Convert examples/image_decoders/jpeg_viewer.js to await/async #14123
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@ -25,34 +25,14 @@ const JPEG_IMAGE = "fish.jpg";
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const jpegCanvas = document.getElementById("jpegCanvas");
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const jpegCtx = jpegCanvas.getContext("2d");
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(async function () {
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// Load the image data, and convert it to a Uint8Array.
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//
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let nonBinaryRequest = false;
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const request = new XMLHttpRequest();
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request.open("GET", JPEG_IMAGE, false);
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try {
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request.responseType = "arraybuffer";
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nonBinaryRequest = request.responseType !== "arraybuffer";
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} catch (e) {
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nonBinaryRequest = true;
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}
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if (nonBinaryRequest && request.overrideMimeType) {
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request.overrideMimeType("text/plain; charset=x-user-defined");
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}
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request.send(null);
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let typedArrayImage;
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if (nonBinaryRequest) {
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const str = request.responseText,
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length = str.length;
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const bytes = new Uint8Array(length);
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for (let i = 0; i < length; ++i) {
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bytes[i] = str.charCodeAt(i) & 0xff;
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}
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typedArrayImage = bytes;
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} else {
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typedArrayImage = new Uint8Array(request.response);
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const response = await fetch(JPEG_IMAGE);
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if (!response.ok) {
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throw new Error(response.statusText);
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}
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const typedArrayImage = new Uint8Array(await response.arrayBuffer());
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// Parse the image data using `JpegImage`.
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//
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@ -80,3 +60,4 @@ for (let j = 0, k = 0, jj = width * height * 4; j < jj; ) {
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jpegCanvas.width = width;
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jpegCanvas.height = height;
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jpegCtx.putImageData(imageData, 0, 0);
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})();
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