Refactor the building of ToUnicode
maps for simple fonts a helper method
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@ -1931,98 +1931,108 @@ var PartialEvaluator = (function PartialEvaluatorClosure() {
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});
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},
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/**
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* @returns {ToUnicodeMap}
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* @private
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*/
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_buildSimpleFontToUnicode(properties) {
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assert(!properties.composite, 'Must be a simple font.');
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let toUnicode = [], charcode, glyphName;
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let encoding = properties.defaultEncoding.slice();
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let baseEncodingName = properties.baseEncodingName;
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// Merge in the differences array.
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let differences = properties.differences;
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for (charcode in differences) {
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glyphName = differences[charcode];
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if (glyphName === '.notdef') {
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// Skip .notdef to prevent rendering errors, e.g. boxes appearing
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// where there should be spaces (fixes issue5256.pdf).
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continue;
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}
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encoding[charcode] = glyphName;
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}
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let glyphsUnicodeMap = getGlyphsUnicode();
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for (charcode in encoding) {
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// a) Map the character code to a character name.
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glyphName = encoding[charcode];
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// b) Look up the character name in the Adobe Glyph List (see the
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// Bibliography) to obtain the corresponding Unicode value.
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if (glyphName === '') {
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continue;
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} else if (glyphsUnicodeMap[glyphName] === undefined) {
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// (undocumented) c) Few heuristics to recognize unknown glyphs
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// NOTE: Adobe Reader does not do this step, but OSX Preview does
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let code = 0;
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switch (glyphName[0]) {
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case 'G': // Gxx glyph
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if (glyphName.length === 3) {
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code = parseInt(glyphName.substr(1), 16);
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}
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break;
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case 'g': // g00xx glyph
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if (glyphName.length === 5) {
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code = parseInt(glyphName.substr(1), 16);
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}
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break;
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case 'C': // Cddd glyph
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case 'c': // cddd glyph
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if (glyphName.length >= 3) {
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code = +glyphName.substr(1);
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}
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break;
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default:
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// 'uniXXXX'/'uXXXX{XX}' glyphs
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let unicode = getUnicodeForGlyph(glyphName, glyphsUnicodeMap);
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if (unicode !== -1) {
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code = unicode;
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}
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}
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if (code) {
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// If `baseEncodingName` is one the predefined encodings, and `code`
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// equals `charcode`, using the glyph defined in the baseEncoding
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// seems to yield a better `toUnicode` mapping (fixes issue 5070).
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if (baseEncodingName && code === +charcode) {
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let baseEncoding = getEncoding(baseEncodingName);
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if (baseEncoding && (glyphName = baseEncoding[charcode])) {
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toUnicode[charcode] =
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String.fromCharCode(glyphsUnicodeMap[glyphName]);
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continue;
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}
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}
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toUnicode[charcode] = String.fromCharCode(code);
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}
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continue;
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}
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toUnicode[charcode] = String.fromCharCode(glyphsUnicodeMap[glyphName]);
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}
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return new ToUnicodeMap(toUnicode);
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},
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/**
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* Builds a char code to unicode map based on section 9.10 of the spec.
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* @param {Object} properties Font properties object.
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* @return {Promise} A Promise that is resolved with a
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* {ToUnicodeMap|IdentityToUnicodeMap} object.
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*/
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buildToUnicode: function PartialEvaluator_buildToUnicode(properties) {
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buildToUnicode(properties) {
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properties.hasIncludedToUnicodeMap =
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!!properties.toUnicode && properties.toUnicode.length > 0;
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// Section 9.10.2 Mapping Character Codes to Unicode Values
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if (properties.hasIncludedToUnicodeMap) {
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return Promise.resolve(properties.toUnicode);
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}
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// According to the spec if the font is a simple font we should only map
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// to unicode if the base encoding is MacRoman, MacExpert, or WinAnsi or
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// the differences array only contains adobe standard or symbol set names,
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// in pratice it seems better to always try to create a toUnicode
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// map based of the default encoding.
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var toUnicode, charcode, glyphName;
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// in pratice it seems better to always try to create a toUnicode map
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// based of the default encoding.
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if (!properties.composite /* is simple font */) {
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toUnicode = [];
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var encoding = properties.defaultEncoding.slice();
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var baseEncodingName = properties.baseEncodingName;
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// Merge in the differences array.
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var differences = properties.differences;
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for (charcode in differences) {
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glyphName = differences[charcode];
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if (glyphName === '.notdef') {
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// Skip .notdef to prevent rendering errors, e.g. boxes appearing
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// where there should be spaces (fixes issue5256.pdf).
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continue;
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}
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encoding[charcode] = glyphName;
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}
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var glyphsUnicodeMap = getGlyphsUnicode();
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for (charcode in encoding) {
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// a) Map the character code to a character name.
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glyphName = encoding[charcode];
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// b) Look up the character name in the Adobe Glyph List (see the
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// Bibliography) to obtain the corresponding Unicode value.
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if (glyphName === '') {
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continue;
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} else if (glyphsUnicodeMap[glyphName] === undefined) {
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// (undocumented) c) Few heuristics to recognize unknown glyphs
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// NOTE: Adobe Reader does not do this step, but OSX Preview does
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var code = 0;
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switch (glyphName[0]) {
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case 'G': // Gxx glyph
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if (glyphName.length === 3) {
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code = parseInt(glyphName.substr(1), 16);
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}
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break;
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case 'g': // g00xx glyph
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if (glyphName.length === 5) {
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code = parseInt(glyphName.substr(1), 16);
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}
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break;
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case 'C': // Cddd glyph
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case 'c': // cddd glyph
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if (glyphName.length >= 3) {
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code = +glyphName.substr(1);
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}
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break;
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default:
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// 'uniXXXX'/'uXXXX{XX}' glyphs
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var unicode = getUnicodeForGlyph(glyphName, glyphsUnicodeMap);
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if (unicode !== -1) {
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code = unicode;
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}
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}
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if (code) {
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// If |baseEncodingName| is one the predefined encodings,
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// and |code| equals |charcode|, using the glyph defined in the
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// baseEncoding seems to yield a better |toUnicode| mapping
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// (fixes issue 5070).
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if (baseEncodingName && code === +charcode) {
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var baseEncoding = getEncoding(baseEncodingName);
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if (baseEncoding && (glyphName = baseEncoding[charcode])) {
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toUnicode[charcode] =
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String.fromCharCode(glyphsUnicodeMap[glyphName]);
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continue;
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}
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}
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toUnicode[charcode] = String.fromCharCode(code);
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}
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continue;
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}
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toUnicode[charcode] =
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String.fromCharCode(glyphsUnicodeMap[glyphName]);
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}
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return Promise.resolve(new ToUnicodeMap(toUnicode));
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return Promise.resolve(this._buildSimpleFontToUnicode(properties));
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}
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// If the font is a composite font that uses one of the predefined CMaps
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// listed in Table 118 (except Identity–H and Identity–V) or whose
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// descendant CIDFont uses the Adobe-GB1, Adobe-CNS1, Adobe-Japan1, or
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@ -2041,12 +2051,12 @@ var PartialEvaluator = (function PartialEvaluatorClosure() {
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// b) Obtain the registry and ordering of the character collection used
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// by the font’s CMap (for example, Adobe and Japan1) from its
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// CIDSystemInfo dictionary.
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var registry = properties.cidSystemInfo.registry;
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var ordering = properties.cidSystemInfo.ordering;
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let registry = properties.cidSystemInfo.registry;
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let ordering = properties.cidSystemInfo.ordering;
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// c) Construct a second CMap name by concatenating the registry and
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// ordering obtained in step (b) in the format registry–ordering–UCS2
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// (for example, Adobe–Japan1–UCS2).
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var ucs2CMapName = Name.get(registry + '-' + ordering + '-UCS2');
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let ucs2CMapName = Name.get(registry + '-' + ordering + '-UCS2');
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// d) Obtain the CMap with the name constructed in step (c) (available
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// from the ASN Web site; see the Bibliography).
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return CMapFactory.create({
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@ -2054,15 +2064,15 @@ var PartialEvaluator = (function PartialEvaluatorClosure() {
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fetchBuiltInCMap: this.fetchBuiltInCMap,
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useCMap: null,
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}).then(function (ucs2CMap) {
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var cMap = properties.cMap;
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toUnicode = [];
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let cMap = properties.cMap;
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let toUnicode = [];
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cMap.forEach(function(charcode, cid) {
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if (cid > 0xffff) {
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throw new FormatError('Max size of CID is 65,535');
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}
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// e) Map the CID obtained in step (a) according to the CMap
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// obtained in step (d), producing a Unicode value.
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var ucs2 = ucs2CMap.lookup(cid);
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let ucs2 = ucs2CMap.lookup(cid);
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if (ucs2) {
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toUnicode[charcode] =
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String.fromCharCode((ucs2.charCodeAt(0) << 8) +
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