Merge pull request #4139 from nnethercote/RGBA
Write color and opacity values directly to the final RGBA array when possible, so as to avoid allocating unnecessary memory.
This commit is contained in:
commit
f7e354dfe5
@ -326,38 +326,39 @@ var PDFImage = (function PDFImageClosure() {
|
||||
}
|
||||
return output;
|
||||
},
|
||||
getOpacity: function PDFImage_getOpacity(width, height, image) {
|
||||
fillOpacity: function PDFImage_fillOpacity(rgbaBuf, width, height,
|
||||
actualHeight, image) {
|
||||
var smask = this.smask;
|
||||
var mask = this.mask;
|
||||
var originalWidth = this.width;
|
||||
var originalHeight = this.height;
|
||||
var buf;
|
||||
var alphaBuf;
|
||||
|
||||
if (smask) {
|
||||
var sw = smask.width;
|
||||
var sh = smask.height;
|
||||
buf = new Uint8Array(sw * sh);
|
||||
smask.fillGrayBuffer(buf);
|
||||
alphaBuf = new Uint8Array(sw * sh);
|
||||
smask.fillGrayBuffer(alphaBuf);
|
||||
if (sw != width || sh != height)
|
||||
buf = PDFImage.resize(buf, smask.bpc, 1, sw, sh, width, height);
|
||||
alphaBuf = PDFImage.resize(alphaBuf, smask.bpc, 1, sw, sh, width,
|
||||
height);
|
||||
} else if (mask) {
|
||||
if (mask instanceof PDFImage) {
|
||||
var sw = mask.width;
|
||||
var sh = mask.height;
|
||||
buf = new Uint8Array(sw * sh);
|
||||
alphaBuf = new Uint8Array(sw * sh);
|
||||
mask.numComps = 1;
|
||||
mask.fillGrayBuffer(buf);
|
||||
mask.fillGrayBuffer(alphaBuf);
|
||||
|
||||
// Need to invert values in buffer
|
||||
// Need to invert values in rgbaBuf
|
||||
for (var i = 0, ii = sw * sh; i < ii; ++i)
|
||||
buf[i] = 255 - buf[i];
|
||||
alphaBuf[i] = 255 - alphaBuf[i];
|
||||
|
||||
if (sw != width || sh != height)
|
||||
buf = PDFImage.resize(buf, mask.bpc, 1, sw, sh, width, height);
|
||||
alphaBuf = PDFImage.resize(alphaBuf, mask.bpc, 1, sw, sh, width,
|
||||
height);
|
||||
} else if (isArray(mask)) {
|
||||
// Color key mask: if any of the compontents are outside the range
|
||||
// then they should be painted.
|
||||
buf = new Uint8Array(width * height);
|
||||
alphaBuf = new Uint8Array(width * height);
|
||||
var numComps = this.numComps;
|
||||
for (var i = 0, ii = width * height; i < ii; ++i) {
|
||||
var opacity = 0;
|
||||
@ -370,17 +371,23 @@ var PDFImage = (function PDFImageClosure() {
|
||||
break;
|
||||
}
|
||||
}
|
||||
buf[i] = opacity;
|
||||
alphaBuf[i] = opacity;
|
||||
}
|
||||
} else {
|
||||
error('Unknown mask format.');
|
||||
}
|
||||
} else {
|
||||
buf = new Uint8Array(width * height);
|
||||
for (var i = 0, ii = width * height; i < ii; ++i)
|
||||
buf[i] = 255;
|
||||
}
|
||||
return buf;
|
||||
|
||||
if (alphaBuf) {
|
||||
for (var i = 0, j = 3, ii = width * actualHeight; i < ii; ++i, j += 4) {
|
||||
rgbaBuf[j] = alphaBuf[i];
|
||||
}
|
||||
} else {
|
||||
// Common case: no mask (and no need to allocate the extra buffer).
|
||||
for (var i = 0, j = 3, ii = width * actualHeight; i < ii; ++i, j += 4) {
|
||||
rgbaBuf[j] = 255;
|
||||
}
|
||||
}
|
||||
},
|
||||
undoPreblend: function PDFImage_undoPreblend(buffer, width, height) {
|
||||
var matte = this.smask && this.smask.matte;
|
||||
@ -424,28 +431,17 @@ var PDFImage = (function PDFImageClosure() {
|
||||
var actualHeight = 0 | (imgArray.length / rowBytes *
|
||||
height / originalHeight);
|
||||
var comps = this.getComponents(imgArray);
|
||||
// Build opacity here since color key masking needs to be perormed on
|
||||
|
||||
// Handle opacity here since color key masking needs to be performed on
|
||||
// undecoded values.
|
||||
var opacity = this.getOpacity(width, height, comps);
|
||||
this.fillOpacity(buffer, width, height, actualHeight, comps);
|
||||
|
||||
if (this.needsDecode) {
|
||||
this.decodeBuffer(comps);
|
||||
}
|
||||
var rgbBuf = this.colorSpace.createRgbBuffer(comps, 0,
|
||||
originalWidth * originalHeight, bpc);
|
||||
if (originalWidth != width || originalHeight != height)
|
||||
rgbBuf = PDFImage.resize(rgbBuf, this.bpc, 3, originalWidth,
|
||||
originalHeight, width, height);
|
||||
var compsPos = 0;
|
||||
var opacityPos = 0;
|
||||
var length = width * actualHeight * 4;
|
||||
|
||||
for (var i = 0; i < length; i += 4) {
|
||||
buffer[i] = rgbBuf[compsPos++];
|
||||
buffer[i + 1] = rgbBuf[compsPos++];
|
||||
buffer[i + 2] = rgbBuf[compsPos++];
|
||||
buffer[i + 3] = opacity[opacityPos++];
|
||||
}
|
||||
this.colorSpace.fillRgb(buffer, originalWidth, originalHeight, width,
|
||||
height, actualHeight, bpc, comps);
|
||||
|
||||
this.undoPreblend(buffer, width, actualHeight);
|
||||
},
|
||||
|
@ -15,7 +15,7 @@
|
||||
* limitations under the License.
|
||||
*/
|
||||
/* globals error, info, isArray, isDict, isName, isStream, isString,
|
||||
PDFFunction, warn, shadow */
|
||||
PDFFunction, PDFImage, shadow, warn */
|
||||
|
||||
'use strict';
|
||||
|
||||
@ -46,17 +46,22 @@ var ColorSpace = (function ColorSpaceClosure() {
|
||||
* The colors are located in the src array starting from the srcOffset.
|
||||
* The result is placed into the dest array starting from the destOffset.
|
||||
* The src array items shall be in [0,2^bits) range, the dest array items
|
||||
* will be in [0,255] range.
|
||||
* will be in [0,255] range. alpha01 indicates how many alpha components
|
||||
* there are in the dest array; it will be either 0 (RGB array) or 1 (RGBA
|
||||
* array).
|
||||
*/
|
||||
getRgbBuffer: function ColorSpace_getRgbBuffer(src, srcOffset, count,
|
||||
dest, destOffset, bits) {
|
||||
dest, destOffset, bits,
|
||||
alpha01) {
|
||||
error('Should not call ColorSpace.getRgbBuffer');
|
||||
},
|
||||
/**
|
||||
* Determines amount of the bytes is required to store the reslut of the
|
||||
* conversion that done by the getRgbBuffer method.
|
||||
* Determines the number of bytes required to store the result of the
|
||||
* conversion done by the getRgbBuffer method. As in getRgbBuffer,
|
||||
* |alpha01| is either 0 (RGB output) or 1 (RGBA output).
|
||||
*/
|
||||
getOutputLength: function ColorSpace_getOutputLength(inputLength) {
|
||||
getOutputLength: function ColorSpace_getOutputLength(inputLength,
|
||||
alpha01) {
|
||||
error('Should not call ColorSpace.getOutputLength');
|
||||
},
|
||||
/**
|
||||
@ -66,45 +71,84 @@ var ColorSpace = (function ColorSpaceClosure() {
|
||||
return false;
|
||||
},
|
||||
/**
|
||||
* Creates the output buffer and converts the specified number of the color
|
||||
* values to the RGB colors, similar to the getRgbBuffer.
|
||||
* Fills in the RGB colors in an RGBA buffer.
|
||||
*/
|
||||
createRgbBuffer: function ColorSpace_createRgbBuffer(src, srcOffset,
|
||||
count, bits) {
|
||||
if (this.isPassthrough(bits)) {
|
||||
return src.subarray(srcOffset);
|
||||
}
|
||||
var dest = new Uint8Array(count * 3);
|
||||
var numComponentColors = 1 << bits;
|
||||
// Optimization: create a color map when there is just one component and
|
||||
// we are converting more colors than the size of the color map. We
|
||||
// don't build the map if the colorspace is gray or rgb since those
|
||||
// methods are faster than building a map. This mainly offers big speed
|
||||
// ups for indexed and alternate colorspaces.
|
||||
if (this.numComps === 1 && count > numComponentColors &&
|
||||
fillRgb: function ColorSpace_fillRgb(rgbaBuf, originalWidth,
|
||||
originalHeight, width, height,
|
||||
actualHeight, bpc, comps) {
|
||||
var count = originalWidth * originalHeight;
|
||||
var rgbBuf = null;
|
||||
var numComponentColors = 1 << bpc;
|
||||
var needsResizing = originalHeight != height || originalWidth != width;
|
||||
|
||||
if (this.isPassthrough(bpc)) {
|
||||
rgbBuf = comps;
|
||||
|
||||
} else if (this.numComps === 1 && count > numComponentColors &&
|
||||
this.name !== 'DeviceGray' && this.name !== 'DeviceRGB') {
|
||||
// Optimization: create a color map when there is just one component and
|
||||
// we are converting more colors than the size of the color map. We
|
||||
// don't build the map if the colorspace is gray or rgb since those
|
||||
// methods are faster than building a map. This mainly offers big speed
|
||||
// ups for indexed and alternate colorspaces.
|
||||
//
|
||||
// TODO it may be worth while to cache the color map. While running
|
||||
// testing I never hit a cache so I will leave that out for now (perhaps
|
||||
// we are reparsing colorspaces too much?).
|
||||
var allColors = bits <= 8 ? new Uint8Array(numComponentColors) :
|
||||
new Uint16Array(numComponentColors);
|
||||
var allColors = bpc <= 8 ? new Uint8Array(numComponentColors) :
|
||||
new Uint16Array(numComponentColors);
|
||||
for (var i = 0; i < numComponentColors; i++) {
|
||||
allColors[i] = i;
|
||||
}
|
||||
var colorMap = new Uint8Array(numComponentColors * 3);
|
||||
this.getRgbBuffer(allColors, 0, numComponentColors, colorMap, 0, bits);
|
||||
this.getRgbBuffer(allColors, 0, numComponentColors, colorMap, 0, bpc,
|
||||
/* alpha01 = */ 0);
|
||||
|
||||
var destOffset = 0;
|
||||
for (var i = 0; i < count; ++i) {
|
||||
var key = src[srcOffset++] * 3;
|
||||
dest[destOffset++] = colorMap[key];
|
||||
dest[destOffset++] = colorMap[key + 1];
|
||||
dest[destOffset++] = colorMap[key + 2];
|
||||
if (!needsResizing) {
|
||||
// Fill in the RGB values directly into |rgbaBuf|.
|
||||
var rgbaPos = 0;
|
||||
for (var i = 0; i < count; ++i) {
|
||||
var key = comps[i] * 3;
|
||||
rgbaBuf[rgbaPos++] = colorMap[key];
|
||||
rgbaBuf[rgbaPos++] = colorMap[key + 1];
|
||||
rgbaBuf[rgbaPos++] = colorMap[key + 2];
|
||||
rgbaPos++;
|
||||
}
|
||||
} else {
|
||||
rgbBuf = new Uint8Array(count * 3);
|
||||
var rgbPos = 0;
|
||||
for (var i = 0; i < count; ++i) {
|
||||
var key = comps[i] * 3;
|
||||
rgbBuf[rgbPos++] = colorMap[key];
|
||||
rgbBuf[rgbPos++] = colorMap[key + 1];
|
||||
rgbBuf[rgbPos++] = colorMap[key + 2];
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (!needsResizing) {
|
||||
// Fill in the RGB values directly into |rgbaBuf|.
|
||||
this.getRgbBuffer(comps, 0, width * actualHeight, rgbaBuf, 0, bpc,
|
||||
/* alpha01 = */ 1);
|
||||
} else {
|
||||
rgbBuf = new Uint8Array(count * 3);
|
||||
this.getRgbBuffer(comps, 0, count, rgbBuf, 0, bpc,
|
||||
/* alpha01 = */ 0);
|
||||
}
|
||||
}
|
||||
|
||||
if (rgbBuf) {
|
||||
if (needsResizing) {
|
||||
rgbBuf = PDFImage.resize(rgbBuf, bpc, 3, originalWidth,
|
||||
originalHeight, width, height);
|
||||
}
|
||||
var rgbPos = 0;
|
||||
var actualLength = width * actualHeight * 4;
|
||||
for (var i = 0; i < actualLength; i += 4) {
|
||||
rgbaBuf[i] = rgbBuf[rgbPos++];
|
||||
rgbaBuf[i + 1] = rgbBuf[rgbPos++];
|
||||
rgbaBuf[i + 2] = rgbBuf[rgbPos++];
|
||||
}
|
||||
return dest;
|
||||
}
|
||||
this.getRgbBuffer(src, srcOffset, count, dest, 0, bits);
|
||||
return dest;
|
||||
},
|
||||
/**
|
||||
* True if the colorspace has components in the default range of [0, 1].
|
||||
@ -336,13 +380,15 @@ var AlternateCS = (function AlternateCSClosure() {
|
||||
this.base.getRgbItem(tinted, 0, dest, destOffset);
|
||||
},
|
||||
getRgbBuffer: function AlternateCS_getRgbBuffer(src, srcOffset, count,
|
||||
dest, destOffset, bits) {
|
||||
dest, destOffset, bits,
|
||||
alpha01) {
|
||||
var tintFn = this.tintFn;
|
||||
var base = this.base;
|
||||
var scale = 1 / ((1 << bits) - 1);
|
||||
var baseNumComps = base.numComps;
|
||||
var usesZeroToOneRange = base.usesZeroToOneRange;
|
||||
var isPassthrough = base.isPassthrough(8) || !usesZeroToOneRange;
|
||||
var isPassthrough = (base.isPassthrough(8) || !usesZeroToOneRange) &&
|
||||
alpha01 === 0;
|
||||
var pos = isPassthrough ? destOffset : 0;
|
||||
var baseBuf = isPassthrough ? dest : new Uint8Array(baseNumComps * count);
|
||||
var numComps = this.numComps;
|
||||
@ -363,15 +409,17 @@ var AlternateCS = (function AlternateCSClosure() {
|
||||
}
|
||||
}
|
||||
if (!isPassthrough) {
|
||||
base.getRgbBuffer(baseBuf, 0, count, dest, destOffset, 8);
|
||||
base.getRgbBuffer(baseBuf, 0, count, dest, destOffset, 8, alpha01);
|
||||
}
|
||||
},
|
||||
getOutputLength: function AlternateCS_getOutputLength(inputLength) {
|
||||
getOutputLength: function AlternateCS_getOutputLength(inputLength,
|
||||
alpha01) {
|
||||
return this.base.getOutputLength(inputLength *
|
||||
this.base.numComps / this.numComps);
|
||||
this.base.numComps / this.numComps,
|
||||
alpha01);
|
||||
},
|
||||
isPassthrough: ColorSpace.prototype.isPassthrough,
|
||||
createRgbBuffer: ColorSpace.prototype.createRgbBuffer,
|
||||
fillRgb: ColorSpace.prototype.fillRgb,
|
||||
isDefaultDecode: function AlternateCS_isDefaultDecode(decodeMap) {
|
||||
return ColorSpace.isDefaultDecode(decodeMap, this.numComps);
|
||||
},
|
||||
@ -432,23 +480,25 @@ var IndexedCS = (function IndexedCSClosure() {
|
||||
this.base.getRgbItem(this.lookup, start, dest, destOffset);
|
||||
},
|
||||
getRgbBuffer: function IndexedCS_getRgbBuffer(src, srcOffset, count,
|
||||
dest, destOffset) {
|
||||
dest, destOffset, bits,
|
||||
alpha01) {
|
||||
var base = this.base;
|
||||
var numComps = base.numComps;
|
||||
var outputDelta = base.getOutputLength(numComps);
|
||||
var outputDelta = base.getOutputLength(numComps, alpha01);
|
||||
var lookup = this.lookup;
|
||||
|
||||
for (var i = 0; i < count; ++i) {
|
||||
var lookupPos = src[srcOffset++] * numComps;
|
||||
base.getRgbBuffer(lookup, lookupPos, 1, dest, destOffset, 8);
|
||||
base.getRgbBuffer(lookup, lookupPos, 1, dest, destOffset, 8, alpha01);
|
||||
destOffset += outputDelta;
|
||||
}
|
||||
},
|
||||
getOutputLength: function IndexedCS_getOutputLength(inputLength) {
|
||||
return this.base.getOutputLength(inputLength * this.base.numComps);
|
||||
getOutputLength: function IndexedCS_getOutputLength(inputLength, alpha01) {
|
||||
return this.base.getOutputLength(inputLength * this.base.numComps,
|
||||
alpha01);
|
||||
},
|
||||
isPassthrough: ColorSpace.prototype.isPassthrough,
|
||||
createRgbBuffer: ColorSpace.prototype.createRgbBuffer,
|
||||
fillRgb: ColorSpace.prototype.fillRgb,
|
||||
isDefaultDecode: function IndexedCS_isDefaultDecode(decodeMap) {
|
||||
// indexed color maps shouldn't be changed
|
||||
return true;
|
||||
@ -478,7 +528,8 @@ var DeviceGrayCS = (function DeviceGrayCSClosure() {
|
||||
dest[destOffset] = dest[destOffset + 1] = dest[destOffset + 2] = c;
|
||||
},
|
||||
getRgbBuffer: function DeviceGrayCS_getRgbBuffer(src, srcOffset, count,
|
||||
dest, destOffset, bits) {
|
||||
dest, destOffset, bits,
|
||||
alpha01) {
|
||||
var scale = 255 / ((1 << bits) - 1);
|
||||
var j = srcOffset, q = destOffset;
|
||||
for (var i = 0; i < count; ++i) {
|
||||
@ -486,13 +537,15 @@ var DeviceGrayCS = (function DeviceGrayCSClosure() {
|
||||
dest[q++] = c;
|
||||
dest[q++] = c;
|
||||
dest[q++] = c;
|
||||
q += alpha01;
|
||||
}
|
||||
},
|
||||
getOutputLength: function DeviceGrayCS_getOutputLength(inputLength) {
|
||||
return inputLength * 3;
|
||||
getOutputLength: function DeviceGrayCS_getOutputLength(inputLength,
|
||||
alpha01) {
|
||||
return inputLength * (3 + alpha01);
|
||||
},
|
||||
isPassthrough: ColorSpace.prototype.isPassthrough,
|
||||
createRgbBuffer: ColorSpace.prototype.createRgbBuffer,
|
||||
fillRgb: ColorSpace.prototype.fillRgb,
|
||||
isDefaultDecode: function DeviceGrayCS_isDefaultDecode(decodeMap) {
|
||||
return ColorSpace.isDefaultDecode(decodeMap, this.numComps);
|
||||
},
|
||||
@ -523,25 +576,29 @@ var DeviceRgbCS = (function DeviceRgbCSClosure() {
|
||||
dest[destOffset + 2] = b < 0 ? 0 : b > 255 ? 255 : b;
|
||||
},
|
||||
getRgbBuffer: function DeviceRgbCS_getRgbBuffer(src, srcOffset, count,
|
||||
dest, destOffset, bits) {
|
||||
var length = count * 3;
|
||||
if (bits == 8) {
|
||||
dest.set(src.subarray(srcOffset, srcOffset + length), destOffset);
|
||||
dest, destOffset, bits,
|
||||
alpha01) {
|
||||
if (bits === 8 && alpha01 === 0) {
|
||||
dest.set(src.subarray(srcOffset, srcOffset + count * 3), destOffset);
|
||||
return;
|
||||
}
|
||||
var scale = 255 / ((1 << bits) - 1);
|
||||
var j = srcOffset, q = destOffset;
|
||||
for (var i = 0; i < length; ++i) {
|
||||
for (var i = 0; i < count; ++i) {
|
||||
dest[q++] = (scale * src[j++]) | 0;
|
||||
dest[q++] = (scale * src[j++]) | 0;
|
||||
dest[q++] = (scale * src[j++]) | 0;
|
||||
q += alpha01;
|
||||
}
|
||||
},
|
||||
getOutputLength: function DeviceRgbCS_getOutputLength(inputLength) {
|
||||
return inputLength;
|
||||
getOutputLength: function DeviceRgbCS_getOutputLength(inputLength,
|
||||
alpha01) {
|
||||
return (inputLength * (3 + alpha01) / 3) | 0;
|
||||
},
|
||||
isPassthrough: function DeviceRgbCS_isPassthrough(bits) {
|
||||
return bits == 8;
|
||||
},
|
||||
createRgbBuffer: ColorSpace.prototype.createRgbBuffer,
|
||||
fillRgb: ColorSpace.prototype.fillRgb,
|
||||
isDefaultDecode: function DeviceRgbCS_isDefaultDecode(decodeMap) {
|
||||
return ColorSpace.isDefaultDecode(decodeMap, this.numComps);
|
||||
},
|
||||
@ -611,19 +668,21 @@ var DeviceCmykCS = (function DeviceCmykCSClosure() {
|
||||
convertToRgb(src, srcOffset, 1, dest, destOffset);
|
||||
},
|
||||
getRgbBuffer: function DeviceCmykCS_getRgbBuffer(src, srcOffset, count,
|
||||
dest, destOffset, bits) {
|
||||
dest, destOffset, bits,
|
||||
alpha01) {
|
||||
var scale = 1 / ((1 << bits) - 1);
|
||||
for (var i = 0; i < count; i++) {
|
||||
convertToRgb(src, srcOffset, scale, dest, destOffset);
|
||||
srcOffset += 4;
|
||||
destOffset += 3;
|
||||
destOffset += 3 + alpha01;
|
||||
}
|
||||
},
|
||||
getOutputLength: function DeviceCmykCS_getOutputLength(inputLength) {
|
||||
return (inputLength >> 2) * 3;
|
||||
getOutputLength: function DeviceCmykCS_getOutputLength(inputLength,
|
||||
alpha01) {
|
||||
return (inputLength / 4 * (3 + alpha01)) | 0;
|
||||
},
|
||||
isPassthrough: ColorSpace.prototype.isPassthrough,
|
||||
createRgbBuffer: ColorSpace.prototype.createRgbBuffer,
|
||||
fillRgb: ColorSpace.prototype.fillRgb,
|
||||
isDefaultDecode: function DeviceCmykCS_isDefaultDecode(decodeMap) {
|
||||
return ColorSpace.isDefaultDecode(decodeMap, this.numComps);
|
||||
},
|
||||
@ -720,20 +779,21 @@ var CalGrayCS = (function CalGrayCSClosure() {
|
||||
convertToRgb(this, src, srcOffset, dest, destOffset, 1);
|
||||
},
|
||||
getRgbBuffer: function CalGrayCS_getRgbBuffer(src, srcOffset, count,
|
||||
dest, destOffset, bits) {
|
||||
dest, destOffset, bits,
|
||||
alpha01) {
|
||||
var scale = 1 / ((1 << bits) - 1);
|
||||
|
||||
for (var i = 0; i < count; ++i) {
|
||||
convertToRgb(this, src, srcOffset, dest, destOffset, scale);
|
||||
srcOffset += 1;
|
||||
destOffset += 3;
|
||||
destOffset += 3 + alpha01;
|
||||
}
|
||||
},
|
||||
getOutputLength: function CalGrayCS_getOutputLength(inputLength) {
|
||||
return inputLength * 3;
|
||||
getOutputLength: function CalGrayCS_getOutputLength(inputLength, alpha01) {
|
||||
return inputLength * (3 + alpha01);
|
||||
},
|
||||
isPassthrough: ColorSpace.prototype.isPassthrough,
|
||||
createRgbBuffer: ColorSpace.prototype.createRgbBuffer,
|
||||
fillRgb: ColorSpace.prototype.fillRgb,
|
||||
isDefaultDecode: function CalGrayCS_isDefaultDecode(decodeMap) {
|
||||
return ColorSpace.isDefaultDecode(decodeMap, this.numComps);
|
||||
},
|
||||
@ -861,16 +921,17 @@ var LabCS = (function LabCSClosure() {
|
||||
convertToRgb(this, src, srcOffset, false, dest, destOffset);
|
||||
},
|
||||
getRgbBuffer: function LabCS_getRgbBuffer(src, srcOffset, count,
|
||||
dest, destOffset, bits) {
|
||||
dest, destOffset, bits,
|
||||
alpha01) {
|
||||
var maxVal = (1 << bits) - 1;
|
||||
for (var i = 0; i < count; i++) {
|
||||
convertToRgb(this, src, srcOffset, maxVal, dest, destOffset);
|
||||
srcOffset += 3;
|
||||
destOffset += 3;
|
||||
destOffset += 3 + alpha01;
|
||||
}
|
||||
},
|
||||
getOutputLength: function LabCS_getOutputLength(inputLength) {
|
||||
return inputLength;
|
||||
getOutputLength: function LabCS_getOutputLength(inputLength, alpha01) {
|
||||
return (inputLength * (3 + alpha01) / 3) | 0;
|
||||
},
|
||||
isPassthrough: ColorSpace.prototype.isPassthrough,
|
||||
isDefaultDecode: function LabCS_isDefaultDecode(decodeMap) {
|
||||
|
Loading…
Reference in New Issue
Block a user