Please note that this build target, and the resulting `build/pdf.combined.js` file, is equivalent to setting the `PDFJS.disableWorker` option to `true` which is a performance footgun.
These were removed in PR 9170, since they were unused in the browsers that we'll support in PDF.js version `2.0`.
However looking at the output of Travis, where a subset of the unit-tests are run using Node.js, there's warnings about `btoa` being undefined. This doesn't appear to cause any errors, which probably explains why we didn't notice this before (despite PR 9201).
This patch provides a new unit tested factory for creating SVG
containers and elements. This code is duplicated twice in the
codebase, but with upcoming changes this would need to be duplicated
even more. Moreover, consolidating this code in one factory allows
us to replace it easily for e.g., supporting Node.js. Therefore, move
this to a central place and update/ES6-ify the related code.
Finally, we replace `setAttributeNS` with `setAttribute` because no
namespace is provided.
The property and the setter for text rise were already present, but they
were never used or called. This patch completes the implementation by
calling the setter when the operator is encountered and by using the
text rise value when rendering text.
This bug is similar to the canvas bug of #6721.
I found this bug when I tried to run pdf2svg on a SVG file, and the generated
SVG could not be viewed in Chrome due to a SVG/XML parsing error:
"PCDATA invalid Char value 3"
Reduced test case:
- https://github.com/mozilla/pdf.js/files/1229507/pcdatainvalidchar.pdf
- expected: "hardware performance"
- Actual SVG source: "hardware\x03performance"
(where "\x03" is a non-printable character, and invalid XML).
In terms of rendering, this bug is similar to #6721, where an unexpected glyph
appeared in the canvas renderer. This was fixed by #7023, which skips over
missing glyphs. This commit follows a similar logic.
The test case from #6721 can be used here too:
- https://github.com/mozilla/pdf.js/files/52205/issue6721_reduced.pdf
expected: "Issue 6721"
actual (before this patch): "Issue ààà6721"
Use the environment's zlib implementation if available to get
reasonably-sized SVG files when an XObject image is converted to PNG.
The generated PNG is not optimal because we do not use a PNG predictor.
Futher, when our SVG backend is run in a browser, the generated PNG
images will still be unnecessarily large (though the use of blob:-URLs
when available should reduce the impact on memory usage). If we want to
optimize PNG images in browsers too, we can either try to use a DEFLATE
library such as pako, or re-use our XObject image painting logic in
src/display/canvas.js. This potential improvement is not implemented by
this commit
Tested with:
- Node.js 8.1.3 (uses zlib)
- Node.js 0.11.12 (uses zlib)
- Node.js 0.10.48 (falls back to inferior existing implementation).
- Chrome 59.0.3071.86
- Firefox 54.0
Tests:
Unit test on Node.js:
```
$ gulp lib
$ JASMINE_CONFIG_PATH=test/unit/clitests.json node ./node_modules/.bin/jasmine --filter=SVG
```
Unit test in browser: Run `gulp server` and open
http://localhost:8888/test/unit/unit_test.html?spec=SVGGraphics
To verify that the patch works as desired,
```
$ node examples/node/pdf2svg.js test/pdfs/xobject-image.pdf
$ du -b svgdump/xobject-image-1.svg
# ^ Calculates the file size. Confirm that the size is small
# (784 instead of 80664 bytes).
```
Move the DEFLATE logic in convertImgDataToPng to a separate function.
A later commit will introduce a more efficient deflate algorithm,
and fall back to the existing, naive algorithm if needed.
In general, we may not know the stroke properties when path construction
happens. Since we must know the properties when we apply the stroke, we
should set the properties at that point. Note that we already do that
for the color and opacity, but not yet for the other properties.
In the PDF from issue 8527, the clip operator (W) shows up before a path
is defined. The current SVG backend however expects a path to exist
before generating a `<svg:clipPath>` element.
In the example, the path was defined after the clip, followed by a
endPath operator (n).
So this commit fixes the bug by moving the path generation logic from
clip to endPath.
Our canvas backend appears to use similar logic:
`CanvasGraphics_endPath` calls `consumePath`, which in turn draws the
clip and resets the `pendingClip` state. The canvas backend calls
`consumePath` from multiple other places, so we probably need to check
whether doing so is also necessary for the SVG backend.
I scanned our corpus of PDF files in test/pdfs, and found that in every
instance (except for one), the "W" PDF operator (clip) is immediately
followed by "n" (endPath). The new test from this commit (clippath.pdf)
starts with "W", followed by a path definition and then "n".
# Commands used to find some of the clipping commands:
grep -ra '^W$' -C7 | less -S
grep -ra '^W ' -C7 | less -S
grep -ra ' W$' -C7 | less -S
test/pdfs/issue6413.pdf is the only file where "W" (a tline 55) is not
followed by "n". In fact, the "W" is the last operation of a series of
XObject painting operations, and removing it does not have any effect
on the rendered PDF (confirmed by looking at the output of PDF.js's
canvas backend, and ImageMagick's convert command).
http://eslint.org/docs/rules/comma-danglehttp://eslint.org/docs/rules/object-curly-spacing
Given that we currently have quite inconsistent object formatting, fixing this in *one* big patch probably wouldn't be feasible (since I cannot imagine anyone wanting to review that); hence I've opted to try and do this piecewise instead.
Please note: This patch was created automatically, using the ESLint `--fix` command line option. In a couple of places this caused lines to become too long, and I've fixed those manually; please refer to the interdiff below for the only hand-edits in this patch.
```diff
diff --git a/src/display/canvas.js b/src/display/canvas.js
index 5739f6f2..4216b2d2 100644
--- a/src/display/canvas.js
+++ b/src/display/canvas.js
@@ -2071,7 +2071,7 @@ var CanvasGraphics = (function CanvasGraphicsClosure() {
var map = [];
for (var i = 0, ii = positions.length; i < ii; i += 2) {
map.push({ transform: [scaleX, 0, 0, scaleY, positions[i],
- positions[i + 1]], x: 0, y: 0, w: width, h: height, });
+ positions[i + 1]], x: 0, y: 0, w: width, h: height, });
}
this.paintInlineImageXObjectGroup(imgData, map);
},
diff --git a/src/display/svg.js b/src/display/svg.js
index 9eb05dfa..2aa21482 100644
--- a/src/display/svg.js
+++ b/src/display/svg.js
@@ -458,7 +458,11 @@ SVGGraphics = (function SVGGraphicsClosure() {
for (var x = 0; x < fnArrayLen; x++) {
var fnId = fnArray[x];
- opList.push({ 'fnId': fnId, 'fn': REVOPS[fnId], 'args': argsArray[x], });
+ opList.push({
+ 'fnId': fnId,
+ 'fn': REVOPS[fnId],
+ 'args': argsArray[x],
+ });
}
return opListToTree(opList);
},
```
*Please note that most of the necessary code adjustments were made in PR 7890.*
ESLint has a number of advantageous properties, compared to JSHint. Among those are:
- The ability to find subtle bugs, thanks to more rules (e.g. PR 7881).
- Much more customizable in general, and many rules allow fine-tuned behaviour rather than the just the on/off rules in JSHint.
- Many more rules that can help developers avoid bugs, and a lot of rules that can be used to enforce a consistent coding style. The latter should be particularily useful for new contributors (and reduce the amount of stylistic review comments necessary).
- The ability to easily specify exactly what rules to use/not to use, as opposed to JSHint which has a default set. *Note:* in future JSHint version some of the rules we depend on will be removed, according to warnings in http://jshint.com/docs/options/, so we wouldn't be able to update without losing lint coverage.
- More easily disable one, or more, rules temporarily. In JSHint this requires using a numeric code, which isn't very user friendly, whereas in ESLint the rule name is simply used instead.
By default there's no rules enabled in ESLint, but there are some default rule sets available. However, to prevent linting failures if we update ESLint in the future, it seemed easier to just explicitly specify what rules we want.
Obviously this makes the ESLint config file somewhat bigger than the old JSHint config file, but given how rarely that one has been updated over the years I don't think that matters too much.
I've tried, to the best of my ability, to ensure that we enable the same rules for ESLint that we had for JSHint. Furthermore, I've also enabled a number of rules that seemed to make sense, both to catch possible errors *and* various style guide violations.
Despite the ESLint README claiming that it's slower that JSHint, https://github.com/eslint/eslint#how-does-eslint-performance-compare-to-jshint, locally this patch actually reduces the runtime for `gulp` lint (by approximately 20-25%).
A couple of stylistic rules that would have been nice to enable, but where our code currently differs to much to make it feasible:
- `comma-dangle`, controls trailing commas in Objects and Arrays (among others).
- `object-curly-spacing`, controls spacing inside of Objects.
- `spaced-comment`, used to enforce spaces after `//` and `/*. (This is made difficult by the fact that there's still some usage of the old preprocessor left.)
Rules that I indend to look into possibly enabling in follow-ups, if it seems to make sense: `no-else-return`, `no-lonely-if`, `brace-style` with the `allowSingleLine` parameter removed.
Useful links:
- http://eslint.org/docs/user-guide/configuring
- http://eslint.org/docs/rules/
Each well-formed SVG image has the following structure:
SVG element
- Definitions element
- Root group
- Other group 1
- ...
- Other group n
This patch factors out initialization code into a private method in such
as way that the creation of this structure is clear from the code. The
root group is the replacement for the parent group from before. We need
this group as we cannot apply the viewport transform on the SVG element
itself (this caused issues in Chrome). If other code appends groups to
the SVG image, in reality it is appending those groups to the root
group, but this detail is abstracted away by this patch.
This patch ensures that we only create transformation groups when it is
actually required and that we re-use transform groups as much as possible.
It reduces the number of transform groups for the Tracemonkey paper from
2790 to 1271, thereby making the DOM much lighter and rendering/scrolling
smoother. Moreover, it simplifies the code and prevents duplication.
Finally, we issue a warning when an unimplemented graphic state is
encountered. Before, this was ignored silently, making debugging harder.