new ScratchCanvas -> createScratchCanvas and fix linting
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261ff39f6d
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@ -70,7 +70,7 @@ var CanvasExtraState = (function CanvasExtraStateClosure() {
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return CanvasExtraState;
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})();
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function ScratchCanvas(width, height) {
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function createScratchCanvas(width, height) {
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var canvas = document.createElement('canvas');
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canvas.width = width;
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canvas.height = height;
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@ -1115,7 +1115,7 @@ var CanvasGraphics = (function CanvasGraphicsClosure() {
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// scale the image to the unit square
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ctx.scale(1 / w, -1 / h);
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var tmpCanvas = new ScratchCanvas(w, h);
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var tmpCanvas = createScratchCanvas(w, h);
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var tmpCtx = tmpCanvas.getContext('2d');
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var fillColor = this.current.fillColor;
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@ -1146,7 +1146,7 @@ var CanvasGraphics = (function CanvasGraphicsClosure() {
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// scale the image to the unit square
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ctx.scale(1 / w, -1 / h);
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var tmpCanvas = new ScratchCanvas(w, h);
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var tmpCanvas = createScratchCanvas(w, h);
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var tmpCtx = tmpCanvas.getContext('2d');
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this.putBinaryImageData(tmpCtx, imgData, w, h);
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@ -756,8 +756,8 @@ var PDFDoc = (function PDFDocClosure() {
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file = new Stream(file, 0, file.length, fontFileDict);
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}
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// At this point, only the font object is created but the font is not
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// yet attached to the DOM. This is done in `FontLoader.bind`.
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// At this point, only the font object is created but the font is
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// not yet attached to the DOM. This is done in `FontLoader.bind`.
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var font = new Font(name, file, properties);
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this.objs.resolve(id, font);
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break;
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@ -787,7 +787,7 @@ var PDFDoc = (function PDFDocClosure() {
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var size = width * height;
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var rgbaLength = size * 4;
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var buf = new Uint8Array(size * components);
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var tmpCanvas = new ScratchCanvas(width, height);
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var tmpCanvas = createScratchCanvas(width, height);
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var tmpCtx = tmpCanvas.getContext('2d');
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tmpCtx.drawImage(img, 0, 0);
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var data = tmpCtx.getImageData(0, 0, width, height).data;
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@ -222,7 +222,7 @@ var TilingPattern = (function TilingPatternClosure() {
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width = height = MAX_PATTERN_SIZE;
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}
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var tmpCanvas = new ScratchCanvas(width, height);
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var tmpCanvas = createScratchCanvas(width, height);
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// set the new canvas element context as the graphics context
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var tmpCtx = tmpCanvas.getContext('2d');
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