Attempt to clean-up/restore pending rendering operations on RenderTask.cancel
(issue 10200)
Please note that, given the lack of a runnable example, I'm not totally sure if this first of all is enough to *completely* address the issue as filed and second of all if we actually want this new behaviour.
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@ -2439,6 +2439,9 @@ var InternalRenderTask = (function InternalRenderTaskClosure() {
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cancel: function InternalRenderTask_cancel() {
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cancel: function InternalRenderTask_cancel() {
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this.running = false;
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this.running = false;
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this.cancelled = true;
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this.cancelled = true;
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if (this.gfx) {
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this.gfx.endDrawing();
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}
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if (this._canvas) {
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if (this._canvas) {
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canvasInRendering.delete(this._canvas);
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canvasInRendering.delete(this._canvas);
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}
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}
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