The default protocol timeout is 180 seconds according to the
documentation at https://pptr.dev/api/puppeteer.browserconnectoptions,
but the Jasmine timeout we configure in the individual boot files is 30
seconds. The consequence of this is that if a protocol (CDP) error
occurs after 30 seconds Jasmine will fail the test, but the actual
protocol error from Puppeteer is raised much later in the context of
another test, which causes unrelated failures or tracebacks.
This commit fixes the problem by configuring Puppeteer to always use a
lower protocol timeout than the Jasmine timeout so that protocol errors
are always raised in the context of the test that actually triggered it.
The Windows bot is usually slower than the Linux bot, and therefore
text layer rendering is as well. However, the `autoprint` test awaited
text layer rendering to complete before activating the selector check,
which makes it timing-sensitive and causes it to never resolve because
the page is already printed (and the printed page div removed) by then.
This commit should fix the issue by activating the selector check as
soon as possible, namely as soon as the viewer appears, which should
ensure we're always registering the selector check in time because we're
doing it even before rendering is starting.
At this point in time all browsers, and also Node.js, support standard `import`/`export` statements and we can now finally consider outputting modern JavaScript modules in the builds.[1]
In order for this to work we can *only* use proper `import`/`export` statements throughout the main code-base, and (as expected) our Node.js support made this much more complicated since both the official builds and the GitHub Actions-based tests must keep working.[2]
One remaining issue is that the `pdf.scripting.js` file cannot be built as a JavaScript module, since doing so breaks PDF scripting.
Note that my initial goal was to try and split these changes into a couple of commits, however that unfortunately didn't really work since it turned out to be difficult for smaller patches to work correctly and pass (all) tests that way.[3]
This is a classic case of every change requiring a couple of other changes, with each of those changes requiring further changes in turn and the size/scope quickly increasing as a result.
One possible "issue" with these changes is that we'll now only output JavaScript modules in the builds, which could perhaps be a problem with older tools. However it unfortunately seems far too complicated/time-consuming for us to attempt to support both the old and modern module formats, hence the alternative would be to do "nothing" here and just keep our "old" builds.[4]
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[1] The final blocker was module support in workers in Firefox, which was implemented in Firefox 114; please see https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Statements/import#browser_compatibility
[2] It's probably possible to further improve/simplify especially the Node.js-specific code, but it does appear to work as-is.
[3] Having partially "broken" patches, that fail tests, as part of the commit history is *really not* a good idea in general.
[4] Outputting JavaScript modules was first requested almost five years ago, see issue 10317, and nowadays there *should* be much better support for JavaScript modules in various tools.
Setting the alpha-value explicitly to `1` in `rgb` colors is unnecessary, since that's the default value, and this way we ever so slightly reduce the size of our CSS files.
Unfortunately I've not found a Stylelint rule to enforce this automatically, and the patch was generated using search and replace.
When an editing button is disabled, focused and the user press Enter (or space), an
editor is automatically added at the center of the current page.
Next creations can be done in using the same keys within the focused page.
When an element has the hasOwnCanvas flag we must have an HTML container to attach
the canvas where the element will be rendered.
So the noHTML flag must take this information into account:
- in some cases the noHTML flag is resetted depending on the hasOwnCanvas value;
- in some others, the hasOwnCanvas flag is set depending on the value of noHTML.
To reduced the risk of regressing something else, given that the issue only applies to a (for the default viewer) non-default configuration, this patch is purposely limited to only TextWidget-annotations in the display layer.
It happens only on windows with chrome.
For any reason, click event isn't correctly triggered and it seems work correctly
with pointerup.
And it seems that when drawing a svg on an OffscreenCanvas we need to wait
a little in order to be able to transfer it: it's why this patch adds
a check on the canvas content.
This has been deprecated since version `2.15.349`, which is a year ago.
Removing this will also simplify some upcoming changes, specifically outputting of JavaScript modules in the builds.
This removes the only remaining old and non-standard handling of exports in the `web/`-folder, since some initial attempts at outputting JavaScript modules in the builds have identified this file as a potential problem.
While this uses a hard-coded list, for overall simplicity, I don't believe that that's a big problem since:
- Generating this file automatically would require a bunch more parsing *every single time* that the library is built.
- The official API-surface doesn't change often enough for this to really impede development in any significant way.
- The added unit-test helps ensure that this list cannot accidentally become outdated.
When the editor is invisible (because on a non-rendered page) its parent is null.
But when we undo its deletion, we need to have a parent to attach it.
In the scripting integration tests we use a few different typing
delays, mostly 100 or 200 milliseconds. According to for example
https://www.typingpal.com/en/documentation/school-edition/pedagogical-resources/typing-speed,
a fast typing speed is around 300 characters per minute, which is 5
characters per second and therefore a delay of 200 milliseconds between
each keystroke. Note that this is already above average, so in practice
the delay will be even larger. Therefore the 100 milliseconds variant
is unrealistically fast and therefore not suitable for the integration
tests which aim to simulate the average user behavior.
On top of that, the quick typing speeds are problematic for the tests
that involve validation alert dialogs appearing during typing. In those
tests a handler is registered to close the dialog once it pops up, but
it takes time for Puppeteer to notice the dialog, trigger the handler
and close it. If the typing delay, which is the delay between the key
down and key up events according to the Puppeteer source code at
https://github.com/puppeteer/puppeteer/blob/master/packages/puppeteer-core/src/cdp/Input.ts#L209-L215,
is too short, the key up event will be fired before the dialog is
closed. In that time the text box we're typing in is not focused, so
when the dialog is closed the `page.type()` call on the text box will
never resolve because the key up event never reached the text box.
This commit aims to fix the issues by converting all 100 millisecond
delays to 200 milliseconds. For instance the "must check input for US
zip format" failed pretty consistently locally before and hasn't failed
anymore with a 200 millisecond delay.
This integration test fails often because we wait for scripting to be
ready before we check the printed page, but most of the time the PDF
is already done printing before scripting is reported to be ready.
This happens because the print trigger is on the `Open` event, which is
one of the first events to be dispatched and, most notably, before
scripting is marked as ready; please see
https://github.com/mozilla/pdf.js/blob/master/web/pdf_scripting_manager.js#L176-L191.
Given that the PDF document is only one page, printing it is usually
finished between triggering the `Open` event and scripting reported
to be ready. If this happens the printed page is already destroyed
before we get to our actual test, which will then timeout because it
will never find the printed page in the DOM.
This commit fixes the problem by not awaiting scripting to be ready
because the fact that the printed page appears is already enough to know
that autoprint was triggered (after all, there is no other user
interaction involved here). While we're here we also switch to the
shorter `page.waitForSelector` function.
In the rare situation that an optional content dictionary lacks a /Type-entry we currently throw, which may prevent e.g. Form XObjects from rendering completely.
Fixes https://bugs.ghostscript.com/show_bug.cgi?id=707147
Especially on slower bots there is some time between clicking the
element and the actual visibility change, but we didn't await this and
checked the visibility state immediately after clicking. This can be
reproduced 100% of the time by introducing a delay in the `display` and
`hidden` handlers of the `_commonActions` shadow call.
This commit fixes the problem by waiting until the first visibility
change actually happened before continuing with the assertions.
This integration test currently fails intermittently on the bots because
of the fixed timeout in the test, which is sometimes too low on slower
systems. The issue can be reproduced 100% of the time by introducing a
delay just before dispatching the `switchannotationeditormode` event.
Puppeteer also discourages this and instead recommends waiting for a
selector instead, which we now do here. This ensures that the test only
continues if the element under test is available and therefore prevents
any timing problems.
The x/y-coordinates are floats instead of integers like one might
expect. The current approach rounds both the old and the new
coordinates in order to do integer comparison. However, rounding each
coordinate individually causes too much loss of precision because,
depending on the decimal value, they are either rounded up or down
which causes intermittent off-by-one errors.
This commit fixes the problem by comparing coordinate differences
instead of the coordinates themselves. The precision loss is avoided
by subtracting the old from the new coordinate as-is and only rounding
the final result.
This integration test currently fails intermittently on the bots because
of the fixed timeout in the test, which is sometimes too low on slower
systems. The issue can be reproduced 100% of the time by introducing a
delay in the `WidgetAnnotationElement.showElementAndHideCanvas` method.
Puppeteer also discourages this and instead recommends waiting for a
selector instead, which we now do here. This ensures that the test only
continues if the element under test is available and therefore prevents
any timing problems.