly-spacing
Given that we currently have quite inconsistent object formatting, fixing this in *one* big patch probably wouldn't be feasible (since I cannot imagine anyone wanting to review that); hence I've opted to try and do this piecewise instead.
Please note: This patch was created automatically, using the ESLint `--fix` command line option. In a couple of places this caused lines to become too long, and I've fixed those manually; please refer to the interdiff below for the only hand-edits in this patch.
```diff
diff --git a/src/display/canvas.js b/src/display/canvas.js
index 5739f6f2..4216b2d2 100644
--- a/src/display/canvas.js
+++ b/src/display/canvas.js
@@ -2071,7 +2071,7 @@ var CanvasGraphics = (function CanvasGraphicsClosure() {
var map = [];
for (var i = 0, ii = positions.length; i < ii; i += 2) {
map.push({ transform: [scaleX, 0, 0, scaleY, positions[i],
- positions[i + 1]], x: 0, y: 0, w: width, h: height, });
+ positions[i + 1]], x: 0, y: 0, w: width, h: height, });
}
this.paintInlineImageXObjectGroup(imgData, map);
},
diff --git a/src/display/svg.js b/src/display/svg.js
index 9eb05dfa..2aa21482 100644
--- a/src/display/svg.js
+++ b/src/display/svg.js
@@ -458,7 +458,11 @@ SVGGraphics = (function SVGGraphicsClosure() {
for (var x = 0; x < fnArrayLen; x++) {
var fnId = fnArray[x];
- opList.push({ 'fnId': fnId, 'fn': REVOPS[fnId], 'args': argsArray[x], });
+ opList.push({
+ 'fnId': fnId,
+ 'fn': REVOPS[fnId],
+ 'args': argsArray[x],
+ });
}
return opListToTree(opList);
},
```
Fix inconsistent spacing and trailing commas in objects in `web/` files, so we can enable the `comma-dangle` and `object-curly-spacing` ESLint rules later on
Fix inconsistent spacing and trailing commas in objects in `extensions/` files, so we can enable the `comma-dangle` and `object-curly-spacing` ESLint rules later on
http://eslint.org/docs/rules/comma-danglehttp://eslint.org/docs/rules/object-curly-spacing
Given that we currently have quite inconsistent object formatting, fixing this in in one big patch probably wouldn't be feasible (since I cannot imagine anyone wanting to review that); hence I've opted to try and do this piecewise instead.
Please note: This patch was created automatically, using the ESLint `--fix` command line option. In a couple of places this caused lines to become too long, and I've fixed those manually; please refer to the interdiff below for the only hand-edits in this patch.
```diff
diff --git a/extensions/firefox/content/PdfStreamConverter.jsm b/extensions/firefox/content/PdfStreamConverter.jsm
index ea91a71a..0d59dad1 100644
--- a/extensions/firefox/content/PdfStreamConverter.jsm
+++ b/extensions/firefox/content/PdfStreamConverter.jsm
@@ -773,7 +773,8 @@ class RequestListener {
response = function sendResponse(aResponse) {
try {
var listener = doc.createEvent("CustomEvent");
- let detail = Cu.cloneInto({ response: aResponse, }, doc.defaultView);
+ let detail = Cu.cloneInto({ response: aResponse, },
+ doc.defaultView);
listener.initCustomEvent("pdf.js.response", true, false, detail);
return message.dispatchEvent(listener);
} catch (e) {
```
After PR 8459, the run-time of the various `gulp` test commands has regressed quite badly on Windows. For me, `gulp test` now takes approximately *twice* as long when run locally on Windows.
The problem seems to be the Babel transpilation step, which takes well over five minutes to run.[1]
For someone like me, who runs tests a lot locally, this slowdown is really hurting the overall development experience.
To get around this I tested setting `PDFJS_NEXT = true` in `gulpfile.js`, since the transpilation step isn't necessary when testing in a modern browser.
However, having to edit `gulpfile.js` every time that I need to run tests isn't very practical. Hence this patch, which adds an environment variable that allows you to disable the transpilation simply by using e.g. `PDFJS_NEXT=true gulp test`.
I hope that this can be considered an acceptable solution, such that I don't need to maintain this patch locally (or worse, edit `gulpfile.js` locally before testing).
---
[1] This can also be observed on the Windows bot, but it seems fine on Linux.
This patch intends to simplify future ES6 refactoring of the thumbnail code, since the current code isn't going to work well together with proper `Class`es.
Please note that the `glyphlist.js` and `unicode.js` files are converted to CommonJS modules instead, since Babel cannot handle files that large and they are thus excluded from transpilation.
Add different code-paths to `{CMap, ToUnicodeMap}.charCodeOf` depending on length, since `Array.prototype.indexOf` can be extremely inefficient for very large arrays (issue 8372)