Merge pull request #5165 from kkujala/calrgb
implement CalRGB color space
This commit is contained in:
commit
fa8d385818
@ -177,7 +177,7 @@ var ColorSpace = (function ColorSpaceClosure() {
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ColorSpace.fromIR = function ColorSpace_fromIR(IR) {
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var name = isArray(IR) ? IR[0] : IR;
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var whitePoint, blackPoint;
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var whitePoint, blackPoint, gamma;
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switch (name) {
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case 'DeviceGrayCS':
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@ -189,8 +189,14 @@ var ColorSpace = (function ColorSpaceClosure() {
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case 'CalGrayCS':
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whitePoint = IR[1].WhitePoint;
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blackPoint = IR[1].BlackPoint;
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var gamma = IR[1].Gamma;
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gamma = IR[1].Gamma;
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return new CalGrayCS(whitePoint, blackPoint, gamma);
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case 'CalRGBCS':
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whitePoint = IR[1].WhitePoint;
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blackPoint = IR[1].BlackPoint;
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gamma = IR[1].Gamma;
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var matrix = IR[1].Matrix;
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return new CalRGBCS(whitePoint, blackPoint, gamma, matrix);
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case 'PatternCS':
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var basePatternCS = IR[1];
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if (basePatternCS) {
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@ -272,7 +278,8 @@ var ColorSpace = (function ColorSpaceClosure() {
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params = cs[1].getAll();
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return ['CalGrayCS', params];
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case 'CalRGB':
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return 'DeviceRgbCS';
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params = cs[1].getAll();
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return ['CalRGBCS', params];
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case 'ICCBased':
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var stream = xref.fetchIfRef(cs[1]);
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var dict = stream.dict;
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@ -793,6 +800,288 @@ var CalGrayCS = (function CalGrayCSClosure() {
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return CalGrayCS;
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})();
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//
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// CalRGBCS: Based on "PDF Reference, Sixth Ed", p.247
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//
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var CalRGBCS = (function CalRGBCSClosure() {
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// See http://www.brucelindbloom.com/index.html?Eqn_ChromAdapt.html for these
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// matrices.
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var BRADFORD_SCALE_MATRIX = new Float32Array([
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0.8951, 0.2664, -0.1614,
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-0.7502, 1.7135, 0.0367,
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0.0389, -0.0685, 1.0296]);
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var BRADFORD_SCALE_INVERSE_MATRIX = new Float32Array([
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0.9869929, -0.1470543, 0.1599627,
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0.4323053, 0.5183603, 0.0492912,
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-0.0085287, 0.0400428, 0.9684867]);
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// See http://www.brucelindbloom.com/index.html?Eqn_RGB_XYZ_Matrix.html.
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var SRGB_D65_XYZ_TO_RGB_MATRIX = new Float32Array([
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3.2404542, -1.5371385, -0.4985314,
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-0.9692660, 1.8760108, 0.0415560,
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0.0556434, -0.2040259, 1.0572252]);
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var FLAT_WHITEPOINT_MATRIX = new Float32Array([1, 1, 1]);
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var tempNormalizeMatrix = new Float32Array(3);
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var tempConvertMatrix1 = new Float32Array(3);
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var tempConvertMatrix2 = new Float32Array(3);
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function CalRGBCS(whitePoint, blackPoint, gamma, matrix) {
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this.name = 'CalRGB';
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this.numComps = 3;
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this.defaultColor = new Float32Array(3);
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if (!whitePoint) {
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error('WhitePoint missing - required for color space CalRGB');
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}
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blackPoint = blackPoint || new Float32Array(3);
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gamma = gamma || new Float32Array([1, 1, 1]);
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matrix = matrix || new Float32Array([1, 0, 0, 0, 1, 0, 0, 0, 1]);
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// Translate arguments to spec variables.
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var XW = whitePoint[0];
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var YW = whitePoint[1];
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var ZW = whitePoint[2];
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this.whitePoint = whitePoint;
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var XB = blackPoint[0];
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var YB = blackPoint[1];
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var ZB = blackPoint[2];
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this.blackPoint = blackPoint;
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this.GR = gamma[0];
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this.GG = gamma[1];
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this.GB = gamma[2];
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this.MXA = matrix[0];
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this.MYA = matrix[1];
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this.MZA = matrix[2];
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this.MXB = matrix[3];
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this.MYB = matrix[4];
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this.MZB = matrix[5];
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this.MXC = matrix[6];
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this.MYC = matrix[7];
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this.MZC = matrix[8];
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// Validate variables as per spec.
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if (XW < 0 || ZW < 0 || YW !== 1) {
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error('Invalid WhitePoint components for ' + this.name +
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', no fallback available');
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}
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if (XB < 0 || YB < 0 || ZB < 0) {
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info('Invalid BlackPoint for ' + this.name + ' [' + XB + ', ' + YB +
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', ' + ZB + '], falling back to default');
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this.blackPoint = new Float32Array(3);
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}
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if (this.GR < 0 || this.GG < 0 || this.GB < 0) {
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info('Invalid Gamma [' + this.GR + ', ' + this.GG + ', ' + this.GB +
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'] for ' + this.name + ', falling back to default');
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this.GR = this.GG = this.GB = 1;
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}
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if (this.MXA < 0 || this.MYA < 0 || this.MZA < 0 ||
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this.MXB < 0 || this.MYB < 0 || this.MZB < 0 ||
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this.MXC < 0 || this.MYC < 0 || this.MZC < 0) {
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info('Invalid Matrix for ' + this.name + ' [' +
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this.MXA + ', ' + this.MYA + ', ' + this.MZA +
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this.MXB + ', ' + this.MYB + ', ' + this.MZB +
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this.MXC + ', ' + this.MYC + ', ' + this.MZC +
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'], falling back to default');
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this.MXA = this.MYB = this.MZC = 1;
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this.MXB = this.MYA = this.MZA = this.MXC = this.MYC = this.MZB = 0;
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}
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}
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function matrixProduct(a, b, result) {
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result[0] = a[0] * b[0] + a[1] * b[1] + a[2] * b[2];
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result[1] = a[3] * b[0] + a[4] * b[1] + a[5] * b[2];
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result[2] = a[6] * b[0] + a[7] * b[1] + a[8] * b[2];
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}
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function convertToFlat(sourceWhitePoint, LMS, result) {
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result[0] = LMS[0] * 1 / sourceWhitePoint[0];
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result[1] = LMS[1] * 1 / sourceWhitePoint[1];
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result[2] = LMS[2] * 1 / sourceWhitePoint[2];
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}
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function convertToD65(sourceWhitePoint, LMS, result) {
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var D65X = 0.95047;
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var D65Y = 1;
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var D65Z = 1.08883;
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result[0] = LMS[0] * D65X / sourceWhitePoint[0];
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result[1] = LMS[1] * D65Y / sourceWhitePoint[1];
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result[2] = LMS[2] * D65Z / sourceWhitePoint[2];
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}
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function sRGBTransferFunction(color) {
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// See http://en.wikipedia.org/wiki/SRGB.
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if (color <= 0.0031308){
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return adjustToRange(0, 1, 12.92 * color);
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}
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return adjustToRange(0, 1, (1 + 0.055) * Math.pow(color, 1 / 2.4) - 0.055);
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}
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function adjustToRange(min, max, value) {
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return Math.max(min, Math.min(max, value));
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}
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function decodeL(L) {
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if (L < 0) {
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return -decodeL(-L);
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}
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if (L > 80) {
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return Math.pow(((L + 16) / 116), 3);
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}
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return L * Math.pow(((8 + 16) / 116), 3) / 8.0;
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}
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function compensateBlackPoint(sourceBlackPoint, XYZ_Flat, result) {
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// For the BlackPoint calculation details, please see
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// http://www.adobe.com/content/dam/Adobe/en/devnet/photoshop/sdk/
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// AdobeBPC.pdf.
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// The destination BlackPoint is the default BlackPoint [0, 0, 0].
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var zeroDecodeL = decodeL(0);
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var X_DST = zeroDecodeL;
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var X_SRC = decodeL(sourceBlackPoint[0]);
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var Y_DST = zeroDecodeL;
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var Y_SRC = decodeL(sourceBlackPoint[1]);
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var Z_DST = zeroDecodeL;
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var Z_SRC = decodeL(sourceBlackPoint[2]);
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var X_Scale = (1 - X_DST) / (1 - X_SRC);
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var X_Offset = 1 - X_Scale;
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var Y_Scale = (1 - Y_DST) / (1 - Y_SRC);
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var Y_Offset = 1 - Y_Scale;
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var Z_Scale = (1 - Z_DST) / (1 - Z_SRC);
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var Z_Offset = 1 - Z_Scale;
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result[0] = XYZ_Flat[0] * X_Scale + X_Offset;
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result[1] = XYZ_Flat[1] * Y_Scale + Y_Offset;
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result[2] = XYZ_Flat[2] * Z_Scale + Z_Offset;
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}
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function normalizeWhitePointToFlat(sourceWhitePoint, XYZ_In, result) {
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var LMS = result;
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matrixProduct(BRADFORD_SCALE_MATRIX, XYZ_In, LMS);
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var LMS_Flat = tempNormalizeMatrix;
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convertToFlat(sourceWhitePoint, LMS, LMS_Flat);
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matrixProduct(BRADFORD_SCALE_INVERSE_MATRIX, LMS_Flat, result);
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}
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function normalizeWhitePointToD65(sourceWhitePoint, XYZ_In, result) {
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var LMS = result;
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matrixProduct(BRADFORD_SCALE_MATRIX, XYZ_In, LMS);
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var LMS_D65 = tempNormalizeMatrix;
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convertToD65(sourceWhitePoint, LMS, LMS_D65);
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matrixProduct(BRADFORD_SCALE_INVERSE_MATRIX, LMS_D65, result);
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}
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function convertToRgb(cs, src, srcOffset, dest, destOffset, scale) {
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// A, B and C represent a red, green and blue components of a calibrated
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// rgb space.
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var A = adjustToRange(0, 1, src[srcOffset] * scale);
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var B = adjustToRange(0, 1, src[srcOffset + 1] * scale);
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var C = adjustToRange(0, 1, src[srcOffset + 2] * scale);
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// A <---> AGR in the spec
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// B <---> BGG in the spec
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// C <---> CGB in the spec
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var AGR = Math.pow(A, cs.GR);
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var BGG = Math.pow(B, cs.GG);
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var CGB = Math.pow(C, cs.GB);
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// Computes intermediate variables M, L, N as per spec.
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var M = cs.MXA * AGR + cs.MXB * BGG + cs.MXC * CGB;
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var L = cs.MYA * AGR + cs.MYB * BGG + cs.MYC * CGB;
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var N = cs.MZA * AGR + cs.MZB * BGG + cs.MZC * CGB;
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// Decode XYZ, as per spec.
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var X = M;
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var Y = L;
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var Z = N;
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// The following calculations are based on this document:
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// http://www.adobe.com/content/dam/Adobe/en/devnet/photoshop/sdk/
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// AdobeBPC.pdf.
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var XYZ = tempConvertMatrix1;
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XYZ[0] = X;
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XYZ[1] = Y;
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XYZ[2] = Z;
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var XYZ_Flat = tempConvertMatrix2;
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normalizeWhitePointToFlat(cs.whitePoint, XYZ, XYZ_Flat);
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var XYZ_Black = tempConvertMatrix1;
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compensateBlackPoint(cs.blackPoint, XYZ_Flat, XYZ_Black);
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var XYZ_D65 = tempConvertMatrix2;
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normalizeWhitePointToD65(FLAT_WHITEPOINT_MATRIX, XYZ_Black, XYZ_D65);
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var SRGB = tempConvertMatrix1;
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matrixProduct(SRGB_D65_XYZ_TO_RGB_MATRIX, XYZ_D65, SRGB);
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var sR = sRGBTransferFunction(SRGB[0]);
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var sG = sRGBTransferFunction(SRGB[1]);
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var sB = sRGBTransferFunction(SRGB[2]);
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// Convert the values to rgb range [0, 255].
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dest[destOffset] = Math.round(sR * 255);
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dest[destOffset + 1] = Math.round(sG * 255);
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dest[destOffset + 2] = Math.round(sB * 255);
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}
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CalRGBCS.prototype = {
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getRgb: function CalRGBCS_getRgb(src, srcOffset) {
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var rgb = new Uint8Array(3);
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this.getRgbItem(src, srcOffset, rgb, 0);
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return rgb;
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},
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getRgbItem: function CalRGBCS_getRgbItem(src, srcOffset,
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dest, destOffset) {
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convertToRgb(this, src, srcOffset, dest, destOffset, 1);
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},
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getRgbBuffer: function CalRGBCS_getRgbBuffer(src, srcOffset, count,
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dest, destOffset, bits) {
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var scale = 1 / ((1 << bits) - 1);
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for (var i = 0; i < count; ++i) {
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convertToRgb(this, src, srcOffset, dest, destOffset, scale);
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srcOffset += 3;
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destOffset += 3;
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}
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},
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getOutputLength: function CalRGBCS_getOutputLength(inputLength) {
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return inputLength;
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},
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isPassthrough: ColorSpace.prototype.isPassthrough,
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createRgbBuffer: ColorSpace.prototype.createRgbBuffer,
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isDefaultDecode: function CalRGBCS_isDefaultDecode(decodeMap) {
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return ColorSpace.isDefaultDecode(decodeMap, this.numComps);
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},
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usesZeroToOneRange: true
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};
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return CalRGBCS;
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})();
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//
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// LabCS: Based on "PDF Reference, Sixth Ed", p.250
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//
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9423
test/pdfs/calrgb.pdf
Normal file
9423
test/pdfs/calrgb.pdf
Normal file
File diff suppressed because it is too large
Load Diff
@ -1691,6 +1691,13 @@
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"rounds": 1,
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"type": "eq"
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},
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{ "id": "calrgb",
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"file": "pdfs/calrgb.pdf",
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"md5": "5f3dfda1d3a795cd214a457244130bfa",
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"rounds": 1,
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"lastPage": 8,
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"type": "eq"
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},
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{ "id": "bug900822",
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"file": "pdfs/bug900822.pdf",
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"md5": "70e2a3c5922574eeda169c955cf9d084",
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