Use Uint8ClampedArray
when returning image data in src/core/jbig2.js
and src/core/jpg.js
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@ -955,7 +955,7 @@ var Jbig2Image = (function Jbig2ImageClosure() {
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onPageInformation: function SimpleSegmentVisitor_onPageInformation(info) {
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onPageInformation: function SimpleSegmentVisitor_onPageInformation(info) {
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this.currentPageInfo = info;
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this.currentPageInfo = info;
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var rowSize = (info.width + 7) >> 3;
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var rowSize = (info.width + 7) >> 3;
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var buffer = new Uint8Array(rowSize * info.height);
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var buffer = new Uint8ClampedArray(rowSize * info.height);
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// The contents of ArrayBuffers are initialized to 0.
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// The contents of ArrayBuffers are initialized to 0.
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// Fill the buffer with 0xFF only if info.defaultPixelValue is set
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// Fill the buffer with 0xFF only if info.defaultPixelValue is set
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if (info.defaultPixelValue) {
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if (info.defaultPixelValue) {
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@ -1386,7 +1386,7 @@ var JpxImage = (function JpxImageClosure() {
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transformedTiles[c] = transformTile(context, tile, c);
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transformedTiles[c] = transformTile(context, tile, c);
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}
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}
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var tile0 = transformedTiles[0];
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var tile0 = transformedTiles[0];
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var out = new Uint8Array(tile0.items.length * componentsCount);
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var out = new Uint8ClampedArray(tile0.items.length * componentsCount);
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var result = {
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var result = {
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left: tile0.left,
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left: tile0.left,
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top: tile0.top,
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top: tile0.top,
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@ -991,7 +991,7 @@ var JpxStream = (function JpxStreamClosure() {
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if (tileCount === 1) {
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if (tileCount === 1) {
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this.buffer = jpxImage.tiles[0].items;
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this.buffer = jpxImage.tiles[0].items;
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} else {
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} else {
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var data = new Uint8Array(width * height * componentsCount);
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var data = new Uint8ClampedArray(width * height * componentsCount);
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for (var k = 0; k < tileCount; k++) {
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for (var k = 0; k < tileCount; k++) {
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var tileComponents = jpxImage.tiles[k];
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var tileComponents = jpxImage.tiles[k];
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