Add a new method to the API to get the optional content configuration. Add
a new render task param that accepts the above configuration.
For now, the optional content is not controllable by the user in
the viewer, but renders with the default configuration in the PDF.
All of the test files added exhibit different uses of optional content.
Fixes#269.
Fix test to work with optional content.
- Change the stopAtErrors test to ensure the operator list has something,
instead of asserting the exact number of operators.
This PR adds typescript definitions from the JSDoc already present.
It adds a new gulp-target 'types' that calls 'tsc', the typescript
compiler, to create the definitions.
To use the definitions, users can simply do the following:
```
import {getDocument, GlobalWorkerOptions} from "pdfjs-dist";
import pdfjsWorker from "pdfjs-dist/build/pdf.worker.entry";
GlobalWorkerOptions.workerSrc = pdfjsWorker;
const pdf = await getDocument("file:///some.pdf").promise;
```
Co-authored-by: @oBusk
Co-authored-by: @tamuratak
Originally there weren't any (generally) good ways to handle errors gracefully, on the worker-side, however that's no longer the case and we can simply fallback to the existing `ignoreErrors` functionality instead.
Also, please note that the "no `/XObject` found"-scenario should be *extremely* unlikely in practice and would only occur in corrupt/broken documents.
Note that the `PartialEvaluator.getOperatorList` case is especially bad currently, since we'll simply (attempt to) send the data as-is to the main-thread. This is quite bad, since in a corrupt/broken document the data *could* contain anything and e.g. be unclonable (which would cause breaking errors).
Also, we're (obviously) not attempting to do anything with this "raw" `OPS.paintXObject` data on the main-thread and simply ensuring that we never send it definately seems like the correct approach.
*First of all, I should mention that my understanding of the finer details of the `QueueOptimizer` (and its related `CanvasGraphics` methods) is somewhat limited.*
Hence I'm not sure if there's actually a very good reason for *only* considering ImageMasks where the "skew" transformation matrix elements are zero as *repeated*, however simply looking at the code I just don't see why these elements cannot be non-zero as long as they are *all identical* for the ImageMasks.
Furthermore, looking at the *group* case (which is what we're currently falling back to), there's no particular limitation placed upon the transformation matrix elements.
While this patch obviously isn't enough to *completely* fix the issue, since there should be a visible Pattern rendered as well[1], it seem (at least to me) like enough of an improvement that submitting this is justified.
With these changes the referenced PDF document will no longer hang the *entire* browser, and rendering also finishes in a *reasonable* time (< 10 seconds for me) which seem fine given the *huge* number of identical inline images present.[2]
---
[1] Temporarily changing the Pattern to a solid color *does* render the correct/expected area, which suggests that the remaining problem is a pre-existing issue related to the Pattern-handling itself rather than the `QueueOptimizer` functionality.
[2] The document isn't exactly rendered immediately in e.g. Adobe Reader either.
Currently some JPEG images are decoded by the built-in PDF.js decoder in `src/core/jpg.js`, while others attempt to use the browser JPEG decoder. This inconsistency seem unfortunate for a number of reasons:
- It adds, compared to the other image formats supported in the PDF specification, a fair amount of code/complexity to the image handling in the PDF.js library.
- The PDF specification support JPEG images with features, e.g. certain ColorSpaces, that browsers are unable to decode natively. Hence, determining if a JPEG image is possible to decode natively in the browser require a non-trivial amount of parsing. In particular, we're parsing (part of) the raw JPEG data to extract certain marker data and we also need to parse the ColorSpace for the JPEG image.
- While some JPEG images may, for all intents and purposes, appear to be natively supported there's still cases where the browser may fail to decode some JPEG images. In order to support those cases, we've had to implement a fallback to the PDF.js JPEG decoder if there's any issues during the native decoding. This also means that it's no longer possible to simply send the JPEG image to the main-thread and continue parsing, but you now need to actually wait for the main-thread to indicate success/failure first.
In practice this means that there's a code-path where the worker-thread is forced to wait for the main-thread, while the reverse should *always* be the case.
- The native decoding, for anything except the *simplest* of JPEG images, result in increased peak memory usage because there's a handful of short-lived copies of the JPEG data (see PR 11707).
Furthermore this also leads to data being *parsed* on the main-thread, rather than the worker-thread, which you usually want to avoid for e.g. performance and UI-reponsiveness reasons.
- Not all environments, e.g. Node.js, fully support native JPEG decoding. This has, historically, lead to some issues and support requests.
- Different browsers may use different JPEG decoders, possibly leading to images being rendered slightly differently depending on the platform/browser where the PDF.js library is used.
Originally the implementation in `src/core/jpg.js` were unable to handle all of the JPEG images in the test-suite, but over the last couple of years I've fixed (hopefully) all of those issues.
At this point in time, there's two kinds of failure with this patch:
- Changes which are basically imperceivable to the naked eye, where some pixels in the images are essentially off-by-one (in all components), which could probably be attributed to things such as different rounding behaviour in the browser/PDF.js JPEG decoder.
This type of "failure" accounts for the *vast* majority of the total number of changes in the reference tests.
- Changes where the JPEG images now looks *ever so slightly* blurrier than with the native browser decoder. For quite some time I've just assumed that this pointed to a general deficiency in the `src/core/jpg.js` implementation, however I've discovered when comparing two viewers side-by-side that the differences vanish at higher zoom levels (usually around 200% is enough).
Basically if you disable [this downscaling in canvas.js](8fb82e939c/src/display/canvas.js (L2356-L2395)), which is what happens when zooming in, the differences simply vanish!
Hence I'm pretty satisfied that there's no significant problems with the `src/core/jpg.js` implementation, and the problems are rather tied to the general quality of the downscaling algorithm used. It could even be seen as a positive that *all* images now share the same downscaling behaviour, since this actually fixes one old bug; see issue 7041.
Currently image resources, as opposed to e.g. font resources, are handled exclusively on a page-specific basis. Generally speaking this makes sense, since pages are separate from each other, however there's PDF documents where many (or even all) pages actually references exactly the same image resources (through the XRef table). Hence, in some cases, we're decoding the *same* images over and over for every page which is obviously slow and wasting both CPU and memory resources better used elsewhere.[1]
Obviously we cannot simply treat all image resources as-if they're used throughout the entire PDF document, since that would end up increasing memory usage too much.[2]
However, by introducing a `GlobalImageCache` in the worker we can track image resources that appear on more than one page. Hence we can switch image resources from being page-specific to being document-specific, once the image resource has been seen on more than a certain number of pages.
In many cases, such as e.g. the referenced issue, this patch will thus lead to reduced memory usage for image resources. Scrolling through all pages of the document, there's now only a few main-thread copies of the same image data, as opposed to one for each rendered page (i.e. there could theoretically be *twenty* copies of the image data).
While this obviously benefit both CPU and memory usage in this case, for *very* large image data this patch *may* possibly increase persistent main-thread memory usage a tiny bit. Thus to avoid negatively affecting memory usage too much in general, particularly on the main-thread, the `GlobalImageCache` will *only* cache a certain number of image resources at the document level and simply fallback to the default behaviour.
Unfortunately the asynchronous nature of the code, with ranged/streamed loading of data, actually makes all of this much more complicated than if all data could be assumed to be immediately available.[3]
*Please note:* The patch will lead to *small* movement in some existing test-cases, since we're now using the built-in PDF.js JPEG decoder more. This was done in order to simplify the overall implementation, especially on the main-thread, by limiting it to only the `OPS.paintImageXObject` operator.
---
[1] There's e.g. PDF documents that use the same image as background on all pages.
[2] Given that data stored in the `commonObjs`, on the main-thread, are only cleared manually through `PDFDocumentProxy.cleanup`. This as opposed to data stored in the `objs` of each page, which is automatically removed when the page is cleaned-up e.g. by being evicted from the cache in the default viewer.
[3] If the latter case were true, we could simply check for repeat images *before* parsing started and thus avoid handling *any* duplicate image resources.
*This patch implements https://github.com/mozilla/pdf.js/pull/11777#issuecomment-609741348*
This extends the work from PR 11773 and 11777 further, by immediately releasing the `font.data` property once the font been attached to the DOM. By not unnecessarily holding onto this data on the main-thread, we'll thus reduce the memory usage of fonts even further (especially beneficial in longer documents with composite fonts).
The new behaviour is controlled by the recently added `fontExtraProperties` API option (adding a new option just for this patch didn't seem necessary), since there's one edge-case in the SVG renderer where the `font.data` property is necessary (see the `pdf2svg` example).
Note that while the default viewer does run clean-up with an idle timeout, that timeout will be reset whenever rendering occurs *or* when scrolling happens in the viewer. In practice this means that unless the user doesn't interact with the viewer in *any* way during an extended period of time, currently set to 30 seconds, the `PDFDocumentProxy.cleanup` method will never be called and font resources will thus not be cleaned-up.
Please note that these changes were done automatically, using `gulp lint --fix`.
Given that the major version number was increased, there's a fair number of (primarily whitespace) changes; please see https://prettier.io/blog/2020/03/21/2.0.0.html
In order to reduce the size of these changes somewhat, this patch maintains the old "arrowParens" style for now (once mozilla-central updates Prettier we can simply choose the same formatting, assuming it will differ here).
Given the way that "classes" were previously implemented in PDF.js, using regular functions and closures, there's a fair number of false positives when the `no-shadow` ESLint rule was enabled.
Note that while *some* of these `eslint-disable` statements can be removed if/when the relevant code is converted to proper `class`es, we'll probably never be able to get rid of all of them given our naming/coding conventions (however I don't really see this being a problem).
*This is part of a series of patches that will try to split PR 11566 into smaller chunks, to make reviewing more feasible.*
Once all the code has been fixed, we'll be able to eventually enable the ESLint no-shadow rule; see https://eslint.org/docs/rules/no-shadow
Rather than duplicating the lookup and caching in multiple files, it seems easier to simply move all of this functionality into `src/shared/util.js` instead.
This will also help avoid a bunch of ESLint errors once the `no-shadow` rule is eventually enabled.
Please find additional details about the ESLint rule at https://eslint.org/docs/rules/prefer-const
With the recent introduction of Prettier this sort of mass enabling of ESLint rules becomes a lot easier, since the code will be automatically reformatted as necessary to account for e.g. changed line lengths.
Note that this patch is generated automatically, by using the ESLint `--fix` argument, and will thus require some additional clean-up (which is done separately).
This rule is already enabled in mozilla-central, and helps avoid some confusing formatting, see https://searchfox.org/mozilla-central/rev/9e45d74b956be046e5021a746b0c8912f1c27318/tools/lint/eslint/eslint-plugin-mozilla/lib/configs/recommended.js#209-210
With the recent introduction of Prettier some of the existing nested ternary statements became even more difficult to read, since any possibly helpful indentation was removed.
This particular ESLint rule wasn't entirely straightforward to enable, and I do recognize that there's a certain amount of subjectivity in the changes being made. Generally, the changes in this patch fall into three categories:
- Cases where a value is only clamped to a certain range (the easiest ones to update).
- Cases where the values involved are "simple", such as Numbers and Strings, which are re-factored to initialize the variable with the *default* value and only update it when necessary by using `if`/`else if` statements.
- Cases with more complex and/or larger values, such as TypedArrays, which are re-factored to let the variable be (implicitly) undefined and where all values are then set through `if`/`else if`/`else` statements.
Please find additional details about the ESLint rule at https://eslint.org/docs/rules/no-nested-ternary
In order to eventually get rid of SystemJS and start using native `import`s instead, we'll need to provide "complete" file identifiers since otherwise there'll be MIME type errors when attempting to use `import`.
Note that Prettier, purposely, has only limited [configuration options](https://prettier.io/docs/en/options.html). The configuration file is based on [the one in `mozilla central`](https://searchfox.org/mozilla-central/source/.prettierrc) with just a few additions (to avoid future breakage if the defaults ever changes).
Prettier is being used for a couple of reasons:
- To be consistent with `mozilla-central`, where Prettier is already in use across the tree.
- To ensure a *consistent* coding style everywhere, which is automatically enforced during linting (since Prettier is used as an ESLint plugin). This thus ends "all" formatting disussions once and for all, removing the need for review comments on most stylistic matters.
Many ESLint options are now redundant, and I've tried my best to remove all the now unnecessary options (but I may have missed some).
Note also that since Prettier considers the `printWidth` option as a guide, rather than a hard rule, this patch resorts to a small hack in the ESLint config to ensure that *comments* won't become too long.
*Please note:* This patch is generated automatically, by appending the `--fix` argument to the ESLint call used in the `gulp lint` task. It will thus require some additional clean-up, which will be done in a *separate* commit.
(On a more personal note, I'll readily admit that some of the changes Prettier makes are *extremely* ugly. However, in the name of consistency we'll probably have to live with that.)
There's a fair number of (primarily) `Array`s/`TypedArray`s whose formatting we don't want disturb, since in many cases that would lead to the code becoming much more difficult to read and/or break existing inline comments.
*Please note:* It may be a good idea to look through these cases individually, and possibly re-write some of the them (especially the `String` ones) to reduce the need for all of these ignore commands.
This mirrors the canvas implementation where we ignore these operators.
This avoids console spam regarding unimplemented operators we're not
interested in.
For the Tracemonkey paper, we're now down to one warning about tiling
patterns which is in fact a valid one.
While this particular canvas may be small, there can still be an arbitrarily large number of them (one per page rendered), which can/will eventually add up memory wise. This can be easily avoided by using the `cachedCanvases` abstraction instead, which will ensure that the `isFontSubpixelAAEnabled` canvas is removed together with other temporary canvases in `CanvasGraphics.endDrawing`.
*Hopefully this patch makes sense, since I cannot claim to fully understand this function.*
With the changes made in PR 3354 *some* Type3 glyph outlines are no longer rendering correctly, since the final paths were being accidentally ignored.
The fact that Type3 fonts are not very common in PDF documents, and that most Type3 glyphs are unaffected by this regression, probably explains why this has gone unnoticed since 2013.
This method creates quite a few intermediate strings on each call and
it's called often, even for smaller documents like the Tracemonkey
document. Scrolling from top to bottom in that document resulted in
14126 strings being created in this method. With this commit applied,
this is reduced to 2018 strings.
This changes all occurrences of `var` to `let`/`const` in this code, and updates the signature of the constructor to use object destructuring for better readability (and self documentation).
Also, `useRequestAnimationFrame` is changed to a parameter and the `typeof window` check is now done *once* rather than at every `_scheduleNext` call.
First of all, note how there's currently *two* methods for checking if a certain object exists, which seems completely unwarranted.
Furthermore, the rarely used `getData` method was removed and its only callsite changed to use a combination of `PDFObjects.{has, get}` instead.
Finally, the methods were rearranged slightly, to bring the most important ones (for an API user) to the top of the class.
It's no longer necessary since https://bugzilla.mozilla.org/show_bug.cgi?id=1305963 is fixed quite some time ago.
While we're here, mark the `cachedGetSinglePixelWidth` member as being
private and use ES6 syntax in the `getSinglePixelWidth` method.
This was an oversight in PR 9095, which unfortunately breaks rendering in some PDF files (e.g. the one from issue 6737).
It thus appears that we don't have any test-coverage for this code-path, and given the relative complexity of the PDF files affected by this bug I wasn't able to easily create a reduced test-case.
*Please note:* The linked test-case included in this patch is currently *not* rendered correctly (that'd be the PR 6606), but it at least gives us some test-coverage here.
This replaces `assert` calls with `throw new FormatError()`/`throw new Error()`.
In a few places, throwing an `Error` (which is what `assert` meant) isn't correct since the enclosing function is supposed to return a `Promise`, hence some cases were changed to `Promise.reject(...)` and similarily for `createPromiseCapability` instances.
http://eslint.org/docs/rules/comma-danglehttp://eslint.org/docs/rules/object-curly-spacing
Given that we currently have quite inconsistent object formatting, fixing this in *one* big patch probably wouldn't be feasible (since I cannot imagine anyone wanting to review that); hence I've opted to try and do this piecewise instead.
Please note: This patch was created automatically, using the ESLint `--fix` command line option. In a couple of places this caused lines to become too long, and I've fixed those manually; please refer to the interdiff below for the only hand-edits in this patch.
```diff
diff --git a/src/display/canvas.js b/src/display/canvas.js
index 5739f6f2..4216b2d2 100644
--- a/src/display/canvas.js
+++ b/src/display/canvas.js
@@ -2071,7 +2071,7 @@ var CanvasGraphics = (function CanvasGraphicsClosure() {
var map = [];
for (var i = 0, ii = positions.length; i < ii; i += 2) {
map.push({ transform: [scaleX, 0, 0, scaleY, positions[i],
- positions[i + 1]], x: 0, y: 0, w: width, h: height, });
+ positions[i + 1]], x: 0, y: 0, w: width, h: height, });
}
this.paintInlineImageXObjectGroup(imgData, map);
},
diff --git a/src/display/svg.js b/src/display/svg.js
index 9eb05dfa..2aa21482 100644
--- a/src/display/svg.js
+++ b/src/display/svg.js
@@ -458,7 +458,11 @@ SVGGraphics = (function SVGGraphicsClosure() {
for (var x = 0; x < fnArrayLen; x++) {
var fnId = fnArray[x];
- opList.push({ 'fnId': fnId, 'fn': REVOPS[fnId], 'args': argsArray[x], });
+ opList.push({
+ 'fnId': fnId,
+ 'fn': REVOPS[fnId],
+ 'args': argsArray[x],
+ });
}
return opListToTree(opList);
},
```
Note that by using `let` instead of `var` in `PartialEvaluator.setGState` and `TranslatedFont.loadType3Data`, we can get rid of further `bind` usages since `let` is block-scoped.
Also, the fact that `bind` wasn't used in the `Font` case inside of `setGState` is actually a bug which has been present ever since PR 5205, where a closure was replaced by a standard loop.[1]
---
[1] I'm not aware of any bugs caused by this, but that is probably more a happy accident than anything else, since e.g. just removing the `bind` from the `SMask` case without using block-scoped variables causes test failures.
Please see http://eslint.org/docs/rules/object-shorthand.
For the most part, these changes are of the search-and-replace kind, and the previously enabled `no-undef` rule should complement the tests in helping ensure that no stupid errors crept into to the patch.