- The only existing call-site, of this method, is never passing more than *one* font at a time anyway.
- As far as I can remember, this functionality has never actually been used (caveat: I didn't check the git history).
- This allows simplification of the method, especially by making use of the fact that it's now asynchronous.
- It should be just as easy to call `BaseFontLoader.bind` from within a loop, rather than having the loop in the method itself.
Currently all fonts are using the `_queueLoadingCallback` method to determine when they have been loaded[1]. However in most cases this is just adding unnecessary overhead, especially with `BaseFontLoader.bind` now being asynchronous, given how fonts are loaded:
- For fonts loaded using the Font Loading API, it's already possible to easily tell when a font has been loaded simply by checking the `loaded` promise on the FontFace object itself.
- For browsers, e.g. Firefox, which support synchronous font loading it's already assumed that fonts are immediately available.
Hence the `_queueLoadingCallback` method is moved into the `GenericFontLoader`, such that it's only utilized for fonts which are loaded using CSS.
---
[1] In the "fonts loaded using CSS" case, this is already a hack anyway as outlined in the comments.
The `started` timestamp is completely usused, and the `end` timestamp is currently[1] being used essentially like a boolean value.
Hence this code can be simplified to use an actual boolean value instead, which avoids potentially hundreds (or even thousands) of unnecessary `Date.now()` calls.
---
[1] Looking briefly at the history of this code, I cannot tell if the timestamps themselves were ever used for anything (except for tracking "boolean" state).
The `Font.loading` property is only ever used *once* in the code, whereas `Font.missingFile` is more widely used. Furthermore the name `loading` feels, at least to me, slight less clear than `missingFile`. Finally, note that these two properties are the inverse of each other.
Obviously it's still not possible to render non-embedded fonts as paths, but in this way the rest of the page will at least be allowed to continue rendering.
*Please note:* Including the 14 standard fonts in PDF.js probably wouldn't be *that* difficult to implement. (I'm not a lawyer, but the fonts from PDFium could probably be used given their BSD license.)
However, the main blocker ought to be the total size of the necessary font data, since I cannot imagine people being OK with shipping ~5 MB of (additional) font data with Firefox. (Based on the reactions when the CMap files were added, and those are only ~1 MB in size.)
http://eslint.org/docs/rules/comma-danglehttp://eslint.org/docs/rules/object-curly-spacing
Given that we currently have quite inconsistent object formatting, fixing this in *one* big patch probably wouldn't be feasible (since I cannot imagine anyone wanting to review that); hence I've opted to try and do this piecewise instead.
Please note: This patch was created automatically, using the ESLint `--fix` command line option. In a couple of places this caused lines to become too long, and I've fixed those manually; please refer to the interdiff below for the only hand-edits in this patch.
```diff
diff --git a/src/display/canvas.js b/src/display/canvas.js
index 5739f6f2..4216b2d2 100644
--- a/src/display/canvas.js
+++ b/src/display/canvas.js
@@ -2071,7 +2071,7 @@ var CanvasGraphics = (function CanvasGraphicsClosure() {
var map = [];
for (var i = 0, ii = positions.length; i < ii; i += 2) {
map.push({ transform: [scaleX, 0, 0, scaleY, positions[i],
- positions[i + 1]], x: 0, y: 0, w: width, h: height, });
+ positions[i + 1]], x: 0, y: 0, w: width, h: height, });
}
this.paintInlineImageXObjectGroup(imgData, map);
},
diff --git a/src/display/svg.js b/src/display/svg.js
index 9eb05dfa..2aa21482 100644
--- a/src/display/svg.js
+++ b/src/display/svg.js
@@ -458,7 +458,11 @@ SVGGraphics = (function SVGGraphicsClosure() {
for (var x = 0; x < fnArrayLen; x++) {
var fnId = fnArray[x];
- opList.push({ 'fnId': fnId, 'fn': REVOPS[fnId], 'args': argsArray[x], });
+ opList.push({
+ 'fnId': fnId,
+ 'fn': REVOPS[fnId],
+ 'args': argsArray[x],
+ });
}
return opListToTree(opList);
},
```
Please see http://eslint.org/docs/rules/object-shorthand.
For the most part, these changes are of the search-and-replace kind, and the previously enabled `no-undef` rule should complement the tests in helping ensure that no stupid errors crept into to the patch.
Fixes extra canvas create calls.
Fixes unnecessary call of `new DOMCanvasFactory`.
Fixes undefined error of DOMCanvasFactory.
Fixes failures in some of the tests.
Fixes expected behaviour.
Remove unused vars.
The `Driver._cleanup` method is removing all stylesheets between test runs, which causes "TypeError: styleElement.parentNode is null" console errors in `FontLoader.clear`.
As can also be seen during various tests, some of the changes I made in PR 7972 unfortunately causes console errors.
It seems that I didn't test this properly, since it *should* have been obvious to me that while tests are triggered using Node.js, the files in question are run within the *browser*.
My apologies for not testing this thoroughly, and for causing unnecessary churn in the code!
Using `else` after `return` is not necessary, and can often lead to unnecessarily cluttered code. By using the `no-else-return` rule in ESLint we can avoid this pattern, see http://eslint.org/docs/rules/no-else-return.
*Please note that most of the necessary code adjustments were made in PR 7890.*
ESLint has a number of advantageous properties, compared to JSHint. Among those are:
- The ability to find subtle bugs, thanks to more rules (e.g. PR 7881).
- Much more customizable in general, and many rules allow fine-tuned behaviour rather than the just the on/off rules in JSHint.
- Many more rules that can help developers avoid bugs, and a lot of rules that can be used to enforce a consistent coding style. The latter should be particularily useful for new contributors (and reduce the amount of stylistic review comments necessary).
- The ability to easily specify exactly what rules to use/not to use, as opposed to JSHint which has a default set. *Note:* in future JSHint version some of the rules we depend on will be removed, according to warnings in http://jshint.com/docs/options/, so we wouldn't be able to update without losing lint coverage.
- More easily disable one, or more, rules temporarily. In JSHint this requires using a numeric code, which isn't very user friendly, whereas in ESLint the rule name is simply used instead.
By default there's no rules enabled in ESLint, but there are some default rule sets available. However, to prevent linting failures if we update ESLint in the future, it seemed easier to just explicitly specify what rules we want.
Obviously this makes the ESLint config file somewhat bigger than the old JSHint config file, but given how rarely that one has been updated over the years I don't think that matters too much.
I've tried, to the best of my ability, to ensure that we enable the same rules for ESLint that we had for JSHint. Furthermore, I've also enabled a number of rules that seemed to make sense, both to catch possible errors *and* various style guide violations.
Despite the ESLint README claiming that it's slower that JSHint, https://github.com/eslint/eslint#how-does-eslint-performance-compare-to-jshint, locally this patch actually reduces the runtime for `gulp` lint (by approximately 20-25%).
A couple of stylistic rules that would have been nice to enable, but where our code currently differs to much to make it feasible:
- `comma-dangle`, controls trailing commas in Objects and Arrays (among others).
- `object-curly-spacing`, controls spacing inside of Objects.
- `spaced-comment`, used to enforce spaces after `//` and `/*. (This is made difficult by the fact that there's still some usage of the old preprocessor left.)
Rules that I indend to look into possibly enabling in follow-ups, if it seems to make sense: `no-else-return`, `no-lonely-if`, `brace-style` with the `allowSingleLine` parameter removed.
Useful links:
- http://eslint.org/docs/user-guide/configuring
- http://eslint.org/docs/rules/
In some cases, such as in use with a CSP header, constructing a function with a
string of javascript is not allowed. However, compiling the various commands
that need to be done on the canvas element is faster than interpreting them.
This patch changes the font renderer to instead emit commands that are compiled
by the font loader. If, during compilation, we receive an EvalError, we instead
interpret them.