Better spacing in text layer.
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@ -350,9 +350,6 @@ var PartialEvaluator = (function PartialEvaluatorClosure() {
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for (var i = 0, ii = glyphs.length; i < ii; i++) {
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var glyph = glyphs[i];
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if (glyph === null) {
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continue;
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}
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buildPath(glyph.fontChar);
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// If the glyph has an accent we need to build a path for its
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@ -1012,10 +1009,6 @@ var PartialEvaluator = (function PartialEvaluatorClosure() {
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var defaultVMetrics = font.defaultVMetrics;
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for (var i = 0; i < glyphs.length; i++) {
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var glyph = glyphs[i];
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if (!glyph) { // Previous glyph was a space.
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width += textState.wordSpacing * textState.textHScale;
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continue;
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}
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var vMetricX = null;
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var vMetricY = null;
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var glyphWidth = null;
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@ -1051,11 +1044,14 @@ var PartialEvaluator = (function PartialEvaluatorClosure() {
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// var x = pt[0];
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// var y = pt[1];
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var charSpacing = 0;
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if (textChunk.str.length > 0) {
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// Apply char spacing only when there are chars.
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// As a result there is only spacing between glyphs.
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charSpacing = textState.charSpacing;
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var charSpacing = textState.charSpacing;
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if (glyph.isSpace) {
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var wordSpacing = textState.wordSpacing;
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charSpacing += wordSpacing;
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if (wordSpacing > 0) {
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addFakeSpaces(wordSpacing * 1000 / textState.fontSize,
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textChunk.str);
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}
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}
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var tx = 0;
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@ -1089,6 +1085,22 @@ var PartialEvaluator = (function PartialEvaluatorClosure() {
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return textChunk;
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}
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function addFakeSpaces(width, strBuf) {
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var spaceWidth = textState.font.spaceWidth;
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if (spaceWidth <= 0) {
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return;
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}
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var fakeSpaces = width / spaceWidth;
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if (fakeSpaces > MULTI_SPACE_FACTOR) {
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fakeSpaces = Math.round(fakeSpaces);
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while (fakeSpaces--) {
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strBuf.push(' ');
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}
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} else if (fakeSpaces > SPACE_FACTOR) {
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strBuf.push(' ');
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}
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}
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var timeSlotManager = new TimeSlotManager();
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return new Promise(function next(resolve, reject) {
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@ -1167,29 +1179,26 @@ var PartialEvaluator = (function PartialEvaluatorClosure() {
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// In the default coordinate system, a positive adjustment
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// has the effect of moving the next glyph painted either to
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// the left or down by the given amount.
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var val = items[j] * textState.fontSize / 1000;
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var advance = items[j];
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var val = advance * textState.fontSize / 1000;
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if (textState.font.vertical) {
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offset = val * textState.textMatrix[3];
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textState.translateTextMatrix(0, offset);
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offset = val *
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(textState.textHScale * textState.textMatrix[2] +
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textState.textMatrix[3]);
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textState.translateTextMatrix(0, val);
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// Value needs to be added to height to paint down.
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textChunk.height += offset;
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} else {
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offset = val * textState.textHScale *
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textState.textMatrix[0];
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textState.translateTextMatrix(offset, 0);
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offset = val * (
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textState.textHScale * textState.textMatrix[0] +
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textState.textMatrix[1]);
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textState.translateTextMatrix(-val, 0);
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// Value needs to be subtracted from width to paint left.
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textChunk.width -= offset;
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advance = -advance;
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}
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if (items[j] < 0 && textState.font.spaceWidth > 0) {
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var fakeSpaces = -items[j] / textState.font.spaceWidth;
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if (fakeSpaces > MULTI_SPACE_FACTOR) {
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fakeSpaces = Math.round(fakeSpaces);
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while (fakeSpaces--) {
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textChunk.str.push(' ');
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}
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} else if (fakeSpaces > SPACE_FACTOR) {
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textChunk.str.push(' ');
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}
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if (advance > 0) {
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addFakeSpaces(advance, textChunk.str);
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}
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}
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}
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@ -2170,23 +2170,26 @@ function getFontType(type, subtype) {
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}
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var Glyph = (function GlyphClosure() {
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function Glyph(fontChar, unicode, accent, width, vmetric, operatorListId) {
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function Glyph(fontChar, unicode, accent, width, vmetric, operatorListId,
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isSpace) {
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this.fontChar = fontChar;
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this.unicode = unicode;
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this.accent = accent;
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this.width = width;
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this.vmetric = vmetric;
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this.operatorListId = operatorListId;
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this.isSpace = isSpace;
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}
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Glyph.prototype.matchesForCache =
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function(fontChar, unicode, accent, width, vmetric, operatorListId) {
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Glyph.prototype.matchesForCache = function(fontChar, unicode, accent, width,
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vmetric, operatorListId, isSpace) {
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return this.fontChar === fontChar &&
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this.unicode === unicode &&
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this.accent === accent &&
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this.width === width &&
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this.vmetric === vmetric &&
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this.operatorListId === operatorListId;
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this.operatorListId === operatorListId &&
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this.isSpace === isSpace;
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};
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return Glyph;
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@ -4701,7 +4704,7 @@ var Font = (function FontClosure() {
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return width;
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},
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charToGlyph: function Font_charToGlyph(charcode) {
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charToGlyph: function Font_charToGlyph(charcode, isSpace) {
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var fontCharCode, width, operatorListId;
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var widthCode = charcode;
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@ -4744,9 +4747,9 @@ var Font = (function FontClosure() {
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var glyph = this.glyphCache[charcode];
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if (!glyph ||
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!glyph.matchesForCache(fontChar, unicode, accent, width, vmetric,
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operatorListId)) {
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operatorListId, isSpace)) {
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glyph = new Glyph(fontChar, unicode, accent, width, vmetric,
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operatorListId);
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operatorListId, isSpace);
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this.glyphCache[charcode] = glyph;
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}
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return glyph;
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@ -4782,22 +4785,16 @@ var Font = (function FontClosure() {
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charcode = c.charcode;
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var length = c.length;
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i += length;
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glyph = this.charToGlyph(charcode);
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// Space is char with code 0x20 and length 1 in multiple-byte codes.
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var isSpace = length === 1 && chars.charCodeAt(i - 1) === 0x20;
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glyph = this.charToGlyph(charcode, isSpace);
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glyphs.push(glyph);
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// placing null after each word break charcode (ASCII SPACE)
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// Ignore occurences of 0x20 in multiple-byte codes.
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if (length === 1 && chars.charCodeAt(i - 1) === 0x20) {
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glyphs.push(null);
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}
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}
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} else {
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for (i = 0, ii = chars.length; i < ii; ++i) {
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charcode = chars.charCodeAt(i);
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glyph = this.charToGlyph(charcode);
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glyph = this.charToGlyph(charcode, charcode === 0x20);
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glyphs.push(glyph);
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if (charcode === 0x20) {
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glyphs.push(null);
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}
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}
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}
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@ -1397,16 +1397,13 @@ var CanvasGraphics = (function CanvasGraphicsClosure() {
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var x = 0, i;
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for (i = 0; i < glyphsLength; ++i) {
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var glyph = glyphs[i];
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if (glyph === null) {
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// word break
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x += fontDirection * wordSpacing;
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continue;
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} else if (isNum(glyph)) {
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if (isNum(glyph)) {
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x += spacingDir * glyph * fontSize / 1000;
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continue;
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}
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var restoreNeeded = false;
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var spacing = (glyph.isSpace ? wordSpacing : 0) + charSpacing;
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var character = glyph.fontChar;
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var accent = glyph.accent;
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var scaledX, scaledY, scaledAccentX, scaledAccentY;
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@ -1450,7 +1447,7 @@ var CanvasGraphics = (function CanvasGraphicsClosure() {
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}
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}
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var charWidth = width * widthAdvanceScale + charSpacing * fontDirection;
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var charWidth = width * widthAdvanceScale + spacing * fontDirection;
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x += charWidth;
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if (restoreNeeded) {
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@ -1495,18 +1492,14 @@ var CanvasGraphics = (function CanvasGraphicsClosure() {
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for (i = 0; i < glyphsLength; ++i) {
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glyph = glyphs[i];
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if (glyph === null) {
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// word break
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this.ctx.translate(wordSpacing, 0);
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current.x += wordSpacing * textHScale;
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continue;
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} else if (isNum(glyph)) {
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if (isNum(glyph)) {
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spacingLength = spacingDir * glyph * fontSize / 1000;
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this.ctx.translate(spacingLength, 0);
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current.x += spacingLength * textHScale;
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continue;
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}
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var spacing = (glyph.isSpace ? wordSpacing : 0) + charSpacing;
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var operatorList = font.charProcOperatorList[glyph.operatorListId];
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if (!operatorList) {
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warn('Type3 character \"' + glyph.operatorListId +
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@ -1521,7 +1514,7 @@ var CanvasGraphics = (function CanvasGraphicsClosure() {
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this.restore();
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var transformed = Util.applyTransform([glyph.width, 0], fontMatrix);
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width = transformed[0] * fontSize + charSpacing;
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width = transformed[0] * fontSize + spacing;
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ctx.translate(width, 0);
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current.x += width * textHScale;
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