Slightly simplify the code in PartialEvaluator.hasBlendModes
, e.g. by using for...of
loops
- Replace the existing loops with `for...of` variants instead. - Make use of `continue`, to reduce indentation and to make the code (slightly) easier to follow, when checking `/Resources` entries.
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@ -249,10 +249,7 @@ class PartialEvaluator {
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// First check the current resources for blend modes.
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var graphicStates = node.get("ExtGState");
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if (graphicStates instanceof Dict) {
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var graphicStatesKeys = graphicStates.getKeys();
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for (let i = 0, ii = graphicStatesKeys.length; i < ii; i++) {
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const key = graphicStatesKeys[i];
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for (const key of graphicStates.getKeys()) {
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let graphicState = graphicStates.getRaw(key);
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if (graphicState instanceof Ref) {
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if (processed[graphicState.toString()]) {
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@ -286,8 +283,8 @@ class PartialEvaluator {
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continue;
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}
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if (bm !== undefined && Array.isArray(bm)) {
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for (let j = 0, jj = bm.length; j < jj; j++) {
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if (bm[j] instanceof Name && bm[j].name !== "Normal") {
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for (const element of bm) {
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if (element instanceof Name && element.name !== "Normal") {
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return true;
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}
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}
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@ -299,10 +296,7 @@ class PartialEvaluator {
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if (!(xObjects instanceof Dict)) {
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continue;
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}
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var xObjectsKeys = xObjects.getKeys();
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for (let i = 0, ii = xObjectsKeys.length; i < ii; i++) {
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const key = xObjectsKeys[i];
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for (const key of xObjects.getKeys()) {
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var xObject = xObjects.getRaw(key);
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if (xObject instanceof Ref) {
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if (processed[xObject.toString()]) {
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@ -331,15 +325,17 @@ class PartialEvaluator {
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processed[xObject.dict.objId] = true;
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}
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var xResources = xObject.dict.get("Resources");
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if (!(xResources instanceof Dict)) {
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continue;
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}
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// Checking objId to detect an infinite loop.
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if (
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xResources instanceof Dict &&
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(!xResources.objId || !processed[xResources.objId])
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) {
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nodes.push(xResources);
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if (xResources.objId) {
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processed[xResources.objId] = true;
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}
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if (xResources.objId && processed[xResources.objId]) {
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continue;
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}
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nodes.push(xResources);
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if (xResources.objId) {
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processed[xResources.objId] = true;
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}
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}
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}
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